Divinity Guide
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Divinity Guide
Divinity Guides are NPCs in Divinity's Reach that offer information on a wide variety of topics or directions. There are three types of Divinity Guides—one for Directions, one for Information, and one for Tours.
Locations[edit]
Dialogue[edit]
Information[edit]
- A fine day/night to be in Divinity's Reach. I know all about the city and its people, if you're interested. (greeting depends on time of day)
- I'd like to know about a person.
- The foremost personage of this city is Queen Jennah, followed by Minister Caudecus Beetlestone. Logan Thackeray and Countess Anise also hold prestigious positions. And of course there's the artist Uzolan.
- Tell me about Queen Jennah.
- Her Majesty Queen Jennah is the current noble ruler of Kryta. She is a young woman of great strength and character, and her dedication to her position has inspired love in her people.
- I want to know about someone else.
- I want to know about a place.
- Good-bye.
- Tell me about Minister Caudecus Beetlestone.
- Lord Caudecus Beetlestone, also known as Caudecus the Wise, is Legate Minister to the Krytan Ministry, Lord of Beetletun, and a patron of the arts. He does much for the people of Kryta. He even funds a carnival in the city.
- I want to know about someone else.
- I want to know about a place.
- Good-bye.
- Tell me about Logan Thackeray.
- Tell me about Countess Anise.
- Countess Anise is Master Exemplar of the Shining Blade, the queen's royal guard, as well as an advisor to the royal court. She is a striking beauty with a commanding presence, and yet few know more about her.
- I want to know about someone else.
- I want to know about a place.
- Good-bye.
- Tell me about Uzolan.
- Uzolan is the premier inventor and artisan of Divinity's Reach. His contraptions have thrived under the patronage of Minister Caudecus, and they can be seen on display throughout the city.
- I want to know about someone else.
- I want to know about a place.
- Good-bye.
- I'd like to know about a place.
- The heart of Divinity's Reach the upper city. There you can find the royal palace, the Chamber of Ministers, the Seraph Headquarters, and the Shrine of the Six.
- Tell me about the royal palace.
- The royal palace is the home of Queen Jennah. The queen periodically holds public audiences to meet with her people. It is protected by both the Seraph and by the queen's personal guard, the Shining Blade.
- Can you mark the royal palace on my map?
- There you go. I marked the location on your map. Is there anything else you need?
- I want to know about a person.
- I want to know about a place.
- Good-bye.
- I want to know about another place.
- I want to know about a person.
- Good-bye.
- Tell me about the Chamber of Ministers.
- The laws of Kryta are decided upon within the Chamber of Ministers. The ministry speaks for the needs of the people, a fact that is reflected in the building's open design.
- Can you mark the Chamber of Ministers on my map?
- There you go. I marked the location on your map. Is there anything else you need?
- I want to know about a person.
- I want to know more about a place.
- Thanks.
- I want to know about another place.
- I want to know about a person.
- Good-bye.
- Tell me about the Seraph Headquarters.
- The Seraph form both the police and military of Kryta, so it's fitting that their headquarters are part of the palace. It's used to plan all Seraph operations and also houses the city's prison.
- Can you mark Seraph Headquarters on my map?
- There you go. I marked the location on your map. Is there anything else you need?
- I want to know more about a person.
- I want to know more about a place.
- Thanks.
- I want to know about another place.
- I want to know about a person.
- Good-bye.
- Tell me about the Shrine of the Six.
- The Six Gods are strongly revered in Divinity's Reach. The Shrine of the Six is a place for worshipers to gather, give prayer, and receive the gods' blessings.
- Can you mark the Shrine of the Six on my map?
- There you go. I marked the location on your map. Is there anything else you need?
- I want to know more about a person.
- I want to know more about a place.
- Thanks.
- I want to know about another place.
- I want to know about a person.
- Good-bye.
- I don't have any questions.
Directions[edit]
- Good day/evening and welcome to Divinity's Reach. Can I help you? (greeting depends on time of day)
- I'd like some directions.
- I can help you get where you are going. What are you looking for?
- I'm looking for goods and services.
- If you're looking to buy, there are merchants and shopkeepers all over the city. The Xunlai Guild can help you store your items, or you could visit the Marketplace to sell them.
- Tell me more about storage and the Marketplace.
