User:Dr ishmael/Specialization changes/Warrior traits
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Strength[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Reckless Dodge | Damage foes at the end of a dodge roll. | Minor Adept | No change | |
Master | Building Momentum | Burst skills restore endurance on hit. | Minor Master | No change | |
Grandmaster | Stick and Move | Get a damage bonus when endurance is not full. | Minor Grandmaster | Damage bonus increased 3% → 10% | |
Adept | Death from Above | Damage and launch foes when you take falling damage. Take less damage from falling. | Major Adept | No change | |
Adept | Restorative Strength | Using a heal skill removes conditions. | Major Adept | Revamp: Gain might (5x 6 s) when you use a healing skill. | |
Adept | Great Fortitude | A percentage of power is given as a bonus to vitality. | Major Master | Bonus increased 7% → 10% | |
Adept | Short Temper | Gain might and adrenaline each time you are blocked. | — | ||
Adept | Dual Wielding | Damage is increased when wielding an axe, mace, or sword in your off hand. | — | ||
Adept | Powerful Banners | Banners do damage when summoned. | — | ||
Master | Distracting Strikes | Apply confusion when you interrupt a foe. | Major Grandmaster | Add: Gain might (x5, 10s). | |
Master | Physical Training | Physical utility skills deal more damage. Reduces recharge on physical utility skills. | Major Adept | Renamed to Peak Performance Revamp: Physical skills deal 10% more damage for each full bar of adrenaline. | |
Master | Slashing Power | Greatsword and spear damage is increased. | Major Master | Combined with and renamed to Forceful Greatsword (Arms) | |
Master | Axe Mastery | Gain ferocity while wielding an axe in your main hand. | Major Grandmaster | Combined with Sharpened Axes (Discipline) Revamp: Gain ferocity per axe wielded. | |
Body Blow | Major Master | New trait: Inflict bleeding (2x 6 s) and weakness (3 s) when you stun/daze/knockback/knockdown. | |||
Grandmaster | Berserker's Power | Increased damage based how much adrenaline you have built. | Major Grandmaster | Revamp: Gain bonus damage for 8 s after using a burst skill based on how much adrenaline was spent. Damage bonuses all increased by 5% | |
Grandmaster | Berserker's Might | Gain adrenaline while in combat. | — | Moved to Arms specialization | |
Grandmaster | Burst Precision | Burst skills have an increased chance to critically hit. | — | Moved to Arms specialization |
Arms[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Precise Strikes | Chance to cause bleeding on critical hits. | Minor Adept | Bleeding duration increased 3 s → 4 s | |
Master | Critical Burst | Burst skills have an increased critical chance. | — | Culled (redundant with Burst Precision) | |
Grandmaster | Attack of Opportunity | Increases damage to bleeding foes. | Minor Grandmaster | Renamed to Bloodlust Bonus damage decreased 10% → 5% Combined with Deep Cuts Duration bonus decreased 50% → 33% | |
Adept | Deep Strike | Gain precision for each unused signet you have equipped. | Major Adept | Combined with and renamed to Signet Mastery (Discipline) Revamp: Gain a stack of +100 precision (60 s; max 5 stacks) when you use a signet. Add: Cast Signet of Might when you strike a foe below 50% health. | |
Adept | Furious Speed | 10 | You have a chance to gain swiftness on critical hits. | — | |
Adept | Deep Cuts | Bleeds you apply last longer. | — | Merged into Attack of Opportunity | |
Adept | Crack Shot | Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills. | — | Moved to Discipline specialization | |
Adept | Rending Strikes | You have a chance to cause vulnerability on critical hits. | Minor Master | Vulnerability duration increased 7 s → 8 s | |
Adept | Furious Reaction | 30 | Gain fury and vigor when you take damage greater than a certain percentage of your maximum health in a single strike. | — | |
