Frequently Asked Questions

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Guild Wars 2 frequently asked questions
Notice Note: This is a community-made FAQ based on information from interviews and other official sources. For an ArenaNet-made FAQ, see their website page.
Please note that this isn't a page to ask questions, and that most answers are already here.
What if my question is not answered in this FAQ?

Use the search feature to look for more details here on the wiki. If you still can't find an answer, ask on the official forums or on the Guild Wars 2 subreddit, and the respective communities should be able to help.

Guild Wars 2 and ArenaNet[edit]

Where can I learn about Guild Wars 2?

Start with the Guild Wars 2 and Extended Online Manual articles here on the wiki. Then check out the Guild Wars 2 subreddit's new player guide, which is a compilation of links to guides that cover nearly every aspect of the game.

Who are the people behind Guild Wars 2?

ArenaNet is a game development studio based in Seattle, USA; their sole property is the Guild Wars franchise. They are a subsidary of NCsoft, the Korea-based company who publishes the franchise.

What are the official channels through which ArenaNet communicates about Guild Wars 2?

ArenaNet has an official website for the game, as well as a presence on many social media sites.

Is there a subscription fee?

No, there is no monthly subscription fee. Once you purchase the box or a game key, you are free to play as much as you want.

Is a free trial available?

ArenaNet holds free trial weekends about every other month, so pay attention to the official sources to see when they announce the next one.

Is there an official game guide?

Yes, a guide was published by Brady Games to coincide with the game's release. However, it is now mostly out-of-date, due to the large volume of changes introduced in all the game updates that have occurred since then. If you wish to obtain a copy, it can be found in the official store and at other online retailers.

Are there official Guild Wars 2 peripherals, such as keyboards and mice?

Yes. SteelSeries offers a mouse, a pair of mousepads, and a gaming headset.

I heard there are no healers or tanks in this game, is this true?

Yes. During development, ArenaNet specifically stated that they were not trying to make another World of Warcraft clone. Their core ideals of accessibility, playing how you want to play, the ability to play with your friends, and not having to wait until maximum level to 'begin playing the game' were prominently mentioned in the press for the game. To support these ideals, they replaced the conventional "holy trinity" system of DPS, healer, and tank with a more adaptable system of damage, control, and support.[1]

I've got this great idea to improve the game, where should I post it?

The best place to propose and discuss suggestions for the game is in the General Discussion section of the official forums. Make sure to include a [Suggestion] tag in your thread's title.

How many characters can you create per account?

Every new account starts with five character slots. You can purchase additional slots through the Gem Store, up to a maximum of 64 slots per account.

"Gem Store"? Is that this game's cash shop, and what can I expect in it?

Yes. Items in the gem store are mainly of a cosmetic or convenience nature, such as skins, miniatures, and consumables that provide immediate access to the bank or trading post. There are also account services, such as the character slots mentioned above, as well as storage expansions and character rename and makeover kits. There are some items called boosters that have a direct effect on gameplay; they can provide buffs to damage, armor, or gold or experience gain. However, these buffs are generally small, and do not offer any substantial gameplay advantage.

Gems, the cash store currency, actually don't have to be purchased with cash: the store includes a currency exchange where players can trade gold, the in-game currency, for gems, or vice versa.

Are there, or will there be, any paid expansions to Guild Wars 2?

Currently, there are no plans to develop any expansions, although ArenaNet has said they may reconsider this after completing season 2 of the Living World. New features and content will continue to be released periodically through free game updates.

What languages are supported?

The North American/European client supports English, French, German, and Spanish; audio is available in English, French, and German. The Chinese client supports Chinese only.

The original Guild Wars[edit]

Was there a Guild Wars 1?

Yes, although it was just called Guild Wars. The first campaign, set about 250 years before Guild Wars 2, was released in 2005, with two additional campaigns and an expansion pack following over the next two years. After that, ArenaNet switched to providing smaller but free content updates (similar to Guild Wars 2's Living World model) in order to transition most of their staff to begin developing Guild Wars 2. Guild Wars still receives periodic maintenance updates, but primary development ceased with the final content release in early 2012.

