Balthazar

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Spoiler alert: The following text contains spoilers relating to the story of Living World Season 3 and Guild Wars 2: Path of Fire.

I will NOT be dismissed! I am Balthazar, mightiest of the Six! And I swear to you, you will scream your allegiance before the end!

— Balthazar

Balthazar is the god of war, fire, and challenge. He was the second of the Six Gods to arrive on Tyria from the Mists, carrying the severed head of his father and accompanied by his two hounds, Temar and Tegon. It was Balthazar who urged humanity to engage the other races in battle and claim the world for themselves, believing the other races would fall easily. While many often praise and ask him for courage and victory in battle, there are individuals who call the god violent, going even as far as referring to him as "god of mass murder." His half-brother, Menzies, waged a war against Balthazar's realm of the Fissure of Woe. The outcome of this war, or if it even ended, is unknown.

Balthazar is often associated with honor, valor, wolves, and hounds. Statues of him often depict him with a greatsword and his hounds at his feet. Prior to the Rising of Orr and the destruction of the Battle Isles, the Zaishen Order worshipped Balthazar exclusively. Before The Cataclysm, Orrians worshipped Balthazar at the Cathedral of Glorious Victory.

Biography[edit]

Early years[edit]

Balthazar's past is mostly shrouded in mystery. He was a member of the older generation of the Six Gods who guided humanity to Tyria. Balthazar and his Eternals—spirits enlisted in his service—fought a neverending war, titled the Eternal Battle, against the Shadow Army of his half-brother Menzies the Mad in Balthazar's realm known as the Fissure of Woe. Neither the origins of this conflict nor the identities of the half-siblings' parents are known.

According to the Orrian History Scrolls Balthazar was the second god to arrive from the Mists, carrying the severed head of his unnamed father and sweeping Orr with a cleansing flame. Although the gods were initially drawn to the magic of the Artesian Waters in the heart of Orr, they took humanity with them to Cantha in 786 BE, planting the seeds of the first thriving human civilization in Tyria.[1][2][3][4] Balthazar urged humans to claim Tyria for themselves at the expense of the native Tyrian races. However, the natives resisted human expansion better than the God of War had expected. Despite this, humanity proved to be resilient and spread to Orr, Elona and beyond in the following centuries.

While Orrians built the great city of Arah to honor the gods, Abaddon, the God of Knowledge, designed a set of magically warded reliquaries where the gods could keep their priceless and powerful artifacts, relics and knowledge safe from thieves and defilers. Balthazar was given one of these reliquaries.[5]

At some point the gods became aware of the existence of the hibernating Elder Dragons, who were tied to the magical balance of Tyria, and learned their names and spheres of influence. This information was documented in what would come to be known as the Scroll of the Five True Gods.[6]

The gods lived for a time among their followers in Arah. However, as their radiance blinded mortals who gazed upon them for too long, they decided to retreat from public for good, commissioning the Orrian sculptor Malchor to make a statue of each god. As the statues were completed, the respective gods depicted in the statues retreated into Arah.

Following Abaddon's rebellion and imprisonment, the gods realized the damage their war had caused and decided to leave Tyria in 0 AE in an event known as the Exodus of the Gods. They entered the Mists and continued governing their respective realms from there. Balthazar focused his efforts on fighting against Menzies in the Fissure of Woe.

Living World Season 3[edit]

Path of Fire[edit]

Scriptures[edit]

For weeks did the battle rage on, and those who had taken up the mantle of war grew weary and their courage began to falter.

Then did Balthazar, god of war and fire, appear to the soldiers, carrying with him a grand sword that did glow with such brilliance it blinded any who looked upon it. When he spoke, His voice was like thunder, and it shook the ground with force.

Then saith He, "Lift up thy weapons. For you are my soldiers, and must you be steadfast, strong, and brave of heart. They who neither hesitate nor stumble shall be rewarded. Then shall you have glory. Then shall your deeds be remembered for eternity."

And then did release from His sword a hundred thousand flames, which encircled the soldiers. For this was the fire of courage, and forthwith did they follow the god into battle without fear or hesitation. Thence was the enemy struck down.

— Scriptures of Balthazar, 48 BE

Balthazar came in fire and wrath, carrying the head of his father and leading his fierce hounds, Temar and Tegon. He swept Orr with a cleansing flame.

It was he who claimed Tyria for humanity; he who said the other races would be easy to defeat. It would not be the only time that the Master of War was wrong.

Orrian History Scrolls, The Six, Volume 2—Balthazar: God of War

Walking upon a battlefield strewn with the dead, Balthazar, the god of war, blessed each of the corpses for their valor, until he came across one who had not fought but had cowered.

Balthazar could smell the stink of fear, and so he reached into the man and pulled forth his soul. He held it in place as he scrutinized it.

The soul was no more courageous in death than it had been in life, and it trembled and whimpered. It bowed its spine and hid its face.

You," said the god, "do not belong here. You sully these brave men and women who died in honorable combat. You will cower behind them no more."

Balthazar folded the soul, bent it and broke it, crushed it until it was hidden inside his clasped hands. Then he opened his mouth wide, and shoved the soul in, consuming it whole.

Once it was gone, Balthazar shouted to the dead, "You carried this coward when he lived. Now, I carry him, for he serves as my reminder that strength and courage are never to be taken for granted."

