Guilds are a great way to connect to a community and make new friends. Each guild has its own chat channel and list of members to see who's available to play with. Members cooperate to purchase additional upgrades such as leveling bonuses, shared item vaults, and the ability to throw parties.
You may join a guild or start your own!
— Guild interface
Guilds are formal groupings of players that enable them to play together more effectively and reward them for doing so.
The benefits to joining an already established Guild include:
- Socializing within a community.
- Access to the Guild Hall.
- Sharing items in the Guild Vault.
- Learning from more experienced Guild members.
- Acquiring Guild Commendations and other rewards by participating in Guild Missions which may be used to purchase items from a Guild Commendation Trader or Guild Trader.
- Guild Enhancements available in the Guild Tavern and an automatic buff reducing waypoint travel costs.
- Access to a new crafting discipline, the scribe.
- Access to Tenebrous Crystals or Shimmering Crystals used to create a new tier of guild weapons and armor.
To create a guild, open the guild panel ( ) and click on the "Create Guild" button. You will be asked to enter a guild name (up to 31 characters) and a tag of up to four characters. Guild tags are not unique, but guild names are. Alternatively, speak to a Guild Registrar in any of the major cities. It costs 1 to create a guild. You will be unable to create a guild while representing another, so you must "Stand Down" before creation. The guild emblem may be changed by speaking to a Guild Registrar.
The rank of Leader is automatically assigned to the creator with all guild privileges. The leader may invite additional members and promote them to any guild rank including that of leader. If there are no leaders in a guild then a member with the next highest rank is automatically promoted to leader. [verification requested]
If you are the last member to leave a guild then it will be immediately disbanded, deleted and unrecoverable, including all upgrades and anything in the vault. A guild with the same name can be created immediately afterwards.
Players are limited to creating two guilds per week. For instance, if you disband twice in the same week, you'll have to wait until one week passed since the moment you disbanded that week.
Guild membership is administered at the account level, and an account can hold membership in up to 5 guilds. Joining a guild requires an invitation sent from an existing member of the guild with "Admin Lower Ranks" privilege. Your open invitations can be found on the front tab of the guild panel, on the left, under "Invitations."
- To accept an invitation to join a guild, select the guild in the "Invitations" list, then click the "Join Guild" button at the bottom of the window.
- To leave a guild, select the guild from the "Account Guilds" list, then click the "Leave Guild" button at the bottom of the window. A player will need to stand down if they are representing the guild.
Guild membership is not limited to a single world. A guild can have members from any server, whether in the US or EU.
Initially, each guild is limited to 50 members. You can purchase the following capacity upgrades by speaking to a Guild Registrar in any of the major cities or WvW, only if the guild membership is at least 80% [verification requested] of the current maximum size:
While guild membership is at the account level, guild representation is at the character level, providing access to the guild bank and any active guild upgrades.
To represent a guild, open the guild panel. On the sidebar, the "Account Guilds" tab list of all guilds your account is a member of. Select one and then click the "Represent" checkbox to the left of the guild name. You must do this individually for each character, since joining a guild does not automatically require you to represent it. Similarly, newly-created characters will not represent a guild until you select one for them.
To end a character's representation of a guild, uncheck the checkbox. The character will still belong to the guild, but not be able to use any of that guild's perks.
Each guild can organize members into ranks. Three ranks are defined on guild creation. Their initial titles and permissions are given below. Up to 10 ranks can be created. Titles and permissions of lower ranks can be customized by any guild member with the "Edit Ranks" privilege.
To change an individual member's rank, open the guild roster and right-click their rank icon. Leaders can revoke leadership privileges from themselves, keep this in mind while editing ranks or promoting members.
- 1 Be careful administering your own rank, since you can accidentally remove privileges preventing you from further administration.
- 2 This setting is required to invite new members. Leaders are able to demote others with the same rank.
- 3 Specifies the rank that new members are assigned when they join.
Treasure Trove Deposit / Withdraw: This pair of permissions also control access to the Deep Cave segment of the Guild vault.
Edit Ranks: this permission allows an administrator to grant or deny permissions:
- that the administrator rank itself has access to1 and
- to ranks lower than the administrator.
Admin Lower Ranks: this permission allows an administrator to:
- promote members up to the administrator's own rank2 or
- demote members of rank lower than the administrator down to any lower rank or
- kick members of rank lower than administrator.
- 1 & 2 A guild member with either of these permissions has the ability to elevate every underling to their own level of authority.
- Primary article: Guild upgrades
The guild level is displayed in the guild panel. It increases from 1 (at creation) to 64, depending on the creation of a guild hall and the upgrades that are made to it. Each guild level is an additional 100 Guild Experience points (GXP), which has a progress bar in the guild panel under the guild level. 35 GXP are earned from the completion of each guild hall upgrade, except 100 GXP are earned for each building restoration. Guild level is a prerequisite for starting guild upgrades, currently guild level 40 is enough to build any upgrade (if all other requirements are met), and maximum guild level is 64 (6460 GXP)
- Primary article: Guild Vault
Guilds can create a Guild Vault, providing 50 storage slots shared by all members of the guild with sufficient privileges. Additional upgrades can be built that increase this space to 250 slots. The Guild Vault is accessed by speaking to a Guild Banker, located near Banks in major cities. It can also be accessed in World versus World by speaking with the NPC Guild Master.
