I will NOT be dismissed! I am Balthazar, mightiest of the Six! And I swear to you, you will scream your allegiance before the end!
Balthazar is the god of war, fire, and challenge. He was the second of the Six Gods to arrive on Tyria from the Mists, carrying the severed head of his father and accompanied by his two hounds, Temar and Tegon. It was Balthazar who urged humanity to engage the other races in battle and claim the world for themselves, believing the other races would fall easily. While many often praise and ask him for courage and victory in battle, there are individuals who call the god violent, going even as far as referring to him as "god of mass murder." His half-brother, Menzies, waged a war against Balthazar's realm of the Fissure of Woe. The outcome of this war, or if it even ended, is unknown.
Balthazar is often associated with honor, valor, wolves, and hounds. Statues of him often depict him with a greatsword and his hounds at his feet. Prior to the Rising of Orr and the destruction of the Battle Isles, the Zaishen Order worshipped Balthazar exclusively. Before The Cataclysm, Orrians worshipped Balthazar at the Cathedral of Glorious Victory.
Balthazar's past is mostly shrouded in mystery. He was a member of the older generation of the Six Gods who guided humanity to Tyria. Balthazar and his Eternals—spirits enlisted in his service—fought a neverending war, titled the Eternal Battle, against the Shadow Army of his half-brother Menzies the Mad in Balthazar's realm known as the Fissure of Woe. Neither the origins of this conflict nor the identities of the half-siblings' parents are known.
According to the Orrian History Scrolls Balthazar was the second god to arrive from the Mists, carrying the severed head of his unnamed father and sweeping Orr with a cleansing flame. Although the gods were initially drawn to the magic of the Artesian Waters in the heart of Orr, they took humanity with them to Cantha in 786 BE, planting the seeds of the first thriving human civilization in Tyria. Balthazar urged humans to claim Tyria for themselves at the expense of the native Tyrian races. However, the natives resisted human expansion better than the God of War had expected. Despite this, humanity proved to be resilient and spread to Orr, Elona and beyond in the following centuries.
While Orrians built the great city of Arah to honor the gods, Abaddon, the God of Knowledge, designed a set of magically warded reliquaries where the gods could keep their priceless and powerful artifacts, relics and knowledge safe from thieves and defilers. Balthazar was given one of these reliquaries.
At some point the gods became aware of the existence of the hibernating Elder Dragons, who were tied to the magical balance of Tyria, and learned their names and spheres of influence. This information was documented in what would come to be known as the Scroll of the Five True Gods.
The gods lived for a time among their followers in Arah. However, as their radiance blinded mortals who gazed upon them for too long, they decided to retreat from public for good, commissioning the Orrian sculptor Malchor to make a statue of each god. As the statues were completed, the respective gods depicted in the statues retreated into Arah.
Following Abaddon's rebellion and imprisonment, the gods realized the damage their war had caused and decided to leave Tyria in 0 AE in an event known as the Exodus of the Gods. They entered the Mists and continued governing their respective realms from there. Balthazar focused his efforts on fighting against Menzies in the Fissure of Woe.
|After Kormir had absorbed the rampant magic of the defeated Abaddon and ascended to godhood at the end of Nightfall, the temporary spike in magic was enough to stir Primordus and begin the next cycle of Elder Dragon awakenings. Most of the gods advocated for severing ties with Tyria for good and leaving its inhabitants to face the calamity on their own as the gods' interference would only make matters worse. Balthazar vehemently disagreed, however, as he was more than willing to accept the challenge of facing the Elder Dragons in combat and add their power into his own.
Disagreements led to arguments, and the angered Balthazar accused the other gods for being cowards and threatened to strike them down as well. Understanding that the God of War had to be stopped or his ambitions could lead to Tyria's destruction, the other gods joined forces and stripped Balthazar of his power, imprisoning him in the Mists where they intended to leave him in chains so he could never threaten anyone again. Balthazar felt betrayed and vowed to have his revenge on his fellow gods and make them scream their allegiance before he would end their lives and claim their power as his own.
