From Guild Wars 2 Wiki
Jump to navigationJump to search


With the addition of those fancy graphic options, can we assume that finally the graphics cards are activated while playing? Previous BWEs and stress tests didn't allow that. Gnarf 18:09, 14 July 2012 (UTC)

There is a note about reflections affecting performance for people with weak video cards. I'm pretty sure it's tied to CPU performance not GPU. I have 2x gtx670 in SLi and can max every setting at 2560x1440 (including FXAA and supersample textures) without dropping below 60fps (vsync). However, if I switch on reflections my fps dips below 60. If I set all other graphics settings to low then enable reflections I get the same sub 60fps, which means it must by CPU not GPU bound. (i5 760 4ghz OC).

Screen shape[edit]

Since there is no mention of such an option, if my screen has weird dimensions (like 16:9 or narrower) do i get more "peripheral vision" or black edges to fill it up?--Xhosant 17:14, 25 July 2012 (UTC)

16:9 works fine, no bars or anything. in fact, 16:9 is pretty standard these days because of the 720p and 1080p HD formats. I've even used a custom 21:9 format and that worked fine too (2560x1080).

Promote Skill Target wrong description[edit]

Promote Skill Target has the wrong description on this wiki page. I tested what was stated by the description and that is indeed not the case. Judging by the description, it should automatically target any enemy your ability hits. While this would be quite useful, especially for people who have autotargeting disabled, this is not how it works. In fact, I can't actually tell what it does, if anything. It may be broken. 10:22, 6 December 2012 (UTC)

E.g. you have enabled autotargeting. So, when you attack, game automatically targets the closest mob. Without this option enabled, target will change when the other mob comes closer or you turn away form the target. But if this option is enabled, you first picked target will remain no matter what, unless you will manually switch it. The same goes for mentioned below "Target locking" - first picked target will not change while you're holding down the key. --Malgalad 10:28, 6 December 2012 (UTC)
Oh? I'll add a note to the page that Promote Skill Target only works with autotargeting enabled, then. In regards to autotarget locking, it also removes your current target - even if it's still alive - when you release the autotarget locking button. This may be a bug. I'll add autotarget locking to the page as well. 23:13, 6 December 2012 (UTC)
I just noticed there was a Controls page, so I'll create a Lock Autotarget page and link to it from the control page rather than incorrectly add info about it to this page. 23:17, 6 December 2012 (UTC)

Lock Autotargeting control not listed[edit]

The control "Lock Autotargeting" is not listed. The description is "Hold to lock your autotarget." but the only function I can tell it does is targeting your nearest target while holding it down and untargeting your current target when you let go. Does anyone have any more details about what this does? 10:22, 6 December 2012 (UTC)

Nevermind, this was answered in the Promote Skill Target wrong description subsection and a page was created for it at Lock Auto Target and the Controls page links to it. 23:34, 6 December 2012 (UTC)

Use Free Camera[edit]

What does this actually do? I have tried it enabled and disabled and cannot tell the difference. Is it bugged? Argel1200 16:36, 25 December 2012 (UTC)

It's because you don't enable it. It works similar to Arma 2 - when you hold the button, it lets you move your camera without changing your character movement. I have it bound to 4th mouse button, and hold it + move my mouse when running in straight line to see what's in the side of my character without interupting running (useful in PvP to look around while going from point to point ASAP)
Faalagorn/ 00:34, 26 December 2012 (UTC).
Ah! So the description should be soemthing like "Determines whether the game honors or ignores what is bound to Free Camera" (but worded better). Thanks! Argel1200 17:09, 26 December 2012 (UTC)

Sound / VOIP Ducking[edit]

I finally manged to determine what this does and how it works. The slider is actually reversed. It does not control the degree of "ducking", but the output volume when ducking determines a VOIP application is running. Rightmost slider is NOT maximum ducking, it's maximum volume (ie. ducking disabled). Leftmost is NOT minimum ducking, it's minimum volume (maximum duck, no GW2 sound at all) when a voice application is running.

The other surprise here is that the test for whether ducking should be active or not seems to be very rudimentary. For instance, if I run Ventrilo and don't talk at all, ducking is active 100% of the time; ie. there's no check at all for VOIP activity on the network or meaningful network activity by the voice application.

This information should probably be folded into the main article, but two paragraphs is a bit wordy, IMHO. If you've the inclination and a more concise way of conveying this data, please update the main page. Okuza (talk) 00:31, 19 August 2013 (UTC)

How do you create a keybind such as alt + shift + some other key? And shift + numpad key doesn't work?[edit]

I can't seem to replicate the style of the 9 default keys for placing squad markers on movable objects. How do you create a hotkey that uses 2 (or more) "modifiers" (ctrl, alt, shift)?

Also, the game doesn't seem to accept a shortcut key combination like shift + numpad1, but alt + numpad1 and ctrl+numpad1 works. Is this a bug?

-- 21:40, 15 May 2016 (UTC)

DPI Scaling[edit]

Probably should update this to include the DPI Scaling option in Graphics. Also, an updated picture would be lovely. =) Inculpatus cedo (talk) 17:54, 13 January 2018 (UTC)

Done. I have added it and some other missing options. --Txonä Atan - (talk) 16:38, 14 January 2018 (UTC)
Great! I was only notified about the one edit you did. Thanks. Inculpatus cedo (talk) 22:18, 14 January 2018 (UTC)

Competitive Standard Models vs. Low-Quality Generic Models[edit]

I learned from this Reddit thread that these two options don't do the same thing. The information on what competitive standard models seems like it could be significantly expanded (discussion of how all other players will appear as a human profession-specific model), and it could use a gallery like the gallery for the low-quality generic models. --Veron (talk) 18:52, 20 November 2022 (UTC)