Rune

From Guild Wars 2 Wiki
(Redirected from Runes)
Jump to: navigation, search
Disambig icon.png This article is about the upgrade component for armor. For the upgrade item for weapons, see Sigil. For the components used for bag crafting, see Crafting material#Runes of Holding.
Six superior runes equipped: gain all six effects.
Four superior runes equipped: gain only the first four effects.
Three minor runes equipped: no benefit compared to two runes; only two effects applied.

Runes are upgrade components for armor that provide stat bonuses and other effects. Like all upgrade components, attaching a rune to armor of masterwork, rare, or exotic rarity will make that item soulbound; fine or basic gear will become account bound. Unlike other upgrades, the total effect increases with the number of identical runes that are equipped.

Stacking[edit]

A complete set of armor can hold up to six runes, one rune in each armor piece. While underwater, the breathing apparatus replaces the headgear, so that characters would need a seventh and matching rune to maintain the same bonuses.

There are three tiers of runes, Minor, Major, and Superior, each with its own minimum level requirement, and providing respectively two, four, or six bonuses; to obtain the full potential of the rune, your armor must include that number of runes.

  • DMinor runes have no minimum level and have two bonuses, listed as (1) and (2).
  • EMajor runes require armor at level 39 or above and provide four bonuses, (1) – (4).
  • FSuperior runes can be applied to armor at level 60 or above and include six bonuses, (1) – (6).

Typically, odd bonuses increase attributes while even ones produce an effect, such as +50% chance to summon a parrot when six Superior Runes of the Privateer are equipped.

  • Equipping lesser tier runes of the same name will not deliver the higher tier bonuses. For example, equipping two Major and four Superior Runes of the Ice results in receiving the first two bonuses from the major rune and the first four bonuses of the superior rune; you will not receive the top two bonuses from either rune set.
  • Equipping more than two minor or more than four major runes of the same type will not provide any additional bonuses, i.e. equipping five major runes provides the same benefits as using just four.
  • When runes are equipped, the tooltip shows the total number of identical runes; the number is red when there are more than two minor or four major runes and blue otherwise.
  • Active bonuses are shown in blue on the tooltip, or in gray if the bonus is not active for lack of a sufficient number of this rune. This bonus applies only once, across the whole set of runes, not once per rune.
  • Attribute bonuses stack additively. For example, equipping six Superior Runes of Divinity increases each relevant stat by 78, the sum of the rune's six bonuses.

Acquisition[edit]

Rune types[edit]

Below, all known runes are listed by primary cumulative attribute given with one, three, or five armor pieces with the same kind of rune.