World versus World
Guilds are strategically important in World versus World. They can build upgrades that provide enhancements to both players (Guild Enhancement: World Experience) and objectives (resource camp, tower, keep or castle). Only objectives that have been unlocked in a guild's War Room may be claimed by those with sufficient privilege. Thereafter, timer-unlocked enhancements that have been completed by the guild become automatically available much faster then automatic objective upgrades. Objective auras are immediately available to all allied players at the objective. The enhancements may significantly improve the defenses of any objective, enabling a team to control objectives longer and more rapidly increase their War Score.
Guilds can build a "Guild Emblem Template" upgrade that allows members with the appropriate permission to create or modify an emblem for the guild by speaking to a Guild Registrar or clicking their emblem from the guild menu. Emblems consist of a two-color symbol overlaid on a single-color background pattern.
After an emblem is created, it will display in the guild panel and on any objective claimed by the guild in WvW. After building the Guild Armorer Contract or Guild Weapons Contract upgrades, members can purchase armor or weapons, respectively, that will also display the guild emblem.
- The gallery of guild emblems shows all available symbols and backgrounds.
- The emblem shown on guild armor or weapons is determined by the guild the character is currently representing. If you represent another guild, the new guild's emblem will be displayed. If you are not representing a guild, then no emblem will be shown.
The guild emblem is also displayed on banners:
- Giving buffs to allies that touch them.
- Denoting certain active guild missions (rush, challenge and puzzle).
- At WvW fortifications claimed by the guild.
- Primary article: Guild mission
Added in the Flame and Frost: The Gathering Storm update, these missions require co-operation of guild members to complete. They allow members to earn Guild Commendations and the guild itself to earn Favor.
Choosing a guild
There are many different types of guilds that are accepting new members. Rather than choosing at random, you may wish to find one that is closest to your personal preferences. Guild recruiters frequently post messages in map chat that are viable to all players in a zone. You may whisper (/w) chat a guild recruiter questions to determine the best match for you.
Guilds may be loosely split into 3 groups, PvX, "Preference" and "Hardcore". Many guilds try to be all things to all players. These PvX (Plaver versus Anything) guilds have members interested in all aspects of the game. They are best for newer player who do not yet know what aspect of the game interests them the most. "Preference" guilds focus on one major aspect of the game, while still supporting members pursuing other game aspects. Whereas, "Hardcore" guilds ask all members to regularly participate in that aspect of the game which is their focus. If this is your main interest then "Hardcore" may be the place for you.
- PvP, Player versus Player focus guilds will have their guild mission preference set to PvP and prioritize building Arena upgrades in their guild hall.
- WvW, World versus World focus guilds will have their guild mission preference set to WvW and prioritize building War Room upgrades in their guild hall. The majority of their members will come from one world.
- PvE, Player versus Environment focus guilds will have their guild mission preference set to PvE and not prioritize building either Arena or War Room upgrades in their guild hall.
Some guilds have a focus that is not supported by the game:
- RP, Role Playing focus guilds are popular among players who enjoy pretending to actually live in Tyria, but are not supported by the game. Ask how the guild supports role-playing members.
- Language focused guilds are popular among communities of non-English speaking players, but are not supported by the game in North America. Their recruiting messages will often be in their language of preference.
- Geographically focused guilds are popular among players living outside the standard North American time zones. Members want to be able to interact with many other players at the times that they are commonly online.
Remember, you may join up to 5 guilds per account and use the guild panel to switch representation between them as you choose. Determine the pros & cons of each guild and where you are most comfortable. If you are able to join guild missions at the time set by the guild then you will receive valuable rewards including coin, equipment and guild commendations that may be used to purchase beneficial items from the Guild commendation trader or the Guild Trader.
- Some, but not all, services within the guild hall are restricted to representing members with the Heart of Thorns expansion.
- There is no limit to the number of people assigned to each rank. You can have several people with all the privileges of leadership. Any of these players can demote any other.
- New members cannot deposit to or withdraw from the Guild vault for 72 hours, regardless of how permissions are set.
- Free Accounts receive identical benefits from Guild membership except they have no access to the Guild vault, regardless of how permissions are set.
- The guild leader may request a name or [tag] change by creating a support ticket. 
- During the first and second beta weekend events, guild creation was free.
- Prior to the Heart of Thorns expansion, guilds often required 100% representation because it was tied to the guild currency, influence. Now obtaining the equivalent currency, favor only requires participation in guild missions by a limited number of representing guild members.
- As of the September 2014 Feature Pack, guilds are global and shared regardless of the world you are on. All merits, influence, and vaults were merged and shared across worlds.
- Before the September 2014 Feature Pack, creating a guild costs 1 .