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Guild Challenge

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Start position for a Guild Challenge.

These challenges leverage our existing event system but are specifically geared to require multi-group, coordinated play to succeed. So gather your guild and see if you’re up to the challenge!

— Official website

Guild Challenge icon.png Guild Challenges are open world guild missions where members work together to overcome various tasks involving: protecting NPCs or objects, defeating hostile NPCs, destroying objects within a short period of each other, or simply surviving for a set amount of time.

Contents

[edit] Mechanics

A guild leader triggers the challenge from the influence tab of the guild panel. The guild is assigned one of 6 different guild challenges. The guild has 5 hours to assemble at the starting post and begin the challenge. Each challenge has unique requirements for completion, including a time limit.

[edit] Unlocking

The Guild Challenges Unlock upgrade requires Art of War level 6, costing 30000 Influence and 10 days build time, as well as already having acquired the Guild Rushes Unlock upgrade. The Guild Challenges Unlock costs 150 Guild Merit.png and 50000 Influence and takes 1 week of research. It takes an additional 200 Influence and 24 hours of research to build a Guild Challenge; you can stock up several in advance.

[edit] Rewards

[edit] Member rewards

Members of a guild that successfully finish the rush receive the following rewards:

[edit] Guild rewards

Guilds that successfully complete a Challenge will receive 30 Guild Merits.

[edit] Non-guild member rewards

[edit] Reward caps

  • Each member can only receive the individual rewards once per week; this resets at midnight UTC Sunday morning.
  • The guild can only earn merits from this mission once per week. There is only one tier for this mission.

[edit] Possible challenges

Challenge Zone Area Closest Waypoint Time Limit Notes
Blightwater Shatterstrike Blazeridge Steppes Blightwater Basin Tumok's Waypoint
20 minutes Destroy all crystal nodes before the first regenerates.
Nodes regenerate 30 seconds after being destroyed.
Nodes can only be damaged by special Charrzookas.
Branded for Termination Fields of Ruin Varim's Run Helliot Mine Waypoint
15 minutes Destroy all three targets before the first revives.
Targets revive 30 seconds after being killed.
Deep Trouble Mount Maelstrom The Mire Sea Irwin Isle Waypoint
10 minutes Rescue and escort 10 quaggan from the krait, each to a specific rescue spot.
Challenge fails if a single quaggan dies.
Quaggan can be rescued and escorted separately.
Save Our Supplies Iron Marches The Granite Front Viper's Run Waypoint
11 minutes 40 seconds Protect 20 supply barrels from the Flame Legion for the duration of the challenge.
At least one barrel must remain at end to succeed. Challenge fails if all 20 are destroyed.
Defensive turrets can be upgraded.
Use mines, mortar shells, and chokepoints to stop enemies.
Strike teams should be sent out to destroy ranged enemies.
Scratch Sentry Defense Timberline Falls Fionnghuala Scratch Stromkarl Waypoint
None
Four waves of enemies
Protect three skritt sentries against four waves of increasingly challenging enemies.
Challenge fails if a single sentry dies.
Use tunnels to switch between northern two sentries with a single group.
Southsun Crab Toss Southsun Cove Southsun Shoals Kiel's Outpost Waypoint
5 minutes Protect crab carrier from the karka onslaught for the duration of the challenge.
Challenge fails if carrier is downed, crab falls on the ground, or crab is moved out of red circle.
Carrier is marked but has no endurance regeneration and no skills outside of tossing the crab to another player.

[edit] Trivia


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