The God of War remained imprisoned until 1328 AE when Rytlock Brimstone happened upon his location while searching for the missing sword Sohothin. Balthazar reignited the sword, and the grateful Rytlock severed the fallen god's chains without realizing who the mysterious prisoner actually was. A portal opened, and Balthazar instructed Rytlock to enter it so it would take him home. After the charr had left, Balthazar manifested his armor and stepped through the portal as well, entering Tyria at a time when the Pact was waging war against the Elder Dragon Mordremoth.
|Balthazar returned to Tyria but was weakened so he stayed hidden while vowing revenge against those who had dimmed his light. To achieve his ends, he needed an army to do his bidding as well as enough magic to restore his lost power. He learned of the White Mantle's plans to resurrect the mursaat Lazarus and realized that the White Mantle's fanaticism to the mursaat, along with their riches and their access to the Maguuma Bloodstone which contained vast amounts of magic, would speed up his plans.
Balthazar used a magical hand mirror of Lyssa to disguise himself as Lazarus. After the raid on the Stronghold of the Faithful, he appeared before Justiciar Bauer with whom he began plotting to set the stage for the next part of his plan which involved speeding up the destabilizing of the Bloodstone.
The rogue god successfully absorbed most of the exploding Maguuma Bloodstone's magic in Bloodstone Fen after the White Mantle tinkering had turned it unstable in 1329 AE. Disguised as Lazarus, Balthazar appeared in front of the White Mantle and the Pact Commander's party during the fight between the two factions and declared that the Mantle were destined for more virtuous pursuits. He claimed many but not all of the White Mantle for himself; some members of the Mantle refused him and chose to side with their leader, Confessor Caudecus Beetlestone, before fleeing.
Powered by the Bloodstone and having the beginnings of an army at his command, the vengeful god could finally turn his attention to his real target on Tyria: the Elder Dragons whose magic he needed to truly restore himself to his former glory. At some point he visited Siren's Landing in Orr and left an aspect of Lazarus that he had stolen in the safety of Abaddon's Reliquary so no one could attempt to resurrect the last mursaat, expose Balthazar's disguise and thus thwart the god's schemes.
Balthazar kept up his disguise as Lazarus but chose a new approach to reach his goals due to Caudecus's rebellion depriving him of some of the forces he had been after. He appeared in Tarir some time after the events in Bloodstone Fen to aid the Pact Commander and the Luminate of the Exalted in defending Aurene, the newly hatched daughter of the slain dragon prophet Glint, from invading Destroyers. He attempted to forge an alliance with the Commander who he knew had already defeated two Elder Dragons so they could fight the dragons together, but his offer was viewed with skepticism due to him being disguised as a historically treacherous mursaat. Balthazar's visit was not fully wasted, however, when the Commander's companion Marjory Delaqua chose to accompany him to see if he was being genuine. After he had taken Marjory with him, Balthazar focused on growing his army by adding mercenaries in its ranks with the treasures he had seized from his White Mantle faction.
Balthazar's army established a base in Draconis Mons where they had tracked down Primordus, the closest living Elder Dragon they could find. While there, several White Mantle began doubting "Lazarus" seizing their assets and, after they discovered that he was not their mursaat leader, rebelled. Balthazar retaliated swiftly, having dissenters killed or imprisoned while placing the mercenary leaders in charge of the hunt for Primordus. During this time he learned about Taimi's machine and how it could supposedly kill two Elder Dragons with a single blow, which piqued his interest. This piece of news, as well as Marjory's sudden departure from his side, made Balthazar travel to Rata Novus to see the machine in person as well as see what Marjory, who had been his bothersome shadow, was up to.
What Balthazar did not anticipate was that the Commander had not only met with Marjory but had learned of "Lazarus" being an imposter from Caudecus's letters and had prepared a trap to make the fake mursaat reveal his true identity. The trap was sprung and a battle ensued shortly after "Lazarus's" arrival, and Lyssa's mirror was broken. Balthazar shed his mursaat disguise, shocking the Commander, Taimi and Kasmeer Meade with the revelation and nearly killing Marjory. The rogue god left his mercenary escort to deal with the Commander's party while he fled to Draconis Mons with the machine which he intended to simultaneously use on both Primordus and Jormag.
After sealing the entrance to the heart of the volcano and descending its chimney to face Primordus, Balthazar set up and activated Taimi's machine. He joined into the energy trails linking Primordus and Jormag and began absorbing their magic, as he had done to the Maguuma Bloodstone, in an attempt to slay the two Elder Dragons and take their power.