Power[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Baelfire Minor +10 Power.png Power +4% Burning 40px.png Burning Duration -- -- -- --
Major +15 Power.png Power +6% Burning 40px.png Burning Duration +30 Power.png Power 15% chance to gain Vigor 40px.png Vigor for 5 seconds when hit. (Cooldown: 25s) -- --
Superior +25 Power.png Power +10% Burning 40px.png Burning Duration +50 Power.png Power 25% chance to gain Vigor 40px.png Vigor for 5s when hit. (cooldown: 25s) +100 Power.png Power +20% Burning 40px.png Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
Rune of the Brawler Minor +10 Power.png Power +14 Toughness.png Toughness -- -- -- --
Major +15 Power.png Power +21 Toughness.png Toughness +30 Power.png Power +39 Toughness.png Toughness -- --
Superior +25 Power.png Power +35 Toughness.png Toughness +50 Power.png Power +65 Toughness.png Toughness +100 Power.png Power When you use a heal skill, you gain 3 stacks of Might 40px.png Might for 10 seconds. (Cooldown: 10 seconds)
Rune of the Centaur Minor +10 Power.png Power +4% Swiftness 40px.png Swiftness Duration -- -- -- --
Major +15 Power.png Power +6% Swiftness 40px.png Swiftness Duration +30 Power.png Power -30% Incoming Crippled 40px.png Cripple Duration -- --
Superior +25 Power.png Power +10% Swiftness 40px.png Swiftness Duration +50 Power.png Power -50% Incoming Crippled 40px.png Cripple Duration +100 Power.png Power +20% Swiftness 40px.png Swiftness Duration; When you use a healing skill you and all nearby allies gain Swiftness 40px.png Swiftness for 10 seconds. (cooldown: 10s)
Rune of the Chronomancer Superior +25 Power.png Power +35 Precision.png Precision +50 Power.png Power +65 Precision.png Precision +100 Power.png Power Apply 2 seconds of Quickness 40px.png Quickness when you cast a well skill.
Rune of the Citadel Minor +10 Power.png Power +4% Fury 40px.png Fury Duration -- -- -- --
Major +15 Power.png Power +6% Fury 40px.png Fury Duration +30 Power.png Power 15% chance when struck to gain Fury 40px.png Fury for 15 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Power.png Power +10% Fury 40px.png Fury Duration +50 Power.png Power 25% chance when struck to gain Fury 40px.png Fury for 15 seconds. (Cooldown: 30 seconds) +100 Power.png Power +20% Fury 40px.png Fury Duration; 50% chance when struck to summon a Bomb. (Cooldown: 15 seconds)
Rune of the Daredevil Superior +25 Power.png Power +35 Toughness.png Toughness +50 Power.png Power +65 Toughness.png Toughness +100 Power.png Power Next attack is guaranteed a crit after completing a dodge roll in combat.
Rune of the Elementalist Minor +10 Power.png Power +14 Condition Damage.png Condition Damage -- -- -- --
Major +15 Power.png Power +21 Condition Damage.png Condition Damage +30 Power.png Power +39 Condition Damage.png Condition Damage -- --
Superior +25 Power.png Power +35 Condition Damage.png Condition Damage +50 Power.png Power +65 Condition Damage.png Condition Damage +100 Power.png Power +20% Burning 40px.png Burning Duration
+20% Chilled 40px.png Chill Duration.
Rune of the Fire Minor +10 Power.png Power +4% Might 40px.png Might Duration -- -- -- --
Major +15 Power.png Power +6% Might 40px.png Might Duration +30 Power.png Power 15% chance when struck to gain Might 40px.png Might for 10 seconds. (Cooldown: 5s) -- --
Superior +25 Power.png Power +10% Might 40px.png Might Duration +50 Power.png Power 25% chance when struck to gain Might 40px.png Might for 10 seconds. (Cooldown: 5s) +100 Power.png Power +20% Burning 40px.png Burning Duration
when struck below 80% health, you gain a Fire Shield.png fire aura for 5 seconds. (Cooldown: 60 seconds)
Rune of the Flame Legion Minor +10 Power.png Power +4% Burning 40px.png Burning Duration -- -- -- --
Major +15 Power.png Power +6% Burning 40px.png Burning Duration +30 Power.png Power 3% chance to cause Burning 40px.png Burning for 1 second when hit. (Cooldown 5s) -- --
Superior +25 Power.png Power +10% Burning 40px.png Burning Duration +50 Power.png Power 25% chance to cause Burning 40px.png Burning for 1 second when hit. (Cooldown: 10s) +100 Power.png Power +20% Burning 40px.png Burning Duration
+7% damage against burning foes.
Rune of Hoelbrak Minor +10 Power.png Power +4% Might 40px.png Might Duration -- -- -- --
Major +15 Power.png Power +6% Might 40px.png Might Duration +30 Power.png Power 15% chance when struck to gain Might 40px.png Might for 10 seconds. (Cooldown: 5 seconds) -- --
Superior +25 Power.png Power +10% Might 40px.png Might Duration +50 Power.png Power 25% chance when struck to gain Might 40px.png Might for 10 seconds. (Cooldown: 5 seconds) +100 Power.png Power +20% Might 40px.png Might Duration
-20% Condition Duration.png Condition Duration applied to you.
Rune of the Mad King Minor +10 Power.png Power +2% Condition Duration.png Condition Duration -- -- -- --
Major +15 Power.png Power +3% Condition Duration.png Condition Duration +30 Power.png Power +9% Bleeding 40px.png Bleeding Duration -- --
Superior +25 Power.png Power +5% Condition Duration.png Condition Duration +50 Power.png Power +15% Bleeding 40px.png Bleeding Duration +100 Power.png Power +20% Bleeding 40px.png Bleeding Duration; summon ravens to attack nearby enemies by activating an elite skill. (Cooldown: 45 seconds)
Rune of the Mesmer Minor +10 Power.png Power +14 Precision.png Precision -- -- -- --
Major +15 Power.png Power +21 Precision.png Precision +30 Power.png Power +39 Precision.png Precision -- --
Superior +25 Power.png Power +35 Precision.png Precision +50 Power.png Power +65 Precision.png Precision +100 Power.png Power +33% Daze 40px.png Daze duration
Rune of the Ogre Minor +10 Power.png Power +14 Ferocity.png Ferocity -- -- -- --
Major +15 Power.png Power +21 Ferocity.png Ferocity +30 Power.png Power 15% chance when struck to summon a rock dog. (Cooldown: 90s) -- --
Superior +25 Power.png Power +35 Ferocity.png Ferocity +50 Power.png Power 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds) +100 Power.png Power +4% damage
Rune of the Pack Minor +10 Power.png Power +4% Swiftness 40px.png Swiftness duration -- -- -- --
Major +15 Power.png Power +6% Swiftness 40px.png Swiftness Duration +30 Power.png Power 15% chance when struck to grant nearby allies Might 40px.png Might, Fury 40px.png Fury, and Swiftness 40px.png Swiftness for 10 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Power.png Power +10% Swiftness 40px.png Swiftness Duration +50 Power.png Power 25% chance when struck to grant nearby allies Might 40px.png Might, Fury 40px.png Fury, and Swiftness 40px.png Swiftness for 10 seconds. (Cooldown: 30 seconds) +100 Power.png Power +20% Swiftness 40px.png Swiftness Duration
+125 Precision.png Precision
Rune of the Privateer Minor +10 Power.png Power +4% Might 40px.png Might Duration -- -- -- --
Major +15 Power.png Power +6% Might 40px.png Might Duration +30 Power.png Power 15% chance when struck to shout “Yarr” and grant 3 stacks of Might 40px.png Might to nearby allies for 10 seconds. (Cooldown: 20 seconds.) -- --
Superior +25 Power.png Power +10% Might 40px.png Might Duration +50 Power.png Power 25% chance when struck to shout “Yarr” and grant 3 stacks of Might 40px.png Might to nearby allies for 10 seconds. (Cooldown: 20 seconds.) +100 Power.png Power 50% chance to summon a parrot. (Cooldown: 60 seconds)
Rune of the Reaper Superior +25 Power.png Power +35 Toughness.png Toughness +50 Power.png Power +65 Toughness.png Toughness +100 Power.png Power When executing a shout skill, Chilled 40px.png Chill nearby enemies for 1 second (360 radius).
Rune of the Scholar Minor +10 Power.png Power +14 Ferocity.png Ferocity -- -- -- --
Major +15 Power.png Power +21 Ferocity.png Ferocity +30 Power.png Power +39 Ferocity.png Ferocity -- --
Superior +25 Power.png Power +35 Ferocity.png Ferocity +50 Power.png Power +65 Ferocity.png Ferocity +100 Power.png Power +10% damage while health is above 90%.
Rune of the Scrapper Superior +25 Power.png Power +35 Toughness.png Toughness +50 Power.png Power +65 Toughness.png Toughness +100 Power.png Power Incoming damage reduced by 7% when within 600 units of an enemy.
Rune of Strength Minor 10 Power.png Power +4% Might 40px.png Might Duration. -- -- -- --
Major +15 Power.png Power +6% Might 40px.png Might Duration +30 Power.png Power +9% Might 40px.png Might Duration
15% chance when struck to gain Might 40px.png Might for 5s. (Cooldown: 5s)
-- --
Superior +25 Power.png Power +10% Might 40px.png Might Duration +50 Power.png Power +15% Might 40px.png Might Duration
25% chance when struck to gain Might 40px.png Might for 5s. (Cooldown: 5s)
+100 Power.png Power +20% Might 40px.png Might Duration
+5% damage while under the effects of Might.
Rune of Surging Superior +25 Power.png Power +5% Boon Duration.png Boon Duration +50 Power.png Power +10% Boon Duration.png Boon Duration +100 Power.png Power When you use an elite skill, you gain Shocking Aura (effect).png shocking aura for 5 seconds. (Cooldown: 45 seconds)
Rune of Vampirism Minor +10 Power.png Power 6% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds -- -- -- --
Major +15 Power.png Power 9% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds) +30 Power.png Power After using a healing skill, your next attack steals health. -- --
Superior +25 Power.png Power 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds) +50 Power.png Power After using a healing skill, your next attack steals health. +100 Power.png Power When struck below 25% health, you steal health from nearby foes. (Cooldown: 40 seconds)

