A once-humble scarab beetle, bulked up to phenomenal size and strength by asuran science.
— In-game description
Unlocking the Roller Beetle is a four stage process. Stages 2, 3, and 4 are collection achievements. The items required for these collections do not consume inventory slots.
Stage 1: Story Progression
After completing the second mission in Long Live the Lich, Forearmed Is Forewarned, speak to Spearmarshal Zaeim in the Domain of Kourna in a building on the southern side of the Allied Encampment, and then talk to Gorrik on the northern edge of the Allied Encampment. This conversation will complete the High Roller achievement and unlock the first collection.
Stage 2: Beetle Juice
This collection contains ten items. Nine of these items are found in various locations across the Domain of Kourna. The tenth item is acquired by speaking to Gorrik after collecting the other nine.
Stage 3: Beetle Saddle
This collection contains nine items, however only seven must actually be found. (The eighth and ninth are awarded after collecting the other seven.) These items are found in a mix of both the Domain of Kourna and several regions of Central Tyria.
- Inquest Beetle Notes: Dropped by Awakened Inquest in the Domain of Kourna. Awakened Inquest can be found in the Dabiji Hollows.
- Inquest Power Schematics: Hack a Lab Terminal on the second floor of the Pogahn Bluffs Proving Ground (Dabiji Hollows) in the Domain of Kourna. (There are two Terminals, either will work.)
- Shadow Creator's Seal: Dropped by any Bounty target from the Domain of Kourna.
- Steam Power Coupling: Dropped by Steam Creatures found on the Lake of Lamentation near Lamentation Waypoint in Lornar's Pass. Another location to try is the Thaumanova Reactor near Muridian Waypoint in Metrica Province.
- Plagued Struts: Dropped by Inquest Golems in the Domain of Kourna. Inquest Golems can be found almost anywhere that Awakened can - try the western/eastern bridges to Gandara.
- Anomaly Spark: Dropped by a Legendary Ley-Line Anomaly.
- Mk II Power Inverter: Dropped by the Inquest Golem Mark II in Mount Maelstrom.
- Completed Saddle: Talk to Blish, who is near Gorrik in the Domain of Kourna, after collecting the other seven parts.
- Saddle Up: After receiving the Completed Saddle, interact with Petey, who is near Gorrik in the Domain of Kourna.
Stage 4: Beetle Feed
This collection contains eight items, the eighth of which can only be unlocked after collecting the other seven. These items are found across Kourna, Tyria, and the Crystal Desert.
- Live Plague Scarab: Obtained by completing the Trample scarabs with your mount to contain the outbreak event in the Domain of Kourna. This event can be found on the Western Front and the Front Line.
- Plague Scarab Egg: Dropped by the Plague Experiments during the raid on Gandara, the Moon Fortress as part of the event End the plague experiments, the final part of the Containing the Scarab Plague meta event.
- Junundu Ichor: Dropped by Junundu Wurms in the Crystal Desert.
- Hearty Beetle Slime: Dropped by the Alpha Beetle in the Far Silverwastes.
- Desert Luciferin: Purchased for 50 Inscribed Shards from Milin, the Renown Heart vendor near Apizmic Grounds Waypoint.
- Frigid Wurm Goo: Dropped by Cave Wurms underwater near Deeprift Brood in Ntouka Pond in the Domain of Kourna.
- Toxic Spider Yolk: Dropped by the Toxic Spider Queen near Viathan Waypoint or Gap Waypoint in Kessex Hills.
- Dinner's Ready: Interact with Petey (near Gorrik in the Domain of Kourna) after obtaining the other seven items.
- Long Live the Lich: High Roller — Find the items Gorrik needs to buff up his beetle. (0 )
- Long Live the Lich: Beetle Juice — Collect "medicines" for Petey. (3 )
- Long Live the Lich: Beetle Saddle — Collect saddle parts and bring them to Blish for assembly. (3 )
- Long Live the Lich: Beetle Feed — Collect 8 roller beetle foods and feed Petey the perfect meal. (5)
|Wrecking Ball||571,500||3||Learn to launch foes a short distance by rolling over them with the roller beetle's engage skill, Roll Out.|
|Barrier Smash||609,600||4||Smash your way into secret areas and destroy volatile crystals with your roller beetle.|
|Big Air||698,500||5||Learn to perform stylish airborne tricks after boosting to regain endurance.|
|Roller Beetle||Summon and mount your roller beetle.|
|Roll Out||2||Roll forward, damaging foes that you pass through.|
|Dismount||Dismount your mount|
After learning the three masteries, general movement is controlled by the following default controls:
- Speed up/Boost -
- Drift - (AKA "Mount Ability 2" in your control options menu)
- Perform a Trick - Hold Big Air mastery unlocked) while airborne. (With
Unlike most mounts, the Roller Beetle does not have a fixed running movement speed. It has a base movement speed (600 units per second), which is equivalent to that of the Raptor. If the Beetle rolls down a hill or if its primary movement skill is used, it accelerates up to triple its normal speed (1800 units per second). The Roller Beetle can then sustain this higher speed until it rolls up too steep a hill or crashes into terrain, both of which will slow the Beetle down.
