Living World Season 4 content

Convincing the Corsair

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Convincing the Corsair

1330 AE
Living World Season 4
Corsair Flotilla
(Domain of Istan)
Preceded by
Champion's Dawn
Followed by
The Hero of Istan

Convincing the Corsair is the fourth part of Daybreak.


Make a deal with Sayida.

  • Travel to the Cosair Flotilla.
  • Speak with the dockmaster.
  • Speak with Sayida the Sly.
  • Show the coin to Sayida the Sly.
  • Find the Grog Ingredients: x/6
  • Find shrapnel.
  • Find fine aged liquor.
  • Find knuckle salve.
  • Speak with Mehdi about the other ingredients.
  • Find astral water.
  • Find skyclad mushrooms.
  • Find dried wheat.
  • Acquire Grog from Mehdi.
  • Speak with Sayida the Sly.



At Freetrader Haven, speak with the Dockmaster, an undercover agent for the Order of Shadows. Cross over to the adjacent ship, and clamber up to talk to Sayida the Sly. She agrees to help, but you will need to assemble a six-part recipe for some powerful knockout-strength grog:

  1. Powderkeg Shrapnel — found in the hold of a sunken boat northwest of The Skimming Stone (watch out for the clusters of piranhas)
  2. Fine Aged Liquor — on the prow of The Wobbling Skies
  3. Knuckle Salve — in a chest guarded by Veteran First Mate Halim, east of The Skimming Stone. Kill him to acquire the key to the chest.
  4. Skyclad Mushroom — up high in the Modri Caverns, next to the Skylight Vault point of interest (most easily reached with a springer heading east over the pirate ships), or bought for 350 Kralkatite Ore.png
  5. Astral Water — from a pool in the Astralarium, or bought for 50 Kralkatite Ore.png
  6. Dried Wheat — from a field in Champion's Dawn, or bought for 35 Kralkatite Ore.png

The final three can be purchased from Mehdi in exchange for Kralkatite Ore. If you'd prefer to hunt for them for yourself, speak to him and he will mark their locations on your map. When all six have been acquired, speak to him again and return to Sayida.


Both of the below achievements are earned simply by following the story through, with no optional objectives required.

Convincing the Corsair Daybreak 0Achievement points
Travel to the flotilla and negotiate your terms with the Corsair captain.Journal: Convincing the Corsair Completed Completed Convincing the Corsair 0Achievement points
  • Complete the instance.
Mehdi's Grog Daybreak 2Achievement points
Gather grog ingredients for Mehdi.Somehow Mehdi turns these into a strong ale.
Gathered 1 Ingredient 0Achievement points
Gathered 2 Ingredients 0Achievement points
Gathered 3 Ingredients 0Achievement points
Gathered 4 Ingredients 0Achievement points
  • Gather the grog ingredients mid-story as instructed.








Upon emerging from the previous mission, via Taimi's communictor

Rytlock Brimstone: Commander? Rytlock. Wanted to give you an update. The Branded here in Amnoon seem to have moved on.
Rytlock Brimstone: Kasmeer says Kralkatorrik is still sitting in the mountains.
<Character name>: Sounds like you've got things under control back there. I could use everyone's help here with the Sunspears.
Rytlock Brimstone: We can head that way...but I think Taimi's having too much fun feeding rocks to her golem.
Taimi: Scruffy is running them through his petrology spectrograph!
<Character name>: Rock tests—I got it. Check in when you get here.

Arriving at the Freetrader Haven

Sly Raider: So pitiful... This one delivered herself/himself right to us, just like that other lubber.

Speaking to Docmkaster Jonnick:

Dockmaster Jonnick: On your way, outlander. Only ship's crew allowed on my docks.
<Character name>: Wait... You're the dockmaster who helped me back in Amnoon Harbor.
Dockmaster Jonnick: (whispered) I'm with the Order. Keep up.
Dockmaster Jonnick: Well, if you're dead set and ready to do this, I'll let the pirates know you're here.
Dockmaster Jonnick: Parlay!
Sly Brawler: Parlay!
Sly Raider: Parlay!
Sly Cutthroat: Parlay!
Dockmaster Jonnick: (whispered) That'll get you safe passage onto Sayida's ship. Getting back, you're on your own.

