User:Dr ishmael/Specialization changes/Thief traits

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Deadly Arts[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait thief.png Serpent's Touch Stealing inflicts poison. Minor Adept Poison increased 1 stack → 2 stacks
Add: Downed attacks inflict poison (1x 2 s).
Master Trait thief.png Lotus Poison 15 Weaken targets when you poison them. Minor Master No change
Grandmaster Trait thief.png Exposed Weakness Deal more damage if your target has a condition. Minor Grandmaster No change
Adept Trait I.png Back Fighting You deal bonus damage while downed.
Adept Trait II.png Corrosive Traps Traps apply vulnerability when triggered. Major Adept Renamed to Trapper's Respite
Vulnerability duration increased 8 s → 10 s
Add: Traps grant you might (5x 8 s)
Combined with Master Trapper (Acrobatics)
Adept Trait III.png Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies. Major Adept No change
Adept Trait IV.png Venomous Strength Venoms grant might when activated. Merged into Leeching Venoms (Shadow Arts)
Adept Trait V.png Potent Poison Increased poison duration. Major Grandmaster Add: Poison deals 10% more damage.
Adept Trait VI.png Sundering Strikes Critical hits have a chance to cause vulnerability. Moved to Critical Strikes specialization
Master Trait VII.png Improvisation Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle. Major Grandmaster Replace bonus damage → use stolen items twice
Master Trait VIII.png Quick Venoms Reduces recharge on venom skills. Merged into Venomous Aura (Shadow Arts)
Master Trait IX.png Dagger Training Dagger damage is increased. Major Adept +5% damage baselined
Revamp: Dagger attacks have 33% chance to inflict poison (2 s).
Master Trait X.png Combined Training Dual skills deal more damage. Baselined
Resourceful Trapper Major Master New trait: Stealing reduces the cooldown of currently recharging traps.
Grandmaster Trait XI.png Panic Strike 20 Striking a foe that is below the health threshold immobilizes them Major Master No change
Grandmaster Trait XII.png Residual Venom Applied venoms last an additional strike. Baselined
Grandmaster Trait XIII.png Revealed Training Gain extra power while you are revealed. Major Master No change
Executioner Major Grandmaster Moved from Critical Strikes trait line

Critical Strikes[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait thief.png Keen Observer Critical-hit chance is increased while your health is above the threshold. Minor Adept No change
Master Trait thief.png Opportunist 5 Critical hits have a bonus chance to restore initiative.
Grandmaster Trait thief.png First Strikes Damage is increased while your current initiative is over the threshold.
Ferocious Strikes Minor Grandmaster New trait: Gain 10% critical damage against foes below 50% health.
Adept Trait I.png Furious Retaliation 30 Gain fury when your target falls below the health threshold. Minor Master Fury duration reduced 10 s → 4 s
Recharge reduced 30 s → 10 s
Adept Trait II.png Signets of Power Gain might when activating a signet. Major Adept Combined with recharge reduction from Signet Use
Adept Trait III.png Side Strike Gain bonus critical-hit chance when hitting a foe from behind or the side. Major Adept No change
Adept Trait IV.png Concealed Defeat Create a Smoke Screen when downed. Moved to Shadow Arts specialization
Adept Trait V.png Pistol Mastery Deal additional damage with pistols. Merged into Ankle Shots
Adept Trait VI.png Practiced Tolerance Gain vitality based on your precision. Major Master Replace vitality → ferocity
Bonus increased 7% → 10%
Flawless Strike Major Adept New trait: Gain 7% critical damage while your health is above 90%.
Master Trait VII.png Ankle Shots 10 Critical hits with a pistol have a chance to cripple foes. Major Master Combined with Pistol Mastery but limited to crippled foes
Add harpoon gun
Master Trait VIII.png Signet Use Gain initiative when activating a signet. Reduces recharge on signets. Recharge reduction merged into Signets of Power
Master Trait IX.png Combo Critical Chance Dual skills have increased critical-hit chance.
Master Trait X.png Critical Haste 30 You have a chance to gain quickness on a critical hit.
Sundering Strikes Major Master Moved from Deadly Arts trait line
Grandmaster Trait XI.png Executioner Deal extra damage when your target is below the health threshold. Moved to Deadly Arts specialization
Grandmaster Trait XII.png Hidden Killer Gain bonus critical-hit chance while in stealth. Major Grandmaster No change
Grandmaster Trait XIII.png Invigorating Precision You are healed for a percentage of outgoing critical hit damage. Major Grandmaster No change
No Quarter Major Grandmaster New trait: Critical hits while under effects of fury extend the duration of fury by 2 s; 2 s Tango-recharge-darker.png
Gain 250 ferocity while under the effects of fury.

