User:JonTheMon/templates/EleSkills
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Weapon (Equipped in) | Attunement | Skill | Description | ||
---|---|---|---|---|---|
Staff (two-handed) | Fire Attunement | Fireball | Cast a fireball that explodes on impact and hits multiple foes. | ||
Lava Font | 6 | Make lava erupt from the target area. | |||
Flame Burst | 10 | Burn foes at the target location. | |||
Burning Retreat | 18 | Quickly roll backward, leaving behind a line of fire that burns. | |||
Meteor Shower | 30 | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | |||
Water Attunement | Water Blast | Spray a jet of water at your foe that splashes to heal nearby allies. | |||
Ice Spike | 6 | Drop a giant ice spike on foes to make them vulnerable. | |||
Geyser | 20 | Create a geyser to heal nearby allies. | |||
Frozen Ground | 30 | Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | |||
Healing Rain | 35 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | |||
Air Attunement | Chain Lightning | Hit multiple foes with arcs of chain lightning. | |||
Lightning Surge | 10 | Charge a lightning surge that damages and blinds foes near your target when it discharges. | |||
Gust | 25 | Push foes backward with a burst of air. | |||
Windborne Speed | 20 | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | |||
Static Field | 30 | Create an electrical field that stuns foes crossing it. | |||
Earth Attunement | Stoning | Hurl a rock and weaken your foe. | |||
Eruption | 6 | Shake the ground until it erupts and damages foes. | |||
Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | |||
Transmute Earth | 10 | Cause the surrounding magnetic aura to violently explode. | |||
Unsteady Ground | 30 | Create unsteady ground that foes cannot cross. | |||
Shock Wave | 25 | Create a shock wave that bleeds and immobilizes your target. | |||
Dagger (Main hand) | Fire Attunement | Dragon's Claw | Fling fire in a claw-shaped spread at your foe. | ||
Drake's Breath | 5 | Spray a cone of fire at foes while on the move. | |||
Burning Speed | 12 | Slide forward and blast the area, leaving behind a line of fire that burns foes. | |||
Water Attunement | Vapor Blade | Cast a vapor blade that inflicts vulnerability and returns to you. | |||
Cone of Cold | 10 | Spray an icy blast in a cone that damages foes and heals allies. | |||
Frozen Burst | 12 | Detonate a burst of ice that chills nearby foes. | |||
Air Attunement | Lightning Whip | Lash your foe with lightning. | |||
Convergence | 8 | Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck. | |||
Shocking Aura | 10 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | |||
Transmute Lightning | 10 | Cause your shocking aura to violently explode, stunning enemies who are struck by it. | |||
Earth Attunement | Impale | Spear your foes on a giant stone spike. | |||
Ring of Earth | 6 | Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact. | |||
Earthen Rush | 12 | Quickly dash along the ground, summoning spikes along the way and then delivering an area strike. | |||
Dagger (Off hand) | Fire Attunement | Ring of Fire | 15 | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
Fire Grab | 20 | Damage foes in a cone in front of you. Deal more damage to burning foes. | |||
Water Attunement | Frost Aura | 10 | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | ||
Transmute Frost | 10 | Cause your frost aura to violently explode, healing allies and damaging foes. | |||
Cleansing Wave | 20 | Heal yourself and nearby allies, curing conditions. | |||
Air Attunement | Ride the Lightning | 20 | Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved. | ||
Updraft | 20 | Gain swiftness from a gust of wind that launches nearby foes. | |||
Earth Attunement | Earthquake | 16 | Trigger a quake at your location, knocking down foes and dealing massive damage. | ||
Churning Earth | Leap at your foe and unleash a seismic wave that inflicts damages and bleeding. | ||||
Scepter (Main hand) | Fire Attunement | Flamestrike | Strike your foe with flame. | ||
Dragon's Tooth | 6 | Drop an explosive dragon's tooth on your foe. | |||
Phoenix | 10 | Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning. | |||
Water Attunement | Ice Shards | Fire three ice shards at your foe. | |||
Shatterstone | 3 | Cast a shatterstone that will explode at the target area. | |||
Water Trident | 1 | Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | |||
Air Attunement | Arc Lightning | Cast an arc of electricity at your foe. | |||
Lightning Strike | 5 | Strike your foes with lightning. | |||
Blinding Flash | 0.5 | Blind your foe with a flash of light. Vulnerable foes are also weakened. | |||
Earth Attunement | Stone Shards | Fling stone daggers at your foe to bleed them. | |||
Rock Barrier | 8 | Envelop yourself in a stony barrier that improves toughness. | |||
Hurl | Hurl the rocks from your barrier at your foe. | ||||
Dust Devil | 15 | Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes. | |||
Focus (Off hand)
|
Fire Attunement | Flamewall | 20 | Create a wall of flame at the target area that burns foes. | |
Fire Shield | 25 | Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker).|-style="background-color: #F6BEBC;" | Transmute Fire | 10 | Use the energy of the fire aura to cause an explosion, damaging enemies and benefiting allies. |
Water Attunement | Freezing Gust | 25 | Chill your foe for a brief time. | ||
Comet | 25 | Drop a comet of ice on target foe, damaging and dazing foes in the area. | |||
Air Attunement | Swirling Winds | 30 | Create a swirling wind that blocks projectiles. | ||
Gale | 40 | Knock down your foe with a charged wind blast. | |||
Earth Attunement | Magnetic Wave | 25 | Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | ||
Obsidian Flesh | 50 | Envelop yourself in stony armor, making yourself invulnerable. | |||
Trident (Aquatic) | Fire Attunement | Magma Orb | Shoot a blob of molten rock that explodes after a delay. | ||
Boil | 8 | Boil the water around your foe. | |||
Steam | 10 | Blind your foe with superheated water. | |||
Lava Chains | 16 | Cripple multiple foes with lava chains. | |||
Heat Wave | 20 | Launch three waves of heat. Each burns foes and grants vigor to allies. | |||
Water Attunement | Water Missile | Launch a slow-moving homing missile. | |||
Ice Globe | 8 | Shoots a slow-moving orb that detonates upon impact. | |||
Ice Wall | 12 | Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes. | |||
Undercurrent | 25 | Release a current of water to damage foes and regenerate allies. | |||
Tidal Wave | 25 | Charge forward with tidal force, damaging foes and healing allies. | |||
Air Attunement | Forked Lightning | Fire three bolts of lightning in an arc in front of you. | |||
Electrocute | 8 | Charge the water around your foe with electricity. Enemies currently using an ability are dazed. | |||
Air Pocket | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | |||
Vacuum | Detonate your air pocket to teleport to its location. | ||||
Air Bubble | 20 | Trap your foe in an air bubble and make them float to the surface. | |||
Lightning Cage | 30 | Create an electrical field that stuns foes crossing it. | |||
Earth Attunement | Rock Blade | Shoot three rocky blades at your foe. | |||
Rock Spray | 10 | Spray a cone of gravel to bleed foes. | |||
Magnetic Current | 18 | Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it. | |||
Rock Anchor | 20 | Anchor a rock to your foe, making them sink. | |||
Murky Water | 25 | Cloud the water to blind your target and nearby foes. |