Boarding the ship:

Sly Sharpshooter: First the hero of Istan, and now the hero of Amnoon. Looks like Captain Sayida's collecting the whole set!
Sly Cutthroat: Whaddya say we keep him/her, and split the bounty right down the middle?
First Mate Kiango: Stand down—this one here's under parlay. You touch him/her, you'll feel the steel of the whole Sly crew.

Speaking with Sayida the Sly:

Sayida the Sly: So you're the commander. You'e built quite the reputation: God killer. Dragon slayer.
Sayida the Sly: You're worth more than the last fifty souls I handed over to Joko combined.
<Character name>: I left Joko in the Domain of the Lost. Whoever's paying bounties, it isn't him.
Sayida the Sly: Eh, the bounty money's good. Who cares?
<Character name>: You're not handing me over. To anyone.

After showing her the coin:

Sayida the Sly: did you get that? That coin belongs to my family!
Shadows Agent Kito: Which means you owe the commander.
Sayida the Sly: You always have invisible people following you around, Commander?
<Character name>: Probably more than I realize.
<Character name>: So I give you the coin, you give me Zaeim. Simple.
Sayida the Sly: Not simple. I gave him to the Mordant Crescent an hour ago in exchange for the bounty.
<Character name>: Timing is everything... Know where they're holding him?
Sayida the Sly: The jail in their Great Hall.
Shadows Agent Kito: Your cozy relationship with the Mordant Crescent warden will be our ticket in.
Sayida the Sly: We're not friends; I have to have something to give her.
<Character name>: Give her me. Drag me to the Great Hall and tell the Mordant Crescent you've come to claim my bounty.
<Character name>: You'll get Margrid's coin, the bounty on my head, and credit for capturing me.
Shadows Agent Kito: Ah—and once the Mordant Crescent have you, they'll lock you up with Zaeim.
Sayida the Sly: I don't know... I mean, what if they kill you? How do I get my coin back then?
<Character name>: You're already getting my bounty—a gesture of good faith. Think of it as a down payment.
Shadows Agent Kito: Or think of it as assurance that you won't double-cross us, if that helps. I'll leave you two to chat.
Sayida the Sly: Find the brewmaster, Mehdi. Tell him we need a batch of his grog. You'll have to get the ingredients:
Sayida the Sly: Liquor from the Alehounds, knuckle salve from the Stonefist, and shrapnel from what's left of the Powderkeg crew.
Sayida the Sly: Word of caution: you'll probably be acquiring these things over someone's dead body. Possibly yours.
Sayida the Sly: As for the other ingredients, Mehdi can tell you where to find them outside the flotilla. Any questions?
<Character name>: Grog?
Sayida the Sly: First rule of prison breaks: it's bad form to show up without a gift for your host.

Speaking to Sayida prior to leaving:

Sayida the Sly: What else could you possibly want from me?
Talk more option tango.png I have some questions.
What do you wanna know?
Talk ls option tango.png Tell me more about this grog.
Sayida the Sly: The ale Mehdi brews up is legendary. It can knock out even the biggest corsair.
Sayida the Sly: Surprisingly, it smells and tastes just like any ol' strong ale, but it packs a serious punch.
Sayida the Sly: Not even an undead stomach can keep it down for long.
Talk ls option tango.png Why does each crew hold a different ingredient for this grog? (after listening to the first option)
Sayida the Sly: It's for...let's call it insurance.
Sayida the Sly: There was one time we made the mistake of having a single corsair guard ALL of the ingredients, while we went out carousing.
Sayida the Sly: Woke up the next morning, to find our pockets empty and the Corsair gone. Headed north to Vabbi, apparently. With everything we had.
Sayida the Sly: After that, we made an old-fashioned accord to store each ingredient separately. That way, we all know who's brewing up a batch.
Talk end option tango.png I have no other questions.

