Fractals of the Mists

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Fractals of the Mists

Fractals of the Mists map.jpg
Map of Fractals of the Mists

Levels
1–100
Type
Dungeon
Region 
The Mists
Connects to
Lion's Arch

Fractals of the Mists loading screen.jpg
Loading screen

This portal leads to a mysterious destination. Many adventurers have entered, few have left.

— In-game description

Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the dungeon. The dungeon is one of the primary sources of ascended equipment and provides materials for crafting infused equipment and attuned equipment.

The dungeon has some unique mechanics and design. The party must choose the difficulty scale prior to entering the dungeon. This difficulty scale starts at 1 and can be increased. The personal reward level tracks the current position of the character on the difficulty scale. To increase the personal reward level, and therefore the highest fractal scale accessible by the character, the character must complete a single fractal on a fractal scale equal or greater to their personal reward level. This provides progression in the dungeon, allowing players to continuously complete higher and higher levels on the difficulty scale and greater rewards as a result.

When entering the dungeon, the players arrive in Mistlock Observatory, a "hub" area within the Mists. Entering Mistlock, you'll meet Dessa, a scientist who has made explorable chunks of reality from the Mists. There are hostile elements that were acquired during Mistlock which you are asked to dispose of. You may begin by entering the portal within the Mistlock to enter a fractal. You will hear Dessa's voice while stabilizing the fractal. Once it is stabilized, she and her krewe will transport you back to the Mistlock.

Introduction letter[edit]

Mail.png

The Consortium PR and Legal Defense Team

A Dazzling New Attraction in Lion's Arch


The Consortium invites you to visit our asura gate near Fort Marriner to experience the spectacular scenery and awe-inspiring adventure of its newest attraction: Fractals of the Mists! Re-live the greatest and most exciting moments from Tyria's past as you test your strength, speed, and skill against some of the most formidable opponents from the annals of history. All this and more is waiting for you in the Fractals of the Mists!

(WARNING: some fractals may cause injury, psychic trauma, blindness, or death. By entering this asura gate, you officially waive any and all rights to pursue legal damages against the Consortium. Participate at your own risk.)

—The Consortium PR and Legal Defense Team

Getting there[edit]

The entrance is an Asura Gate directly in the center of Fort Marriner in Lion's Arch, just south of the "Mist Portals" point of interest. Once any member of your party has entered, you will be prompted to join them from anywhere within Lion's Arch.

Mechanics[edit]

Difficulty scale[edit]

Difficulty scale selection window

Fractals of the Mists uses a difficulty scale in contrast to the story and explorable modes of dungeons.

  • Your personal reward level increases by one each time you complete a fractal scale equal to or greater than your personal level.
  • Whoever enters the hub may choose the difficulty level, which can be set up to the highest personal reward level of any member of the current party.
  • Increased personal levels offer increased rewards, even if the run is at a lower difficulty level. Higher difficulty levels offer greater challenges and higher chances of better rewards, from foes, from chests, and from bonus chests.
  • Each fractal scale corresponds with a specific fractal 'island' and set of unique conditions.
  • There are four fractal difficulty scale ranges that are listed in the Looking For Group tool. For new characters, all of these skill ranges are locked (they cannot be used to find groups). The first scale range called "Initiate Scales 1-25", will unlock when a character reaches level 80. Higher group scale ranges will unlock when an account's fractal reward level nears the upper boundary for that group. For example, the ability to search in the 51-75 range unlocks when an account's fractal reward level is 45. More details can be found on the page Looking For Group .
Standard changes at higher difficulty levels
  • Standard foes spawn in greater numbers and have higher levels.
  • Foes gain increased health, armor and damage values.
  • Some foes will gain new abilities, e.g. in the Uncategorized Fractal, the harpies start to knock players back.
Major changes at different tiers

Fractals include more substantial changes at level 20, 50, 75, 100, so players also refer to difficulty "tiers".

  • New items begin dropping at higher tiers; other items begin dropping more frequently.
  • New challenges are added at new tiers:
    • Agony is added at level 20 and it continues to increase with each level.
    • Mistlock Instability is added at level 31 and it changes every 10 levels.
    • Starting at level 71, whenever a player gets downed a Fractal Avenger will spawn to Finish the player. Interrupting, teleporting, stealthing or killing it stops the action.

Mistlock Observatory[edit]

Mistlock Observatory serves as the hub area for the dungeon; it offers armor repairs, a merchant, and a token vendor for relics. A portal in the center of the area can be used to access the fractals; this requires confirmation from all players in the party.

