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Fractals of the Mists

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Fractals of the Mists

Fractals of the Mists map.jpg
Map of Fractals of the Mists

Levels
1-80
Type
Dungeon
Region
The Mists
Connects to
Lion's Arch


Fractals of the Mists loading screen.jpg
Loading screen

Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the dungeon. The dungeon is one of the primary sources of ascended equipment and provides materials for crafting infused equipment. In fact, the first ascended items were added with the introduction of Fractals of the Mists.

The dungeon has some unique mechanics and design. The party must choose the difficulty scale prior to entering the dungeon. This difficulty scale starts at 1 and can be increased. The personal reward level tracks the current position of the character on the difficulty scale. To increase the personal reward level, and therefore the highest fractal scale accessible by the character, the character must complete a set of fractals on a fractal scale equal or greater to their personal reward level. This provides progression in the dungeon, allowing players to continuously complete higher and higher levels on the difficulty scale and greater rewards as a result.

When entering the dungeon, the players arrive in Mistlock Observatory, a "hub" area within the Mists. Entering Mistlock, you'll meet Dessa, a scientist who has made explorable chunks of reality from the Mists. There are hostile elements that were acquired during Mistlock which you are asked to dispose of. You may begin by entering the portal within the Mistlock to enter a fractal. You will hear Dessa's voice while stabilizing the fractal. Once it is stabilized, she and her krewe will transport you to the next one. Eventually, you'll be looped back to the Mistlock.

Contents

[edit] Introduction letter

Mail.png

The Consortium PR and Legal Defense Team

A Dazzling New Attraction in Lion's Arch


The Consortium invites you to visit our asura gate near Fort Marriner to experience the spectacular scenery and awe-inspiring adventure of its newest attraction: Fractals of the Mists! Re-live the greatest and most exciting moments from Tyria's past as you test your strength, speed, and skill against some of the most formidable opponents from the annals of history. All this and more is waiting for you in the Fractals of the Mists! (WARNING: some fractals may cause injury, psychic trauma, blindness, or death. By entering this asura gate, you officially waive any and all rights to pursue legal damages against the Consortium. Participate at your own risk.)

—The Consortium PR and Legal Defense Team


[edit] Getting there

The entrance is an Asura Gate directly northwest of the Postern Ward waypoint in Lion's Arch.

[edit] Mechanics

[edit] Difficulty scale

Difficulty scale selection window

Fractals of the Mists uses a difficulty scale in contrast to the story and explorable modes of dungeons.

  • Your personal reward level increases by one each time you complete an entire run at a difficulty scale equal or greater than your personal level.
  • Whoever enters the hub may choose the difficulty level, which can be up to the highest level of any member of the current party.
  • Increased personal levels offer increased rewards, even if the run is at a lower difficulty level. Higher difficulty levels offer greater challenges and higher chances of better rewards, from foes, from chests, and from bonus chests.
Standard changes at higher difficulty levels
  • Standard foes spawn in greater numbers and at higher ranks, e.g. more veterans.
  • Some foes will gain new abilities, e.g. in the Uncategorized Fractal, the harpies start to knock players back.
Major changes at different tiers

Fractals include more substantial changes at level 10, 20, 30, 40, and 50, so players also refer to difficulty "tiers".

  • New items begin dropping at higher tiers; other items begin dropping more frequently.
  • New challenges are added at new tiers:
    • Agony is added at the second tier (level 10-19) and it continues to increase with each tier.
    • Mistlock Instability is added with the fourth tier (starting at level 31).
  • Difficulty tiers are not directly tied to the daily chest reward tiers.

[edit] Mistlock Observatory

Mistlock Observatory serves as the hub area for the dungeon; it offers armor repairs, a merchant, and a token vendor for relics. A portal in the center of the area can be used to access the fractals; this requires confirmation from all players in the party.

[edit] Fractals

Each difficulty scale requires the completion of four consecutive fractals, the fourth of which is called a boss fractal. The fractals are randomly selected from a small set: the first fractal tends to be easier than the second, which is usually considered easier than the third.

  1. Aquatic Ruins, Swampland, Urban Battlegrounds, Uncategorized.
  2. Uncategorized, Snowblind, Urban Battlegrounds, Molten Furnace, Cliffside.
  3. Aetherblade, Volcanic, Thaumanova Reactor, Underground Facility, Cliffside.
  4. (Boss fractal): Solid Ocean Fractal, Molten Boss Fractal or Captain Mai Trin Boss Fractal.

Each fractal has its own story and environment. After stablizing the current fractal, each player must click a confirmation button before Dessa will transport the party to the next. After completing all four fractals, the party will be returned to the Mistlock Observatory and the difficulty scale will increase by one.