Precision[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Eagle Minor +10 Precision.png Precision +14 Ferocity.png Ferocity -- -- -- --
Major +15 Precision.png Precision +21 Ferocity.png Ferocity +30 Precision.png Precision +39 Ferocity.png Ferocity -- --
Superior +25 Precision.png Precision +35 Ferocity.png Ferocity +50 Precision.png Precision +65 Ferocity.png Ferocity +100 Precision.png Precision +6% damage vs. targets with less than 50% health.
Rune of Lyssa Minor +10 Precision.png Precision +2% Condition Duration.png Condition Duration -- -- -- --
Major +15 Precision.png Precision +3% Condition Duration.png Condition Duration +30 Precision.png Precision When you use a healing skill, you gain a random boon for 7 seconds. (Cooldown: 10s) -- --
Superior +25 Precision.png Precision +5% Condition Duration.png Condition Duration +50 Precision.png Precision When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s) +100 Precision.png Precision When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Rune of the Ranger Minor +10 Precision.png Precision +14 Ferocity.png Ferocity -- -- -- --
Major +15 Precision.png Precision +21 Ferocity.png Ferocity +30 Precision.png Precision +39 Ferocity.png Ferocity -- --
Superior +25 Precision.png Precision +35 Ferocity.png Ferocity +50 Precision.png Precision +65 Ferocity.png Ferocity +100 Precision.png Precision +7% damage while you have an active companion.
Rune of Rata Sum Minor +10 Precision.png Precision +4% Poison 40px.png Poison Duration -- -- -- --
Major +15 Precision.png Precision +6% Poison 40px.png Poison Duration +30 Precision.png Precision +9% Weakness 40px.png Weakness Duration -- --
Superior +25 Precision.png Precision +10% Poison 40px.png Poison Duration +50 Precision.png Precision +15% Weakness 40px.png Weakness duration +100 Precision.png Precision +20% Poison 40px.png Poison Duration
50% chance when struck to summon a
Radiation Field.png
 Radiation Field. (Cooldown: 90 seconds)
Rune of the Thief Minor +10 Precision.png Precision +14 Condition Damage.png Condition Damage -- -- -- --
Major +15 Precision.png Precision +21 Condition Damage.png Condition Damage +30 Precision.png Precision +39 Condition Damage.png Condition Damage -- --
Superior +25 Precision.png Precision +35 Condition Damage.png Condition Damage +50 Precision.png Precision +65 Condition Damage.png Condition Damage +100 Precision.png Precision When striking a foe from behind or the side, gain +10% damage.