- The Xunlai Guild is one of the oldest in Tyria. Their bank and storage services are beyond compare. They can be found on Dwayna High Road along with the Marketplace, where you can auction or bid on goods.
- Please mark the Xunlai Storage House on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Please mark the Trading Post on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Good-bye.
- Tell me where to find merchants?[sic]
- Merchants, armorsmiths, and weaponsmiths can be found on all of the high roads, as well as elsewhere throughout the city. There are also many shopkeepers that sell food and party items.
- I want to know more about the high roads.
- Divinity's Reach is shaped by six high roads, one for each of our gods. Each road bears a statue based on the work of the artist Malchor, and many visitors pay their respects at these landmarks.
- Mark the statue of Dwayna on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark the statue of Kormir on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark the statue of Lyssa on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Wait, I want another statue.
- Divinity's Reach is shaped by six high roads, one for each of our gods. Each road bears a statue based on the work of the artist Malchor, and many visitors pay their respects at these landmarks.
- Please mark the statue of Grenth on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Please mark the statue of Balthazar on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Please mark the statue of Melandru on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Wait, I want another statue.
- Good-bye
- Good-bye.
- Can I ask another question (goes back to main dialogue)
- Good-bye.
- I want to check out some local flavor.
- You can see all sorts of exhibitions, games, and wonders in the commons. Many visitors also enjoy checking out our high roads, as each one bears a statue of one of our six gods.
- Tell me about some activities.
- If you want to relax awhile, try Haidryn's Menagerie or Uzolan's Mechanical Orchestra. If you want something a bit more heart-pounding, check out Mina's Target Shooting or the Busted Flagon.
- Mark Haidryn's Menagerie on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark the Mechanical Orchestra on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark Mina's Target Shooting on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark the Busted Flagon on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Good-bye.
- I'm interested in the high roads. (Same as above)
- Good-bye.
- Where are the residential districts?
- The Salma District is the oldest residential center in Divinity's Reach. Rurikton and the Ossan Quarter were built up as more refugees took shelter within our walls. All can be found along the promenade.
- Mark the Salma District on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark Rurikton on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Mark the Ossan Quarter on my map.
- Sure thing. I've marked your map for you.
- I have another question.
- Thank you.
- Good-bye.
- Never mind.
- Is there a faster way to get around town?
- In a hurry, huh? Try traveling to a waypoint near your destination. Waypoints you can use are listed on your map. You automatically open new waypoints as you near them while exploring.
- Thanks for the tip. I still need some directions, though.
- Fantastic. Thanks!
- I'm fine. Good-bye.
Tours[edit]
Ossan Quarter[edit]
- Ahai, and may Kormir watch over you. Welcome to the Ossan District. Please, allow me to show you around.
- I'd like to take a tour.
- I'm fine, thank you.
- When beginning the tour:
- Divinity Guide: Our residents are descendants of Elona, the Land of the Golden Sun.
- Divinity Guide: Many fled during Palawa Joko's terrible ravages, fifty years ago, and were glad to have found a home here in Kryta.
- In front of Minister Zamon's home:
- Divinity Guide: This fine house belongs to Zamon, our representative in the Ministry. Best not to speak too much of him now, though...
- By well northeast of center plaza:
- Divinity Guide: Be cautious in this area. The bandit group known as the Left Hand is said to use this well as a meeting place.
- Divinity Guide: It's best to be on your guard, and keep an eye on your purse.
- By central park area:
- Divinity Guide: Until the blighted river Elon-curse Joko's name-once again flows within its banks, we are Krytan.
- Divinity Guide: Queen Jennah has given us shelter and friendship, and in return, we give her our loyalty. May Kormir show you truth, traveler.
Rurikton[edit]
- Hi, there. Welcome to Rurikton. Care for a tour?
- I'd like that, yes.
- No, thanks.
- By fountain in center plaza area:
- Divinity Guide: Some say Ascalon is lost, that Adelburn's[sic] Foefire and the charr legions have destroyed our kingdom's soul.
- Divinity Guide: This is simply false. So long as Ebonhawke stands, so stands Ascalon.
- At the asura gate:
- Divinity Guide: That gate leads to Ebonhawke, the last stronghold of Ascalon. We send food, supplies, and troops to support them.