Shadow Arts[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait thief.png Last Refuge Use Blinding Powder when your health reaches a certain threshold. Major Adept No change
Merciful Ambush Minor Adept Moved from Trickery trait line
Stealth duration increased 2 s → 3 s
Add: Revive speed increased by 10%.
Master Trait thief.png Meld with Shadows Stealth skills last longer. Minor Master No change
Grandmaster Trait thief.png Hidden Assassin Gain might when you gain stealth.
Adept Trait I.png Master of Deception Reduces recharge on deception skills. Merged into Concealed Defeat
Adept Trait II.png Slowed Pulse 20 Grant regeneration if you have two or more stacks of bleeding.
Adept Trait III.png Shadow Protector When you grant stealth to an ally, they gain regeneration. This effect does not trigger if your ally already has regeneration. Major Master Regeneration duration decreased 10 s → 3 s
Adept Trait IV.png Shadow's Embrace Remove conditions periodically while in stealth. Major Adept No change
Adept Trait V.png Infusion of Shadow Gain initiative when you enter stealth.
Adept Trait VI.png Cloaked in Shadow Gaining stealth blinds nearby foes. Major Grandmaster Combined with Descent of Shadows (Acrobatics)
Concealed Defeat Major Adept Moved from Critical Strikes trait line
Combined with Master of Deception
Master Trait VII.png Power Shots Short bow and harpoon gun damage is increased.
Master Trait VIII.png Hidden Thief Stealing grants you stealth. Major Master No change
Master Trait IX.png Leeching Venoms Siphon life from your foe when triggering a venom. This can only occur once per strike. Major Master Combined with Venomous Strength (Deadly Arts)
Master Trait X.png Patience Regain initiative faster while in stealth. Merged into Shadow's Rejuvenation
Grandmaster Trait XI.png Shadow's Rejuvenation Regenerate health while in stealth. Major Grandmaster Combined with Patience
Grandmaster Trait XII.png Venomous Aura When you use a venom skill, you apply the effects to all nearby allies as well. Major Grandmaster Combined with Quick Venoms (Deadly Arts)
Grandmaster Trait XIII.png Resilience of Shadows Stealth effects that you apply reduce incoming attack damage. Minor Grandmaster Damage reduction decreased 50% → 25%

Acrobatics[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait thief.png Expeditious Dodger Gain swiftness upon dodging. Minor Adept No change
Master Trait thief.png Feline Grace Dodging returns some of the endurance used. Minor Master Revamp: Gain vigor (2 s) on successful evade. 1 Tango-recharge-darker.png
Grandmaster Trait thief.png Fluid Strikes Damage is increased when endurance is not full.
Endless Stamina Minor Grandmaster New trait: The effects of vigor on you are enhanced by 50%.
Adept Trait I.png Descent of Shadows Release a blinding powder when you take falling damage. You take less damage from falling. Merged into Cloaked in Shadow (Shadow Arts)
Adept Trait II.png Power of Inertia Gain might whenever you dodge.
Adept Trait III.png Vigorous Recovery Gain vigor when using a healing skill. Major Adept No change
Adept Trait IV.png Assassin's Retreat 5 Gain swiftness when you kill a foe.
Adept Trait V.png Master Trapper Reduces recharge on traps. Merged into Corrosive Traps (Deadly Arts)
Adept Trait VI.png Fleet Shadow Move faster while in stealth. Major Adept No change
Master Trait VII.png Fleet of Foot 10 Dodging removes conditions from you.
Master Trait VIII.png Pain Response 30 Gain regeneration and remove conditions when struck while your health is below the threshold. Major Adept No change
Master Trait IX.png Quick Recovery Gain bonus initiative over time.
Master Trait X.png Hard to Catch 30 Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear). Major Master Revamp: Break stun and refill endurance on disable.
Guarded Initiation Major Master New trait: Remove vulnerability, weakness, and slow from yourself when striking an enemy while above 90% health.
Swindler's Equilibrium Major Master New trait: Successful evade while wielding sword recharges steal by 1 s. 1 Tango-recharge-darker.png
Grandmaster Trait XI.png Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. Major Grandmaster No change
Grandmaster Trait XII.png Quick Pockets Gain initiative on swapping weapons while in combat. Moved to Trickery specialization
Grandmaster Trait XIII.png Assassin's Equilibrium Gain stability when striking an enemy from stealth.
Upper Hand Major Grandmaster New trait: Gain 1 initiative when you evade an attack. 3 Tango-recharge-darker.png
Don't Stop Major Grandmaster New trait: The effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled (4 s); 10 Tango-recharge-darker.png

Trickery[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait thief.png Kleptomaniac Stealing gives you initiative. Minor Adept No change
Master Trait thief.png Preparedness Increases maximum initiative by 3. Minor Master No change
Grandmaster Trait thief.png Lead Attacks Increases damage per initiative. Minor Grandmaster Add: Steal recharges 15% faster (former trait line attribute bonus)
Adept Trait I.png Merciful Ambush Stealth yourself and your target when reviving an ally. Moved to Shadow Arts specialization
Adept Trait II.png Instinctual Response If you take damage greater than the health threshold in a single strike, you release feathers to blind nearby enemies and gain stealth.
Adept Trait III.png Uncatchable Leave behind Caltrops when you dodge. Major Adept No change
Adept Trait IV.png Flanking Strikes Increases damage when attacking a foe from behind or the side. Major Adept Revamp: Gain haste when flanking.
Adept Trait V.png Thrill of the Crime When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. Major Adept No change
Adept Trait VI.png Long Reach Increases the range on stealing. Baselined at 1200 range (+300)
Master Trait VII.png Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Major Master No change
Master Trait VIII.png Trickster Reduces recharge on tricks. Major Master Add: Tricks remove 1 condition.
Master Trait IX.png Initial Strike Attacks with the first weapon-skill slot have a chance to regain initiative.
Master Trait X.png Ricochet Pistol shots have a chance to bounce to an additional target. Pistol range is increased. Moved to Critical Strikes specialization
Pressure Striking Major Master New trait: Interrupting inflicts torment (3x 5 s).
Grandmaster Trait XI.png Hastened Replenishment You receive initiative when using a heal skill.
Grandmaster Trait XII.png Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal. Major Grandmaster No change
Grandmaster Trait XIII.png Bewildering Ambush Stealing also applies confusion. Major Grandmaster No change
Quick Pockets Major Grandmaster Moved from Acrobatics trait line