Toughness[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Dolyak Minor +10 Toughness.png Toughness +14 Vitality.png Vitality -- -- -- --
Major +15 Toughness.png Toughness +21 Vitality.png Vitality +30 Toughness.png Toughness +39 Vitality.png Vitality -- --
Superior +25 Toughness.png Toughness +35 Vitality.png Vitality +50 Toughness.png Toughness +65 Vitality.png Vitality +100 Toughness.png Toughness Regenerate health every second.
Rune of Durability Superior +25 Toughness.png Toughness +5% Boon Duration.png Boon Duration +50 Toughness.png Toughness 25% chance when struck to grant nearby allies Protection 40px.png protection and Regeneration 40px.png regeneration for 3 seconds and Resistance 40px.png resistance for 1 second. (Cooldown: 20 seconds) +100 Toughness.png Toughness +15% Boon Duration.png Boon Duration; +125 Vitality.png Vitality
Rune of the Earth Minor +10 Toughness.png Toughness 4% Protection 40px.png Protection Duration -- -- -- --
Major +15 Toughness.png Toughness 6% Protection 40px.png Protection Duration +30 Toughness.png Toughness 15% chance when struck to gain Protection 40px.png Protection for 4 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Toughness.png Toughness +10% Protection 40px.png Protection Duration +50 Toughness.png Toughness 25% chance when struck to gain Protection 40px.png Protection for 4 seconds. (Cooldown: 30 seconds) +100 Toughness.png Toughness +20% Protection 40px.png Protection Duration;
when struck below 20% health, you gain a magnetic aura for 5 seconds. (Cooldown: 90 seconds)
Rune of the Engineer Minor +10 Toughness.png Toughness +14 Condition Damage.png Condition Damage -- -- -- --
Major +15 Toughness.png Toughness +21 Condition Damage.png Condition Damage +30 Toughness.png Toughness +39 Condition Damage.png Condition Damage -- --
Superior +25 Toughness.png Toughness +35 Condition Damage.png Condition Damage +50 Toughness.png Toughness +65 Condition Damage.png Condition Damage +100 Toughness.png Toughness While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items, gain +7% damage.
Rune of the Forgeman Minor +10 Toughness.png Toughness +4% Burning 40px.png Burning Duration -- -- -- --
Major +15 Toughness.png Toughness +6% Burning 40px.png Burning Duration +30 Toughness.png Toughness +9% Protection 40px.png Protection Duration -- --
Superior +25 Toughness.png Toughness +10% Burning 40px.png Burning Duration +50 Toughness.png Toughness +15% Protection 40px.png Protection Duration +100 Toughness.png Toughness When struck below 50% health, you gain Protection 40px.png Protection for 10 seconds and Burning 40px.png burn nearby foes. (Cooldown: 60 seconds)
Rune of the Guardian Minor +10 Toughness.png Toughness +14 Healing Power.png Healing -- -- -- --
Major +15 Toughness.png Toughness +21 Healing Power.png Healing +30 Toughness.png Toughness +39 Healing Power.png Healing -- --
Superior +25 Toughness.png Toughness +35 Healing Power.png Healing +50 Toughness.png Toughness +65 Healing Power.png Healing +100 Toughness.png Toughness When you block a foe's attack, Burning 40px.png burn that foe for 1 second.
Rune of the Herald Superior +25 Toughness.png Toughness +5% Boon Duration.png Boon Duration +50 Toughness.png Toughness +10% Boon Duration.png Boon Duration +100 Toughness.png Toughness When using a heal skill, apply Protection 40px.png Protection to nearby allies (360 range, 10 second cooldown).
Rune of Melandru Minor +10 Toughness.png Toughness +14 Vitality.png Vitality -- -- -- --
Major +15 Toughness.png Toughness +21 Vitality.png Vitality +30 Toughness.png Toughness -6% Incoming Condition Duration
-6% Incoming Stun Duration
-- --
Superior +25 Toughness.png Toughness +35 Vitality.png Vitality +50 Toughness.png Toughness -10% Incoming Condition Duration
-10% Incoming Stun Duration
+100 Toughness.png Toughness -15% Incoming Condition Duration
-15% Incoming Stun Duration
Rune of Mercy Minor +10 Toughness.png Toughness Gain up to 160 Toughness.png Toughness while reviving an ally, based on your level. -- -- -- --
Major +15 Toughness.png Toughness Gain up to 240 Toughness.png Toughness while reviving an ally, based on your level. +30 Toughness.png Toughness You resurrect allies with 18% more health. -- --
Superior +25 Toughness.png Toughness Gain up to 400 Toughness.png Toughness while reviving an ally, based on your level. +50 Toughness.png Toughness You resurrect allies with 30% more health. +100 Toughness.png Toughness You revive allied players 20% faster.
Rune of Resistance Superior +25 Toughness.png Toughness -5% Incoming Condition Duration +50 Toughness.png Toughness -10% Incoming Condition Duration +100 Toughness.png Toughness When you activate a signet skill, you gain Aegis 40px.png Aegis for 8 seconds. (Cooldown: 30 seconds)
Rune of Snowfall Minor +10 Toughness.png Toughness Gain 6 seconds of Regeneration 40px.png Regeneration when you take falling damage. (Cooldown: 20 Seconds) -- -- -- --
Major +15 Toughness.png Toughness Gain 9 seconds of Regeneration 40px.png Regeneration when you take falling damage. (Cooldown: 20 Seconds) +30 Toughness.png Toughness Take 15% less damage from falling, and 3% of your Toughness is converted into Healing Power.png Healing Power. -- --
Superior +25 Toughness.png Toughness Gain 15 seconds of Regeneration 40px.png Regeneration when you take falling damage. (Cooldown: 20 Seconds) +50 Toughness.png Toughness Take 25% less damage from falling, and 5% of your Toughness is converted into Healing Power.png Healing Power. +100 Toughness.png Toughness Create a pile of snow that Chilled 40px.png chills enemies when you take falling damage. (Cooldown: 20 Seconds)
Rune of Svanir Minor +10 Toughness.png Toughness +4% Chilled 40px.png Chill Duration -- -- -- --
Major +15 Toughness.png Toughness +6% Chilled 40px.png Chill Duration +30 Toughness.png Toughness -30% Incoming Chilled 40px.png Chill Duration -- --
Superior +25 Toughness.png Toughness +10% Chilled 40px.png Chill Duration +50 Toughness.png Toughness -50% Incoming Chilled 40px.png Chill Duration +100 Toughness.png Toughness +20% Chilled 40px.png Chilled duration; when you're struck below 20% health gain 5 seconds of Frost Aura.png frost aura. (Cooldown: 90s)