- Divinity Guide: Without that aid, our troops would be completely cut off.
- Divinity Guide: The Seraph sent to Ebonhawke to watch over Krytan interests are called Fallen Angels by the Ebon Vanguard.
- Divinity Guide: The Krytans aren't as tough as we are. They aren't ready for our kind of war.
- Divinity Guide: Many of our sons and daughters have gone to fight the charr. Some return to be cared for in Divinity's Reach.
- Divinity Guide: Some...never return.
- In front of Minister Wi's mansion:
- Divinity Guide: Minister Wi's mansion is a landmark, and it's also the venue for his legendary parties! His daughter is a famous violinist.
- Divinity Guide: She's even played for the queen several times. If you're quiet, sometimes you can hear her practicing.
- On ramp leading to District Promenade:
- Divinity Guide: Queen Jennah has been kind to us, but she's not our queen. Even now, Divinity's Reach is trying to forge peace with the Iron Legion.
- Divinity Guide: I wonder what the Vanguard thinks of that.
The Upper City[edit]
- Well, hello, welcome to Divinity's Reach. Feel to follow any of the local tour guides. We're happy to teach you about our fine city.
- I'd be up for a tour.
- Perhaps some other time. Good-bye.
- Outside the Chamber of Ministers:
- Divinity Guide: This is the Krytan Ministry, where most of our laws are written. Minister Caudecus, who also sponsors our carnival, heads it.
- In the gardens:
- Divinity Guide: These gardens were build over sixty years ago by King Roderick. The design was conceived by the Grand Wizard Garren.
- Outside the Shrine of the Six:
- Divinity Guide: Worship is very important in Divinity's Reach. Though we see fewer miracles lately, we know the gods still watch over us.
- Outside the palace:
- Divinity Guide: The royal palace is home to Queen Jennah, descendant of Queen Salma the Good.
- Divinity Guide: From here, she rules Kryta and works to bring peace to our beautiful land.
Salma District[edit]
- Welcome to the Salma District — heart of Divinity's Reach! Come with me, and I'll show you the sights.
- Sure, I'll take a tour.
- Not now, thanks.
- By the fountain:
- Divinity Guide: Kryta is one of three historical human nations on this continent—Kryta, Orr and Ascalon.
- Divinity Guide: Orr was destroyed; Ascalon was ravaged by the Foefire; only Kryta is left—and that by a narrow margin.
- By the children's slide
- Kryta was nearly enslaved by a cult known as the White Mantle, over two hundred and fifty years ago.
- At the stairs behind the ramp at the entrance
- Divinity Guide: Only the valiant efforts of heroes on behalf of Queen Salma the Good kept Kryta free.
- By the south-western fence:
- Divinity Guide: The royal family has continued in an unbroken line from Queen Salma to our current ruler, Queen Jennah.
- By the Queen's Heart Orphanage:
- Divinity Guide: Many of the villages in Kryta have been attacked by centaurs or bandits.
- Divinity Guide: It's good to know that the queen cares so much about the children who suffer at their hands.
- Returning to the fountain:
- Divinity Guide: Kryta is a city of unity and prosperity, encouraging culture of all kinds. Divinity's Reach welcomes all who seek peace.
Haidryn's Menagerie[edit]
- Welcome to Haidryn's Menagerie. Haidryn is out on an expedition right now, but I'd be happy to show you around.
- I'd like that, yeah.
- I'll check it out on my own, thanks.
- By the entrance:
- Divinity Guide: Welcome to Haidryn's Menagerie!
- Inside the menagerie:
- Divinity Guide: Please refrain from bringing food or drink into the menagerie.
- In front of the griffon's cage:
- Divinity Guide: Haidryn found this beauty on his last expedition, seemingly abandoned. He carried it back here in his own arms. Hard to imagine someone trying to pick him up today!
- In front of the boar's cage:
- Divinity Guide: We call this one "the beast," after he wounded three handlers on his first day here. Don't worry. Magical shielding and a steady diet of sausages keep him at bay.
- Leaving the menagerie:
- Divinity Guide: Zookeeper Haidryn is a famous adventurer. He's collected animals from all over the world.
- Divinity Guide: Even now, he's searching the wilds for more exotic creatures!
- Back at the entrance:
- Divinity Guide: Thank you for joining us on this tour of Divinity's Reach.