Berserker's Might | Major Adept | Moved from Strength trait line Renamed to Berserker's Fury Add: Gain fury (5 s) when you strike a foe below 25% health; 10 | |||
Master | Unsuspecting Foe | Increased critical-hit chance against stunned foes. | Major Master | No change | |
Master | Blademaster | Increases your critical-hit chance with a sword. | Major Master | Revamp: Gain 20% critical chance versus bleeding foes. Reduces recharge of sword skills by 20%. | |
Master | Opportunist | 10 | Gain fury when you immobilize a target. | Major Adept | Fury duration decreased 10 s → 5 s |
Master | Forceful Greatsword | Gain might on a critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skills. | — | Merged into Slashing Power (Strength) | |
Deep Strike | Major Master | New trait (old name): Fury you apply also grants +150 condition damage. | |||
Grandmaster | Furious | Critical hits grant bonus adrenaline. | Major Grandmaster | Add: also gain a stack of +10 condition damage (8 s; max 25 stacks) | |
Grandmaster | Last Chance | 40 | Gain quickness when you strike a foe that is below the health threshold. | — | Moved to Discipline specialization |
Grandmaster | Dual Wield Agility | Your attack speed is increased when wielding a sword, axe, or mace in your off hand. | Major Grandmaster | Speed bonus increased 10% → 15% | |
Burst Precision | Major Grandmaster | Moved from Strength trait line |
Defense[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Thick Skin | Gain extra armor while your health is above the threshold. | Minor Adept | Bonus increased 100 → 120 | |
Master | Adrenal Health | Regenerate health based on adrenaline level. | Minor Master | No change | |
Grandmaster | Armored Attack | Gain power based on your toughness. | Major Master | No change | |
Adept | Shield Master | Gain toughness while using a shield. Reduces recharge on shield skills. | Major Adept | Combined with Missile Deflection Combined with Mighty Defenses (Discipline) Remove: gain toughness w/shield. | |
Adept | Dogged March | Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions. | Major Adept | Add: 10 | |
Adept | Sure-Footed | Increases stance durations. | — | Merged into Last Stand | |
Adept | Vigorous Return | Health and endurance are increased when you rally. | — | Merged into Sweet Revenge (Discipline) | |
Adept | Missile Deflection | Reflect missiles whenever you are blocking. | — | Merged into Shield Master | |
Adept | Cull the Weak | Increases damage to weakened foes. | Major Adept | Add: Inflict weakness (3 s) when you strike a foe below 25% health without weakness. | |
Master | Sundering Mace | Mace damage is increased when a foe is weakened. Reduces recharge on mace skills. | Major Master | Revamp: Mace skills inflict vulnerability (1x 10 s) when they strike a disabled foe. | |
Master | Last Stand | 90 | Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned. | Major Grandmaster | Combined with Sure-Footed Combined with Vigorous Focus (Discipline) |
Master | Cleansing Ire | Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill. | Major Grandmaster | No change | |
Master | Merciless Hammer | Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills. | — | Moved to Discipline specialization | |
Grandmaster | Defy Pain | Activate Endure Pain when you are struck while below the health threshold. | Major Master | No change | |
Grandmaster | Spiked Armor | 10 | Gain retaliation when struck by a critical hit. | Minor Grandmaster | Add: Gain 150 toughness while you have retaliation Recharge increased 10 s → 15 s |
Grandmaster | Rousing Resilience | Gain toughness when you break out of a stun. | Major Grandmaster | Add: also heal |
Tactics[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Determined Revival | Gain extra toughness per level while reviving. | Minor Adept | No change | |
Master | Fast Healer | Increases revive speed. | — | ||
Grandmaster | Reviver's Might | Grant might to nearby allies when you revive someone. | Minor Master | Might duration decreased 12 s → 10 s | |
