Dungeon

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Dungeon locations in Guild Wars 2.

Mail.png

Your Herald

An Introduction


Greetings,
We have not met, but I have long been a follower of your exploits. I am a collector of tales of great daring and heroism, and your name has come up increasingly in the stories that have been reported to me. I've spoken with your mentor, and the suggestion was made that I contact you and add your stories to my collection.
Your mentor was a member of an adventuring group known as Destiny's Edge. They were legendary heroes, but went their separate ways about five years ago, for reasons I have yet to discover - none have chosen to share that story with me. If you discover the nature of their separation, I would be most appreciative.

Thank you for your help in this, and I will get in contact with you in the future, and hope to keep you in touch with the whereabouts of your mentor and the other members of Destiny's Edge.

—Through this I will remain,
Your Herald

Dungeons are optional PvE instances, each with their own story, designed for parties of five players. There are eight dungeons in the game.

Dungeons feature a story mode, which focuses on the story of the Destiny's Edge group and runs parallel to the player's Personal Story; and an explorable mode, unlocked after completing story mode. The eighth dungeon, The Ruined City of Arah, doesn't have a story mode, as it's actually the last chapter of the Personal Story.

Dungeons are intended for groups of five players and are balanced around it, but allow for fewer players, and some endgame players even solo them. Characters are dynamically leveled up or down to the level appropriate for the relevant story or explorable mode of each dungeon.

A waypoint can be found outside the start of each dungeon in the open world, as well as an NPC giving basic information. More waypoints will appear inside the dungeon as players progress, which may be used for quick travel or revival if all party members are out of combat. Additionally, dungeons retain a basic level of persistence during the instance: creatures do not respawn, and characters may join or rejoin a party in progress within a dungeon.

Players will be notified via mail by their "Herald" as they reach the suggested level for each dungeon, as well as another notification about the dungeon's explorable mode once they complete the dungeon's story mode.

Shortly after the game launched, ArenaNet stopped working on dungeons, and the plethora of bugs, exploits, and map breaks that plagued them still exist today. Dungeon development was discontinued in favor of Fractals of the Mists, a special type of dungeon that consists of an array of mini-dungeons called fractals. These fractals take place in the Mists and explore notable events of the past and future, and feature four levels of difficulty.

Map icons[edit]

Dungeon entrance - Dungeon entrance
Contested dungeon entrance - Contested dungeon entrance

Story mode[edit]

Story mode is available to all players that meet the level required for the dungeon. Story mode focuses on filling players on the story of Destiny's Edge, told through cut scenes and cinematic dialogue. One or two members of Destiny's Edge join the party to guide them through a largely linear dungeon story. This mode is relatively straightforward for a pick-up-group to complete. Personal storylines and dungeon story modes are parallel: the dungeon story mode does not affect a player's progression of their personal story nor the outcome of the story, but still occurs at the same time storywise. The storylines converge just for the last mission which takes place in The Ruined City of Arah. Completing the story mode of a dungeon for the first time will result in a letter in your mailbox, along with a headpiece reward. Story mode completion is character-based, not account-based, and so must be redone for each new character.

Personal Story involvement[edit]

As the player character levels up and lives adventures in Tyria, so too do the members of Destiny's Edge. Their story is told through story mode dungeons. Whenever the player reaches the appropriate level for a new dungeon, they will receive a mail from their Herald. These mails will brief the player about the events of the dungeon, encouraging them to join and help their allies of Destiny's Edge accomplish their goals. If the player has been following the story, their mentor will also send them mails during the story to keep them posted on their adventures.

The story of the dungeons takes place during the following Personal Story events:

  • Ascalonian Catacombs (unlocked at level 30) - takes place right after the player first visits Lion's Arch during Setting the Stage at level 40.
  • Caudecus's Manor (unlocked at level 40) - takes place between the events of the player completing their initiation to an Order of Tyria, and recruiting more races of Tyria to fight against the dragons.
  • Twilight Arbor (unlocked at level 50) - takes place after recruiting more races of Tyria to fight against the dragons.
  • Sorrow's Embrace (unlocked at level 60) - takes place when Forging the Pact.
  • Citadel of Flame (unlocked at level 70) - takes place when Forging the Pact.
  • Honor of the Waves (unlocked at level 76) - takes place as the Pact begins their fight.
  • Crucible of Eternity (unlocked at level 78) - takes place as the Pact begins their fight.
  • The Ruined City of Arah - doesn't have a story mode, its events happen as part of the final chapter of the Personal Story, while the explorable mode happens after completing the story.

