List of engineer traits
This is a list of engineer traits.
Explosives[edit]
“"I'd duck if I were you."
Specializing in explosives improves the power of your explosion skills and grenade kit, giving them bonuses and additional enhanced effects. It allows you to make an Explosive Entrance on your enemies, adding an area effect to your first attack.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. | |
Major Adept | ![]() |
Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. | |
Major Adept | ![]() |
3 | Gain fury when you hit a foe with an Explosion. |
Major Adept | ![]() |
Strike damage dealt increases when above health threshold. | |
Minor Master | ![]() |
Explosions cause vulnerability. | |
Major Master | ![]() |
3 | Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead. This trait has an internal cooldown. |
Major Master | ![]() |
Explosions grant stacking ferocity when they hit. | |
Major Master | ![]() |
Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. | |
Minor Grandmaster | ![]() |
Deal increased strike damage for each stack of vulnerability on your target. | |
Major Grandmaster | ![]() |
Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. | |
Major Grandmaster | ![]() |
Explosions have a chance to cripple and cause bleeding on hit. | |
Major Grandmaster | ![]() |
Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. |
Firearms[edit]
“"Pick 'em off, one at a time."
Specializing in firearms improves your critical-hit efficiency and enhances your bleeding and burning potency. It grants various condition damage bonuses and strengthens your flamethrower.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Critical hits have a chance to cause bleeding. | |
Major Adept | ![]() |
Gain condition damage. Your pistol skills gain increased condition duration. | |
Major Adept | ![]() |
Gain might when you inflict bleeding on a foe. | |
Major Adept | ![]() |
You have an increased critical hit chance against foes within the range threshold. | |
Minor Master | ![]() |
You have increased chance to critically strike against bleeding foes. | |
Major Master | ![]() |
10 | While you are in combat, grant might to yourself and nearby allies each interval. |
Major Master | ![]() |
Gain expertise. Increase your outgoing condition damage when you inflict burning. | |
Major Master | ![]() |
8 | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. |
Minor Grandmaster | ![]() |
Bleeding you inflict gains increased duration. | |
Major Grandmaster | ![]() |
Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. | |
Major Grandmaster | ![]() |
Deal increased strike damage for each condition on a foe. | |
Major Grandmaster | ![]() |
10 | Burning you inflict lasts longer, and your critical hits inflict burning. |
Inventions[edit]
“"Just a couple more twists here and...done!"
Specializing in inventions grants access to protective boons and several defensive gadgets that'll help you out of...sticky situations. From smoke bombs to proximity mines and turrets, this specialization offers a plethora of creative options for dominating the battlefield.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
10 | Using a heal skill triggers a cleansing pulse around you. |
Major Adept | ![]() |
Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. | |
Major Adept | ![]() |
Grant regeneration to nearby allies when you use a healing skill's associated tool belt skill. | |
Major Adept | ![]() |
Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Minor Master | ![]() |
Grant protection to nearby allies when you use a heal skill. | |
Major Master | ![]() |
Turret. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | |
Major Master | ![]() |
Heal nearby allies when using a tool belt skill. | |
Major Master | ![]() |
Gain resistance when you dodge. | |
Minor Grandmaster | ![]() |
Your power and healing power are increased while you have regeneration. | |
Major Grandmaster | ![]() |
When you grant protection to an ally, cleanse conditions from them. | |
Major Grandmaster | ![]() |
1 | Create a proximity mine at your target's location and a med kit at your location when you disable an enemy. |
Major Grandmaster | ![]() |
While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. |
Alchemy[edit]
“"This one'll knock a little life into you."