During his second confrontation with the Pact Commander who had managed to follow him into the primal kiln, Balthazar revealed that he had been severely weakened although he did not name who had done so, and intended retribution at any cost, even that of Tyria itself. He unleashed his hounds Temar and Tegon, but the Commander defeated them and foiled the god's plan by disrupting the machine with Taimi's help, which resulted in Primordus and Jormag going back into hibernation and the machine exploding. Although Balthazar's plans to drain the two Elder Dragons' power had been thwarted, he had nevertheless absorbed some of their magic and successfully manifested his sword before seemingly vanishing into the Mists.
The rogue god was not done with Tyria yet, however, as he still craved more power from the Elder Dragons. He briefly visited Siren's Landing along with his mercenaries, looking into reliquaries devoted to himself and Abaddon. He had already left by the time the Pact Commander arrived in the area. By using the Eye of Janthir, however, the Commander was able to glimpse Balthazar's next plan of action: the God of War had turned his attention to another Elder Dragon, Kralkatorrik, and had traveled to the Crystal Desert to finish the destructive campaign he had begun.
|Balthazar sought out Palawa Joko, the undead tyrant of Elona, and made a deal with him which would ostensibly benefit them both. With Joko's aid, Balthazar located the lost city of Kesho and learned the ritual the Forgotten had used to create the Exalted. With this newfound knowledge, Balthazar created the Forged, an army of animated armor housing fanatical and brainwashed souls of the departed, to help him with his campaign in the Crystal Desert.
The rogue god recruited his loyal Eternals from the Fissure of Woe to wage war in his name on Tyria, and turned one of these Eternals into the Herald of Balthazar who would act as his mouthpiece during the campaign and issue orders to both the Forged and the Zaishen Order alike. Balthazar also set about drawing souls from the Domain of the Lost to boost the numbers of his Forged with Palawa Joko's help. He betrayed and imprisoned Joko within the domain once the lich was of no more use to him.
It was initially believed the rogue god had gone into the desert to kill Kralkatorrik, but he was actually looking for Vlast, Glint's first scion. When Dragon's Watch first confronted Balthazar at Godfall Tower in the Desert Highlands, however, he sent off a blast that nearly killed them all. Balthazar raised his sword to stab the Pact Commander, but Vlast interceded the blow and died, exploding in a shower of crystals.
After entering the Mists to seek help from the gods to stop Balthazar's rampage, Dragon's Watch encountered the goddess Kormir who explained the reason for Balthazar's actions and the gods' absence. The God of War had been stripped of his divine powers, being the only one of the Six who wanted to stay on Tyria and fight the Elder Dragons. The rest of the gods realized that a battle of that magnitude would do nothing but destroy the world. Instead, Balthazar had been imprisoned in the Mists, until Rytlock Brimstone had encountered him while looking for Sohothin. The sword had been extinguished, but Balthazar had offered to relight it, and Rytlock had freed the man in exchange, never knowing his true identity until much later.
After the Pact Commander had found crucial information from Kesho and left the lost city, Balthazar set up an ambush with the intent to seemingly toy with the Commander in an extended mockery of a duel. Sensing the Commander's distress, Aurene flew in to offer her assistance; however, Balthazar revealed that he had been after Aurene all along and had been aware of the bond which the Commander and the young dragon shared. Having finished his mission, the rogue god captured Aurene before killing her chosen Champion. Balthazar then used Aurene as a key component to defeating Kralkatorrik. He had discovered that Kralkatorrik's weakness was any creature which shares its crystalline power, such as the Branded, Glint, Vlast, and Aurene. Using Aurene as a battery, Balthazar placed the young dragon into his recently constructed Warbeast.
Balthazar prepared his Forged army and planned to invade the Domain of Vabbi, as it was where the Crystal Dragon had flown to. Having been revived after journeying to the Domain of the Lost, the Pact Commander rushed to Vabbi and coerced Joko's Awakened minions into defending Kodash Bazaar from the Forged assault in the Battle of Kodash Bazaar. Atop of King Joko's Sky Garden, Balthazar used the Warbeast to attack Kralkatorrik, nearly killing the Elder Dragon had it not been for the Commander armed with Sohothin. The Commander, along with Aurene after freeing her from the Warbeast, engaged the fallen God of War in combat while the recovering Kralkatorrik itself fired in anger at everyone present.
