Living World Season 4 content

Sayida the Sly

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Spoiler alert: The following text contains spoilers relating to the story of Living World Season 4.

Next time you appear on my ship without warning, be advised that I will kill you. And I will enjoy it.

Sayida the Sly

Sayida the Sly is the captain of the Sly Crew who helms The Dark Leviathan in the Domain of Istan. She is a descendant of the famous corsair Margrid the Sly.

Biography[edit]

Early years[edit]

Sayida the Sly is a descendant of the famous corsair Margrid the Sly. She eventually became the captain of the Sly Crew and helmed The Dark Leviathan in the Domain of Istan. When not doing anything else, she stopped by in the neutral zone of Freetrader Haven where all corsair crews were expected to mingle freely without killing one another.

She was aware of an Awakened champion holding the coin of her ancestor in the Grotto of the Defeated. However, despite the best efforts of various corsairs to reclaim the coin over the years to earn the Slys' favor, none of them succeeded in defeating the champion.

Sayida struck a deal with Warden Amala of the Mordant Crescent, bringing back enemies of state who had hefty bounties placed on their heads. Bounty hunting turned out to be quite profitable for the Slys, and Sayida did not care for the ethical implications of her work as long as the pay was good.

Living World Season 4[edit]

In 1330 AE, Amala received the latest quarry from Sayida: Spearmarshal Zaeim who had been leading the Sunspear revolt in Istan. Sayida had successfully ambushed the Spearmarshal who had been en route to reclaim Champion's Dawn from the Awakened.

An hour after returning from the Mordant Crescent Great Hall, Sayida encountered another would-be quarry: the Pact Commander who had traveled to the Corsair Flotilla to trade Margrid's coin for Zaeim's freedom. Surprised that the Commander had bested the Awakened champion whom no one had been able to defeat before, Sayida revealed that she had already handed the Spearmarshal in and that breaking him out of the great hall would be no easy feat. She also noticed the Commander's shadowy companion, Shadows Agent Kito, whose sudden appearance on her ship annoyed her greatly.

The Commander and Kito swayed Sayida to their side by offering her not only the coin but also the bounty on the Commander's head in exchange for freeing Zaeim. The Sly captain agreed to the terms, letting the pair in on a plan to drug the Awakened guards with an especially strong corsair grog; however, the Commander would first have to find the ingredients to brew the grog from other corsair crews and from remote locations all around Istan, which would be no simple task either.

The Commander proved to be resourceful, however, by successfully gathering all the needed ingredients, and before long the grog was ready to be shipped. Sayida promised to meet with the Commander at the great hall but not before issuing a warning to Kito: if the Order of Shadows agent ever appeared on her ship unannounced again, she would personally kill him.

True to her word, Sayida and her crew mates met with the Commander at the gates of the great hall and shackled the Commander to make the prisoner act look more convincing. Warden Amala was surprised by Sayida's success but was unable to learn how the corsair had managed to best the infamous Commander who was one of the most notorious enemies of the state.

Before leaving with the gold, Sayida insisted on offering the warden and her minions a drink of the famous corsair grog in Palawa Joko's honor, arguing that refusing the offer would displease the lich king who wanted his name to be praised. Amala reluctantly agreed but quickly focused on the Commander when she heard a strange voice calling for the Commander. Angry and suspicious, the warden knocked the Commander unconscious and had them dragged to the dungeon. She recovered a remote communicator from the Commander's belongings for further study.

Later that day, the spiced grog began affecting the Awakened who became intoxicated and passed out, allowing the Commander and Zaeim to escape the dungeon as planned. Amala confronted Sayida and her crew about the ruse, having expected such a trick from the Commander not but not from the corsairs. By the time the Commander and Zaeim arrived on the scene, Amala announced that Joko had ordered her to kill the Commander. The warden entered the fray, focusing on slaughtering everyone present and holding her ground while battling the Commander, Zaeim and the corsairs. However, she was ultimately defeated, and the Commander recovered the stolen communicator from her body, hearing Taimi being assaulted by what sounded like Joko himself.

Sayida was willing to offer to help the Commander rescue Taimi in exchange for a fee, but Zaeim, remembering the corsair ambushing and selling him out to the Mordant Crescent earlier, urged the Commander to refuse her offer. Annoyed by the pair's bickering and worried for Taimi, the Commander handed over Margrid's coin to Sayida as promised. The Sly Crew made their leave from the great hall just as it came under assault by the Sunspears and the Commander's companions whom Kito had promised to bring along to aid the group in the prison break.

Having concluded her business with the Commander, Sayida returned to the Corsair Flotilla. She was content with having recovered her long lost family heirloom at long last.