Why did ArenaNet decide to develop a new game?

When they started to develop the fourth Guild Wars campaign, the team realized there were too many things they wanted to do and problems they wanted to fix that were impossible within the existing game engine. They decided that the best way forward was to develop a new game from scratch that would allow them more freedom to innovate in the future.

Can I still play Guild Wars?

Yes, ArenaNet is maintaining the Guild Wars servers indefinitely. A number of automation improvements were made before development ceased to ensure that things like seasonal festivals would continue to recur on schedule.

You can still purchase copies of the campaigns and the expansion pack through the online store (digital-only) or though other online retailers such as Amazon (boxed and digital). Like Guild Wars 2, the original game was and still is subscription-free.

Can I use my Guild Wars account to play Guild Wars 2? Or vice versa?

Yes, although you still have to purchase activation keys for the distinct games/campaigns.

Does anything transfer from Guild Wars to Guild Wars 2, like my characters or elite items?

No, nothing can be transferred directly between the games, due to the drastically different game engines. However, it is possible to earn rewards in Guild Wars 2 based on your achievements in Guild Wars. For more information, see the Hall of Monuments article here and the Hall of Monuments article on the Guild Wars Wiki.

Technical stuff[edit]

What are the specs for running GW2?

The minimum requirements are:[2]

  • Windows® XP Service Pack 2 or better
  • Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
  • NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • 25 GB available HDD space
  • Broadband Internet connection
  • Keyboard and mouse

ArenaNet reserves the right to update these requirements, depending on changes to the game. This might require that a small number of players upgrade or replace their system to continue playing.[2]

Can I play on dial-up?

No. You must have a broadband connection, i.e. a DSL or cable connection.

Will I need DirectX 10 to play?

No. Only DirectX 9 is required. However, DirectX 10 is supported. [3]

Will I be able to play the game on a Mac or Linux PC?

Mac - Yes, ArenaNet has just released a beta client for OS X; Linux - Not officially. ArenaNet has not given any indication that they will offer support for those platforms. The MAC OSX beta is a cider wrapper, so if you are using Linux the best bet would be to use cider.

Will I be able to play the game on a console?

No. There are no plans to implement the idea. However, a small team is exploring the possibility.[4]

Will there be an internal voice chat client?

Not at this time. ArenaNet has mentioned the idea, but never released any specifics about it.

Will I be able to use add-ons to alter the interface of my client?

Not officially. As with the original Guild Wars, neither ArenaNet nor NCSoft support the use of third party software with GW2; any problems that you have as a result of doing so must be resolved on your own.

In addition, players must take care that they are always in compliance with the terms and conditions of the End User Licensing Agreement. The companies reserve the right to suspend or ban accounts that are found to be using software that gives an unfair advantage to players.

Will there be a way to play custom music to replace the standard music?
Primary article: customized soundtrack

Yes. The soundtrack can be altered with customized playlists and audio files. You can also choose to replace some music in certain situations (e.g. during combat), but not in others. I don't know why you might want to since the music is quite epic.

Will you be able to play if your computer doesn't meet the minimum requirements?

Possibly. Depending on your computer's hardware you may experience reduced performance, visual artifacts, and/or crashes.

Why are are all updates at least 48MB in size?
Any time the game patches, it requires downloading 8 content files for a total of 48MB in addition to any changes made to the game.

Servers/Worlds[edit]

Are there different servers?
Primary article: World

Yes. When you log into the game for the first time, you will have the opportunity to choose your home world, which you will represent during World versus World.[5]

Can I play on a server outside of my region?

You can choose to do so by guesting the EU/NA servers in the world selection screen. You are not able to join the Chinese servers though, due to the vast differences between the Chinese and Western version of Guild Wars 2.

Can I change servers?