In the end the Commander and Aurene prevailed and caused fatal injures to Balthazar who cursed all the gods except Lyssa with his last breath. Balthazar's demise caused a large explosion of magical energy which was absorbed by Aurene and Kralkatorrik who then flew off, more powerful than before.
For weeks did the battle rage on, and those who had taken up the mantle of war grew weary and their courage began to falter.
Then did Balthazar, god of war and fire, appear to the soldiers, carrying with him a grand sword that did glow with such brilliance it blinded any who looked upon it. When he spoke, His voice was like thunder, and it shook the ground with force.
Then saith He, "Lift up thy weapons. For you are my soldiers, and must you be steadfast, strong, and brave of heart. They who neither hesitate nor stumble shall be rewarded. Then shall you have glory. Then shall your deeds be remembered for eternity."
And then did release from His sword a hundred thousand flames, which encircled the soldiers. For this was the fire of courage, and forthwith did they follow the god into battle without fear or hesitation. Thence was the enemy struck down.
— Scriptures of Balthazar, 48 BE
Balthazar came in fire and wrath, carrying the head of his father and leading his fierce hounds, Temar and Tegon. He swept Orr with a cleansing flame.
It was he who claimed Tyria for humanity; he who said the other races would be easy to defeat. It would not be the only time that the Master of War was wrong.
— Orrian History Scrolls, The Six, Volume 2—Balthazar: God of War
Walking upon a battlefield strewn with the dead, Balthazar, the god of war, blessed each of the corpses for their valor, until he came across one who had not fought but had cowered.
Balthazar could smell the stink of fear, and so he reached into the man and pulled forth his soul. He held it in place as he scrutinized it.
The soul was no more courageous in death than it had been in life, and it trembled and whimpered. It bowed its spine and hid its face.
You," said the god, "do not belong here. You sully these brave men and women who died in honorable combat. You will cower behind them no more."
Balthazar folded the soul, bent it and broke it, crushed it until it was hidden inside his clasped hands. Then he opened his mouth wide, and shoved the soul in, consuming it whole.
Once it was gone, Balthazar shouted to the dead, "You carried this coward when he lived. Now, I carry him, for he serves as my reminder that strength and courage are never to be taken for granted."
- Episode 1: Out of the Shadows
- Confessor's Stronghold (as Lazarus)
- Episode 2: Rising Flames
- Dragon Vigil (as Lazarus)
- Episode 5: Flashpoint
- Act I
- Act II
- Facing the Truth (as a memory)
- Act III
- Rogue War God
- Dire Flame Shield
- Mantle of Flame - Shielded in flames and immune to damage. (During The Departing)
- Trail of Embers
- Balthazar's Will - Balthazar heals you. (only during The Departing)
- The Fury of War (no marker) - Balthazar sweeps his sword for an immediate, low damage attack without an AoE marker.
- The Fury of War (right swing) - Balthazar sweeps his sword, creating a short but wide AoE Cone with multiple AoE cones that Knockback grow in size towards the left.
- The Fury of War (left swing) - Balthazar sweeps his sword, creating a short but wide AoE Cone with multiple AoE cones that Knockback grow in size towards the right.
- The Fury of War (big swing) - Balthazar sweeps his sword, creating multiple AoE cones that Knockback grow in size towards the left.
- The Triumph of War (one cone) - Large AoE cone that appears in front of Balthazar. Deals high damage.
- The Triumph of War (three cones) - Large AoE cones that appears in front of Balthazar, and diagonally behind him to his left and right. Deals high damage.
- The Triumph of War (four cones) - Large AoE cones that appears in front, behind, and to the left and right of Balthazar. Deals high damage.
- The Ways of War (one line) - AoE line that appears directly in front of Balthazar. Deals moderate to high damage.
- The Ways of War (three line) - AoE lines that appears in front of Balthazar, and diagonally in front of him to his right and left. Deals moderate to high damage.
- The Ways of War (five lines) - AoE lines that appear in front of Balthazar, to his right and left, and diagonally to his right and left in front of him. Deals moderate to high damage.
- The Ways of War (eight lines) - AoE lines that appear in front of Balthazar, behind him, to his right and left, diagonally to his right and left in front of him, and diagonally to his right and left behind him. Deals moderate to high damage.
- The Onslaught of War - Balthazar leaps high into the sky and slams down on the player's location.
- The Advancement of War - Balthazar slams his greatsword into the ground and slides forward in a line, continuously causing Knockback. Direction marked with an arrow before movement. Low damage, but results in easy Trail of Embers damage.
