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A charr gathering some Herb Seedlings.

To gather, equip the appropriate tools. Mining picks gather ore, harvesting sickles gather plants, and logging axes gather wood from trees. The materials you collect can craft new items.

— Gathering

Gathering is the act of collecting crafting materials from resource nodes, including metal ore from veins, wood logs from trees, cooking ingredients from ground plants. Nodes are visible on the compass until gathered from, but are hidden on the full screen map.

Before gathering, the character must equip a gathering tool of the right type and level: mining picks for ore, logging axes for wood, and harvesting sickles for plants. Levels range from copper tools for tier 1 nodes to orichalcum tools for tier 6. Standard tools start with 100 uses (50 for sickles), although higher-use tools are available at certain vendors and infinite-use tools are sometimes available from the Gem Store. Gathering cannot be done on the water surface, but it can be done right below it.

The amount and quality of materials dropped depends only on the node and the type of tool; gathering does not depend on any crafting discipline or profession. Gathering with inferior tools always results in finding ruined resources and certain high-quality tools will generate additional resources. Rich mining veins can be gathered ten times as opposed to three and have a higher chance to give rare gemstones.

Fishing, available with End of Dragons expansion, is also considered part of the gathering mechanic, but has separate user interface in the Hero panel.

Gathering tools[edit]

Primary article: Gathering tool

You can usually find a merchant offering gathering tools in large towns, some small ones, as well as some karma vendors, especially after completing a heart quest. A full set of these tools is offered by Outfitter in World versus World and all Master craftsmen.

Resource nodes[edit]

The icons for all standard gathering nodes.

At a glance[edit]

Nodes can be found randomly distributed within logical ranges, e.g. underground and rocky areas are likely to have ore or mushroom nodes, forests will have wood nodes, and farms are more likely places to find vegetables. A node farm is an area with six or more plants of same type clustered together.

Node type Compass icon Main Yield Rare Additional Yield Harvesting tool required Ruined resource
Harvesting Plant resource (map icon).png Ingredients Dandelion Blossom
Harvesting sickle Ruined Plant Fiber
Wad of Mud
Logging Wood resource (map icon).png Logs Cinnamon Stick
Hidden Container
Logging axe Ruined Log
Mining Mine resource (map icon).png Ore Gemstone Mining pick Ruined Ore Chunk

Synthesizer groups[edit]

Permanent, easily accessible groups of between 2 and 5 synthesizers. Gathering resources is necessary for crafting and materials gathered may be sold at the Trading Post.

Respawn rate[edit]

Nodes are distributed randomly in each zone among a number of pre-set locations and redistributed any time a new instance is created, e.g. after a game update or server maintenance. Most nodes can be used by each character on an account and will reset (for that character) a few hours after gathering.

  • Some nodes take approximately 23 hours to reset, including permanent rich metal veins, node farms, and those that produce Orichalcum Ore or Ancient Wood Logs.
  • Each account is limited to gathering three Blooming Passiflora nodes per day. Additionally, each character is limited to gathering 15 Passiflora nodes per day.
  • Temporary rich metal veins can be used in each instance of the same zone.

Required tools, by zone level[edit]

Tool prefix Applicable area level
Copper 1-25
Iron 20-50
Steel 30-60
Darksteel 45-65
Mithril 60-79
Orichalcum 75-80
  • Some zones include resources with different level requirements, e.g. Darksteel tools can be used in most parts of Mount Maelstrom, while some nodes require mithril tools.
  • The strength of the the master tools obtained as personal story rewards depends on the level of the story: a steel-equivalent tool from the L15 story, darksteel at L35, and an orichalcum-equivalent from the L60 story.

Plant resource (map icon).png Harvesting[edit]

In addition to the items listed below, harvesting terrestrial plants will occasionally yield:

Dedicated Gardener (DG) items are harvested to complete the Dedicated Gardener achievement.

