Loot

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Loot refers to materials, items and equipment which can be taken from the body of an enemy you helped to defeat. It also refers to the act of looting, the taking of items from the body.

[edit] Looting

When a body has loot the body remains in the world, rather than disappearing after a short time, and it is marked with an animated sparkle graphic. The player can move their character to the corpse and a prompt will appear to Loot (default key [F]). When the body is looted a window is opened with the loot which can be transferred to the inventory.

Each character who participates in killing a monster will have the opportunity to loot the body. Each monster has a damage table and a threshold value of damage done to it by the player before it will give full credit for the kill. This value is about 5% to 10% of the monster's health.[1] Each player will have their own loot 'roll' which determines what they get, which doesn't diminish the loot others might get from the body, the one monster might drop the same rare item multiple times. In this way there is no possibility of stealing another player's loot as their drops are only for them and they cannot see or know what has been given to another character.

[edit] Loot items

In broad groups the type of things which can be looted are:

Rare loot is not bound to killing creatures in a particular event or event chain.[2]

[edit] References

  1. ^ Interview: Designing Guild Wars 2 - Part 2, IncGamers
  2. ^ http://www.arena.net/blog/colin-johanson-answers-your-dynamic-event-questions, ArenaNet Blog
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