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A Trinket is a category of equipment that does not affect a character's appearance. Like most equipment, trinkets can be acquired as loot or personal story rewards, purchased from karma merchants, and bought or sold on the Trading Post. They can also be crafted by jewelers.


There are three types of trinkets: accessories, amulets, and rings, which differ in the magnitude of the attribute bonuses they grant. A character may wear up to two accessories, one amulet, and two rings at at time. Trinkets have one upgrade slot that can accept jewels or universal upgrades.

Trinket type Relative bonus
Accessory 100%
Amulet 160%
Ring 120%

Ascended & infused trinkets[edit]

Ascended trinkets use different mechanics:

  • They have no upgrade slot, but the stats of an ascended-equivalent jewel are added to the base attribute bonuses of the trinket. (The jewel attributes are not always the same as the base attributes, resulting in items like
  • Instead, they offer one of three types of infusion slot: Defensive, Offensive, or (on amulets only) Utility. Each slot type can only hold infusions of the same type, e.g. defensive slots can hold defensive infusions; there are also omni-infusions that work in all three slot types.
  • They are unique, allowing only a single copy of each named trinket to be equipped at a time.
  • Finally, ascended rings can be infused, which adds an Agony Infusion slot that holds only Agony Infusions.


  • Since trinkets have no appearance, they cannot be dyed and are not part of the wardrobe.
  • Trinkets in structured PvP use a completely different mechanic: the sole trinket available — an amulet — provides all the attribute bonuses; the remaining equipment is cosmetic only.
Slots for the back item are grouped together in the Hero panel with trinkets and, like rings, ascended back items can be infused. However, the game considers them a unique category of their own, closer to armor: they can be damaged or broken and they can be reskinned via the wardrobe.