Locations[edit]

Crystal Desert
Shiverpeak Mountains

Heart involvement[edit]

Complete heart (map icon).png
Rally the Pact soldiers, corsairs, and Zephyrites (80)

Items offered[edit]

Item Type Rarity Level Cost
Dragon Crystal Potion.png Dragon Crystal Potion Utility item CFine 80 4,900 Karma.png + 
Branded Mass.png
Branded Mass.png Branded Mass Consumable FExotic 455 Karma.png
Volatile Harvesting Sickle.png Volatile Harvesting Sickle Harvesting sickle CFine 60 4,900 Karma.png
Volatile Mining Pick.png Volatile Mining Pick Mining pick CFine 60 4,900 Karma.png
Volatile Logging Axe.png Volatile Logging Axe Logging axe CFine 60 4,900 Karma.png

Story involvement[edit]

Living World Season 4[edit]

Combat abilities[edit]

Dialogue[edit]

In Domain of Istan[edit]

What else could you possibly want from me?
Talk more option tango.png
Taimi sent me. It's about Aurene. (If Good, Better, Nest is active.)
Ah yes, I received Taimi's note. An upset dragon isn't much fun. However, I've got my hands full at present. (Before completing Maintain peace and order in the corsair flotilla.)
Talk more option tango.png
With what?
Scrapping crews, flying bombs, mixed-up inventory... I can't get a good think in.
Talk end option tango.png
I'll see what I can do.
I'm going to send her one of our finest blankets. The kind my mother wrapped me in. Maybe that one, there. (After completing Maintain peace and order in the corsair flotilla.)
Talk more option tango.png
You're pointing at a flag.
Flag, blanket—depends what you use 'em for. Soft as clouds, I promise. Still sleep in one sometimes.
Talk end option tango.png
I'm sure Aurene will appreciate it.
Talk more option tango.png
I have some questions.
What do you wanna know?
Talk ls option tango.png
Tell me more about this grog.
Sayida the Sly: The ale Mehdi brews up is legendary. It can knock out even the biggest corsair.
Sayida the Sly: Surprisingly, it smells and tastes just like any ol' strong ale, but it packs a serious punch.
Sayida the Sly: Not even an undead stomach can keep it down for long.
Talk ls option tango.png
Why does each crew hold a different ingredient for this grog?
Sayida the Sly: It's for...let's call it insurance.
Sayida the Sly: There was one time we made the mistake of having a single corsair guard ALL of the ingredients, while we went out carousing.
Sayida the Sly: Woke up the next morning, to find our pockets empty and the Corsair gone. Headed north to Vabbi, apparently. With everything we had.
Sayida the Sly: After that, we made an old-fashioned accord to store each ingredient separately. That way, we all know who's brewing up a batch.
Talk ls option tango.png
Can you tell me more about the different corsair crews?
Sayida the Sly: It's a minor miracle we can trade without killing each other.
Sayida the Sly: The Alehounds' top priority is removing anything that stands between them and their next drink.
Sayida the Sly: The Stonefists never turn down a fight. Ever. I've seen 'em refuse to leave a sinking ship if it would interrupt a brawl.
Sayida the Sly: The Powderkegs love to blow things up. Sometimes those things include their own ships.
Sayida the Sly: And we Slys prefer to work behind the scenes. A word in the right ear, or a dagger in the right back, saves time and money.
Talk end option tango.png
Never mind.

In Thunderhead Peaks[edit]

Prior to completing the heart
Incomplete heart (map icon).png
My hands are a little full right now.
Talk more option tango.png
I can see that. Anything I can do?
We need to gather our scattered supplies and run them up to the Forge, but a lot of Branded are in our way—and the infighting between my corsairs and the Pact isn't helping much, either.
Talk more option tango.png
Where are the supplies now?
All around us, unfortunately. They fell from the hold when our airship crashed.
Talk back option tango.png
I've got another question.
Talk end option tango.png
I'll look for them.
Talk more option tango.png
What's going on with your corsairs and the Pact?
Things were tense on the ships to begin with. The Pact's all about order, and my corsairs...well. They're corsairs. Then we lost a ship in the Brandstorm. It was all downhill from there.
Talk more option tango.png
Have you tried asking Logan for help?
I send him the rowdiest corsairs for training, but that doesn't solve much.
Talk back option tango.png
I've got another question.
Talk end option tango.png
Ah, well.
Talk back option tango.png
I have another question.
Talk end option tango.png
I'll see what I can do.
Talk more option tango.png
What's that strange sound I'm hearing?
The Zephyrites we transported here won't be fighting, exactly, because they're a peaceful order. They're planning to use music to disrupt Kralkatorrik. Don't ask me how.
Talk back option tango.png
I have another question.
Talk end option tango.png
Interesting.
Talk back option tango.png
I have another question.
Talk end option tango.png
Thanks for the update.
Talk more option tango.png
How's the supply line to the Forge?
Talk to Supply Foreman Alan over by the supplies. He has information that can help.
Talk back option tango.png
I have another question.
Talk end option tango.png
Got it.
Talk end option tango.png
Good luck.
After completing the heart
Complete heart (map icon).png
We can't thank you enough for your assistance, Commander. What can I do for you?
Karma.png
Do the Priory have anything to trade?
Talk more option tango.png
How's the supply line to the Forge? (see above)
Talk end option tango.png
Happy to help. Carry on.

Related achievements[edit]

Notes[edit]

  • Sayida's airship from A Bug in the System is a unique model. Like the Aetherblades' and Ellen Kiel's airships it has asuran magitech, but unlike those it has a black/transparent coloring. Furthermore, inside is a large asuran device that blocks off the lower level of the airship.

Trivia[edit]

See also[edit]

Associated items