Differences from dungeons[edit]

  • There are no waypoints. If any party member dies, they must wait to be revived by their party or for the rest of the party to get out-of-combat, at which point any defeated member is given the option to teleport back to the most recently completed checkpoint (or to leave the fractal entirely).
  • There are no repair stations. Players may use Instant Repair Canisters, switch to spare armor sets, or return to character selection and reload their character (players will return to Lion's Arch, where they may repair or use other services before returning).

Fractal Masteries[edit]

Fractal Attunements are special mastery unlocks introduced with Heart of Thorns. In addition to providing access to additional rewards and daily achievements, these masteries also unlock additional NPCs in the Mistlock Observatory. Through these NPCs players can gain access to agony potions, a higher tier of agony infusions, and imbued accessories. These are extremely helpful in completing the highest difficulty scales available. In addition, players pursuing the Legendary Backpiece collection will need high fractal mastery to obtain the rare collection items required.

Agony[edit]

Primary article: Agony

Agony plays a role in fractals at level 20 or higher; the amount of damage inflicted increases substantially at higher scales. Outside the boss fractals, agony is inflicted as part of an enemy attack, allowing one to completely avoid agony by preventing or otherwise evading such attacks. Bosses in the three boss fractals inflict unavoidable agony.

Agony's effects can only be reduced by equipping ascended items that include Agony Resistance or by purchasing new fractal agony potions once the appropriate mastery is unlocked.

Ascended rings can be both Infused and Attuned to provide three total slots on each ring. (These are two Agony Infusion slots plus the default Infusion slot.)

Mistlock Instability[edit]

Mistlock Instabilities are special modifiers that have various effects on players and their party’s journey through the Fractals of the Mists. These can be anything from simple conditions to insidious extra creature attacks. These effects start at difficulty level 31. Every few sets of levels have their own Mistlock Instability. Starting at difficulty level 61 there are two Mistlock Instabilities active.

Difficulty level Mistlock Instability Description
31-40 Lethargic Reduced endurance regeneration.
41-50 No Pain, No Gain Enemies receive Incoming damage decreased; stacks duration. Protection, Increased outgoing damage; stacks intensity. Might and Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted. Stability when you hit them for critical damage.
51-60 Last Laugh Enemies explode when killed.
61-70 Sluggish
Afflicted
The recharge time of skills you use is increased if you have a condition on you.
Enemies apply random damaging conditions.
71-80 Afflicted
Lethargic
Enemies apply random damaging conditions.
Reduced endurance regeneration.
81-90 Lethargic
Boon Thieves
Reduced endurance regeneration.
Enemies steal boons when they hit you.
91-100 Boon Thieves
Social Awkwardness
Enemies steal boons when they hit you.
Nearby allies receive agony while you are fighting opponents..

Locations[edit]