Vitality[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Exuberance Minor +10 Vitality.png Vitality 1% of Vitality is converted to Healing Power.png Healing Power -- -- -- --
Major +15 Vitality.png Vitality 2% of Vitality is converted to Healing Power.png Healing Power +30 Vitality.png Vitality 3% of Vitality is converted to Precision.png Precision -- --
Superior +25 Vitality.png Vitality 3% of Vitality is converted to Healing Power.png Healing Power +50 Vitality.png Vitality 5% of Vitality is converted to Precision.png Precision +100 Vitality.png Vitality 7% of Vitality is converted to Power.png Power
Rune of the Ice Minor +10 Vitality.png Vitality +4% Chilled 40px.png Chill Duration -- -- -- --
Major +15 Vitality.png Vitality +6% Chilled 40px.png Chill Duration +30 Vitality.png Vitality 15% chance when struck to cause an Ice Nova. (Cooldown: 30 seconds) -- --
Superior +25 Vitality.png Vitality +10% Chilled 40px.png Chill Duration +50 Vitality.png Vitality 25% chance when struck to cause an Ice Nova. (Cooldown: 30 seconds) +100 Vitality.png Vitality +20% Chilled 40px.png Chill Duration; +7% damage against chilled foes.
Rune of the Lich Minor +10 Vitality.png Vitality +2% Condition Duration.png Condition Duration -- -- -- --
Major +15 Vitality.png Vitality +3% Condition Duration.png Condition Duration +30 Vitality.png Vitality +6% Condition Duration.png Condition Duration -- --
Superior +25 Vitality.png Vitality +5% Condition Duration.png Condition Duration +50 Vitality.png Vitality +10% Condition Duration.png Condition Duration +100 Vitality.png Vitality 50% chance when struck to summon a Jagged Horror. (Cooldown: 60 seconds)
Rune of Radiance Superior +25 Vitality.png Vitality When you receive an aura, you gain 5 seconds of Swiftness 40px.png Swiftness. (Cooldown: 20 seconds) +50 Vitality.png Vitality When you use a heal skill, you gain 4 seconds of Light Aura.png light aura. (Cooldown: 20 seconds) +100 Vitality.png Vitality The duration of auras you apply are increased by 33%.
Rune of Sanctuary Minor +10 Vitality.png Vitality +2% Boon Duration.png Boon Duration -- -- -- --
Major +15 Vitality.png Vitality +3% Boon Duration.png Boon Duration +30 Vitality.png Vitality 15% chance when struck to gain Retaliation 40px.png Retaliation for 4 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Vitality.png Vitality +5% Boon Duration.png Boon Duration +50 Vitality.png Vitality 25% chance when struck to gain Retaliation 40px.png Retaliation for 4 seconds. (Cooldown: 30 seconds) +100 Vitality.png Vitality When struck below 20% health, gain Stability 40px.png Stability for 5 seconds. (Cooldown: 60 seconds)
Rune of Speed Minor +10 Vitality.png Vitality +4% Swiftness 40px.png Swiftness Duration -- -- -- --
Major +15 Vitality.png Vitality +6% Swiftness 40px.png Swiftness Duration +30 Vitality.png Vitality 15% chance when struck to gain Swiftness 40px.png Swiftness for 15 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Vitality.png Vitality +10% Swiftness 40px.png Swiftness Duration +50 Vitality.png Vitality 25% chance when struck to gain Swiftness 40px.png Swiftness for 15 seconds. (Cooldown: 30 seconds) +100 Vitality.png Vitality +20% Swiftness 40px.png Swiftness Duration
+25% Movement Speed
Rune of the Trooper Minor +10 Vitality.png Vitality +14 Toughness.png Toughness -- -- -- --
Major +15 Vitality.png Vitality +21 Toughness.png Toughness +30 Vitality.png Vitality +39 Toughness.png Toughness -- --
Superior +25 Vitality.png Vitality +35 Toughness.png Toughness +50 Vitality.png Vitality +65 Toughness.png Toughness +100 Vitality.png Vitality Shouts remove a condition from each affected ally.
Rune of the Warrior Minor +10 Vitality.png Vitality +14 Power.png Power -- -- -- --
Major +15 Vitality.png Vitality +21 Power.png Power +30 Vitality.png Vitality +39 Power.png Power -- --
Superior +25 Vitality.png Vitality +35 Power.png Power +50 Vitality.png Vitality +65 Power.png Power +100 Vitality.png Vitality -20% recharge on weapon swap.
Rune of the Wurm Minor +10 Vitality.png Vitality +14 Ferocity.png Ferocity -- -- -- --
Major +15 Vitality.png Vitality +21 Ferocity.png Ferocity +30 Vitality.png Vitality +39 Ferocity.png Ferocity -- --
Superior +25 Vitality.png Vitality +35 Ferocity.png Ferocity +50 Vitality.png Vitality +65 Ferocity.png Ferocity +100 Vitality.png Vitality 7% of Vitality is converted to Ferocity.png Ferocity.

Ferocity[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Air Minor +10 Ferocity.png Ferocity +4% Swiftness 40px.png Swiftness Duration -- -- -- --
Major +15 Ferocity.png Ferocity +6% Swiftness 40px.png Swiftness Duration +30 Ferocity.png Ferocity When you use a healing skill, gain Swiftness 40px.png Swiftness for 3 seconds. (Cooldown: 10 seconds) -- --
Superior +25 Ferocity.png Ferocity +10% Swiftness 40px.png Swiftness Duration +50 Ferocity.png Ferocity When you use a healing skill you gain Swiftness 40px.png Swiftness for 5s. (cooldown: 10 seconds) +100 Ferocity.png Ferocity +20% Swiftness 40px.png Swiftness Duration
50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20 seconds)
Rune of the Dragonhunter Superior +25 Ferocity.png Ferocity +35 Power.png Power +50 Ferocity.png Ferocity +65 Power.png Power +100 Ferocity.png Ferocity Apply 6 stacks of Might 40px.png Might for 8 seconds when you place a trap.
Rune of Evasion Superior +25 Ferocity.png Ferocity When executing a dodge roll, you gain 3 seconds of Swiftness 40px.png Swiftness. (Cooldown: 10 seconds) +50 Ferocity.png Ferocity When executing a dodge roll, you gain 3 seconds of Fury 40px.png Fury. (Cooldown: 10 seconds) +100 Ferocity.png Ferocity When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10 seconds)
Rune of the Golemancer Minor +10 Ferocity.png Ferocity +14 Precision.png Precision -- -- -- --
Major +15 Ferocity.png Ferocity +21 Precision.png Precision +30 Ferocity.png Ferocity +39 Precision.png Precision -- --
Superior +25 Ferocity.png Ferocity +35 Precision.png Precision +50 Ferocity.png Ferocity +65 Precision.png Precision +100 Ferocity.png Ferocity 50% chance when struck to summon a golem. (Cooldown: 90 seconds)
Rune of Rage Minor +10 Ferocity.png Ferocity +4% Fury 40px.png Fury Duration -- -- -- --
Major +15 Ferocity.png Ferocity +6% Fury 40px.png Fury Duration +30 Ferocity.png Ferocity 15% chance when struck to gain Fury 40px.png Fury for 15 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Ferocity.png Ferocity +10% Fury 40px.png Fury Duration +50 Ferocity.png Ferocity 25% chance when struck to gain Fury 40px.png Fury for 15 seconds. (Cooldown: 30 seconds) +100 Ferocity.png Ferocity +20% Fury 40px.png Fury Duration
while under the effects of Fury, gain +5% damage.

