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List of engineer traits

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This is a list of engineer traits.


[edit] Explosives

Explosives is a trait line for the engineer that focuses on use of explosives, especially when using Bomb Kit, Grenade Kit, and Throw Mine.

Per point:

Power.png Power +50
Condition Duration.png Condition Duration +5%
Tier Name Description
Adept Trait engineer.png Evasive Powder Keg Creates a bomb when you dodge.
Master Trait engineer.png Reserve Mines Release a number of mines when you are struck while below the health threshold.
Grandmaster Trait engineer.png Steel-Packed Powder Explosions cause vulnerability.
Adept Trait I.png Acidic Elixirs Thrown elixirs cause damage when they land and remove a boon.
Adept Trait II.png Shrapnel Explosions have a chance to cause bleeding.
Adept Trait III.png Forceful Explosives Bombs and mines have a larger explosion radius.
Adept Trait IV.png Empowering Adrenaline Get a damage bonus when endurance is not full.
Adept Trait V.png Accelerant-Packed Turrets Turrets explode when killed. When your turrets explode, they push back foes.
Adept Trait VI.png Exploit Weakness Cripple foes you hit when they are below the health threshold.
Master Trait VII.png Explosive Powder Improves damage from explosions.
Master Trait VIII.png Short Fuse Reduces recharge on bombs and grenades.
Master Trait IX.png Incendiary Powder Critical hits inflict burning.
Master Trait X.png Enhance Performance Gain might when you use a heal skill.
Grandmaster Trait XI.png Grenadier You throw grenades farther, and each grenade kit skill produces an extra grenade.
Grandmaster Trait XII.png Autodefense Bomb Dispenser Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, pull, launch, float, sink, or fear).
Grandmaster Trait XIII.png Synaptic Overload Gain quickness when you knock back or launch a foe.

[edit] Firearms

Firearms is a trait line for the engineer that focuses on use of pistols, rifles and the flamethrower.

Per point:

Precision.png Precision +50
Condition Damage.png Condition Damage +50
Tier Name Description
Adept Trait engineer.png Sharpshooter Critical hits have a chance to cause bleeding.
Master Trait engineer.png Target the Weak Critical-hit chance is increased against foes that are below the health threshold.
Grandmaster Trait engineer.png Target the Maimed Damage is increased against bleeding foes.
Adept Trait I.png Fireforged Trigger Reduces recharge on flamethrower and elixir gun skills.
Adept Trait II.png Sitting Duck Apply cripple and vulnerability to enemies when you immobilize.
Adept Trait III.png Infused Precision You have a chance to gain swiftness on critical hits.
Adept Trait IV.png Rifled Barrels Improves rifle, pistol, harpoon gun, and elixir gun range.
Adept Trait V.png Precise Sights You have a chance to cause vulnerability on critical hits
Adept Trait VI.png Hair Trigger Reduces recharge on rifle, pistol, and harpoon gun skills.
Master Trait VII.png Coated Bullets Pistol shots pierce.
Master Trait VIII.png Juggernaut You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit.
Master Trait IX.png Rifle Mod Improves damage for the rifle and the harpoon gun.
Master Trait X.png Go for the Eyes Critical hits with rifles have a chance to inflict blindness.
Grandmaster Trait XI.png Modified Ammunition Increases damage for each condition on a foe.
Grandmaster Trait XII.png Napalm Specialist Burns you apply last longer.
Grandmaster Trait XIII.png Bunker Down Create a proximity mine at your location when you critically hit with an attack.

[edit] Inventions

Inventions is a general trait line for the engineer that focuses on improving turrets and defensive tactics.

Per point:

Toughness.png Toughness +50
Healing Power.png Healing Power +50
Tier Name Description
Adept Trait engineer.png Low-Health Response System Gain regeneration when you are attacked while below the health threshold.
Master Trait engineer.png Automated Medical Response All heal skills recharge when struck while you are below the health threshold.
Grandmaster Trait engineer.png Performance Enhancement Gain power based on your healing attribute.
Adept Trait I.png Protective Shield Gain protection when you are critically hit.
Adept Trait II.png Explosive Descent Release a barrage of grenades when you take falling damage. You take less damage from falling.
Adept Trait III.png Metal Plating Reduces damage dealt to turrets.
Adept Trait IV.png Stabilized Armor You take less damage when you are knocked down or stunned.
Adept Trait V.png Energized Armor Gain power based on your toughness.
Adept Trait VI.png Cloaking Device You become invisible when immobilized.
Master Trait VII.png Reinforced Shield Gain toughness when wielding a shield. Reduces recharge on shield skills.
Master Trait VIII.png Power Shoes Movement speed is increased.
Master Trait IX.png Elite Supplies Supply Crate has extra supplies; Elixir X lasts longer; and Mortar skills have increased range, reduced recharge, and bonus damage.
Master Trait X.png Autotool Installation Turrets are self-repairing.
Grandmaster Trait XI.png Elixir-Infused Bombs Bomb explosions heal allies.
Grandmaster Trait XII.png Rifled Turret Barrels Turrets deal more damage and have a longer attack range.
Grandmaster Trait XIII.png Fortified Turrets Your turrets are surrounded by a reflective shield when created.

[edit] Alchemy

Alchemy is a trait line for the engineer that focuses on use of elixirs and manipulation of conditions.

Per point:

Vitality.png Vitality +50
Boon Duration.png Boon Duration +5%
Tier Name Description
Adept Trait engineer.png Hidden Flask Drink an Elixir B when struck while below the health threshold.
Master Trait engineer.png Transmute Incoming conditions have a chance to convert into boons.
Grandmaster Trait engineer.png Energy Conversion Matrix Deal extra damage for each boon on you.
Adept Trait I.png Invigorating Speed When you gain swiftness, you also gain vigor.
Adept Trait II.png Fast-Acting Elixirs Reduces recharge on elixir skills.
Adept Trait III.png Acidic Coating You have a chance to inflict blindess [sic] on enemies that strike you with melee attacks.
Adept Trait IV.png Self-Regulating Defenses Drink an Elixir S when you are struck while below the health threshold.
Adept Trait V.png Blood Injection Gain condition damage based on your vitality.
Adept Trait VI.png Protection Injection Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Master Trait VII.png Deadly Mixture Deal extra damage with a flamethrower or elixir gun.
Master Trait VIII.png Potent Elixirs Increases elixir durations.
Master Trait IX.png Backpack Regenerator Regenerate health every second when using a kit.
Master Trait X.png Cleaning Formula 409 Throwing or consuming elixirs removes conditions from those affected.
Grandmaster Trait XI.png HGH All elixirs give might.
Grandmaster Trait XII.png Automated Response Condition durations are reduced by 50% while below the health threshold.
Grandmaster Trait XIII.png Experimental Turrets Turrets apply boons to allies around them.

[edit] Tools

Tools is a trait line for the engineer that focuses on use of utility kits and endurance

Per point:

Ferocity.png Ferocity +50
Engineer tango icon 20px.png Tool Belt Recharge Rate +5%
Tier Name Description
Adept Trait engineer.png Adrenaline Pump Using toolbelt skills partially restores endurance.
Master Trait engineer.png Inertial Converter Your tool belt skills recharge when you are struck while below the health threshold.
Grandmaster Trait engineer.png Enduring Damage Damage is increased when endurance is full.
Adept Trait I.png Always Prepared Drop bandages when downed. Downed damage is increased.
Adept Trait II.png Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill.
Adept Trait III.png Speedy Gadgets Reduces recharge on gadgets.
Adept Trait IV.png Kit Refinement Equipping a kit creates an attack or a spell.
Adept Trait V.png Deployable Turrets Turret skills use ground targeting.
Adept Trait VI.png Speedy Kits Gain swiftness whenever you equip a kit.
Master Trait VII.png Packaged Stimulants Med Kit skills can be thrown and are more effective.
Master Trait VIII.png Power Wrench Throw Wrench and Smack skills cripple enemies. Reduces recharge on tool kit skills. Turret-repairing skills are enhanced.
Master Trait IX.png Scope Gain critical-hit chance against targets farther away.
Master Trait X.png Leg Mods Cripple, chill, and immobilize durations are reduced.
Grandmaster Trait XI.png Armor Mods Gain aegis when struck.
Grandmaster Trait XII.png Adrenal Implant Endurance regeneration is increased.
Grandmaster Trait XIII.png Gadgeteer Gadgets grant additional boons upon use.

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