Engineers that are adept in alchemy have access to various elixirs that either grant various boons or cure ailments. Use your elixirs to heal yourself on the fly or give you a little boost in combat.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Drink a Lesser Elixir B when struck while below the health threshold. | |
Major Adept | ![]() |
5 | When you gain swiftness or superspeed, you also gain vigor. |
Major Adept | ![]() |
10 | Gain protection when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Adept | ![]() |
Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit. | |
Minor Master | ![]() |
Drink a Lesser Elixir C when you use a healing skill. | |
Major Master | ![]() |
Grant regeneration when you remove a condition from an ally. | |
Major Master | ![]() |
1 | Gain fury when you gain might at or above the threshold. |
Major Master | ![]() |
Recover health every second when using an Engineering Kit. | |
Minor Grandmaster | ![]() |
Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration. | |
Major Grandmaster | ![]() |
Elixirs gain increased durations, and grant might. | |
Major Grandmaster | ![]() |
2 | When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously. |
Major Grandmaster | ![]() |
Reduce physical and condition damage for each boon you have. |
Tools[edit]
“"An engineer is as good as their tool belt, I'd say."
Specializing in tools focuses on enhancing the use of tool belt skills and utility kits, granting them added bonuses and effects. It also enhances your dodging mobility and endurance.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Using tool belt skills grants vigor. | |
Major Adept | ![]() |
Discharge a bolt of lightning whenever you use a tool belt skill. | |
Major Adept | ![]() |
40 | Activate Lesser Utility Goggles when using a healing skill. |
Major Adept | ![]() |
Reduce the recharge of your elite skill when you dodge. | |
Minor Master | ![]() |
Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait. | |
Major Master | ![]() |
20 | Equipping an Engineering Kit creates an attack or spell and grants you swiftness. |
Major Master | ![]() |
Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Master | ![]() |
Deal increased strike damage while your endurance is not full. | |
Minor Grandmaster | ![]() |
Strike damage dealt is increased while you have vigor. | |
Major Grandmaster | ![]() |
Gain Kinetic Charges when you use a tool belt skill. At maximum, charges gain a burst of speed. | |
Major Grandmaster | ![]() |
Endurance regeneration is increased. | |
Major Grandmaster | ![]() |
Gadget skills are more powerful. |
Scrapper[edit]
“"I'll patch you right on up."
Scrappers are support-oriented engineers with access to gyros and a plethora of other cleansing abilities. You can aid multiple allies in large-scale battles with massive area-of-effect skills, healing and providing superspeed and other necessary boons. They are also adept at crowd control.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield hammers. | |
Minor Adept | ![]() |
You gain access to the function gyro, which replaces your tool belt skill 5. Gain access to Gyro skills. | |
Major Adept | ![]() |
Well abilities have an increased area of effect and grant superspeed to nearby allies on their first pulse. Your function gyro also grants superspeed to allies when cast. | |
Major Adept | ![]() |
Disabling a foe grants barrier to nearby allies. Your function gyro dazes foes when cast. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Adept | ![]() |
Gain might while you have stability. Your Function Gyro applies stability to allies when cast. | |
Minor Master | ![]() |
Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed. | |
Major Master | ![]() |
Regenerate health while affected by swiftness or superspeed. | |
Major Master | ![]() |
Your function gyro grants protection to allies when cast. Using a healing skill's associated toolbelt grants protection to nearby allies. | |
Major Master | ![]() |
Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have. | |
Minor Grandmaster | ![]() |
A percentage of the strike damage you deal is converted into barrier. | |
Major Grandmaster | ![]() |
Function gyro has additional charges, no longer has a recharge penalty, and grants barrier to nearby allies. | |
Major Grandmaster | ![]() |
Grant boons to nearby allies when you successfully combo a field with a blast, leap, or whirl finisher. Your function gyro is now a blast finisher. Whirl finishers can only trigger this trait once per interval. | |
Major Grandmaster | ![]() |
10 | Gain stability when you gain might at or above the threshold. Might grants bonus power. |
Holosmith[edit]
“"Burnin' up!"