Copper Harvesting Sickle
Node name Possible crop
Blueberry Bush Blueberry.png Blueberry
Button Mushrooms Mushroom.png Mushroom
Carrots Carrot.png Carrot
Herb Patch Black Peppercorn.png Black Peppercorn
Parsley Leaf.png Parsley Leaf
Thyme Leaf.png Thyme Leaf
Herb Seedlings Black Peppercorn.png Black Peppercorn
Chili Pepper.png Chili Pepper
Head of Garlic.png Head of Garlic (DG)
Parsley Leaf.png Parsley Leaf
Thyme Leaf.png Thyme Leaf
Vanilla Bean.png Vanilla Bean
Lettuce Head of Lettuce.png Head of Lettuce
Onions Onion.png Onion
Potato Potato.png Potato (DG)
Iron Harvesting Sickle
Node name Possible crop
Clam Clam.png Clam
Pearl.png Pearl
Herb Sprouts Bay Leaf.png Bay Leaf
Black Peppercorn.png Black Peppercorn
Chili Pepper.png Chili Pepper
Head of Garlic.png Head of Garlic (DG)
Oregano Leaf.png Oregano Leaf
Parsley Leaf.png Parsley Leaf
Sage Leaf.png Sage Leaf
Thyme Leaf.png Thyme Leaf
Vanilla Bean.png Vanilla Bean
Spinach Spinach Leaf.png Spinach Leaf (DG)
Strawberry Patch Strawberry.png Strawberry (DG)
Taproots Beet.png Beet
Carrot.png Carrot
Sage Leaf.png Sage Leaf
Turnip.png Turnip
Steel Harvesting Sickle
Node name Possible crop
Cabbage Head of Cabbage.png Head of Cabbage
Grapes Grape.png Grape (DG)
Kale Kale Leaf.png Kale Leaf (DG)
Root Vegetables Beet.png Beet
Carrot.png Carrot
Turnip.png Turnip
Yam.png Yam
Varied Mushrooms Mushroom.png Mushroom
Portobello Mushroom.png Portobello Mushroom
Young Herbs Bay Leaf.png Bay Leaf
Black Peppercorn.png Black Peppercorn
Chili Pepper.png Chili Pepper
Dill Sprig.png Dill Sprig
Head of Garlic.png Head of Garlic (DG)
Parsley Leaf.png Parsley Leaf
Rosemary Sprig.png Rosemary Sprig
Sage Leaf.png Sage Leaf
Sesame Seed.png Sesame Seed
Thyme Leaf.png Thyme Leaf
Zucchini Zucchini.png Zucchini
Darksteel Harvesting Sickle
Node name Possible crop
Blackberries Blackberry.png Blackberry (DG)
Cauliflower Head of Cauliflower.png Head of Cauliflower
Coral Coral Chunk.png Coral Chunk
Coral Orb.png Coral Orb
Coral Tentacle.png Coral Tentacle
Mature Herbs Bay Leaf.png Bay Leaf
Chili Pepper.png Chili Pepper
Coriander Seed.png Coriander Seed
Dill Sprig.png Dill Sprig
Head of Garlic.png Head of Garlic (DG)
Mint Leaf.png Mint Leaf
Rosemary Sprig.png Rosemary Sprig
Sage Leaf.png Sage Leaf
Sesame Seed.png Sesame Seed
Thyme Leaf.png Thyme Leaf
Vanilla Bean.png Vanilla Bean
Portobello Mushrooms Portobello Mushroom.png Portobello Mushroom
Scallions Green Onion.png Green Onion
Onion.png Onion
Sugar Pumpkin Sugar Pumpkin.png Sugar Pumpkin (DG)
Variegated Taproots Carrot.png Carrot
Rutabaga.png Rutabaga
Turnip.png Turnip
Mithril Harvesting Sickle
Node name Possible crop
Artichoke Artichoke.png Artichoke (DG)
Asparagus Asparagus Spear.png Asparagus Spear
Blooming Passiflora Passion Fruit.png Passion Fruit (DG)
Passion Flower.png Passion Flower (guaranteed)
Butternut Squash Butternut Squash.png Butternut Squash (DG)
Cayenne Pepper Cayenne Pepper.png Cayenne Pepper (DG)
Cluster of Desert Herbs Chili Pepper.png Chili Pepper
Coriander Seed.png Coriander Seed
Sage Leaf.png Sage Leaf
Sesame Seed.png Sesame Seed
Cluster of Herbs Head of Garlic.png Head of Garlic (DG)
Lemongrass.png Lemongrass (DG)
Coriander Seed.png Coriander Seed
Tarragon Leaves.png Tarragon Leaves (DG)
Desert Vegetables Cassava Root.png Cassava Root
Flax Fiber.png Flax Fiber
Grape.png Grape
Head of Garlic.png Head of Garlic
Onion.png Onion
Leeks Green Onion.png Green Onion
Leek.png Leek (DG)
Passiflora Passion Fruit.png Passion Fruit (DG)
Passion Flower.png Passion Flower (low chance)
Raspberries Raspberry.png Raspberry (DG)
Verdant Herbs Clove.png Clove (DG)
Head of Garlic.png Head of Garlic (DG)
Mint Leaf.png Mint Leaf
Sage Leaf.png Sage Leaf
Tarragon Leaves.png Tarragon Leaves (DG)
Thyme Leaf.png Thyme Leaf
Vanilla Bean.png Vanilla Bean
Winter Root Vegetables Beet.png Beet
Parsnip.png Parsnip (DG)
Rutabaga.png Rutabaga
Turnip.png Turnip
Orichalcum Harvesting Sickle
Node name Possible crop
Black Crocus Saffron Thread.png Saffron Thread (DG)
Cactus Nopal.png Nopal (DG)
Prickly Pear.png Prickly Pear (DG)
Burning Ember.png Pile of Silky Sand
Flax Pile of Flax Seeds.png Pile of Flax Seeds
Flax Fiber.png Flax Fiber
Flax Blossom.png Flax Blossom
Hidden Hoard.png Hidden Treasure
Ghost Pepper Ghost Pepper.png Ghost Pepper
Jungle Plants Cassava Root.png Cassava Root
Flax Fiber.png Flax Fiber
Jungle Grass Seed.png Jungle Grass Seed
Maguuma Lily.png Maguuma Lily
Pile of Allspice Berries.png Pile of Allspice Berries
Lentils Handful of Red Lentils.png Handful of Red Lentils
Lotus Lotus Root.png Lotus Root
Mussels Mussel.png Mussel
Freshwater Pearl.png Freshwater Pearl
Piece of Mother-of-Pearl.png Piece of Mother-of-Pearl
Omnomberries Omnomberry.png Omnomberry
Orrian Truffle Orrian Truffle.png Orrian Truffle
Sawgill Mushrooms Sawgill Mushroom.png Sawgill Mushroom
Delicious Cave Spore.png Giant Mushroom Spore
Seaweed Seaweed.png Seaweed
Snow Truffle Snow Truffle.png Snow Truffle