Area Description Sigils & potions Day or Night Fractal Scale
Mistlock Observatory Main hub for Fractals of the Mists; entry point from the asura gate in Lion's Arch. No foes Day All
Aquatic Ruins Fractal Defeat the Giant Jellyfish as you fend off krait while navigating as a dolphin or exploring the dark depths Krait, Fish Day 3, 18, 26, 42, 61, 76
Swampland Fractal Three wisps event puzzle, defeat Bloomhunger or the Mossman Norn, Plant Night 2, 21, 32, 41, 56, 67, 77, 89
Uncategorized Fractal Complete the Raving Asura's jumping puzzle. Inquest, Harpy, Bandit3, Flame Legion3 Day 4, 12, 36, 44, 62, 79, 91
Urban Battleground Fractal Transform into a Flame Legion Charr and fight the Ascalonians Human Day 1, 11, 31, 57, 66, 78, 85
Molten Furnace Fractal Gain entrance into the Molten Furnace and survive the Molten Alliance weapon tests. Powerful Potion of Slaying Scarlet's Armies, Elemental3 Day 9, 23, 39, 58, 73, 83, 93
Snowblind Fractal Fight the Sons of Svanir and protect against frostbite by lighting fires Elemental, Sons of Svanir Night 5, 16, 27, 37, 51, 74, 86
Cliffside Fractal Break the seals of the Colossus with the Cultist Hammer Bandit Day 7, 13, 22, 33, 47, 59, 69, 82, 94
Underground Facility Fractal Encounter dredge, solve the pressure plate puzzle, and defeat Dredge Powersuit or Ice Elemental Dredge, Elemental Night 8, 17, 29, 38, 43, 53, 68, 81, 95
Aetherblade Fractal Make your way through the security system to gain access to the secret Aetherblade base. Powerful Potion of Slaying Scarlet's Armies Day 14, 24, 49, 54, 65, 71, 88, 96
Thaumanova Reactor Fractal Contain the meltdown of the Thaumanova Reactor Icebrood3, Inquest3, Flame Legion3, Nightmare Court3 Day 15, 34, 48, 55, 64, 84, 97
Volcanic Fractal Avoid the lava as you encounter grawl while trying to defeat the Grawl Shaman Grawl, Demon3, Elemental Night 6, 19, 28, 46, 52, 63, 72, 87, 92
Captain Mai Trin Boss Fractal Defeat Mai Trin. Powerful Potion of Slaying Scarlet's Armies Day 25, 50, 75, 100
Molten Boss Fractal Defeat the leaders of the Molten Alliance. Powerful Potion of Slaying Scarlet's Armies Day 10, 40, 70, 90, 99
Solid Ocean Fractal Defeat the Jade Maw. Elemental3 Night 20, 30, 35, 45, 60, 80, 98
1 Foe types are listed for those interested in using appropriate nourishment and/or sigils.
2 Sigil of the Night is effective in the fractals that are in permanent nighttime, including the Solid Ocean fractal with the Jade Maw.
3 There is only a single foe or a group of this type in the fractal.

Fractal levels[edit]

Each difficulty scale corresponds with a specific fractal 'island'. Agony is introduced at level 20, and its damage increases with the scale. The table below shows the island for each scale plus the minimum amount of agony resistance required to reduce damage from agony to its minimum of 1% of your total health per tick.

Initiate
Level Fractal AR
1 Urban Battleground 0
2 Swampland (Bloomhunger)1 0
3 Aquatic Ruins (Dark Path) 0
4 Uncategorized 0
5 Snowblind 0
6 Volcanic 0
7 Cliffside 0
8 Underground Facility (Guns) 0
9 Molten Furnace 0
10 Molten Boss 0
11 Urban Battleground 0
12 Uncategorized 0
13 Cliffside 0
14 Aetherblade 0
15 Thaumanova Reactor 0
16 Snowblind 0
17 Underground Facility (Bombs) 0
18 Aquatic Ruins (Dolphin Path) 0
19 Volcanic 0
20 Solid Ocean 8
21 Swampland (Mossman) 10
22 Cliffside 11
23 Molten Furnace 13
24 Aetherblade 15
25 Captain Mai Trin Boss 17
Adept
Level Fractal AR
26 Aquatic Ruins (Dolphin Path) 18
27 Snowblind 20
28 Volcanic 22
29 Underground Facility (Bombs) 24
30 Solid Ocean 26
31 Urban Battleground 27
32 Swampland (Bloomhunger) 29
33 Cliffside 31
34 Thaumanova Reactor 33
35 Solid Ocean 34
36 Uncategorized 36
37 Snowblind 38
38 Underground Facility (Guns) 40
39 Molten Furnace 42
40 Molten Boss 43
41 Swampland (Mossman) 45
42 Aquatic Ruins (Dolphin Path) 47
43 Underground Facility (Bombs) 49
44 Uncategorized 50
45 Solid Ocean 52
46 Volcanic 54
47 Cliffside 56
48 Thaumanova Reactor 58
49 Aetherblade 59
50 Captain Mai Trin Boss 61
Expert
Level Fractal AR
51 Snowblind 63
52 Volcanic 65
53 Underground Facility (Bombs) 67
54 Aetherblade 68
55 Thaumanova Reactor 70
56 Swampland (Bloomhunger) 72
57 Urban Battleground 74
58 Molten Furnace 75
59 Cliffside 77
60 Solid Ocean 79
61 Aquatic Ruins (Dark Path) 81
62 Uncategorized 83
63 Volcanic 84
64 Thaumanova Reactor 86
65 Aetherblade 88
66 Urban Battleground 90
67 Swampland (Mossman) 91
68 Underground Facility (Guns) 93
69 Cliffside 95
70 Molten Boss 97
71 Aetherblade 99
72 Volcanic 100
73 Molten Furnace 102
74 Snowblind 104
75 Captain Mai Trin Boss 106
Master
Level Fractal AR
76 Aquatic Ruins (Dolphin Path) 107
77 Swampland (Mossman) 109
78 Urban Battleground 111
79 Uncategorized 113
80 Solid Ocean 115
81 Underground Facility (Bombs) 116
82 Cliffside 118
83 Molten Furnace 120
84 Thaumanova Reactor 122
85 Urban Battleground 123
86 Snowblind 125
87 Volcanic 127
88 Aetherblade 129
89 Swampland (Mossman) 131
90 Molten Boss 132
91 Uncategorized 134
92 Volcanic 136
93 Molten Furnace 138
94 Cliffside 139
95 Underground Facility (Bombs) 141
96 Aetherblade 143
97 Thaumanova Reactor 145
98 Solid Ocean 147
99 Molten Boss 148
100 Captain Mai Trin Boss 150
1 Bloomhunger unless the Challenge Mote is activated, in which case the party will fight Mossman instead.
The recommended agony resistance values shown in-game can vary by ±1 from the ones shown here, depending on your character's max HP.

