User:Dr ishmael/Specialization changes/Thief traits
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Deadly Arts[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Serpent's Touch | Stealing inflicts poison. | Minor Adept | Poison increased 1 stack → 2 stacks Add: Downed attacks inflict poison (1x 2 s). | |
Master | Lotus Poison | 15 | Weaken targets when you poison them. | Minor Master | No change |
Grandmaster | Exposed Weakness | Deal more damage if your target has a condition. | Minor Grandmaster | No change | |
Adept | Back Fighting | You deal bonus damage while downed. | — | ||
Adept | Corrosive Traps | Traps apply vulnerability when triggered. | Major Adept | Renamed to Trapper's Respite Vulnerability duration increased 8 s → 10 s Add: Traps grant you might (5x 8 s) Combined with Master Trapper (Acrobatics) | |
Adept | Mug | Deal damage and gain life when stealing. This attack cannot critically hit enemies. | Major Adept | No change | |
Adept | Venomous Strength | Venoms grant might when activated. | — | Merged into Leeching Venoms (Shadow Arts) | |
Adept | Potent Poison | Increased poison duration. | Major Grandmaster | Add: Poison deals 10% more damage. | |
Adept | Sundering Strikes | Critical hits have a chance to cause vulnerability. | — | Moved to Critical Strikes specialization | |
Master | Improvisation | Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle. | Major Grandmaster | Replace bonus damage → use stolen items twice | |
Master | Quick Venoms | Reduces recharge on venom skills. | — | Merged into Venomous Aura (Shadow Arts) | |
Master | Dagger Training | Dagger damage is increased. | Major Adept | +5% damage baselined Revamp: Dagger attacks have 33% chance to inflict poison (2 s). | |
Master | Combined Training | Dual skills deal more damage. | — | Baselined | |
Resourceful Trapper | Major Master | New trait: Stealing reduces the cooldown of currently recharging traps. | |||
Grandmaster | Panic Strike | 20 | Striking a foe that is below the health threshold immobilizes them | Major Master | No change |
Grandmaster | Residual Venom | Applied venoms last an additional strike. | — | Baselined | |
Grandmaster | Revealed Training | Gain extra power while you are revealed. | Major Master | No change | |
Executioner | Major Grandmaster | Moved from Critical Strikes trait line |
Critical Strikes[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Keen Observer | Critical-hit chance is increased while your health is above the threshold. | Minor Adept | No change | |
Master | Opportunist | 5 | Critical hits have a bonus chance to restore initiative. | — | |
Grandmaster | First Strikes | Damage is increased while your current initiative is over the threshold. | — | ||
Ferocious Strikes | Minor Grandmaster | New trait: Gain 10% critical damage against foes below 50% health. | |||
Adept | Furious Retaliation | 30 | Gain fury when your target falls below the health threshold. | Minor Master | Fury duration reduced 10 s → 4 s Recharge reduced 30 s → 10 s |
Adept | Signets of Power | Gain might when activating a signet. | Major Adept | Combined with recharge reduction from Signet Use | |
Adept | Side Strike | Gain bonus critical-hit chance when hitting a foe from behind or the side. | Major Adept | No change | |
Adept | Concealed Defeat | Create a Smoke Screen when downed. | — | Moved to Shadow Arts specialization | |
Adept | Pistol Mastery | Deal additional damage with pistols. | — | Merged into Ankle Shots | |
Adept | Practiced Tolerance | Gain vitality based on your precision. | Major Master | Replace vitality → ferocity Bonus increased 7% → 10% | |
Flawless Strike | Major Adept | New trait: Gain 7% critical damage while your health is above 90%. | |||
Master | Ankle Shots | 10 | Critical hits with a pistol have a chance to cripple foes. | Major Master | Combined with Pistol Mastery but limited to crippled foes Add harpoon gun |
Master | Signet Use | Gain initiative when activating a signet. Reduces recharge on signets. | — | Recharge reduction merged into Signets of Power | |
Master | Combo Critical Chance | Dual skills have increased critical-hit chance. | — | ||
Master | Critical Haste | 30 | You have a chance to gain quickness on a critical hit. | — | |
Sundering Strikes | Major Master | Moved from Deadly Arts trait line | |||
Grandmaster | Executioner | Deal extra damage when your target is below the health threshold. | — | Moved to Deadly Arts specialization | |
Grandmaster | Hidden Killer | Gain bonus critical-hit chance while in stealth. | Major Grandmaster | No change | |
Grandmaster | Invigorating Precision | You are healed for a percentage of outgoing critical hit damage. | Major Grandmaster | No change | |
No Quarter | Major Grandmaster | New trait: Critical hits while under effects of fury extend the duration of fury by 2 s; 2 s Gain 250 ferocity while under the effects of fury. |
Shadow Arts[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Last Refuge | Use Blinding Powder when your health reaches a certain threshold. | Major Adept | No change | |
Merciful Ambush | Minor Adept | Moved from Trickery trait line Stealth duration increased 2 s → 3 s Add: Revive speed increased by 10%. | |||
Master | Meld with Shadows | Stealth skills last longer. | Minor Master | No change | |
Grandmaster | Hidden Assassin | Gain might when you gain stealth. | — | ||
Adept | Master of Deception | Reduces recharge on deception skills. | — | Merged into Concealed Defeat | |
Adept | Slowed Pulse | 20 | Grant regeneration if you have two or more stacks of bleeding. | — | |
Adept | Shadow Protector | When you grant stealth to an ally, they gain regeneration. This effect does not trigger if your ally already has regeneration. | Major Master | Regeneration duration decreased 10 s → 3 s | |
