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Crafting

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The Jeweler Crafting Pane.
The Jeweler Discovery Pane.

Crafting is the process of turning component items (such as crafting materials) into equipment or consumables. In Guild Wars 2, there are eight different crafting disciplines, only two of which can be active at a time. Advancement in a discipline is designed to match the player's progression through the game, allowing players to create items useful to their current level without being forced to also craft unnecessary items to do so.[1]

Crafted items look different from, but always have comparable statistics to, those obtained through other methods, e.g. via loot or vendors.

Contents

[edit] Crafting disciplines

Leatherworking

To learn a craft, speak to the relevant master craftsman; they can also answer various questions about the craft, including how to obtain materials or what can be produced. Although a character can only have two disciplines active at a time, they can pay a master craftsman to switch, at cost of 10 Copper coin per level in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at Level 400) costs 40 Silver coin.

Discipline Equipment Upgrades Other
Armorsmith tango icon 20px.png Armorsmith Heavy armor
(Used by soldiers)
Runes Metal boxes
Artificer tango icon 20px.png Artificer Magical weapons
(Focus, staves, scepters, and tridents)
Sigils Potions
Tuning Crystals
Chef tango icon 20px.png Chef Food Dyes
Huntsman tango icon 20px.png Huntsman Projectile weapons and off-hand utility items
(Harpoon guns, longbows, pistols, rifles , shortbows, torches, and warhorns)
Sigils Maintenance Oils
Jeweler tango icon 20px.png Jeweler Jewelry
(Earrings, necklaces, and rings)
Jewels
Leatherworker tango icon 20px.png Leatherworker Medium armor
(Used by adventurers)
Runes Leather packs
Tailor tango icon 20px.png Tailor Light armor
(Used by scholars)
Runes Cloth bags
Weaponsmith tango icon 20px.png Weaponsmith Melee weapons and shields
(Axes, daggers, greatswords, hammers, maces, shields, spears, swords)
Sigils Sharpening Stones

[edit] Crafting station

Primary article: Crafting station

You can only craft at designated crafting stations, which are located in every city and major outpost. The crafting panel includes four tabs:

  • Production
  • Discovery
  • Bank - Gives you direct access to items in your bank.
  • Collections - Gives you direct access to items in your collections.

[edit] Recipes

Primary article: Recipe

Recipes allow you to easily view the correct combination of ingredients to create an item. You can access new recipes by reaching the appropriate crafting level, you may need to first learn the recipe through discovery or a recipe sheet.

[edit] Materials

Primary article: Crafting materials

You must have the right materials on hand to make an item, in your bags, bank or collections area. Some of these may be raw materials that are gathered. Others may be loot, scrap, or crafted components.

[edit] Tiers

Crafting materials are broken down into tiers and referred to as such on the wiki. Within each crafting discipline, advancement in crafting level grants the ability to create items using different materials, with increasing stats, requiring increased levels to use. The most basic category of some item is referred to as Tier 1, the next higher category is Tier 2, and so on. The Tier of a finished item is determined by the Tier of its component parts. Tier 1 weapons (such as Crude Longbows) are made from components made from Tier 1 logs (Green) and Tier 1 inscriptions (made from green logs).

This table can help to determine what Tier is being crafted, starting with the raw ingredients listed below. For full information, see the tables on this page.

Basic crafting material tiers
Cloth Leather Metal Wood Gemstones
Tier 1 Bolt of Jute.png Jute Rawhide Leather Section.png Rawhide Copper Ingot.png Copper
Bronze Ingot.png Bronze
Green Wood Log.png Green Tiger's Eye Pebble.png Pebbles
Tier 2 Bolt of Wool.png Wool Thin Leather Section.png Thin Silver Ingot.png Silver
Iron Ingot.png Iron
Soft Wood Log.png Soft Carnelian Nugget.png Nuggets
Tier 3 Bolt of Cotton.png Cotton Coarse Leather Section.png Coarse Gold Ingot.png Gold
Steel Ingot.png Steel
Seasoned Wood Log.png Seasoned Topaz Lump.png Lumps
Tier 4 Bolt of Linen.png Linen Rugged Leather Section.png Rugged Platinum Ingot.png Platinum
Darksteel Ingot.png Darksteel
Hard Wood Log.png Hard Chrysocola Shard.png Shards
Tier 5 Bolt of Silk.png Silk Thick Leather Section.png Thick Mithril Ingot.png Mithril Elder Wood Log.png Elder Ruby Crystal.png Crystals
Tier 6 Bolt of Gossamer.png Gossamer Hardened Leather Section.png Hardened Orichalcum Ingot.png Orichalcum Ancient Wood Log.png Ancient Emerald Orb.png Orbs

Note that this does not apply to the Chef discipline, which has no discernible tiers.

[edit] Creating items

The process for crafting items is extensive and varies with the discipline. The two components for creating items are discovery and production. A player must discover a recipe if it isn't known, collect the materials, then create the item. Crafted items are items created from the crafting process. Many crafted items require crafted items themselves, this can create a large tree of materials needed for a certain item, the best example being legendary weapons.

[edit] Production

The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level. The colors are the same as for item quality, progressing from Fgold for recipes near your current level to Dgreen to Bdark blue to Blight blue to Bwhite to Agray for recipes that no longer grant any crafting experience.

BRed recipes appear when you are within five levels of the next 25-level interval, at which point they will automatically unlock.

The number after the recipe name indicates how many items you can craft using that recipe, based on the contents your inventory, bank, and collections.