Condition Damage[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Adventurer Minor +10 Condition Damage.png Condition Damage +14 Power.png Power -- -- -- --
Major +15 Condition Damage.png Condition Damage +21 Power.png Power +30 Condition Damage.png Condition Damage +39 Power.png Power -- --
Superior +25 Condition Damage.png Condition Damage +35 Power.png Power +50 Condition Damage.png Condition Damage +65 Power.png Power +100 Condition Damage.png Condition Damage When you use a healing skill you gain 50% endurance. (Cooldown: 10s)
Rune of the Afflicted Minor +10 Condition Damage.png Condition Damage +4% Bleeding 40px.png Bleeding Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Bleeding 40px.png Bleeding Duration +30 Condition Damage.png Condition Damage +9% Poison 40px.png Poison Duration -- --
Superior +25 Condition Damage.png Condition Damage +10% Bleeding 40px.png Bleeding Duration +50 Condition Damage.png Condition Damage +15% Poison 40px.png Poison Duration +100 Condition Damage.png Condition Damage +20% Bleeding 40px.png Bleeding Duration
when you are downed, you create a death nova. (Cooldown: 30 seconds)
Rune of Antitoxin Superior +28 Condition Damage.png Condition Damage -4% Condition Duration.png Condition Duration applied to you. +55 Condition Damage.png Condition Damage -8% Condition Duration.png Condition Duration applied to you. +100 Condition Damage.png Condition Damage -12% Condition Duration.png Condition Duration applied to you. Gain 5 stacks of Might 40px.png Might for 10 seconds on incoming poison or torment (20s cooldown).
Rune of the Aristocracy Minor +10 Condition Damage.png Condition Damage +4% Might 40px.png Might Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Might 40px.png Might Duration +30 Condition Damage.png Condition Damage +9% Might 40px.png Might Duration -- --
Superior +25 Condition Damage.png Condition Damage +10% Might 40px.png Might Duration +50 Condition Damage.png Condition Damage +15% Might 40px.png Might Duration +100 Condition Damage.png Condition Damage +20% Might 40px.png Might Duration
when you use a healing skill, gain 3 stacks of Might 40px.png Might for 10 seconds. (Cooldown: 10 seconds)
Rune of Balthazar Minor +10 Condition Damage.png Condition Damage +4% Burning 40px.png Burning Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Burning 40px.png Burning Duration +30 Condition Damage.png Condition Damage +9% Burning 40px.png Burning Duration;
when you're struck below 20% health gain Quickness 40px.png Quickness for 5s. (Cooldown: 90s)
-- --
Superior +25 Condition Damage.png Condition Damage +10% Burning 40px.png Burning Duration +50 Condition Damage.png Condition Damage +15% Burning 40px.png Burning Duration;
when you're struck below 20% health gain Quickness 40px.png Quickness for 5s. (Cooldown: 90s)
+100 Condition Damage.png Condition Damage +20% Burning 40px.png Burning Duration;
when you use a healing skill nearby foes are Burning 40px.png burned for 3 seconds. (Cooldown: 10s)
Rune of the Berserker Superior +25 Condition Damage.png Condition Damage +35 Power.png Power +50 Condition Damage.png Condition Damage +65 Power.png Power +100 Condition Damage.png Condition Damage +5% Damage and +5% Condition Damage.png Condition Damage
Rune of Grenth Minor +10 Condition Damage.png Condition Damage +4% Chilled 40px.png Chill Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Chilled 40px.png Chill Duration +30 Condition Damage.png Condition Damage 15% chance when struck to inflict Chilled 40px.png chill for 3 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Condition Damage.png Condition Damage +10% Chilled 40px.png Chill duration +50 Condition Damage.png Condition Damage 25% chance when struck to inflict Chilled 40px.png chill for 3 seconds. (Cooldown: 30 seconds) +100 Condition Damage.png Condition Damage +20% Chilled 40px.png Chill Duration
when you use a healing skill, nearby foes are Chilled 40px.png chilled for 3 seconds. (Cooldown: 10 seconds)
Rune of the Krait Minor +10 Condition Damage.png Condition Damage +4% Bleeding 40px.png Bleeding Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Bleeding 40px.png Bleeding Duration +30 Condition Damage.png Condition Damage +9% Bleeding 40px.png Bleeding Duration; 25% chance when struck to inflict Bleeding 40px.png bleeding for 10 seconds. (Cooldown: 15 seconds) -- --
Superior +25 Condition Damage.png Condition Damage +10% Bleeding 40px.png Bleeding Duration +50 Condition Damage.png Condition Damage +15% Bleeding 40px.png Bleeding Duration; 25% chance when struck to inflict Bleeding 40px.png bleeding for 10 seconds. (Cooldown: 15 seconds) +100 Condition Damage.png Condition Damage +20% Bleeding 40px.png Bleeding Duration
when you use an elite skill, you inflict Bleeding 40px.png bleeding, Torment 40px.png Torment, and Poison 40px.png poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rune of the Necromancer Minor +10 Condition Damage.png Condition Damage +14 Vitality.png Vitality -- -- -- --
Major +15 Condition Damage.png Condition Damage +21 Vitality.png Vitality +30 Condition Damage.png Condition Damage +39 Vitality.png Vitality -- --
Superior +25 Condition Damage.png Condition Damage +35 Vitality.png Vitality +50 Condition Damage.png Condition Damage +65 Vitality.png Vitality +100 Condition Damage.png Condition Damage +20% Fear 40px.png fear duration.
Rune of the Nightmare Minor +10 Condition Damage.png Condition Damage +2% Condition Duration.png Condition Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +3% Condition Duration.png Condition Duration +30 Condition Damage.png Condition Damage +6% Condition Duration.png Condition Duration -- --
Superior +25 Condition Damage.png Condition Damage +5% Condition Duration.png Condition Duration +50 Condition Damage.png Condition Damage +10% Condition Duration.png Condition Duration +100 Condition Damage.png Condition Damage Apply Blind 40px.png Blind and transfer one condition on up to 5 enemies in an area when using an elite skill. (Radius: 240, Cooldown: 45s)
Rune of Orr Minor +10 Condition Damage.png Condition Damage +4% Poison 40px.png Poison Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Poison 40px.png Poison Duration +30 Condition Damage.png Condition Damage 15% chance when struck to inflict Poison 40px.png Poison for 10 seconds. (Cooldown: 20 seconds) -- --
Superior +25 Condition Damage.png Condition Damage +10% Poison 40px.png Poison Duration +50 Condition Damage.png Condition Damage 25% chance when struck to inflict Poison 40px.png Poison for 10 seconds. (Cooldown: 20 seconds) +100 Condition Damage.png Condition Damage +20% Poison 40px.png Poison Duration; when struck below 20% health, gain Quickness 40px.png quickness for 5 seconds. (Cooldown: 90 seconds)
Rune of Perplexity Minor +10 Condition Damage.png Condition Damage +4% Confusion 40px.png Confusion Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Confusion 40px.png Confusion Duration +30 Condition Damage.png Condition Damage 15% chance when struck to inflict 3 stacks of Confusion 40px.png confusion for 5 seconds. (Cooldown: 25 seconds) -- --
Superior +25 Condition Damage.png Condition Damage +10% Confusion 40px.png Confusion Duration +50 Condition Damage.png Condition Damage 25% chance when struck to inflict 3 stacks of Confusion 40px.png confusion for 5 seconds. (Cooldown: 25 seconds) +100 Condition Damage.png Condition Damage +20% Confusion 40px.png Confusion duration; when you use a heal skill, inflict 3 stacks of Confusion 40px.png confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Rune of Scavenging Minor +10 Condition Damage.png Condition Damage 10% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds) -- -- -- --
Major +15 Condition Damage.png Condition Damage 15% chance when hit to cause your next attack to steal health. (Cooldown: 15s) +30 Condition Damage.png Condition Damage After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds) -- --
Superior +25 Condition Damage.png Condition Damage 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds) +50 Condition Damage.png Condition Damage After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds) +100 Condition Damage.png Condition Damage 7% of Vitality converted to Condition Damage.png Condition Damage.
Rune of the Sunless Superior +25 Condition Damage.png Condition Damage -5% Incoming Condition Duration +50 Condition Damage.png Condition Damage -10% Incoming Condition Duration +100 Condition Damage.png Condition Damage When you use an elite skill, you inflict 1 second of Fear 40px.png fear and 5 seconds of Poison 40px.png Poison to nearby foes. (Cooldown: 45 seconds)
Rune of Thorns Superior +25 Condition Damage.png Condition Damage +10% Poison 40px.png Poison Duration +50 Condition Damage.png Condition Damage +15% Poison 40px.png Poison Duration +100 Condition Damage.png Condition Damage +20% Poison 40px.png Poison Duration; gain 50 Condition Damage.png Condition Damage for 60 seconds when you are hit by a poisoned foe. (Cooldown: 10s)
Rune of Tormenting Minor +10 Condition Damage.png Condition Damage +4% Torment 40px.png Torment Duration -- -- -- --
Major +15 Condition Damage.png Condition Damage +6% Torment 40px.png Torment Duration +30 Condition Damage.png Condition Damage +9% Torment 40px.png Torment Duration -- --
Superior +25 Condition Damage.png Condition Damage +10% Torment 40px.png Torment Duration +50 Condition Damage.png Condition Damage +15% Torment 40px.png Torment Duration +100 Condition Damage.png Condition Damage +20% Torment 40px.png Torment Duration
when you use a heal skill, apply two stacks of Torment 40px.png torment to nearby foes. (Cooldown: 20 seconds)
Rune of the Trapper Superior +25 Condition Damage.png Condition Damage +10% Condition Duration.png Condition Duration +50 Condition Damage.png Condition Damage When you use a trap skill, you gain 2 seconds of super speed. +100 Condition Damage.png Condition Damage Gain 2 seconds of stealth when using a trap skill.
Rune of the Undead Minor +10 Condition Damage.png Condition Damage +14 Toughness.png Toughness -- -- -- --
Major +15 Condition Damage.png Condition Damage +21 Toughness.png Toughness +30 Condition Damage.png Condition Damage +39 Toughness.png Toughness -- --
Superior +25 Condition Damage.png Condition Damage +35 Toughness.png Toughness +50 Condition Damage.png Condition Damage +65 Toughness.png Toughness +100 Condition Damage.png Condition Damage 7% of Toughness is converted to Condition Damage.png Condition Damage.

