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Range is a property of many skills that defines the distance at which a skill can successfully connect to its target. The radius or area of effect define area over which a skill's effects are applied. Distance is defined in terms of units, which are essentially equivalent to inches.[1]

  • Range.png Range is used by most skills, skills without a range normally take effect at the user's position.
  • Radius.png Radius is used by skills with circular area of effect which displays the radius of the area of effect created from its centerpoint.

Attack range[edit]

Attack skills which target an enemy directly will miss and deal no damage should the target be outside of their maximum range. Area of effect skills will not technically miss, but they will not hit either unless they are targeted at the location of targets or if the targets move to the area of effect during its duration.

Most attacks can be activated even if the user is not in appropriate range; however, some skills which specifically target an enemy (such as most shadowstepping skills) cannot be activated outside of the attack range. To indicate that a target is out of range, a red bar appears below the skill icons on the skill bar. Activating any skill while out of range and moving closer to the target while the skill is still being activated allows the skill to hit normally as long as the target is in the range when the skill would connect.

Attacks commonly defined as melee attacks made with martial weapons such as axes or swords can hit multiple foes at once, provided they are within the range of the attack used, effectively allowing skills like Sever Artery or Wrathful Strike to properly trigger their effects for each foe hit by the attack. However, this varies greatly depending on the skills used. Most melee attacks can hit up to three enemies if they are close to each other and the attacker.

Ranged attacks which produce projectiles can miss due to the need to travel to their target; they can become obstructed by terrain or destroyed by specific skills which block or reflect projectiles. Projectile attacks can also hit other enemies instead of their intended target; piercing attacks can circumvent this restriction and will hit any enemies behind or in front of the initial target, up to the maximum range of the attack.

Related traits[edit]

Traits that increase radius[edit]

Weapons by range[edit]

The following table displays the ranges for skill 1 on each weapon. Note that skills 2-5 may have larger or smaller ranges than those shown here. Also note that off-hand weapons (including one-handed weapons equipped to the off-hand) are not included here.

The most common ranges are 130 (for most "melee" attacks) and 1200 (for most "long-range" attacks). The only weapon in this table with more than 1200 range is the Ranger's longbow (with 1500).

Weapon Skill 1 range
Guardian tango icon 20px.png
Revenant tango icon 20px.png
Warrior tango icon 20px.png
Engineer tango icon 20px.png
Ranger tango icon 20px.png
Thief tango icon 20px.png
Elementalist tango icon 20px.png
Mesmer tango icon 20px.png
Necromancer tango icon 20px.png
Main-hand Axe 130 900 900
Dagger 130 Fire Attunement.png 400
Water Attunement.png 600
Air Attunement.png 300
Earth Attunement.png 300
Mace 130 130 130
Pistol 900 900
Sword 150 130 130 130 130 130
Scepter 900 900 900 900
Two-handed Greatsword 130 130 150 1200 Reaper tango icon 20px.png130
Hammer 130 1200 130 Scrapper tango icon 20px.png130
Longbow Dragonhunter tango icon 20px.png1200 1200 1500
Rifle 1200 1200
Short bow 900 900
Staff 600 130 Druid tango icon 20px.png1200 Daredevil tango icon 20px.png130 1200 1200 1200
Aquatic Harpoon gun 1200 1200 1200 1200
Spear 600 1200 150 150 150 150 150
Trident 1200 1200 1200 1200


  • The June 23, 2015 update removed many individual traits that affected the range of skills.


  1. ^ Dec 2011 Reddit AMA, question 31