Wood resource (map icon).png Logging[edit]

Axe Material Node name Log Extras
Copper Aspen, Ekku, Kertch Green Wood Log.png Green Wood Log Amber Pebble.png Amber Pebble
Cinnamon Stick.png Cinnamon Stick
Iron Gummo, Mimosa, Snow Cherry Soft Wood Log.png Soft Wood Log Cinnamon Stick.png Cinnamon Stick
Hidden Hoard.png Hidden Stash
Walnut.png Walnut
Master Logging Axe (Level 15)
Fir, Tukawa Seasoned Wood Log.png Seasoned Wood Log Hidden Hoard.png Hidden Cache
Walnut.png Walnut
Darksteel Banyan, Inglewood, Pine Hard Wood Log.png Hard Wood Log Hidden Hoard.png Hidden Hoard
Master Logging Axe (Level 35)
Baoba, Cypress, Red Oak, Palm, Mebahya Elder Wood Log.png Elder Wood Log Hidden Hoard.png Hidden Trove
Foxfire Cluster.png Foxfire Cluster
Master Logging Axe (Level 60)
Ancient, Orrian, Petrified Echovald Ancient Wood Log.png Ancient Wood Log Hidden Hoard.png Hidden Treasure
Foxfire Cluster.png Foxfire Cluster

Mine resource (map icon).png Mining[edit]

