The Dream is a nightmare. See the world for what it is—episodes of pain ending in untimely death.
Grand Duchess Faolain is the current leader of the Nightmare Court, having succeeded its founder Cadeyrn at an unknown time. Faolain emerged from the Pale Tree with Caithe. Faolain had been all about questions, and Caithe had been all about answers. They were dear to each other and set out together to explore the world. But Caithe's spirit had grown straight and true like a young tree while Faolain's had grown twisted like a poison-ivy vine. When the pair encountered a great darkness, Caithe pulled back from it, while Faolain embraced it. The two have been separated since, but the Grand Duchess has vowed that Caithe will return to her in time, and so often shadows her beloved, armed with pleas and temptations.
In 1319 AE, Faolain followed Caithe to a burning village that had been overrun by Destroyers. There, she performed a dark ritual involving blood magic to poison Caithe. As Caithe fought the Nightmare, the poison spread, leaving her no choice but to join Faolain, or die. As Destiny's Edge grew in fame, Faolain stalked the group, attempting to bring Caithe into the fold. Meanwhile, the Nightmare Court noticed the dragon champion Glint preparing for the awakening of its master, Kralkatorrik. Caithe begged Faolain to take the poison from her so that she could fight the dragon, and Faolain acquiesced, taking the corruption into herself and rotting her hand.
In 1325 AE, Caithe headed to the Nightmare Court lair to investigate the kidnapping of local sylvari. She attempted to bring Logan Thackeray and Rytlock Brimstone with her, but the two would not cooperate for long enough to get anything done. Without their help, she was still able to put an end to Faolain's plans, driving her out of the Twilight Arbor. With her departure, several prominent courtiers have begun competing for control of the Arbor.
 Personal storyline involvement
 Combat abilities
- Resurrects Allies
- Unshakable - Gains defiance when targeted by crowd-control skills. Blind is 10% as effective. Weakness and vulnerability last 50% less time.
- Stolen skills