Yes. You can change your home world. There will be a limit of one such transfer every seven days per account; each transfer will cost 1,800 gems. After a transfer, all existing and future characters on your account will play in the new world. You can also delete all characters and it will allow you to transfer for free. Your gold, bank, achievement points and titles will not be affected if you delete all characters.

I'm on one server, but my friend is on another. Can we play together?

Since the April 2014 Feature Pack, all servers are linked together with a megaserver. If you have a friend, they should be in the same map that you are in, regardless if you are in another server or not. However, you will not be able to play WvWvW with them if you are on two different servers, the rest of the game can be completed together without being on the same server.

How many people are there going to be in each world/server/instance?

Each world will host "many thousands" at a time. There is a limit per map in the world, although ArenaNet hasn't offered a specific number. Each World versus World map is going to support up to 500 players.[6]

A lot of games with cross realm/megaserver features include boss camping, node poaching, and loot stealing. How does Guild Wars 2 address this?
  • Loot and event rewards are determined entirely by individual participation. Anyone contributing significantly to foe deaths or events will receive the same benefits whether in a group or solo.
  • Every resource node in the game is instanced for each player. If one player mines a Copper Ore node, it will be mined out for only that player. The node will still exist for any player, who has not yet mined it.
  • Loot is assigned to each individual character, it cannot be stolen or seen by others.
  • The philosophy of Guild Wars 2 is that players should be excited to see someone running up to them... not be afraid that the other player will steal loot, experience or make the game-play unpleasant.

Gameplay[edit]

Will my character be able to jump without the emote?

Yes. Your character will be able to jump as a movement mechanic. Jumping off cliffs and up platforms is also possible, though long jumps can damage your character and jumps from higher distances can be fatal.

Will my character be able to fly?

No.[7]

Will map travel stay in the game?

Yes. You will be able to instantly travel to any discovered waypoint.

  • There is a coin fee for using waypoints.
  • It is only a few coins to travel a short distance.
  • The larger the distance between your current location and the waypoint, the larger the cost.
  • The cost will also increase as you reach higher levels.
  • Asura gates are also available as part of the map travel network and they are free to use. Lion's Arch contains asura gates to the main cities of all five races.
  • Initially at release, the cost of waypoints were considered expensive. But with the amount of gold in the economy and ways to obtain it, there should never be a worry that waypoints are too expensive to use unless you use them more than 50 times a day.
Will there be mounts?

No. For traveling long distance, the game will offer the two types of teleports above (waypoints and asura gates), but the game does not have any other methods, i.e. there are no mounts or ships.[8]

What types of armor and weapons will there be?
  • There are three types of armor classes: light, medium, and heavy.
  • The weapon(s) that a character chooses to use determine the player's first five skills. Changing the weapon set will offer a new set of five skills.
  • The game includes weapon types new to the Guild Wars universe: mace, pistol, rifle, torch, two-handed sword, and warhorn. As well as, underwater specific weapons: harpoon gun, spear, and trident.
  • Both armor and weapons are upgradable and stats can be transferred between items using a Transmutation Stone.
Will armor affect my stats?

Yes. Armor will affect your stats and boost your attributes, depending on upgrades and bonuses. Each piece of armor also has a minimum required level in order to use it, with those specified for higher levels offering better bonuses.

Will armor sets from harder areas be better than commonly acquired armor of the same level?

The stats on equipment are based on the quality of the item, obtaining a set with the exotic rarity from the trading post in game would not be any stronger than exotic armor of the same level obtained in a dungeon. The only difference is the cosmetics, generally the harder to obtain an armor the more prestigious it looks.

What about weapons, will they be stronger when they're harder to obtain?

Much like the armor, it scales off the level and the quality of the item. So buying a weapon off the trading post would not be any weaker than obtaining one in a dungeon as well.

What sort of loot do I get?

There are several types of rewards available in the game.