Healing Power[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Altruism Minor +10 Healing Power.png Healing When using a heal skill, grant Might 40px.png Might to nearby allies for 8 seconds. (Cooldown: 10 seconds) -- -- -- --
Major +15 Healing Power.png Healing When using a heal skill, grant 2 stacks of Might 40px.png Might to nearby allies for 8 seconds. (Cooldown: 10 seconds) +30 Healing Power.png Healing +6% Boon Duration.png Boon Duration -- --
Superior +25 Healing Power.png Healing When using a heal skill, grant 3 stacks of Might 40px.png Might to nearby allies for 8 seconds. (Cooldown: 10 seconds) +50 Healing Power.png Healing +10% Boon Duration.png Boon Duration +100 Healing Power.png Healing When you use a heal skill, grant Fury 40px.png Fury to nearby allies for 5 seconds. (Cooldown: 10s)
Rune of the Defender Superior +25 Healing Power.png Healing When you block a foe's attack, gain 1 second of Regeneration 40px.png regeneration. +50 Healing Power.png Healing When you use a heal skill, gain Aegis 40px.png Aegis for 5 seconds. (Cooldown: 10s) +100 Healing Power.png Healing When you block a foe's attack, heal yourself. (Cooldown: 30s)
Rune of the Druid Superior +25 Healing Power.png Healing Power +35 Vitality.png Vitality +50 Healing Power.png Healing Power +65 Vitality.png Vitality +100 Healing Power.png Healing Power Gain +500 Healing Power.png Healing Power for 3 seconds after casting a glyph.
Rune of Dwayna Minor +10 Healing Power.png Healing +4% Regeneration 40px.png Regeneration duration -- -- -- --
Major +15 Healing Power.png Healing +6% Regeneration 40px.png Regeneration Duration +30 Healing Power.png Healing 15% chance when struck to gain Regeneration 40px.png Regeneration for 10 seconds. (Cooldown: 45 seconds) -- --
Superior +25 Healing Power.png Healing +10% Regeneration 40px.png Regeneration Duration +50 Healing Power.png Healing 25% chance when struck to gain Regeneration 40px.png Regeneration for 10 seconds. (Cooldown: 45 seconds) +100 Healing Power.png Healing +20% Regeneration 40px.png Regeneration Duration
when you use a heal skill, you and all nearby allies gain Regeneration 40px.png Regeneration for 5 seconds. (Cooldown: 10 seconds)
Rune of the Flock Minor +10 Healing Power.png Healing 6% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds) -- -- -- --
Major +15 Healing Power.png Healing 9% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds) +30 Healing Power.png Healing When the summoned bird strikes a foe, it also inflicts Blind 40px.png blindness for 5 seconds. -- --
Superior +25 Healing Power.png Healing 15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds) +50 Healing Power.png Healing When the summoned bird strikes a foe, it also inflicts Blind 40px.png blindness for 5 seconds. +100 Healing Power.png Healing When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Rune of the Grove Minor +10 Healing Power.png Healing +4% Protection 40px.png Protection duration -- -- -- --
Major +15 Healing Power.png Healing 6% Protection 40px.png Protection Duration +30 Healing Power.png Healing 15% chance when struck to gain Protection 40px.png Protection for 4 seconds. (Cooldown: 30 seconds) -- --
Superior +25 Healing Power.png Healing +10% Protection 40px.png Protection duration +50 Healing Power.png Healing 25% chance when struck to gain Protection 40px.png Protection for 4 seconds. (Cooldown: 30 seconds) +100 Healing Power.png Healing +20% Protection 40px.png Protection Duration
50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Rune of the Monk Minor +10 Healing Power.png Healing +2% Boon Duration.png Boon Duration -- -- -- --
Major +15 Healing Power.png Healing +3% Boon Duration.png Boon Duration +30 Healing Power.png Healing 6% Boon Duration.png Boon Duration
25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
-- --
Superior +25 Healing Power.png Healing +5% Boon Duration.png Boon Duration +50 Healing Power.png Healing +10% Boon Duration.png Boon Duration
25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
+100 Healing Power.png Healing +10% outgoing heal effectiveness to allies
Rune of the Water Minor +10 Healing Power.png Healing +2% Boon Duration.png Boon Duration -- -- -- --
Major +15 Healing Power.png Healing +3% Boon Duration.png Boon Duration +30 Healing Power.png Healing 15% chance to remove a condition. (Cooldown: 30s) -- --
Superior +25 Healing Power.png Healing +5% Boon Duration.png Boon Duration +50 Healing Power.png Healing 25% chance when struck to remove a condition. (Cooldown: 30s) +100 Healing Power.png Healing +15% Boon Duration.png Boon Duration
when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)