Differences with dungeons
  • There are no waypoints. If any party member dies, they must wait to be revived by their party or for the rest of the party to get out-of-combat (ooc), at which point any defeated member is given the option to teleport back to the most recently completed checkpoint (or to leave the fractal entirely).
  • There are no repair stations. You can use an Instant Repair Canisters, spare armor sets, or return to the character selection screen and restart (returning you to Lion's Arch, where you can repair or use other services before returning). Alternatively, some players remove their armor before entering certain areas in which they are likely to break their armor.

[edit] Agony

Primary article: Agony

Agony plays a role in fractals at level 10 or higher; the amount of damage inflicted increases substantially at levels 20, 30, 40, and 50. Outside the boss fractals, agony is inflicted as part of an enemy attack, allowing one to completely avoid agony by preventing or otherwise evading such attacks. Bosses in the three boss fractals inflict unavoidable agony.

Agony's effects can only be reduced by equipping ascended items that include Agony Resistance.

[edit] Mistlock Instability

Primary article: Mistlock Instability

Mistlock Instabilities are special modifiers that have various effects on players and their party’s journey through the Fractals of the Mists. These can be anything from simple conditions to insidious extra creature attacks. This debuff starts at Fractal level 31. Every following level has its own Mistlock Instability.

Difficulty level Mistlock Instability Description
31 Mist Stalker The Mossman stalks you through the fractals.
32 Impaired Immunity Conditions applied to you last longer.
33 Outflanked Enemies do more damage when attacking from behind or the sides.
34 Fleeting Precision Your critical chance is reduced.
35 Stormy Weather Lightning periodically strikes.
36 Losing Control Outgoing control effects have reduced effectiveness.
37 Keep Them in Line Damaged enemies gain boons when unattended.
38 Ill and Chill Poison, chill, and confusion have unintended effects.
39 Last Laugh Enemies explode when killed.
40 Agonizing Expedition You are frequently afflicted with agony.
41 Playing Favorites Untargeted enemies take half damage.
42 Lethargic Reduced endurance regeneration.
43 Bloodlust Combat is agonizing. Get a kill for relief.
44 Overextended Take damage when you deal critical damage.
45 Frosty Periodically leave a patch of freezing frost.
46 Social Awkwardness Nearby allies reduce your healing effectiveness.
47 Antielitism Elite skills cause death.
48 Tainted Renewal Regeneration, protection, and vigor have unintended effects.
49 Stamina Outgoing damage is reduced when endurance is low.
50 Agonizing Expedition You are frequently afflicted with agony.

[edit] Locations

Area Description Sigils & potions Day or Night Fractal #
Mistlock Observatory Main hub for Fractals of the Mists; entry point from the asura gate in Lion's Arch. No foes Day [na]
Aquatic Ruins Fractal Defeat the Giant Jellyfish as you fend off krait while navigating as a dolphin or exploring the dark depths Krait Day 1
Swampland Fractal Three wisps event puzzle, defeat Bloomhunger or the Mossman [na] Night 1
Uncategorized Fractal Complete the Raving Asura's jumping puzzle. Inquest, Bandit3, Flame Legion3 Day 1, 2
Urban Battlegrounds Fractal Transform into a Flame Legion Charr and fight the Ascalonians [na] Day 1, 2
Molten Furnace Fractal Gain entrance into the Molten Furnace and survive the Molten Alliance weapon tests. Dredge3, Flame Legion3, Powerful Potion of Slaying Scarlet's Armies, Elemental3 Day 2
Snowblind Fractal Fight the Sons of Svanir and protect against frostbite by lighting fires Elemental, Sons of Svanir, Icebrood3 Night 2
Cliffside Fractal Break the seals of the Colossus with the Cultist Hammer Bandit Day 2, 3
Underground Facility Fractal Encounter dredge, solve the pressure plate puzzle, and defeat Dredge Powersuit or Ice Elemental Dredge, Elemental Night 3
Aetherblade Fractal Make your way through the security system to gain access to the secret Aetherblade base. Powerful Potion of Slaying Scarlet's Armies Day 3
Thaumanova Reactor Fractal Contain the meltdown of the Thaumanova Reactor Icebrood3, Inquest3, Flame Legion3, Nightmare Court3 Day 3
Volcanic Fractal Avoid the lava as you encounter grawl while trying to defeat the Grawl Shaman Grawl, Demon3, Elemental Night 3
Captain Mai Trin Boss Fractal Defeat Mai Trin. Powerful Potion of Slaying Scarlet's Armies Day 4
Molten Boss Fractal Defeat the leaders of the Molten Alliance. Flame Legion3, Powerful Potion of Slaying Scarlet's Armies Day 4
Solid Ocean Fractal Defeat the Jade Maw. Elemental3 Night 4
1 Foe types are listed for those interested in using appropriate nourishment and/or sigils.
2 Sigil of the Night is effective in the fractals that are in permanent nighttime, including the Solid Ocean fractal with the Jade Maw.
3 There is only a single foe or a group of this type in the fractal.

