Day and night

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Day and night are two environment states which affect certain gameplay mechanics, including the appearances of certain weapons and sylvari glow.

In most areas of the game, day and night alternate according to the day-night cycle. Any zone or instance that does not follow the cycle will be permanently frozen in either the day state or the night state. The day-night mechanic is intended as an element of realism in the game; for example, the day-night cycle mimics the passage of real time, and the night state of many underground dungeons reflects the darker feeling of those locations.

Day-night cycle[edit]

A single day-night cycle lasts for 2 hours. It is broken into four stages: day (70 minutes), dusk (5 minutes), night (40 minutes), and dawn (5 minutes).

For the purposes of mechanics that can't transition smoothly between day and night behaviours, dawn is considered night and dusk is considered day. Food is a notable exception; it will trigger its day behaviour during dawn as well.

Schedule[edit]

All zones obeying the day-night cycle are synchronized to the same schedule. The following timer shows the current status:

Next 2 hours
00:00 UTC

List of locations with day-night cycle[edit]

List of zones not on cycle[edit]

Dungeons
Name Status
Ascalonian Catacombs Night
Caudecus's Manor Day
Twilight Arbor Night
Sorrow's Embrace Night
Citadel of Flame Night
Honor of the Waves Day
Crucible of Eternity (story mode) Day
Crucible of Eternity (explorable mode) Night
The Ruined City of Arah Day
Raids
Name Status
Spirit Vale Day
Salvation Pass Day
Stronghold of the Faithful Day
Bastion of the Penitent Day
Fractals of the Mists
Name Status
Mistlock Observatory Day
Aetherblade Fractal Day
Aquatic Ruins Fractal Day
Captain Mai Trin Boss Fractal Day
Chaos Isles Fractal Day
Cliffside Fractal Day
Molten Boss Fractal Day
Molten Furnace Fractal Day
Nightmare Fractal Day
Shattered Observatory Fractal Day
Shattered Observatory Fractal (challenge mode) Both
Snowblind Fractal Night
Solid Ocean Fractal Night
Swampland Fractal Night
Thaumanova Reactor Fractal Day
Uncategorized Fractal Day
Underground Facility Fractal Night
Urban Battlegrounds Fractal Day
Volcanic Fractal Night
Structured PvP
Name Status
Battle of Champion's Dusk Night
Battle of Kyhlo Night
Courtyard Night
Eternal Coliseum Day
Forest of Niflhel Night
Hall of the Mists Night
Legacy of the Foefire Day
Revenge of the Capricorn Night
Skyhammer Day
Spirit Watch Day
Temple of the Silent Storm Night
Miscellaneous
Name Status
Bitterfrost Frontier (during the storm) Night
Bitterfrost Frontier (while the sky is clear) Day
Edge of the Mists Day
Lion's Arch (only during Halloween) Night
Mistlock Sanctuary Day
Personal story instances Varies

Game elements affected by day-night state[edit]

Dynamic events, NPCs, and enemies[edit]

Sigil of the Night[edit]

Primary article: Sigil of the Night

Sigils of the Night are weapon sigils that increase outgoing damage during the night state.

Sigil of the Night Rarity Level Bonus
Minor Sigil of the Night.png Minor Sigil of the Night DMasterwork 20 Outgoing damage is increased by 5% at night.
Major Sigil of the Night.png Major Sigil of the Night ERare 40 Outgoing damage is increased by 7% at night.
Superior Sigil of the Night.png Superior Sigil of the Night FExotic 60 Outgoing damage is increased by 10% at night.

Food[edit]

Primary article: Food

The following foods confer different bonuses depending on whether it is day or night. Dawn and dusk are both considered day for the purposes of this mechanic.

Level Duration Item Effect
10 30m Chili Pepper Popper.png Chili Pepper Popper Day: 8% Chance to gain might on crit
20 30m Bowl of Fancy Bean Chili.png Bowl of Fancy Bean Chili +20 Ferocity
Day: 8% Chance to cause Burning on Critical Hit
Night: 8% Chance to Steal Life on Critical Hit
20 30m Stuffed Pepper.png Stuffed Pepper Day: 16% Chance to gain might on crit
30 30m Stuffed Zucchini.png Stuffed Zucchini Day: 24% Chance to gain might on crit
Night: 24% Chance to cause chill on crit
35 30m Bowl of Zucchini Chili.png Bowl of Zucchini Chili +30 Ferocity
Day: 12% Chance to cause Burning on Critical Hit
Night: 12% Chance to Steal Life on Critical Hit
50 30m Bowl of Hummus.png Bowl of Hummus Day: 28% Chance to gain might on crit
Night: 28% Chance to cause chill on crit
50 30m Bowl of Spiced Veggie Chili.png Bowl of Spiced Veggie Chili +20 Ferocity
Day: 14% Chance to cause Burning on Critical Hit
Night: 14% Chance to Steal Life on Critical Hit
65 30m Roasted Artichoke.png Roasted Artichoke Day: 36% Chance to gain might on crit
Night: 36% Chance to cause chill on crit
70 30m Bowl of Spicy Veggie Chili.png Bowl of Spicy Veggie Chili +40 Ferocity
Day: 18% Chance to cause Burning on Critical Hit
Night: 18% Chance to Steal Life on Critical Hit
80 30m Ghost Pepper Popper.png Ghost Pepper Popper Day: 40% Chance to gain might on crit
Night: 40% Chance to cause chill on crit
80 30m Bowl of Fire Veggie Chili.png Bowl of Fire Veggie Chili +50 Ferocity
Day: 20% Chance to cause Burning on Critical Hit
Night: 20% Chance to Steal Life on Critical Hit

Weapon appearances[edit]

The following weapons have different appearances during day and night states:

In some zones, the weapon appearances will not automatically change state when day changes to night or vice versa. Reentering the zone will cause the weapon to display the correct state.

Sylvari glow[edit]

Primary article: Physical appearance/Sylvari

Sylvari will glow when in the night state. This glow appears gradually during dusk, and disappears gradually during dawn. For playable characters, the color and intensity of the glow is set during character creation.

Music[edit]

Primary article: Customized soundtrack

For players who customize their in-game music, many explorable zones that use the default Ambient playlist during the day state will switch to the NightTime playlist in the night state.