Pick Material Node name Ore Gemstones
Copper Copper Ore & Rich Copper Vein Copper Ore.png Copper Ore Garnet Pebble.png Garnet Pebble
Malachite Pebble.png Malachite Pebble
Tiger's Eye Pebble.png Tiger's Eye Pebble
Turquoise Pebble.png Turquoise Pebble
Iron Iron Ore & Rich Iron Vein
Silver Ore & Rich Silver Vein
Iron Ore.png Iron Ore
Silver Ore.png Silver Ore
Amethyst Nugget.png Amethyst Nugget
Carnelian Nugget.png Carnelian Nugget
Lapis Nugget.png Lapis Nugget
Peridot Nugget.png Peridot Nugget
Spinel Nugget.png Spinel Nugget
Sunstone Nugget.png Sunstone Nugget
Topaz Nugget.png Topaz Nugget
Master Mining Pick (Level 15)
Gold Ore & Rich Gold Vein Gold Ore.png Gold Ore Amethyst Lump.png Amethyst Lump
Carnelian Lump.png Carnelian Lump
Lapis Lump.png Lapis Lump
Peridot Lump.png Peridot Lump
Spinel Lump.png Spinel Lump
Sunstone Lump.png Sunstone Lump
Topaz Lump.png Topaz Lump
Darksteel Platinum Ore & Rich Platinum Vein Platinum Ore.png Platinum Ore Beryl Shard.png Beryl Shard
Chrysocola Shard.png Chrysocola Shard
Emerald Shard.png Emerald Shard
Opal Shard.png Opal Shard
Ruby Shard.png Ruby Shard
Sapphire Shard.png Sapphire Shard
Master Mining Pick (Level 35)
Mithril Ore & Rich Mithril Vein Mithril Ore.png Mithril Ore Beryl Crystal.png Beryl Crystal
Chrysocola Crystal.png Chrysocola Crystal
Emerald Crystal.png Emerald Crystal
Opal Crystal.png Opal Crystal
Ruby Crystal.png Ruby Crystal
Sapphire Crystal.png Sapphire Crystal
Master Mining Pick (Level 60)
Orichalcum Ore & Rich Orichalcum Vein Orichalcum Ore.png Orichalcum Ore Beryl Orb.png Beryl Orb
Chrysocola Orb.png Chrysocola Orb
Emerald Orb.png Emerald Orb
Opal Orb.png Opal Orb
Ruby Orb.png Ruby Orb
Sapphire Orb.png Sapphire Orb

Special nodes[edit]

Special resource nodes also appear during certain events. The following nodes can also be purchased for your home instance.

Node name Tool material Association Main yield Rare additional yield Home instance upgrade
Raw Candy Corn
Rich Candy Corn Vein
Copper Halloween Piece of Candy Corn.png Piece of Candy Corn Trick-or-Treat Bag.png Trick-or-Treat Bag (Halloween only) Gift of Candy Corn.png Gift of Candy Corn
Gift of Candy Corn.png Greater Gift of Candy Corn
Quartz Crystal Formation
Rich Quartz Crystal Formation
Copper Dry Top
Crystal Oasis
Quartz Crystal.png Quartz Crystal Charged Quartz Crystal.png Charged Quartz Crystal
Quartz Crystal.png Quartz Crystal x5
Gift of Quartz.png Gift of Quartz
Sprocket Generator Copper Laurel Vendor Watchwork Sprocket.png Watchwork Sprocket Blade Shard.png Blade Shard Gift of Sprockets.png Gift of Sprockets
Bauble Copper Super Adventure Box Bauble.png Bauble Disasembler 3BEK Kit.png Bauble Gathering System
Aurillium Node Steel Auric Basin Lump of Aurillium.png Lump of Aurillium Aurillium Node.png Aurillium Node
Bloodstone Crystals Orichalcum Bloodstone Fen Pile of Bloodstone Dust.png Pile of Bloodstone Dust
Unbound Magic.png Unbound Magic
Blood Ruby.png Blood Ruby
Bloodstone Crystal Node.png Bloodstone Crystal Node
Petrified Stump Orichalcum Ember Bay Empyreal Fragment.png Empyreal Fragment
Unbound Magic.png Unbound Magic
Petrified Wood.png Petrified Wood
Petrified Wood Node.png Petrified Wood Node
Winterberry Bush Copper Bitterfrost Frontier Fresh Winterberry.png Fresh Winterberry
Unbound Magic.png Unbound Magic
Winterberry Bush Node.png Winterberry Bush Node
Jade Fragments Orichalcum Lake Doric Jade Shard.png Jade Shard
Pile of Bloodstone Dust.png Pile of Bloodstone Dust
Unbound Magic.png Unbound Magic
Jade Fragment Node.png Jade Fragment Node
Primordial Orchid Orichalcum Draconis Mons Fire Orchid Blossom.png Fire Orchid Blossom
Empyreal Fragment.png Empyreal Fragment
Unbound Magic.png Unbound Magic
Fire Orchid Node.png Fire Orchid Node
Orrian Oyster Orichalcum Siren's Landing Orrian Pearl.png Orrian Pearl
Oyster.png Oyster
Dragonite Ore.png Dragonite Ore
Unbound Magic.png Unbound Magic
Orrian Oyster Node.png Orrian Oyster Node
Brandstone Orichalcum Domain of Istan Kralkatite Ore.png Kralkatite Ore
Dragonite Ore.png Dragonite Ore
Powdered Rose Quartz.png Powdered Rose Quartz
Volatile Magic.png Volatile Magic
Rose Quartz.png Rose Quartz Brandstone Node.png Brandstone Node
Difluorite Crystals Orichalcum Sandswept Isles Difluorite Crystal.png Difluorite Crystal
Empyreal Fragment.png Empyreal Fragment
Volatile Magic.png Volatile Magic
Difluorite Crystal Cluster Node.png Difluorite Crystal Cluster Node
Mistonium Orichalcum Jahai Bluffs Lump of Mistonium.png Lump of Mistonium
Dragonite Ore.png Dragonite Ore
Volatile Magic.png Volatile Magic
Mistonium Node.png Mistonium Node
Dragon Crystal Node Orichalcum Thunderhead Peaks Branded Mass.png Branded Mass
Dragonite Ore.png Dragonite Ore
Volatile Magic.png Volatile Magic
Dragon Crystal Home Instance Node.png Dragon Crystal Home Instance Node
Mistborn Mote Orichalcum Dragonfall Mistborn Mote.png Mistborn Mote
Empyreal Fragment.png Empyreal Fragment
Volatile Magic.png Volatile Magic
Mistborn Mote Home Instance Node.png Mistborn Mote Home Instance Node
Hatched Chili Pepper Bush Orichalcum Grothmar Valley Hatched Chili.png Hatched Chili Hatched Chili Pepper Home Instance Node.png Hatched Chili Pepper Home Instance Node
Hatched Chili Pepper Home Instance Node.png Bound Hatched Chili Pepper Home Instance Node
Eternal Ice Copper Bjora Marches Eternal Ice Shard.png Eternal Ice Shard Eternal Ice Shard Home Instance Node.png Eternal Ice Shard Home Instance Node
Prismaticite Node Copper Prismaticite Crystal.png Prismaticite Crystal Prismaticite Home Instance Node.png Prismaticite Home Instance Node