Use your Photon Forge to generate weapons of pure, blinding light, cauterizing your enemies—but be careful not to use these weapons for too long, or you'll overheat.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield swords in your main hand. | |
Minor Adept | ![]() |
Photon Forge replaces your tool belt skill 5. Gain access to Exceed skills. | |
Major Adept | ![]() |
Photon Forge reduces incoming damage but has increased passive heat generation. | |
Major Adept | ![]() |
Deactivate Photon Forge converts conditions into boons based on your heat level. | |
Major Adept | ![]() |
Your first few attacks after entering or exiting Photon Forge inflict burning and deal increased strike damage. This bonus is also granted if you overheat. | |
Minor Master | ![]() |
Gain health per unit of heat lost. This trait does not function while cooling due to an overheat unless Photonic Blasting Module is equipped. | |
Major Master | ![]() |
Photon Forge skill 1 now fires explosive projectiles, but generates extra heat. | |
Major Master | ![]() |
Corona Burst grants a barrier for each target struck. | |
Major Master | ![]() |
Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple. | |
Minor Grandmaster | ![]() |
While Photon Forge is active, your outgoing strike damage is increased based on your current heat. | |
Major Grandmaster | ![]() |
Dodge rolling vents heat as an attack against nearby foes. (Attack will not occur without heat.) | |
Major Grandmaster | ![]() |
Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers. | |
Major Grandmaster | ![]() |
Overheat now blasts damage to nearby foes and no longer deals its initial damage to you. The tool belt recharge penalty for Overheat is reduced. Heat can only be lost after overheating. Damage over time from Overheat is still applied. |
Mechanist[edit]
“"All systems go. Mech cleared for launch!"
The mechanist is an innovator and master of jade tech, battling alongside a mech of their own creation. Customize your mech and use it to crush your enemies—together, you're unstoppable.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield maces in your main hand. | |
Minor Adept | ![]() |
Through your mechanical genius, you have utilized Canthan jade technology to build a customized battle mech that will fight at your side. Your mech inherits a percentage of all of your combat attributes except precision, which is added to its own. Your tool belt skills are replaced with Mech Commands, customized by your trait choices. Mech Commands take longer to recharge when using them far away from your mech. Gain access to signet utility skills. | |
Major Adept | ![]() |
Unlocks the Mech Command skill Rolling Smash. Your mech's attacks apply bleeding. This attack's effect may only affect a certain target once per interval. | |
Major Adept | ![]() |
Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval. The mech does not count against the target count for this trait. | |
Major Adept | ![]() |
1 | Melee attacks become ranged, have an increased chance to critically hit, and apply vulnerability. Unlocks the Mech Command skill Spark Revolver. |
Minor Master | ![]() |
New combat subroutines enable your mech to use Rocket Punch when you activate Skill 3 on your equipped weapon. Your mech gains a greater percentage of your own toughness and vitality stats. | |
Major Master | ![]() |
Unlocks the Mech Command skill Discharge Array. Your mech gains a greater percentage of your own condition damage and expertise stats. | |
Major Master | ![]() |
1 | Unlocks the Mech Command skill Crisis Zone. When you or your mech apply barrier, also grant a boon to the affected target. Your mech gains a greater percentage of your concentration and healing power stats. |
Major Master | ![]() |
Unlocks the Mech Command skill Core Reactor Shot. Your mech gains a greater percentage of your own precision stats. | |
Minor Grandmaster | ![]() |
60 | When your mech is struck while under half health, it activates Exigency Protocols, gaining damage reduction and regeneration for a short duration. Regeneration boons you apply are stronger. |
Major Grandmaster | ![]() |
Unlocks the Mech Command skill Jade Mortar. Mech Command skills grant you quickness when used and have a reduced cooldown. | |
Major Grandmaster | ![]() |
Unlocks the Mech Command skill Barrier Burst. While in combat, your mech will automatically grant a small barrier each interval to nearby allies. The mech does not count against the target count for this trait. | |
Major Grandmaster | ![]() |
Gain access to the Mech Command skill Sky Circus. While dismissed or away for repairs, your mech supports you with an occasional aerial bombardment. Signet skills gain improved passive effects and continue to grant their passive bonuses while recharging. |