  • Foes will drop loot.
  • Events rewards karma and coin, both of which can be used to purchase items later. Players are rewarded based on participation, so even if the event's objectives are not met, players will still receive a reward.
  • Tokens are awarded after completing a Dungeon, allowing players to choose their reward.
  • Other activities offer unique cosmetic rewards, such as armor or weapon skins.
  • Achievements give cosmetic titles to display under your name.
Where can I find a list of builds for usage in PvP and PvE?

Reddit is generally the best place to check for current builds in the meta. Click on either of the links depending on which type of builds you want PvE Builds or PvP Builds. You can also check the official forums, but those builds tend to be outdated.


Levels[edit]

Primary article: Level
What is the level cap?

80.

How will my level 5 character play with my friends who are level 70?

For PvE, Guild Wars 2 uses a dynamic level adjustment system that scales high level characters down to match the area in which they play. This ensures that a higher level character never feels that a level is too easy for them to return to, making all content, "end-game" content. Additionally, a higher level character can not grief lower level areas, by killing every thing in sight. In World vs World and structured PvP, all characters will be scaled to level 80, however only sPvP characters will also see their weapons scaled up.

Will players of much higher level be able to steal kills from me?

No. There is no kill stealing in Guild Wars. Everyone receives the same opportunity to receive rewards, kills, or harvest from nodes. If multiple players kill a monster together, each will receive credit for killing it.

Will there be a hard "grind" to reach the level cap?

No. The time needed to level up should always be about the same and never exceed 90 minutes.[9] On average it would take about 60 hours of game time played to reach maximum level, which is about half of what it would take in other MMO's.


Playable races[edit]

Primary article: Playable race
What are the races I can play in Guild Wars 2?

There are five races planned for the initial release: asura, charr, human, norn, and sylvari.

Will there be any other races?

ArenaNet has said that they plan to add other playable races, sometime in the future.[10]

Will races get race specific characteristics?

Yes. There are appearance differences and unique customization options for each race. Each race comes with a number of racial skills which give them a unique flavor. For example, the norn will be able to shapeshift into animal forms and the asura will be able to use golems. These utility skills are weaker than equivalent skills provided by a profession.[11] ArenaNet wants the choice of race to have a significant effect on gameplay but, at the same time, for races to be equally effective at playing all professions; for this reason, there are no racial traits.


Professions[edit]

Primary article: Profession
What professions are there going to be?

There will be 8 professions in the initial release of Guild Wars 2.

  • Guardian tango icon 20px.png Guardian —master of protection; guardians use virtues that enhance their attacks and defenses until sacrificed to aid allies.
  • Warrior tango icon 20px.png Warrior —master of weapons; warriors use adrenaline to fuel powerful burst skills and can wield the widest variety of weapons.
  • Engineer tango icon 20px.png Engineer —master of mechanics; engineers use device kits, weapon kits and turrets to cause mayhem.
  • Ranger tango icon 20px.png Ranger —master of nature; rangers call upon their pets to assist in the field of battle.
  • Thief tango icon 20px.png Thief —master of the covert arts; thieves use initiative to deal quick damage and then slip away into the shadows.
  • Elementalist tango icon 20px.png Elementalist —master of the elements; elementalists change their elemental attunement in battle to adapt to any situation.
  • Mesmer tango icon 20px.png Mesmer —master of illusions; mesmers can create illusions to fight by their side.
  • Necromancer tango icon 20px.png Necromancer —master of the dark arts; necromancers draw on life force and use it to strengthen or heal themselves and others.
Since there is no healing class, how do we recover from damage?

Each class has one skill slot reserved for a self-heal. There are also support skills that will heal allies, although these will be weaker than self-heal skills. Additionally, there are no skills which directly target allies; any skills which affect the user's allies will do so because the allies are in the area of the caster, in the area of a ground-targeted ability, or in the area of an enemy who is struck by a skill with a secondary effect. The intention is to give support classes an outlet for their protective nature while also requiring them to be fully aware of the battlefield, instead of just watching their allies' health bars.

What about the guardian? It looks just like a paladin or wammo with heavy armor.