Inspiring Presence | Minor Grandmaster | New trait: Might you apply grants 10 healing power per stack. | |||
Adept | Leg Specialist | 5 | Immobilize a target when you cripple them with a skill. | Major Adept | No change |
Adept | Lung Capacity | Reduces recharge on shouts. | — | Merged into Vigorous Shouts | |
Adept | Desperate Power | You deal additional damage while below the health threshold. | — | ||
Adept | Stronger Bowstrings | Increases longbow range. | — | Baselined | |
Adept | Inspiring Banners | Banners apply their bonuses to a larger area. Reduces recharge on banners. | — | ||
Adept | Empowered | Increases damage for every boon on you. | Major Adept | No change | |
Master | Shrug It Off | Use "Shake It Off!" automatically when you have a number of conditions on you. | Major Master | No change | |
Master | Empower Allies | Increases power for nearby allies. | Major Master | Radius reduced 600 → 300 | |
Master | Quick Breathing | Reduces recharge on warhorn skills. Warhorn skills convert conditions into boons. | Major Adept | No change | |
Master | Burning Arrows | Longbow damage is increased against burning foes. Reduces recharge on longbow skills. | Major Master | Remove: damage vs. burning Add: Dual Shot causes burning (2x 1 s). | |
Grandmaster | Inspiring Battle Standard | Banners also grant regeneration to allies. | — | Moved to Discipline specialization | |
Grandmaster | Vigorous Shouts | Shouts heal. | Major Grandmaster | Combined with Lung Capacity Combined with Inspiring Shouts (Discipline) Adernaline reduced 8 → 5 | |
Grandmaster | Phalanx Strength | When you grant yourself might, grant it to nearby allies as well. | Major Grandmaster | No change | |
Powerful Synergy | Major Grandmaster | New trait: Leap finishers activate twice. |
Discipline[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Versatile Rage | Gain adrenaline on weapon swap. | Minor Adept | No change | |
Master | Fast Hands | Weapon-swapping recharges faster. | Minor Master | No change | |
Grandmaster | Versatile Power | Gain might on weapon swap. | Minor Grandmaster | Might stacks increased 1 → 2 Add: Burst skills recharge 15% faster (former trait line attribute bonus) | |
Adept | Mighty Defenses | You gain might when you block an attack. | — | Merged into Shield Master (Defense) | |
Adept | Thrill of the Kill | Gain extra adrenaline on a kill. | — | ||
Adept | Warrior's Sprint | Run faster while wielding melee weapons. | Major Adept | Combined with Mobile Strikes | |
Adept | Inspiring Shouts | Gain adrenaline when using a shout. | — | Merged into Vigorous Shouts | |
Adept | Vigorous Focus | Gain vigor when using a Stance. | — | Merged into Last Stand (Defense) | |
Adept | Signet Mastery | Signets recharge faster. | — | Merged into Deep Strike (Arms) | |
Crack Shot | Major Adept | Moved from Arms trait line | |||
Master | Sweet Revenge | Vengeance has an increased chance to rally. | Major Adept | Renamed to Vengeful Return Combined with Vigorous Return (Defense) | |
Master | Destruction of the Empowered | Deal bonus damage per boon on your target. | Major Master | No change | |
Master | Sharpened Axes | Critical hits with axes grant extra adrenaline. Reduces recharge on axe skills. | — | Merged into Axe Mastery (Strength) | |
Master | Mobile Strikes | Movement skills break immobilize. | — | Merged into Warrior's Sprint | |
Inspiring Battle Standard | Major Master | Moved from Tactics trait line | |||
Grandmaster | Burst Mastery | Burst skills deal more damage and restore adrenaline on use. | Major Grandmaster | No change | |
Grandmaster | Heightened Focus | Gain bonus critical-hit chance for each stage of adrenaline you have. | — | ||
Grandmaster | Brawler's Recovery | Remove conditions when you swap weapons. | Major Master | No change | |
Merciless Hammer | Major Grandmaster | Moved from Defense trait line | |||
Last Chance | Major Grandmaster | Moved from Arms trait line Renamed to Heightened Focus Recharge reduced 40 s → 15 s |