[edit] Discovery

The discovery tab allows you to attempt to mix and match components to learn a new recipe. Drag and drop or double-click items to add (or remove) them from the mix. When using the discovery pane, you only see items which fulfill all of the following criteria:

  • The item is in your inventory or your bank/collections tab.
  • The item is in an undiscovered recipe.

Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover.

As you add (or remove) items, you can also see how many unlocked recipes remain. If there are none, you can press the reset button to start from scratch. Some of the recipes ingredients may be beyond your current crafting level.

[edit] Dialogue

Trial and error

Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:

Talk more option tango.png "[#] possible unknown recipes! Add more compatible ingredients!"
Talk end option tango.png "0 possible unknown recipes! Try removing some ingredients!"
Success!

If you find a valid combination of items and have sufficient quantities of each, you will see the following message.

Talk end option tango.png "This looks like something! Craft the item to save the recipe."

Crafting the listed item reveals its name and unlocks its recipe.

[edit] Notes

  • Remember that you may not have all the materials in inventory needed to complete a potential recipe, or some of the ingredients in a recipe may be beyond your current crafting level to use.
  • Multiple items can use the same list of ingredients, although each recipe must be learned separately. For example, a Large Green Haft and Small Green Haft each require two Green Wood Planks. Players can only discover the second recipe after learning the first.
  • A critical success in crafting can either grant an experience bonus or refund some of the materials used but does not add to the value or stats of the item crafted.
  • Once you have discovered all possible combinations for a material, that material will no longer display in the discovery pane.

[edit] Locations

Crafting stations and master craftsmen are found in the same locations, they can both be found in all cities and certain zones.

Ascalon
Kryta
Maguuma Jungle
Shiverpeak Mountains
Mystic Forge

[edit] Skill level

Each discipline has 400 levels. Every 75 levels a character gets access to new recipes for making basic crafting components. Combining suitable components allows a player to discover new recipes via the discovery tab[1] of the crafting station. Although you can unlock recipes for higher level items early on, you will be unable to craft the component items required to craft them until you obtain a comparable crafting level.

Each crafting level grants a percentage of total experience needed based on your current crafting level. Maxing out a crafting discipline is equivalent to gaining 10 levels. (Due to the accelerated experience gain below level 15, you may gain more than 10 levels if you start crafting at low levels.)

percentExperience = ceiling( craftingLevel / 100 )
Crafting Level Experience per level
0-100 1%
101-200 2%
201-300 3%
301-400 4%


Crafting levels are grouped into ranks.

Level Rank
0-74 Novice
75-149 Initiate
150-224 Apprentice
225-299 Journeyman
300-374 Adept
375-400 Master

Crafting skill level is also used to determine some titles and achievements.

[edit] Crafting experience

Characters earn crafting experience (CXP) in a discipline whenever they craft recipes at that discipline's station. In addition, characters earn normal experience at the same time, making it possible to progress a character all the way to level 80 through crafting alone.

To gain the first level of a discipline requires 500 CXP. Each subsequent level requires an additional 1% (rounded down):

xp_req(N) = floor(xp_req(N-1) * 1.01)

The total CXP required to reach level 400 in a discipline is 2,396,677.

The CXP gained when crafting a recipe is based on the experience required for the next level, scaled by the type of recipe you are crafting and how far your current level is above the required level for the recipe:

xp_gain(N) = xp_req(N+1) * multiplier * (1.0 - (N - N_min) / span)

where N is the your crafting level, N_min is the minimum level required to craft the recipe, and multiplier and span depend on the type of item being crafted. If you are span levels above the recipe's level, you receive no CXP for it.

Type Multiplier Span
Refinement 0.3 25
Part 0.6 25
Item / Food 1.4 40

Example: if your crafting level is 59 and you craft a req 50 part, the parameters are xp_req(N+1) = 864, multiplier = 0.6, span = 25, N = 59, and N_min = 50. Plugging those into the equation:

864 * 3/5 * (1.0 - (59-50)/25) = 332

Thus, you earn 332 CXP for crafting that recipe.

Bonus experience is earned for the following actions:

  • Discovering a recipe grants a bonus of 100-150%
  • Getting a critical success also grants bonus CXP.
  • Crafting a Masterwork insignia or item gives double expected xp( +100%). This is additive with Discovery (so +200%)
  • Crafting a Rare insignia or item gives +225% xp, or +325% for a discovery.

A collapsible table of the experience needed to reach each level, as well as the total experience necessary, follows:



[edit] Notes

  • The crafting process never fails.
  • When crafting a stack of items, the process speeds up: each item queued reduces the required crafting time by half. For example, if it takes two seconds to create a single bronze ingot, it will take only one second to create the second, and a half second to craft a third.
    • There is a certain limit to how fast you can craft an item.
  • Every character race and class can learn all recipes and create the same products.
  • When changing disciplines on the same character, previously discovered items will be revealed even if they are at too high a level to be crafted. For instance, if a level 150 Artificer changes to a Weaponsmith on the same character, that character would be able to see the refined crafting materials (Iron Ingot, Soft Wood Plank, etc) and Inscriptions (Soft, Iron Plated, etc) that had been discovered as an Artificer, but would not be able to craft them until reaching the required level.
  • If you level a crafting profession to 400, you do not gain any more experience for crafting items or even discovering new recipes.
  • During Halloween 2012 the pictures of the crafting stations changed to reflect Halloween in Tyria.

[edit] Trivia

  • The tiered approach to crafting was designed to show measurable progress for the player and to restrict players from creating items beyond their level.[2]

[edit] See also

[edit] References

  1. ^ Forum post, Stéphane Lo Presti, GW2G
  2. ^ Forum post, Stéphane Lo Presti, GW2G
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