The guardian's defensive magic is based around wards and blocks and, like any profession, it has no skills that can directly target allies. Guardians will don heavy armor and they can do some minor healing, but they have few other similarities to paladins or traditional Warrior/Monk classes. Even though it is considered a heavy support class, it is still capable of doing just as much damage as any other class because of the trait system.

Is it possible to have 2 professions on one character?

No. Unlike the original game, it will not be possible to have more than one profession. The reason was because of balancing issues.

Will professions have racial restrictions? Will some sort of racial bonuses bind a race to one profession to be effective?

No. There will not be any restrictions based on race. There will be racial skills, but these will generally be weaker than similar profession-based skills.

Can I change my profession after character creation?

No.


Skills[edit]

Primary article: Skill
Will we have to capture skills to learn or unlock them?

If you create a character after the April 2014 Feature Pack, you will have to do certain events or exploration in order to unlock traits (equivalent to talents in most games), but this can be avoided if you decide to purchase the skill from your trainer with skill points and gold instead.

How will skills be acquired?

The first weapon skill and one healing skill are available from the start of the game. Weapon skills are unlocked by using that weapon in combat, all other skills are unlocked by spending skill points in the hero panel interface. Skill points are obtained by leveling up, using consumables or finishing skill point events in a map. You can unlock the majority of skills with just leveling to max level so completing the skill point events is generally optional.

Will I be limited to eight skills like in the original Guild Wars?

The Guild Wars 2 skill bar has ten skills. The first five skills are determined based on your profession and your currently equipped weapon set (or environmental weapons, such as wielding a rock, using a siege weapon or carrying a bucket). The last 5 skills are selected by the player; the sixth slot is reserved for healing, the next three slots for utility skills, and the tenth for an elite skill.

How many skills will there be in the game?

In the initial release, there are over 450 skills: over 250 from weapon choices, 35 from healing, 200 utility, 8 racial, and 60 elites.

With so many fewer skills than Guild Wars or other games, how diverse can player builds be?

The trait system will enable players to create different builds to suit their play style, even while using the same skills. Traits affect recharge times, can add or lengthen the duration of conditions, and affect profession-dependent abilities, such as stealth for thieves. In addition, players can alter the their attributes with traits or by their choice of equipment, thus directly or indirectly improving things like health or damage.


Player versus Environment[edit]

Primary article: Player versus Environment
Do different races start in different areas?

Yes. Each race starts in a different area and has a different storyline. However, friends playing different races can meet up after completing a short tutorial and traveling via an asura gate to a racial capital city of their choice. Each race also has a specific capital city that is not shared with another race as well.

Does the game include crafting?

Yes. There are eight crafting disciplines which you can choose and you can swap between them without losing progress or recipes. Players will not be able to specialize solely in crafting. Players will only have to craft items if they want the item to use or sell, rather than to "level up."

What benefits will come from crafting, can it be considered optional?

Crafting is completely optional and you are not required to level it up. However, if you wish to obtain the highest rarity in the game, ascended it's best to take crafting to create the armor rather than relying on loot drops. Getting ascended armor is also optional as a full set is only 10% stronger than exotic.

Will there be an auction house or similar in-game trading mechanism?

In Guild Wars 2 the auction house is called the Black Lion Trading post, and this can be accessed at any time to sell or buy items right from the interface of the game. However if you need to pick up money or items, you have to visit a Black Lion trader, which is available as a consumable item in the store or in any of the cities ingame. Several zones have a black lion trader, so buying a consumable in the store to get your items is completely optional.

Is there going to be any player housing?

No. Not in the initial release. However, each character will have access to a home instance in their race's capital; it is personalized according to the character's biography choices. However, at this moment they seem under-utilized and do not offer any customization. The living story patches may change the way the home instance is used in the future however.

How does Guild Wars 2 handle questing?

You no longer have to speak to an NPC: events will begin without player intervention, putting an end to the green exclamation points that hover above NPC heads in many games.