Speaking with Mehdi:

Mehdi: Yeah, what? Ya lookin' for goods or for trouble?
Talk more option tango.png Sayida sent me. Said you could help me obtain some "special" grog.
"Special," eh? Ain't never heard it called that before. Sayida tell ya the ingredients ain't easy to come by? You can go fetch 'em yourself or I can set you up if you got something worth trading for.
Talk more option tango.png I'll gather the ingredients myself if you can show me where to find them.
Which one ya lookin' for?
Talk more option tango.png Where is the fresh water?
Somethin' special about the water they got at the Astralarium. I'm sure they got at least a dozen books there on why that is. If you happen to be one o' them folks what read.
Talk back option tango.png I'd like to know where the other ingredients are.
Talk end option tango.png I'll head to the Astralarium, then.
Talk more option tango.png Where are the mushrooms?
Along the cliff walls inside Modri Caverns you'll find skyclad mushrooms. Look for 'em near a natural skylight.
Talk back option tango.png I'd like to know where the other ingredients are.
Talk end option tango.png Then I'll go scale the walls of Modri Caverns.
Talk more option tango.png Where is the dried wheat?
You'll wanna find a tree line near Champion's Dawn. Trees keep the wheat from toasting in the sun.
Talk back option tango.png I'd like to know where the other ingredients are.
Talk end option tango.png Then I'll return to Champion's Dawn.
Talk end option tango.png That's all I need. Thank you.
Talk merchant tango.png What're you asking in trade?
Talk end option tango.png Got it. Thanks.

Speaking again with Mehdi, without having obtained the ingredients

Mehdi: You still after that "special" grog?
Talk more option tango.png Can you point me to where I can find the ingredients?
Talk merchant tango.png I'd prefer to just buy the ingredients.
Talk end option tango.png I was just on my way to find the ingredients myself.

Speaking again with Mehdi, after acquiring all six ingredients

Mehdi: Well, scuttle me... Got a'holt of all the ingredients, did ya?
Talk give option tango.png I do. How long will it take you to brew up a batch?
Done. Truth be, I always keep a few kegs on hand just in case. Fun fact: corsairs ain't exactly the most patient of folks.
Talk end option tango.png I'll let you get started on a new batch, then. Thanks.

Back at Sayida:

<Character name>: Here's the grog from Mehdi. Care to share how, exactly, this fits into the plan?
Sayida the Sly: Second rule of prison breaks: combat's always easier when your opponent sleeps through it.
<Character name>: Fair. But even with guards incapacitated, there's a whole garrison of troops outside.
Shadows Agent Kito: Leave that to me, Commander. I'll be stationed outside with the cavalry.
Sayida the Sly: Meet me outside the Great Hall when you're ready to start your suicidal plan.
Sayida the Sly: And, you—next time you appear on my ship without warning, be advised that I will kill you. And I will enjoy it.

Speaking to Sayida prior to leaving for the final time:

Sayida the Sly: What else could you possibly want from me?
Talk more option tango.png I have some questions.
What do you wanna know?
Talk ls option tango.png Tell me more about this grog. (same as previously)
Talk ls option tango.png Why does each crew hold a different ingredient for this grog? (same as previously)
Talk ls option tango.png Can you tell me more about the different corsair crews?
Sayida the Sly: It's a minor miracle we can trade without killing each other.
Sayida the Sly: The Alehounds' top priority is removing anything that stands between them and their next drink.
Sayida the Sly: The Stonefists never turn down a fight. Ever. I've seen 'em refuse to leave a sinking ship if it would interrupt a brawl.
Sayida the Sly: The Powderkegs love to blow things up. Sometimes those things include their own ships.
Sayida the Sly: And we Slys prefer to work behind the scenes. A word in the right ear, or a dagger in the right back, saves time and money.
Talk end option tango.png I have no other questions.

My story[edit]

Domain of Istan loading screen.jpg

I proposed a trade to Sayida the Sly, who informed me that while she felt honor bound to aid me in exchange for her coin, she had already turned Zaeim in to the Mordant Crescent for the bounty. We came up with an alternate plan. She'll turn me in for the bounty on my head, and I'll break Zaeim out from inside the prison at the Mordant Crescent Great Hall. Kito will summon Sunspear forces to help from the outside, and Sayida will ply the Awakened with corsair grog, which is apparently strong enough to leave even the undead incapacitated. I obtained the ingredients for this legendary brew, a quest that proved challenging since they're distributed among feuding corsair crews.

I've obtained the ingredients for the corsair grog. All the pieces are in place. Now I just need to let Sayida turn me in to the Mordant Crescent.

My story