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Range
Range is a property of many skills that defines the distance at which a skill can successfully connect to its target. The radius or area of effect define area over which a skill's effects are applied. Distance is defined in terms of units, which are essentially equivalent to inches.[1]
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Range is used by most skills, skills without a range normally take effect at the user's position.
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Radius is used by skills with circular area of effect which displays the radius of the area of effect created from its centerpoint.
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Area of effect displays additional information in skill tooltip facts, sometimes related to effective range of the skill.
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[edit] Attack range
Attack skills which target an enemy directly will miss and deal no damage should the target be outside of their maximum range. Area of effect skills will not technically miss, but they will not hit either unless they are targeted at the location of targets or if the targets move to the area of effect during its duration.
Most attacks can be activated even if the user is not in appropriate range; however, some skills which specifically target an enemy (such as shadowstepping skills) cannot be activated outside of the attack range. To indicate that a target is out of range, a red bar appears below the skill icons on the skill bar. Activating any skill while out of range and moving closer to the target while the skill is still being activated allows the skill to hit normally as long as the target is in the range when the skill would connect.
Attacks commonly defined as melee attacks made with martial weapons such as axes or swords can hit multiple foes at once, provided they are within the range of the attack used, effectively allowing skills like Sever Artery or Wrathful Strike to properly trigger their effects for each foe hit by the attack. However, this this varies greatly depending on the skills used. Most melee attacks can hit up to three enemies if they are close to each other and the attacker.
Ranged attacks which produce projectiles can miss due to the need to travel to their target; they can become obstructed by terrain or destroyed by specific skills which block or reflect projectiles. Projectile attacks can also hit other enemies instead of their intended target; piercing attacks can circumvent this restriction and will hit any enemies behind or in front of the initial target, up to the maximum range of the attack. Projectiles can also fail to hit due to their intended target moving out of range before the attack can hit.
[edit] Related traits
[edit] Traits that increase range
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Stronger Bowstrings - Increases longbow range.
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Grenadier - You throw grenades 25% farther, and you throw an extra grenade with each grenade kit skill.
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Rifled Barrels - Improves rifle, pistol, harpoon gun, and elixir gun range.
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Rifled Turret Barrels - Turrets deal 15% more damage and have a longer attack range.
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Eagle Eye - Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%.
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Off-Hand Training - Offhand skills have a longer range and 20% quicker recharge.
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Long Reach - Increases the range on stealing.
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Duelist's Discipline - Increases pistol attack range for you and your illusions. Reduces recharge of pistol skills by 20%.
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Far-Reaching Manipulations - The range of your manipulation skills is increased.
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Spiteful Talisman - Focus skills recharge 20% faster and have increased range.
[edit] Traits that increase radius
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Writ of Exaltation - Symbols are larger.
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Inspiring Banners - Banners apply their bonuses to a larger area. Banners recharge 20% faster.
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Forceful Explosives - Bombs and mines have a larger explosion radius.
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Trapper's Expertise - Trap skills use ground targeting and are 50% larger.
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Off-Hand Training - Offhand skills have a longer range and 20% quicker recharge.
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Blasting Staff - Area attacks with staff are larger.
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Greater Marks - Increases area of marks and marks become unblockable.
[edit] References
- ^ Dec 2011 Reddit AMA, question 31