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Waypoint

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Example of a waypoint in Metrica Province.

A waypoint, or a magi-matter-transportive device, is a floating stone marker that players can instantly travel to by using the map. In lore, it is an asuran creation. Before a character can use a particular waypoint for map travel, it must be discovered through exploration. Undiscovered waypoints will be displayed on the compass and map, and approaching the waypoint will unlock it for that character. Map travel within a city is free, but travel to waypoints in other cities or the rest of the world costs a fee in coin based on the distance between the character's current location and the destination waypoint and the character's non-scaled level. During and after dynamic events, waypoints can become contested if the area is taken over by enemies. These waypoints will be unavailable for map travel until they have been liberated. A normal zone typically has between 10 and 20 waypoints.

Map travel is not available while in combat. Defeated players can choose to be revived at a waypoint for the same fee as regular map travel. If a character is defeated with no coin, coin will be taken from their account vault. If their account vault is also empty, they can be revived for free at the nearest waypoint.

Along with points of interest, Shift-clicking or Ctrl-clicking on a discovered waypoint on the compass or map creates a clickable link in chat. Double-clicking on a discovered waypoint allows to bypass confirmation window.

Contents

[edit] Map icons

Waypoint (map icon).png - active waypoint.
Locked waypoint (map icon).png - locked waypoint.
Contested waypoint (map icon).png - contested waypoint

[edit] Personal Waypoint

Players can create a personal waypoint on the map by Alt+Click a point on the map. This point has a gray star and labeled Personal Waypoint. The waypoint is viewable by other members of the party. You can view other party member's waypoints as indicated by a blue version of the star and the player's name. This provides a useful way to communicate position or goals to other players. These waypoints are only map markers.

Map Icons
What you see:
Personal waypoint (map icon).png
, what party members see:
Personal Waypoint

[edit] Cost

[edit] Formula

The total cost of traveling to a waypoint depends on your level and the distance traveled and is made up of two components:

  • A base fee that is strictly dependent on your level
  • A distance fee that depends both on your level and the distance.

At lower levels, the distance fee dominates, making it more expensive to get too far away from your starting city. At higher levels, the base fee reaches a few silver, making it expensive to travel short distances using waypoints.

Base fee [verification requested]
  • The base fee scales nearly exponentially with your level (below) with costs ranging from Copper coin to Silver coin 39 Copper coin.
  • You pay the base fee even if standing next to the waypoint.
Distance fee [verification requested]

This fee depends both on distance traveled and player level. It appears to be linear to the distance of the straight-line distance between the current location and the destination. It scales with your level, but uses a different formula than used for the base fee. For example, the distance fee from Hoelbrak to Rata Sum ranges from 24 Copper coin to Silver coin 42 Copper coin — 700% versus 174% of the respective base costs.

Maximum costs when defeated, but broke.

If you are defeated, you can always travel to the nearest waypoint.

  • If you have no money in inventory, the cost will be deducted from your bank.
  • If you also have no money in the bank, you will not be charged beyond what you had left in inventory.
  • If the waypoint is contested, you will have to wait to travel (or have someone mail you the cost to travel to the next nearest waypoint).
  • You cannot travel to the mists while defeated.

[edit] Base fee

Character Level Base Fee
1
3
 Copper coin
2
4
 Copper coin
3
5
 Copper coin
4
5
 Copper coin
5
5
 Copper coin
6
6
 Copper coin
7
6
 Copper coin
8
7
 Copper coin
9
8
 Copper coin
10
8
 Copper coin
11
9
 Copper coin
12
9
 Copper coin
13
9
 Copper coin
14
9
 Copper coin
15
10
 Copper coin
16
11
 Copper coin
17
11
 Copper coin
18
12
 Copper coin
19
12
 Copper coin
20
12
 Copper coin
Character Level Base Fee
21
12
 Copper coin
22
13
 Copper coin
23
13
 Copper coin
24
14
 Copper coin
25
15
 Copper coin
26
15
 Copper coin
27
16
 Copper coin
28
16
 Copper coin
29
16
 Copper coin
30
16
 Copper coin
31
19
 Copper coin
32
22
 Copper coin
33
24
 Copper coin
34
27
 Copper coin
35
29
 Copper coin
36
32
 Copper coin
37
34
 Copper coin
38
36
 Copper coin
39
38
 Copper coin
40
41
 Copper coin
Character Level Base Fee
41
44
 Copper coin
42
46
 Copper coin
43
49
 Copper coin
44
51
 Copper coin
45
53
 Copper coin
46
55
 Copper coin
47
58
 Copper coin
48
61
 Copper coin
49
63
 Copper coin
50
66
 Copper coin
51
68
 Copper coin
52
71
 Copper coin
53
73
 Copper coin
54
75
 Copper coin
55
77
 Copper coin
56
80
 Copper coin
57
83
 Copper coin
58
85
 Copper coin
59
88
 Copper coin
60
90
 Copper coin
Character Level Base Fee
61
92
 Copper coin
62
94
 Copper coin
63
97
 Copper coin
64
1
 Silver coin
0
 Copper coin
65
1
 Silver coin
2
 Copper coin
66
1
 Silver coin
5
 Copper coin
67
1
 Silver coin
7
 Copper coin
68
1
 Silver coin
10
 Copper coin
69
1
 Silver coin
12
 Copper coin
70
1
 Silver coin
14
 Copper coin
71
1
 Silver coin
16
 Copper coin
72
1
 Silver coin
19
 Copper coin
73
1
 Silver coin
22
 Copper coin
74
1
 Silver coin
24
 Copper coin
75
1
 Silver coin
26
 Copper coin
76
1
 Silver coin
29
 Copper coin
77
1
 Silver coin
31
 Copper coin
78
1
 Silver coin
33
 Copper coin
79
1
 Silver coin
36
 Copper coin
80
1
 Silver coin
39
 Copper coin

[edit] Reducing travel costs

Guild upgrades
  • Guilds can activate an upgrade to temporarily reduce waypoint costs by 15% for representing members.
Travel through the mists to reach Lion's Arch

You can reduce the fees paid for fast travel primarily by going through the mists to get to Lion's Arch:

  • Open the PvP interface and click Go to the Heart of the Mists and take the asura gate. (Requires completion of the PvP tutorials.)
  • Open the World versus World panel (shortcut: B) and enter any of the four maps; take the asura gate to LA.
Travel to other cities via Lion's Arch
  • From Lion's Arch, you can travel to any other city for free via the asura gates at Gate Hub Plaza Waypoint.
  • You can travel back to LA using the gate located at your arrival point from LA.
Travel to the Hall of Monuments with the Hall of Monuments Portal Stone for no charge.
Other free waypoints
  • Inside each of the major cities.
  • Inside dungeons.
  • Inside World versus World. (Contains Merchants, Crafting Stations, Banks, Trading Posts, and once left will return you to your original location in PvE).
Other tips
  • To travel to a specific location in the city without going through the mists, use the internal waypoints after using one of the following methods:
    • Aim for the waypoint just outside the city and then walk across the portal.
    • Aim for the nearest waypoint in the city first.
  • To travel to non-city destinations, travel for free via LA to the city nearest your destination, step outside the city, and then use the waypoints.
  • To travel to Orr, you can use the asura gate in your chosen order's headquarters; this is unlocked during your personal story.

[edit] Notes

  • There are 512 waypoints that count towards world completion.
  • Dungeons have waypoints in them, but they do not count toward map completion.

[edit] Trivia

  • Waypoints have been added to the map over time, ignoring waypoints added to dungeons:

[edit] See also

[edit] References

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