The following special plant resource nodes can be found in the ascended herb garden plot of the home instance one daily reset after planting it with the respective seed pouch.

Node name Tool material Main yield Seed Pouch
Varietal Cilantro Copper Cultivated Cilantro Leaf.png Cultivated Cilantro Leaf Coriander Seed Pouch.png Varietal Cilantro Seed Pouch
Varietal Clove Copper Cultivated Clove.png Cultivated Clove Clove Seed Pouch.png Varietal Clove Seed Pouch
Varietal Mint Copper Cultivated Mint Leaf.png Cultivated Mint Leaf Mint Seed Pouch.png Varietal Mint Seed Pouch
Varietal Sesame Copper Cultivated Sesame Seed.png Cultivated Sesame Seed Sesame Seed Pouch.png Varietal Sesame Seed Pouch
Varietal Peppercorn Copper Cultivated Peppercorn.png Cultivated Peppercorn Black Peppercorn Seed Pouch.png Varietal Peppercorn Seed Pouch


Crafting materials may be gathered from resource synthesizers in World versus World and Guild Halls. Synthesizers in guild halls must be upgraded to produce higher tier materials.


Any tier gathering tool (even copper) may be used on any synthesizer, but they only produce materials of same tier or lower as the level of the harvesting tool being used.

  • All synthesizers (except see next note) only produce items of same tier or lower as the harvesting sickle being used.
  • It's the same for the leather, lumber, and cloth nodes, except mithril implements can give tier six materials.

Chef crafting items that require 75 crafting points to use can be obtained with copper tools, even though they are technically tier 2.



World versus World Synthesizers randomly produce materials up to tier 6. However, tier 6 materials are so rare that it may not justify the cost of regular use of tier 6 (orichalcum) gathering tools. (Drop Analysis requested) They are located inside every objective (Event Camp.png Event Tower.png Event Keep.png Keep.png). 2 in camps. 3 in towers. 4 in keeps (and castle). Each character on an account may use these independently.