  • Events are dynamic quest chains that have a persistent impact on the world, e.g. fail to stop the centuars from overrunning a fort and the nearby towns will be invaded soon after.
  • Primary quests and missions from Guild Wars have been replaced by the personal storyline, which involves a customized, instance-told story for the player to play through. NPCs currently related to your personal storyline have a green eight-pointed star icon hovering above them. This icon is also shown on your compass.
Will I be able to solo?

Yes, at least, much of the time. You can participate in your personal storyline, crafting, and dynamic events without anyone else around, if you choose. A notable exception to this, however, is the final story quest "Victory or Death" which involves successfully going through the Arah Dungeon in the Cursed Shore. As with all dungeons, a full party of five players is recommended. Any dynamic event listed as a Group Event will also be difficult or impossible to complete alone.

Will there be a closed-off tutorial area, like pre-Searing was for Guild Wars Prophecies?

Not exactly. While each race has a unique tutorial instance where new characters begin play, the content is limited to a short, single event chain.

Is there a looking for group tool for endgame content?

Yes, however it is not automated and is more of a recruitment board. Since there are no healers or tanks in this game, filling groups generally take anywhere from a few seconds to 10 minutes.

"Personal story" is mentioned often. Is this akin to the original Guild Wars missions and primary quests? And is it possible to repeat the personal story ?

The personal story is the line of events that your character follows as the general story and tasks are progressed; there are similarities to GW's primary mission/quest system. It does not seem likely that the personal story is repeatable, since its completion has a persistent impact on your home instance, but ArenaNet has not specifically ruled the possibility out. The living story is intended to keep the story of Guild Wars 2 alive, even after the personal story has been completed.

What's the difference between "Living Story" and "Personal Story"?

The personal story is a customized story for your character that is determined by the choices at character creation and the choices of your actions during the personal story. The living story on the other hand is a progressive story that is consistently updated for free with 2 week period gaps, this takes place after the personal story; but you do not have to complete the personal story line in order to participate in the Living Story.


Setting[edit]

Will I be able to travel to Cantha and Elona? What happened to them?

You will be unable to travel to these areas in the initial release of Guild Wars 2, but they are expected to be added in future releases. To read up on lore, refer to the The Movement of the World article.

Are they going to include a day/night cycle?

Yes. The cycle will be faster than real time. Events and monster spawning will change based on the time of day. Centaurs might attack a camp at dawn, and ghosts haunting an ancient battlefield might only be visible at night. Currently, the cycle lasts 2 hours with 80 minutes of day and 40 minutes of night, but this is subject to change before release.[12]

So I heard that we could explore underwater. How's that going to work?

There will be extensive underwater areas to explore, and Aqua Breathers will allow characters to avoid suffocation for any amount of time. Additionally, an entirely separate combat system has been designed for underwater battles; characters are forced into underwater mode when submerged, swapping automatically to an aquatic weapon and modifying the effects of non-weapon skills to suit an underwater environment.

Player versus Player[edit]

Primary article: Player versus Player
Is there any type of Open World PvP?

No, there is no open world PvP of any kind, this includes dueling. If you wish to fight against a player, you must do so in custom arenas. If you wish to participate in large scale battles against other servers, then World versus World would be the closest thing to open world PvP.

What types of PvP will be available?

Currently, the game includes two types:

  • World versus World — huge, ongoing battles in the Mists between uneven groups of players of different levels.
  • Structured PvP has two major types: tournament play, similar to guild battles in Guild Wars — this pits two evenly matched teams against each other; and pick-up play where individual players or groups can pick games to join based on available space, map and other settings.[11]

In addition, certain activities are also considered PvP, e.g. bar brawling and snowball fights.

Will have to play PvE to unlock skills or gear in PvP?

Since the April 2014 Feature Pack players will have to unlock all skills or traits that have been added to the game since April 2014. New players will have access to all skills, except for the new healing skills that were introduced and 3 grandmaster traits implemented to every trait line. The cost of these will be roughly 20 skill points, which is 20 PvE levels but you may also unlock them by completing the specified event on the trait. The gold amount and skill points it takes to unlock these skills is rather high for low levels, and to unlock them through PvE would essentially require max level.