- Sundering Leap - Balthazar leaps high into the sky and slams down on the player's location, producing a shockwave of fire that Knockdowns and applies Burning.
- The Grasp of War - Ensnares target in Balthazar's Grasp. (scripted use)
- The Judgment of War - Charged attack that makes Balthazar Determined. Once charged, automatically downs or kills player. (scripted use)
- Rain of Fire - Balthazar summons a large fireball to land on the player. Propduces a burning shockwave that Knockdowns and applies Burning. Deals high damage.
- Flames of Divinity - A two rows of six AoE lightning strikes that surround Balthazar.
- Wings of War - A curved series of AoE cones, shaped like Balthazar's horned helm, with another curved series of AoE cones (same pattern) where the curves end.
Balthazar within Taimi's Machine.
- Concept art
Concept art by Kekai Kotaki.
- The Movement of the World says that Balthazar opened a portal to the Mists in Lion's Arch; however, the Mists can be reached by the use of asura gates instead.
- Balthazar has his own leitmotif, called "Balthazar's Theme", which was composed by Maclaine Diemer.
- Balthazar is voiced by Peter Jessop.
- Hounds of Balthazar
- Avatar of Balthazar
- Dirge of Balthazar
- Hound of Balthazar
- Parables of the Gods
- Statue of Balthazar
- The Six
- Associated items
- Balthazar's weapon skins
- Balthazar's Regalia Outfit
- Fires of Balthazar Skin
- Balthazar's Band
- Superior Rune of Balthazar
- Gift of Balthazar
- Balthazar Statue
- Relic of Balthazar
- Fallen Balthazar Helm
- Fallen Balthazar Outfit
- Mini Hound of Balthazar
- Risen Priest of Balthazar
- Mini Rogue Balthazar
- Hounds of Balthazar Mail Carrier
- ^ Cathedral of Silence Avatar of Grenth: You seek the heart of Orr? Then you must go to the very beginning. The rock where the gods first set foot upon this world. There is an artesian well hidden in the mountains behind the temple of Melandru. There, you will find the place where Orr began.
- ^ Orrian History Scrolls Volume 1—Dwayna: Goddess of Life
- ^ Guild Wars 2: Path of Fire—Road to the Desert
- ^ Given the wording in the timeline of the "Road to the Desert" article, it is unclear at this time if the claims made by the Orrian History Scrolls and the "Cathedral of Silence" mission are contradictory to what is presented in the timeline article. The wiki page assumes a compromise between these points of view for now.
- ^ A Parable of Abaddon
- ^ Hidden Arcana Ogden Stonehealer: Much of what we know about them comes from a document written by the first humans to walk the face of Tyria: the Scroll of the Five True Gods. [...] In it, the gods revealed the names of the Elder Dragons: Mordremoth, Kralkatorrik, Jormag, Zhaitan, and Primordus. [...] The gods expound on how Tyria's health is tied directly to them. This portion is somewhat abstract, however.
- ^ Justiciar Bauer's Memoirs Justiciar Bauer: Our supreme leader arrived today. We have been ordered to tell no one for fear that interlopers will interrupt his grand plan. The moment of our vengeance is at hand. [...] The girl who usually brings me my mail barged into my office today, rambling about a crack in the bloodstone and throwing notes and diagrams at me. Somehow, she knew about the ritual. I don't know what else she knew, but she was pretty annoying, so I took her head just to be sure. Once the ritual is complete, we can proceed with our leader's virtuous pursuits!
- ^ A Shadow's Deeds Unknown: ...trial #33, complete failure. Received orders to increase output. Results demanded so or...or what? Or else. The rumbling of dissent in our ranks is unacceptable for research progress. Being pulled in two directions. I want to stay the course and not listen to this new, shady influence behind the curtain. Who is the justiciar getting his orders from anyway? My loyalty is a liability here now. Perhaps I should flee before the rift becomes inescapable. I hate to leave my White Mantle brothers and sisters, but I will not follow someone who won't reveal themselves while issuing threats so liberally.
- ^ Comment by Taylor Southerland, Reddit.com
- ^ Comment by Charlie Engelhard, Reddit.com
- ^ Comment by Charlie Engelhard, Reddit.com
- ^ Comment by Eve Eschenbacher, Reddit.com