Door
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Door
- Location
- Divinity's Reach
(Kryta)
Fields of Ruin
(Ascalon)
Queensdale
(Kryta)
Snowden Drifts
(Shiverpeak Mountains)
Wayfarer Foothills
(Shiverpeak Mountains) - Type
- Door
- Interact
- Yes
- Destructible
- No
There are some interactive doors in the world that players can open and close. They're most commonly seen inside taverns.
Locations[edit]
Text[edit]
- Cemetery side door from outside
- The door appears to be locked. You can barely make out the sounds of whispered conversations and the shuffling of heavy boots coming from behind the door.
- Knock on the door.
- The noise from behind the door stop abruptly. There is a muffled, "Shh!" And then silence.
- Leave the door alone.
- Leave the door alone.
- Cemetery side door from inside
- The door appears to be locked from the inside. You can feel a slight breeze through the cracks, and hear faint birdsong in the distance.
- Leave through the door.
- Leave the door alone.
- Door in the Svanir's Dome
- The door is locked. Perhaps the Lionguard can open it once the area is cleared.
- Leave.
- Lake side door
Gallery[edit]
Door at Maeva's house.
Door in Confessor's Stronghold.