Runes, sigils and some amulets also cost gold but only the ones that were added during the April 2014 patch.

Armor and weapons are scaled to be the same regardless of what is equipped, so there is no gear grind.

Can you gain levels just by playing PvP?

Yes, although the rate is much slower than it would be by playing PvE. The levels are granted through account bound consumables, so you can play on your favorite character and acquire level up consumables and give it to your alt character to level up.

Will I be able to host my own tournaments?

Yes, you able to purchase a custom arena with gold or cash and you will be able to host your own games with a specific rule set.

Is there a rating system implemented in PvP?

Yes, there is a rating system in both Structured PvP for tournaments and WvWvW.

I like rated PvP, but I generally don't get a very high rating and tend to get harassed by elitists... how does the game handle this?

Rating is only visible to you and your friends, they could technically add you to friends list and wait an hour for the leaderboard to update but from my experience this has never happened to me or my friends. People are not able to simply right click and compare your achievements and harass you ingame about your low rating. Once you reach the top 2% and get in the top 1000 your rank can be searched online however.

Guilds[edit]

Primary article: Guild
Will I be able to reserve my Guild Wars guild's name?

No.

Will my account be able to join multiple guilds?

Yes. Each character can choose to represent a different guild. Only one character per account needs to be invited, since each will show up in the guild roster as a single member, however, each character must individually press the "represent" button to enable their participation with that guild.

Are any features being added to support guild-based activities in-game?

Yes. The game includes guild achievements and guilds can accrue influence which can be spent on upgrades, including guild storage. In World vs World, guilds will be able to conquer and maintain keeps. The game will include a guild calendar and enable guild chat from a web browser.[11] There also guild missions and events that a guild can start that awards commedations which can be spent to purchase powerful items, including the most powerful rarity in the game ascended.

Will guilds be segregated by character race or factions?

No. If you want to do that, the guild leaders have to manually restrict membership based on character race. There is also only one faction in Guild Wars 2 that is playable, so there is no worries about rolling a faction that your friend does not play.

Will we be able to create an alliance with our guild?

At this time, there is no Alliance feature for guilds. There has been no communication about this subject since beta.

How many members can join a guild?

The initial size of a guild will be 50. It can be upgraded to 500, about half the maximum size of an alliance in Guild Wars.

Will guilds have a Leader, Officer, Member ranking that limits their guild-management options?

Yes. These ranks are set by default and you can change that. You can also create additional roles, e.g. to manage guild storage or guild upgrade choices.

Will guilds have a way to recruit without using chat channels?

No.

Will there be guild halls?

Not at launch. However, ArenaNet said that they will be offered sometime later.[13]

References[edit]

  1. ^ Healing and Death, Official Guild Wars 2 Website
  2. ^ a b Pre-Purchase and System Requirements, Official Guild Wars 2 Website
  3. ^ PC Gamer Has Landed!, Gaile Gray, Guild Wars Guru forum
  4. ^ Console version, Regina Buenaobra, Guild Wars 2 Guru forum
  5. ^ Choosing and Transferring Worlds in Guild Wars 2, ArenaNet Blog
  6. ^ Guild Wars 2 Developer AMA Ask Me Anything on Reddit
  7. ^ ArenaNet im Interview - Teil 1, Onlinewelten
  8. ^ Otázky & odpovedi pro GuildWars2.cz, guildwars2.cz
  9. ^ Guild Wars 2 Q&A: no fees is good fees, New York Post
  10. ^ The best things in life are free, Eurogamer
  11. ^ a b c Guild Wars 2 Developer Interview , IncGamers
  12. ^ Stéphane Lo Presti Q&A, Univers-Virtuels (in French)
  13. ^ Post by Martin Kerstein, Guild Wars 2 Guru