Rewards[edit]

Story mode does not reward the dungeon currency (Tales of Dungeon Delving), but it does reward some coin:

Completing any story path rewards 13 Silver coin, plus an additional 50 Silver coin if it's the first daily completion of that story path.

Completing a story path for the first time per character also rewards a small amount of gold, approximately an extra Silver coin, and a head armor piece of rare quality.[verification requested]

Explorable mode[edit]

Dungeon Vendor

Explorable mode is available for characters that have completed story mode on that character and meet the level requirement. Only the player that opens the dungeon instance needs to meet these requirements. Explorable mode deals with the aftermath of the events in story mode. The explorable dungeon story is told with fewer cutscenes and little cinematic dialogue, and the player party is no longer joined by members of Destiny's Edge but by other local NPC. The player is presented with at least three different paths to play through for each dungeon. The party votes on the option they will take through the dungeon and the majority determines which path they take. This mode requires significantly more coordination between team members and so is far more difficult than story mode.

Completing a dungeon in explorable mode awards coin, experience, and dungeon currency (Tales of Dungeon Delving). This currency can be used at a Dungeon Merchant to buy weapons, armor, runes, and other items. Each dungeon has its own unique weapon and armor set modeled according to the theme of the dungeon. These items are no more powerful than items which can be gained doing other activities in-game; the exotic sets are equal to the level 80 exotic crafted sets.

Rewards[edit]

Completing an explorable path rewards 20 Tales of Dungeon Delving Tales of Dungeon Delving, 26 Silver coin, 20 Empyreal Fragments, experience equal to 70% of the character's level, a Piece of Rare Unidentified Gear, and karma.

Completing 8 different paths (including story paths) awards the repeatable Dungeon Frequenter achievement and Chest of Dungeoneering.pngChest of Dungeoneering, which contains additional 150 Tales of Dungeon Delving Tales of Dungeon Delving.

Completing an explorable path for the first time each day rewards an additional bonus chest which contains:

Dungeon Path Coin reward Token reward
Ascalonian Catacombs Path 1 - Hodgins 50 Silver coin 80 Tales of Dungeon Delving
Path 2 - Detha 50 Silver coin 80 Tales of Dungeon Delving
Path 3 - Tzark 50 Silver coin 80 Tales of Dungeon Delving
Caudecus's Manor Path 1 - Asura 35 Silver coin 80 Tales of Dungeon Delving
Path 2 - Seraph 35 Silver coin 80 Tales of Dungeon Delving
Path 3 - Butler 35 Silver coin 80 Tales of Dungeon Delving
Twilight Arbor Path 1 - Leurent (Up) 35 Silver coin 80 Tales of Dungeon Delving
Path 2 - Vevina (Forward) 35 Silver coin 80 Tales of Dungeon Delving
Path 3 - Aetherpath 66 Silver coin 80 Tales of Dungeon Delving
Sorrow's Embrace Path 1 - Fergg 35 Silver coin 80 Tales of Dungeon Delving
Path 2 - Rasolov 35 Silver coin 80 Tales of Dungeon Delving
Path 3 - Koptev 35 Silver coin 80 Tales of Dungeon Delving
Citadel of Flame Path 1 - Ferrah 35 Silver coin 80 Tales of Dungeon Delving
Path 2 - Magg 35 Silver coin 80 Tales of Dungeon Delving
Path 3 - Rhiannon 35 Silver coin 80 Tales of Dungeon Delving
Honor of the Waves Path 1 - Butcher 35 Silver coin 80 Tales of Dungeon Delving
Path 2 - Plunderer 35 Silver coin 80 Tales of Dungeon Delving
Path 3 - Zealot 35 Silver coin 80 Tales of Dungeon Delving
Crucible of Eternity Path 1 - Submarine 35 Silver coin 80 Tales of Dungeon Delving
Path 2 - Teleporter 35 Silver coin 80 Tales of Dungeon Delving
Path 3 - Front door 35 Silver coin 80 Tales of Dungeon Delving
The Ruined City of Arah Path 1 - Jotun Gold coin 80 Tales of Dungeon Delving
Path 2 - Mursaat Gold coin 5 Silver coin 80 Tales of Dungeon Delving
Path 3 - Forgotten 50 Silver coin 80 Tales of Dungeon Delving
Path 4 - Seer Gold coin 80 Tales of Dungeon Delving

Mini-dungeons[edit]

Mini-dungeons are persistent open world dungeons. Jumping puzzles are included in the definition of a mini-dungeon. Some mini-dungeons become available only after an event chain is completed.