Rewards[edit]

Personal Fractal Level Rewards[edit]

  • Your personal fractal level will increase by 1 each time a fractal difficulty scale is completed at or above your current fractal level.
  • Completing a fractal difficulty scale below your personal fractal level awards you karma, based on the following formula:
(160 + 2 * Completed difficulty) * (Personal fractal level - Completed difficulty) = Karma awarded
  • The (Personal fractal level - Completed difficulty) factor is capped at 10.
  • The highest karma value possible for the above formula is 3400 when completing a difficulty scale 90 fractal with a fractal reward level of 100.
  • All bonuses (from achievements, banners etc.) are applied to the Karma reward.

Fractal Karma Reward Table

Completion Rewards[edit]

Scale per fractal
1-5 Fractal Relics
6-10 Fractal Relics
11-15 Fractal Relics
16-20 Fractal Relics
21-25 Fractal Relics
26-30 10 Fractal Relics
31-35 11 Fractal Relics
36-40 12 Fractal Relics
41-45 13 Fractal Relics
46-50 14 Fractal Relics
51-60 15 Fractal Relics
61-70 16 Fractal Relics
71-80 17 Fractal Relics
81-90 18 Fractal Relics
91-100 19 Fractal Relics

Ascended Crafting Materials[edit]

Certain crafting materials can only be obtained as random loot from foes in the Fractals of the Mists; unlike the above rewards, these drop from killing ordinary enemies, not for completing fractals. Each has a minimum difficulty scale at which it can appear.

Scales Ascended Crafting Materials
1+ Vial of Condensed Mists Essence.png Vial of Condensed Mists Essence
26+ Glob of Coagulated Mists Essence.png Glob of Coagulated Mists Essence
51+ Shard of Crystallized Mists Essence.png Shard of Crystallized Mists Essence

Achievements[edit]

Tips[edit]

  • Skills that block, absorb or reflect projectiles are very important in the Fractals of the Mists, as almost all fractals have multiple enemies that use ranged attacks and skills and many of them let you deal massive spike damage if you time your reflections properly.
  • Skills that provide Stability, Blind or Weakness and skills that remove Conditions and Boons are very useful during many encounters in the Fractals of the Mists. Be prepared to switch skills often before different encounters.
  • Skills that remove Boons are especially useful in all the dredge fractals as well as some parts of Aetherblade-themed fractals.
  • A number of Fractals include enemies best fought with ranged attacks, e.g. the Thaumanova Anomaly; make sure to bring at least one ranged weapon set. On the flipside there are some Enemies, like Jade Colossi in Solid Ocean, who reflect most projectiles and are best fought with melee.

Notes[edit]

  • Most fractals are designed for more than one person. For instance, you need at least three to complete the Underground Facility.
  • Personal fractal reward level is account based; it is not per character.
  • Rewards, including bonus ones, are determined by your personal reward level. For example, a character whose personal reward level is 8 but completes a fractal at difficulty scale 12 will have no chance to receive rings or weapons. [verification requested]
  • Although Fractals of the Mists is technically unlocked at level 80, it may actually be entered at lower levels.
  • The adjustment for lower level characters to level 80 will temporarily increase the base value of the four Primary Attributes to 1000. It will not increase skills, traits or benefits from equipment. Effectively, a lower level character, although stronger after adjustment, remains proportionally weaker than an unadjusted level 80 character.

Trivia[edit]

External links[edit]