Parable of Balthazar

Story involvement[edit]

Living World Season 3[edit]

Path of Fire story[edit]

Combat abilities[edit]

Abilities
  • Rogue War God
Effects

DefianceDefiance bar segmented.png

Skills
  • Balthazar's Will - Balthazar heals you. (only during The Departing)
  • The Fury of War (no marker) - Balthazar sweeps his sword for an immediate, low damage attack without an AoE marker.
  • The Fury of War (right swing) - Balthazar sweeps his sword, creating a short but wide AoE Cone with multiple AoE cones that Knockback.png Knockback grow in size towards the left.
  • The Fury of War (left swing) - Balthazar sweeps his sword, creating a short but wide AoE Cone with multiple AoE cones that Knockback.png Knockback grow in size towards the right.
  • The Fury of War (big swing) - Balthazar sweeps his sword, creating multiple AoE cones that Knockback.png Knockback grow in size towards the left.
  • The Triumph of War (one cone) - Large AoE cone that appears in front of Balthazar. Deals high damage.
  • The Triumph of War (three cones) - Large AoE cones that appears in front of Balthazar, and diagonally behind him to his left and right. Deals high damage.
  • The Triumph of War (four cones) - Large AoE cones that appears in front, behind, and to the left and right of Balthazar. Deals high damage.
  • The Ways of War (one line) - AoE line that appears directly in front of Balthazar. Deals moderate to high damage.
  • The Ways of War (three line) - AoE lines that appears in front of Balthazar, and diagonally in front of him to his right and left. Deals moderate to high damage.
  • The Ways of War (five lines) - AoE lines that appear in front of Balthazar, to his right and left, and diagonally to his right and left in front of him. Deals moderate to high damage.
  • The Ways of War (eight lines) - AoE lines that appear in front of Balthazar, behind him, to his right and left, diagonally to his right and left in front of him, and diagonally to his right and left behind him. Deals moderate to high damage.
  • The Onslaught of War - Balthazar leaps high into the sky and slams down on the player's location.
  • The Advancement of War - Balthazar slams his greatsword into the ground and slides forward in a line, continuously causing Knockback.png Knockback. Direction marked with an arrow before movement. Low damage, but results in easy Trail of Embers.png Trail of Embers damage.
  • Sundering Leap - Balthazar leaps high into the sky and slams down on the player's location, producing a shockwave of fire that Knockdown.png Knockdowns and applies Burning.png Burning.
  • The Grasp of War - Ensnares target in Immobile.png Balthazar's Grasp. (scripted use)
  • The Judgment of War - Charged attack that makes Balthazar Determined.png Determined. Once charged, automatically downs or kills player. (scripted use)
  • Rain of Fire - Balthazar summons a large fireball to land on the player. Propduces a burning shockwave that Knockdown.png Knockdowns and applies Burning.png Burning. Deals high damage.
  • Flames of Divinity - A two rows of six AoE lightning strikes that surround Balthazar.
  • Wings of War - A curved series of AoE cones, shaped like Balthazar's horned helm, with another curved series of AoE cones (same pattern) where the curves end.

Gallery[edit]

Screenshots
Concept art

Trivia[edit]

See also[edit]

Associated items

References[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Balthazar.
  1. ^ Cathedral of Silence Avatar of Grenth: You seek the heart of Orr? Then you must go to the very beginning. The rock where the gods first set foot upon this world. There is an artesian well hidden in the mountains behind the temple of Melandru. There, you will find the place where Orr began.
  2. ^ Orrian History Scrolls Volume 1—Dwayna: Goddess of Life
  3. ^ Guild Wars 2: Path of Fire—Road to the Desert
  4. ^ Given the wording in the timeline of the "Road to the Desert" article, it is unclear at this time if the claims made by the Orrian History Scrolls and the "Cathedral of Silence" mission are contradictory to what is presented in the timeline article. The wiki page assumes a compromise between these points of view for now.
  5. ^ A Parable of Abaddon
  6. ^ Hidden Arcana Ogden Stonehealer: Much of what we know about them comes from a document written by the first humans to walk the face of Tyria: the Scroll of the Five True Gods. [...] In it, the gods revealed the names of the Elder Dragons: Mordremoth, Kralkatorrik, Jormag, Zhaitan, and Primordus. [...] The gods expound on how Tyria's health is tied directly to them. This portion is somewhat abstract, however.
  7. ^ Justiciar Bauer's Memoirs Justiciar Bauer: Our supreme leader arrived today. We have been ordered to tell no one for fear that interlopers will interrupt his grand plan. The moment of our vengeance is at hand. [...] The girl who usually brings me my mail barged into my office today, rambling about a crack in the bloodstone and throwing notes and diagrams at me. Somehow, she knew about the ritual. I don't know what else she knew, but she was pretty annoying, so I took her head just to be sure. Once the ritual is complete, we can proceed with our leader's virtuous pursuits!
  8. ^ A Shadow's Deeds Unknown: ...trial #33, complete failure. Received orders to increase output. Results demanded so or...or what? Or else. The rumbling of dissent in our ranks is unacceptable for research progress. Being pulled in two directions. I want to stay the course and not listen to this new, shady influence behind the curtain. Who is the justiciar getting his orders from anyway? My loyalty is a liability here now. Perhaps I should flee before the rift becomes inescapable. I hate to leave my White Mantle brothers and sisters, but I will not follow someone who won't reveal themselves while issuing threats so liberally.
  9. ^ Comment by Taylor Southerland, Reddit.com
  10. ^ Comment by Charlie Engelhard, Reddit.com
  11. ^ Comment by Charlie Engelhard, Reddit.com
  12. ^ Comment by Eve Eschenbacher, Reddit.com