List of dungeons[edit]

Characters are dynamically leveled up or down to the level appropriate for the relevant story or explorable mode, except for Fractals of the Mists, for which characters are always boosted to level 80. A nearby waypoint increases accessibility. Dungeon instructors at the entrance may explain the basics of each dungeon.

Dungeon Story
Level
Explorable
Level
Location Waypoint Foe types [1] Day or
Night 2
Suitable utility items
Ascalonian Catacombs 30 35 Phasmatis Corridor
Plains of Ashford
Waypoint (map icon).png Ascalonian Catacombs Waypoint Ghosts Night (22:00) Glass of Buttermilk.pngExtended Potion of Ghost Slaying3
Caudecus's Manor 40 45 Shire of Beetletun
Queensdale
Waypoint (map icon).png Beetletun Waypoint Bandits Day (07:00) Powerful Potion of Outlaw Slaying.pngPowerful Potion of Outlaw Slaying
Twilight Arbor 50 Nightmare Court paths: 55

Aetherblade path: 80

Wychmire Swamp
Caledon Forest
Waypoint (map icon).png Twilight Arbor Waypoint Nightmare Court, Aetherblades Night (22:00) Powerful Potion of Nightmare Court Slaying.pngPowerful Potion of Nightmare Court Slaying
Powerful Potion of Demon Slaying.pngPowerful Potion of Slaying Scarlet's Armies
Sorrow's Embrace 60 65 Tribulation Rift
Dredgehaunt Cliffs
Waypoint (map icon).png Tribulation Waypoint Dredge, Inquest Night (22:00) Powerful Potion of Dredge Slaying.pngPowerful Potion of Dredge Slaying
Powerful Potion of Inquest Slaying.pngPowerful Potion of Inquest Slaying
Citadel of Flame 70 75 The Baelfire
Fireheart Rise
Waypoint (map icon).png The Citadel of Flame Waypoint Flame Legion, Elementals Night (22:00) Powerful Potion of Flame Legion Slaying.pngPowerful Potion of Flame Legion Slaying
Honor of the Waves 76 80 Watchful Fjord
Frostgorge Sound
Waypoint (map icon).png Honor of the Waves Waypoint Icebrood, Sons of Svanir Day (07:00) Powerful Potion of Ice Brood Slaying.pngPowerful Potion of Ice Brood Slaying
Powerful Potion of Sons of Svanir Slaying.pngPowerful Potion of Sons of Svanir Slaying
Crucible of Eternity 78 80 Infinite Coil Reactor
Mount Maelstrom
Waypoint (map icon).png Crucible of Eternity Waypoint Destroyers, Icebrood, Inquest, Risen, Outlaw Story: Day (12:00)

Explorable: Night (22:00)

Powerful Potion of Undead Slaying.pngPowerful Potion of Undead Slaying
Powerful Potion of Inquest Slaying.pngPowerful Potion of Inquest Slaying
The Ruined City of Arah NA 80 The Narthex
Cursed Shore
Waypoint (map icon).png Arah Waypoint Risen Day (07:00) Powerful Potion of Undead Slaying.pngPowerful Potion of Undead Slaying
Fractals of the Mists NA 80 Fort Marriner
Lion's Arch
Waypoint (map icon).png Fort Marriner Waypoint Varies with the fractal Varies Powerful Potion of Dredge Slaying.pngPowerful Potion of Dredge Slaying
Powerful Potion of Elemental Slaying.pngPowerful Potion of Elemental Slaying
Powerful Potion of Grawl Slaying.pngPowerful Potion of Grawl Slaying
Powerful Potion of Krait Slaying.pngPowerful Potion of Krait Slaying
Powerful Potion of Inquest Slaying.pngPowerful Potion of Inquest Slaying
Powerful Potion of Outlaw Slaying.pngPowerful Potion of Outlaw Slaying
Powerful Potion of Demon Slaying.pngPowerful Potion of Slaying Scarlet's Armies
Powerful Potion of Sons of Svanir Slaying.pngPowerful Potion of Sons of Svanir Slaying
1 A partial list of foe types is available for those interested in using appropriate nourishment and/or sigils.
2 Only relevant for the purpose of Sigil of the Night.
3 Works against Graveling Hatchlings and Spider Hatchlings too.