[edit] Rewards

Monsters within Fractals of the Mists drop items and equipment equivalent to level 80 monsters of the same type. Additionally, Ascended quality items such as Vial of Condensed Mists Essence have a random chance of dropping. At the conclusion of each fractal is a boss fight similar to other dungeon bosses. Defeating this boss rewards players with a large chest that can contain rare and exotic loot as well as a guaranteed quantity of Fractal Relics which can be traded with BUY-4373 in the observatory. Reward chests from scale 11 and onwards will include the chance to drop Ascended items. It is generally believed that the higher the tier of the fractal, the better the drops (i.e. Difficulty 1-10, 11-20, or 21-30). Account-bound exotics drop in Fractals as well.

Similar to explorable dungeons, a player account can receive a daily reward chest for completing a boss fractal. This daily reward chest includes a Bag of Coins (which contains 2 to 4 silver), a number of Fractal Relics, a chance at a bonus Ascended or Fractal item depending on the tier, and a Pristine Fractal Relic.

For each player, rewards are based on the minimum between the selected Fractal Difficulty Scale and the player's Personal Reward Level. Also, players running at Fractal Scales lower than their own will receive bonus karma at the end of round. The consequence is that playing at a scale higher than one's level increases difficulty but not rewards, while playing at a lower scale decreases difficulty and rewards, but gives karma in exchange.

Completing a boss fractal will award the player with a "bonus" chest. This can be obtained for each tier of Fractal Difficuly Scale below or containing the player's personal reward level.

[edit] Personal Reward Levels

  • The level of your personal reward will increase by 1 each time a fractal difficulty scale is completed at or above your current reward level.
  • Completing a fractal difficulty scale below your personal reward level awards you karma, based on the following formula:
(640 + 8 * Completed difficulty) * (Personal reward level - Completed difficulty) = Karma awarded
  • The (Personal reward level - Completed difficulty) factor is capped at 10.
  • All bonuses (from achievements, banners etc.) are applied to the Karma reward.

Fractal Karma Reward Table

[edit] Daily Chest Rewards

Tier Difficulty Range Fractal Relics Pristine Fractal Relic Possible Bonus
0 1-10 20
Tick green.png
None
1 11-20 20
Tick green.png
Ascended Ring (non-Infused), Fractal weapon skin, Ascended chest
2 21-30 30
Tick green.png
Ascended Ring (non-Infused or Infused), Fractal weapon skin, Ascended chest
3 31-40 35
Tick green.png
Ascended Ring (non-Infused or Infused), Fractal weapon skin, Ascended chest
4 41-50 40
Tick green.png
Ascended Ring (non-Infused or Infused), Fractal weapon skin, Ascended chest, Endless Fractal Tonic

[edit] Boss Chest Rewards

Scale per fractal (4x for a full run)
1-5 Fractal Relics
6-10 Fractal Relics
11-15 Fractal Relics
16-20 Fractal Relics
21-25 Fractal Relics
26-30 10 Fractal Relics
31-35 11 Fractal Relics
36-40 12 Fractal Relics
41-45 13 Fractal Relics
46-50 14 Fractal Relics

[edit] Ascended Crafting Materials

Certain crafting materials can only be obtained as random loot from foes in the Fractals of the Mists; unlike the above rewards, these drop from killing ordinary enemies, not for completing fractals. Each has a minimum difficulty scale at which it can appear.

Scales Ascended Crafting Materials
1+ Vial of Condensed Mists Essence.png Vial of Condensed Mists Essence
10+ Glob of Coagulated Mists Essence.png Glob of Coagulated Mists Essence
20+ Shard of Crystallized Mists Essence.png Shard of Crystallized Mists Essence

[edit] Tips

  • Skills that block Projectiles, as well as Reflect and Blind skills are very important in the Fractals of the Mists, as almost all Fractals have multiple enemies that use ranged attacks and skills.
  • Skills that provide Stability and skills that remove Conditions are very useful during many encounters in the Fractals of the Mists. Be prepared to switch skills often before different encounters.

[edit] Notes

  • Reward tiers start at 1, 11, 21, etc., while Agony tiers start at 10, 20, 30, etc.
  • Most fractals are designed for more than one person. For instance, you need at least three to complete the Underground Facility.
  • Despite similarities to dungeons, completing a fractal does not count for Monthly Dungeon Participation and does not award influence to your guild.
  • Personal fractal reward level is account based; it is not per character.
  • Rewards, including bonus ones, are determined by your personal reward level. For example, a character whose personal reward level is 8 but completes a fractal at difficulty scale 12 will have no chance to win rings or weapons.

[edit] Trivia

[edit] External links


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