Non-Primary Stat Runes[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Divinity Minor +3 to all stats +4 to all stats -- -- -- --
Major +5 to all stats +6 to all stats +7 to all stats +8 to all stats -- --
Superior +8 to all stats +10 to all stats +12 to all stats +14 to all stats +16 to all stats +18 to all stats
Rune of Infiltration Minor +1% damage vs. foes below 50% health +14 Precision.png Precision -- -- -- --
Major +1% damage vs. foes below 50% health +21 Precision.png Precision +2% damage vs. foes below 50% health +39 Precision.png Precision -- --
Superior +2% damage against foes with less than 50% health. +35 Precision.png Precision +4% damage against foes with less than 50% health. +65 Precision.png Precision +6% damage against foes with less than 50% health. When struck below 20% health, Cloak for 4 seconds. (Cooldown: 60 seconds)
Rune of Leadership Superior +8 to all stats +5% Boon Duration.png Boon Duration +12 to all stats +10% Boon Duration.png Boon Duration +16 to all stats +15% Boon Duration.png Boon Duration ; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Rune of the Revenant Superior +8 to all stats +10 to all stats +12 to all stats +14 to all stats +16 to all stats Gain 2 seconds of Resistance 40px.png Resistance when you use a heal skill (Cooldown: 10 seconds)
Rune of the Tempest Superior +8 to all stats +5% Condition Duration.png Condition Duration +12 to all stats +10% Condition Duration.png Condition Duration +16 to all stats Heal nearby allies when you break a stun (360 range).
Rune of the Traveler Minor +3 to all stats +2% Boon Duration.png Boon Duration -- -- -- --
Major +5 to all stats +3% Boon Duration.png Boon Duration +7 to all stats +6% Boon Duration.png Boon Duration
+6% Condition Duration.png Condition Duration
-- --
Superior +8 to all stats +5% Boon Duration.png Boon Duration +12 to all stats +10% Boon Duration.png Boon Duration
+10% Condition Duration.png Condition Duration
+16 to all stats +25% movement speed
Rune of Life - +20 health -- -- -- -- --

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Rune.
  • "When hit" runes are not triggered by the ranger's pet.
  • "To all stats" means these 7: Power, Precision, Toughness, Vitality, Ferocity, Condition Damage, and Healing Power.