Special event dungeons[edit]

Characters are scaled to level 80 for these instances which are only available during the relevant special event.

Dungeon Initial Event / Duration Location Availability
Ascent to Madness Shadow of the Mad King
October 28–31, 2012
Grand Piazza
Lion's Arch
Seasonal - Halloween
Tixx's Infinirarium Wintersday: The Wondrous Workshop of Toymaker Tixx
December 15, 2012 – January 3, 2013
See Tixx's schedule
for 2012;
The Crown Pavilion
2013-Present
Seasonal - Wintersday
Super Adventure Box April Fools' Day
April 1–30, 2013
Creator's Commons
Rata Sum
Seasonal - Super Adventure Festival
Molten Facility Flame and Frost
April 30 – May 12, 2013
See Entrance Historical
Canach's Lair Last Stand at Southsun
May 28 – June 11, 2013
Bakestone Cavern
Southsun Cove
Historical
Aetherblade Retreat Sky Pirates of Tyria
June 25 – July 9, 2013
Sanctum Harbor
Lion's Arch
Historical

Notes[edit]

  • Once the dungeon instance has been created, all party members in the zone are prompted to join their party in explorable mode if they arrive in the zone where the dungeon entrance exists or if they join the party after it has already entered the dungeon. They also receive the prompt if they travel to a different waypoint within the zone if they rejected the prompt previously.
  • It is possible for a character to enter a dungeon in explorable mode without having completed story mode if another player in the party who has completed story mode creates the instance.
  • There are a total of 41 different dungeon paths across the nine dungeons in the game, including story and explorable modes.
  • The entrances to Citadel of Flame, Crucible of Eternity and The Ruined City of Arah can become contested, preventing parties from beginning either story or exploration mode, though members can enter dungeons in progress.
    • Completing the pertaining event chain for that dungeon will allow access for a given amount of time before needing to be defended or recaptured.
  • Dungeons offer a repair anvil, typically near the entrance.
  • Each dungeon has its own set time of day, during which its events unfold; they do not follow the game's normal cycle of night and day — some are day and some are night.[2]
  • Following the September 2014 Feature Pack, Dungeons no longer have an instance owner. The instance only closes when all players have left the instance.
  • The June 7th, 2022 game update introduced requirements of completing paths to be able to purchase items from Dungeon Merchants. Accounts that have already completed any story mode or explorable path before this change became exempt from this requirement.

Trivia[edit]

  • Upon successfully completing a dungeon path, your character has a chance to shout one of the following lines:

Please note that "?" only denotes that the voice lines for that particular race and gender combination have not been added to the wiki, but are fully implemented and can be heard in game. Any player can contribute to the wiki and help fill this table.

Race Gender
Male Female
Asura tango icon 20px.png Asura Couldn't have done it without me.
Of course we made it, I knew the way through.
That was both interesting, and instructive.
Done and done.
Another satisfying adventure.
?
Charr tango icon 20px.png Charr What an adventure.
That was fun. Let's do it again.
?
?
?
?
Human tango icon 20px.png Human An experience to remember!
?
?
?
?
?
Norn tango icon 20px.png Norn The bards will sing of this.
My adventure!
Made it!
A worthy challenge.
What's next?
I'd do that again.
Sylvari tango icon 20px.png Sylvari We were amazing! Woo!
Now that was fun. Can we go again?
They'll sing our names for centuries!
We'll go down in history.
Can we do that again?
We did it! Yay!

References[edit]

  1. ^ Guide to Sigils and Potions in Dungeons, a post on the official forums discussing foe types & sigils.
  2. ^ Dungeon Day and Night, Robert Hrouda commenting on the permanent time of day in dungeons.