Adept | Shadow's Embrace | Remove conditions periodically while in stealth. | Major Adept | No change | |
Adept | Infusion of Shadow | Gain initiative when you enter stealth. | — | ||
Adept | Cloaked in Shadow | Gaining stealth blinds nearby foes. | Major Grandmaster | Combined with Descent of Shadows (Acrobatics) | |
Concealed Defeat | Major Adept | Moved from Critical Strikes trait line Combined with Master of Deception | |||
Master | Power Shots | Short bow and harpoon gun damage is increased. | — | ||
Master | Hidden Thief | Stealing grants you stealth. | Major Master | No change | |
Master | Leeching Venoms | Siphon life from your foe when triggering a venom. This can only occur once per strike. | Major Master | Combined with Venomous Strength (Deadly Arts) | |
Master | Patience | Regain initiative faster while in stealth. | — | Merged into Shadow's Rejuvenation | |
Grandmaster | Shadow's Rejuvenation | Regenerate health while in stealth. | Major Grandmaster | Combined with Patience | |
Grandmaster | Venomous Aura | When you use a venom skill, you apply the effects to all nearby allies as well. | Major Grandmaster | Combined with Quick Venoms (Deadly Arts) | |
Grandmaster | Resilience of Shadows | Stealth effects that you apply reduce incoming attack damage. | Minor Grandmaster | Damage reduction decreased 50% → 25% |
Acrobatics[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Expeditious Dodger | Gain swiftness upon dodging. | Minor Adept | No change | |
Master | Feline Grace | Dodging returns some of the endurance used. | Minor Master | Revamp: Gain vigor (2 s) on successful evade. 1 | |
Grandmaster | Fluid Strikes | Damage is increased when endurance is not full. | — | ||
Endless Stamina | Minor Grandmaster | New trait: The effects of vigor on you are enhanced by 50%. | |||
Adept | Descent of Shadows | Release a blinding powder when you take falling damage. You take less damage from falling. | — | Merged into Cloaked in Shadow (Shadow Arts) | |
Adept | Power of Inertia | Gain might whenever you dodge. | — | ||
Adept | Vigorous Recovery | Gain vigor when using a healing skill. | Major Adept | No change | |
Adept | Assassin's Retreat | 5 | Gain swiftness when you kill a foe. | — | |
Adept | Master Trapper | Reduces recharge on traps. | — | Merged into Corrosive Traps (Deadly Arts) | |
Adept | Fleet Shadow | Move faster while in stealth. | Major Adept | No change | |
Master | Fleet of Foot | 10 | Dodging removes conditions from you. | — | |
Master | Pain Response | 30 | Gain regeneration and remove conditions when struck while your health is below the threshold. | Major Adept | No change |
Master | Quick Recovery | Gain bonus initiative over time. | — | ||
Master | Hard to Catch | 30 | Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear). | Major Master | Revamp: Break stun and refill endurance on disable. |
Guarded Initiation | Major Master | New trait: Remove vulnerability, weakness, and slow from yourself when striking an enemy while above 90% health. | |||
Swindler's Equilibrium | Major Master | New trait: Successful evade while wielding sword recharges steal by 1 s. 1 | |||
Grandmaster | Assassin's Reward | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | Major Grandmaster | No change | |
Grandmaster | Quick Pockets | Gain initiative on swapping weapons while in combat. | — | Moved to Trickery specialization | |
Grandmaster | Assassin's Equilibrium | Gain stability when striking an enemy from stealth. | — | ||
Upper Hand | Major Grandmaster | New trait: Gain 1 initiative when you evade an attack. 3 | |||
Don't Stop | Major Grandmaster | New trait: The effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled (4 s); 10 |
Trickery[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Kleptomaniac | Stealing gives you initiative. | Minor Adept | No change | |
Master | Preparedness | Increases maximum initiative by 3. | Minor Master | No change | |
Grandmaster | Lead Attacks | Increases damage per initiative. | Minor Grandmaster | Add: Steal recharges 15% faster (former trait line attribute bonus) | |
Adept | Merciful Ambush | Stealth yourself and your target when reviving an ally. | — | Moved to Shadow Arts specialization | |
Adept | Instinctual Response | If you take damage greater than the health threshold in a single strike, you release feathers to blind nearby enemies and gain stealth. | — | ||
Adept | Uncatchable | Leave behind Caltrops when you dodge. | Major Adept | No change | |
Adept | Flanking Strikes | Increases damage when attacking a foe from behind or the side. | Major Adept | Revamp: Gain haste when flanking. | |
Adept | Thrill of the Crime | When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | Major Adept | No change | |
Adept | Long Reach | Increases the range on stealing. | — | Baselined at 1200 range (+300) | |
Master | Bountiful Theft | Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. | Major Master | No change | |
Master | Trickster | Reduces recharge on tricks. | Major Master | Add: Tricks remove 1 condition. | |
Master | Initial Strike | Attacks with the first weapon-skill slot have a chance to regain initiative. | — | ||
Master | Ricochet | Pistol shots have a chance to bounce to an additional target. Pistol range is increased. | — | Moved to Critical Strikes specialization | |
Pressure Striking | Major Master | New trait: Interrupting inflicts torment (3x 5 s). | |||
Grandmaster | Hastened Replenishment | You receive initiative when using a heal skill. | — | ||
Grandmaster | Sleight of Hand | Stealing also dazes the target. Reduces the recharge of Steal. | Major Grandmaster | No change | |
Grandmaster | Bewildering Ambush | Stealing also applies confusion. | Major Grandmaster | No change | |
Quick Pockets | Major Grandmaster | Moved from Acrobatics trait line |