- Speed up/Boost
Boosting consumes Endurance, requires a full Endurance bar to activate, and consumes the full bar in a single activation. This ability gives a massive boost to the Beetle's speed and acceleration for 2.5 seconds. When the beetle is mounted, its endurance is set to 0 and takes 12.5 seconds to fully recharge. After boosting, it takes 15 seconds. (12.5 seconds to recharge, 2.5 second cool down while the boost is active where it remains at 0).
The second ability does not consume endurance, but can only be used when the Beetle is already rolling faster than its base speed (1000 units per second). When held, this ability significantly reduces the Beetle's traction with the ground, allowing the rider to rotate the Beetle at high speed without changing direction. When the ability is released, traction is restored and the Beetle abruptly changes to the new direction, losing speed proportional to how sharp the resulting turn was.
- Tips and techniques
- The Roller Beetle does not have a faster turning rate than other mounts, and like other mounts its ability to change direction while airborne is limited. This combined with its very high speed makes turning difficult, especially on uneven terrain. Effective use of the secondary "drift" movement is therefore necessary for maneuvering at speed.
- After the Drift skill is released, it takes a moment for traction to recover, so while this ability allows the Beetle to turn quickly it will still take a second before the Beetle is actually moving in the new direction. It is therefore possible to still crash into a wall sideways, even if an attempt was made to drift and avoid it.
- At high speed, the Beetle is able to roll or even skip across water. If the Beetle is travelling at full speed when it impacts the water (either by rolling off the shore or falling a short distance), it will typically be able to skip 3 or 4 times before losing too much speed and dismounting. Additional skips and distance can be achieved if the Boost is activated as the Beetle starts losing speed.
- At high speed or while Boosting, the Roller Beetle can roll up the sides of cliffs or ravines. This works best when the Beetle reaches the cliff from the ground and rolls up, and does not work well when the Beetle is already airborne and impacts the cliff.
- The Roller Beetle does have the ability to jump, however its jump is extremely weak and cannot be used during boost activation. In order to cross gaps in terrain, the Beetle must use natural inclines or bumps as jump ramps.
- With the Big Air mastery, the player can perform tricks while airborne. To do a trick, hold the jump button while in the air. While doing a trick, endurance will refill at 35 endurance per second, up from 8 per second, causing it to fill in approximately 3 seconds from 0%.
- Tricks require a minimum of 0.8 seconds to complete. If the Beetle lands while a Trick is active, the trick will fail. Failing a trick consumes 1/3 of the Beetle's total endurance.
- The minimum possible endurance recovery from a trick is 28%
For increased control over your mount, you can check the box in the general options menu for "Disable conditional mount movement ability input." This will separate mount ability 1 from, and mount ability 2 from . Do keep in mind that this will also unbind it for all other mounts as well, with differing results.
- Like the other mounts, it has 3 idle animations, and one of them is always played when it is given a snack.
- The snack animation is a little dance, based on the dance of the rollerbeetles in the original Guild Wars, a little electronic tune will play while it dances. During the dance, the Commander riding the beetle will do a 'raise the roof' dance move with their hands.
- The rollerbeetle looks around and chirps, while the Commander looks into the distance.
- The Commander taps on the rollerbeetle, and when it looks back the Commander gives it a thumbs up, and the rollerbeetle nods and gives a thumbs up in return.
- The Atholma Docks in Sandswept Isles were made for this mount.
- The Roller Beetle can be dyed before the collections are complete.
- The Roller Beetle's theme is known as "High Roller", and it can be found in the Living World Season 4 soundtrack.
- Long Live the Lich: I Can See My House... — Show your roller beetle the view from the highest point in Kourna. (1 )
- Roll on, Commander!, Facebook
- The Roller Beetle: A Familiar Friend
- Roller Beetle Design Behind the Scenes
- ^ Let's Play Guild Wars 2, Sandswept Isles Open World!, Youtube.com