Guild Synthesizers are located near the scribe in guild halls. They have the same appearance and operate in the same manner as those in WvW except they may be upgraded to produce higher tier materials and greater quantities. They also may produce unique materials not found elsewhere:

Ore Synthesizers in Windswept Haven and Isle of Reflection drop  Obsidian Shard.png Obsidian Shards instead of crystals.

Guild Synthesizers initially produce the lowest tiers of materials. However, they may be upgraded.

Upgrade Plant Lumber Ore Cloth Leather
1 Tiers 1 or 2 green or soft copper or iron jute or wool rawhide or thin
2 add Tiers 3 and 4 add seasoned add silver add cotton add coarse
3 add Tiers 5 and 6 add hard add gold add linen add rugged
4 - add elder add platinum add silk add thick
5 - add ancient add mithril add gossamer add hardened
6 - - add orichalcum - -

Each Guild Synthesizer initially produces one material per day. However, the quantity may be upgraded.

Upgrade Plant, Cloth & Leather Ore & Lumber
base output 1 2
Synthesis Output 1 1 4
Synthesis Output 2 2 6
Synthesis Output 3 2 8
Synthesis Output 4 3 10

Respawn rate[edit]

Guild hall generators reset once per day, at server reset (00:00).


The icons for fishing nodes.
Primary article: Fishing

Fishing is a gathering method available exclusively through the Guild Wars 2: End of Dragons expansion. It uses the fishing rod, lures, and baits to collect fish and trophies from fishing nodes. Gathering boosters that modify extra strikes work for fishing as well.

Gathering modifiers[edit]

There are several ways to increase the chance at extra resources when gathering. Some stack with other effects while others do not. There are two types of gathering bonuses: those that increase the chance at an additional strike, and those that increase the chance of finding rare materials.

Effect Source Type Bonus chance Notes
Gathering Boost.png Gathering Boost Gathering Booster
Enchanted Reward Boost
Additional strike 33% Gain swiftness after gathering.
Can occur multiple times.
Gathering Boost.png Explorer Boost Explorer's Booster Additional strike 33% Gain swiftness after gathering.
Can occur multiple times.
Magic Find Boost.png Item Booster Item Booster
Item Booster (masterwork)
Heroic Booster
Enchanted Reward Boost
Candy Corn Gobbler
Additional strike 33% Gain swiftness after gathering.
Can occur multiple times.
Guild Gathering Boost.png Guild Gathering Boost Guild Gathering Banner Rare material 10% Does not stack with other guild banner effect.
Guild Gathering Boost.png Guild Gathering Banner Boost Guild Gathering and Swiftness Banner
Guild Heroes Banner
Rare material 15% Does not stack with other guild banner effect.
Endless Plush Griffon Tonic.png Guild Gathering Boost Guild Enhancement: Critical Harvesting Rare material 6%-20% Stacks with other effects
Celebration Bonus.png Bonus Weekend Event Automatic Additional strike 33% Available only during bonus weekend events
Glyph of Bounty.png Glyph of Bounty Mining Pick of Bounty
Logging Axe of Bounty
Harvesting Sickle of Bounty
Gathering tools with Glyph of Bounty
Additional strike 33% Can occur multiple times.
Overload Charge (effect).png Overload Charge Gathering tools with Glyph of Overload Additional strike 100% Occurs only once after the node has been depleted.[verification requested]
Siege Decay Timer.png Gatherer (no longer available) World versus World bonus Additional strike 2%-20% Temporary bonus based on world score
  • All bonus chances stack additively on the first extra strike chance; e.g, using three 33% boosters gives 99% chance to get at least one extra strike.

Notes on additional strikes[edit]

When you receive an extra strike on a node, you get to gather from the node an additional time. There are certain details and limits:


  • Gathering will be interrupted if swapping weapons.
  • Gathering behaves like a skill that requires you to be within a certain range of a node; it can be interrupted by control effects.
  • Gathering resources from a guild hall have separate daily limits for each stage of their upgrade progress. When a node has been gathered in a guild hall, that node will be consumed for all guilds at the same upgrade progress for that node, but not for guild halls in which that node is at a different upgrade stage.
  • Gathering resources in WvW does not deplete the synthesizers in geographically equivalent objectives on other maps. Control over objectives changing to a different team will not affect the nodes either. Nodes can be gathered even if the objective is controlled by an enemy team.
When Autoloot: Quick Interact is enabled, gathering will play the loot highlight visual effect on all players on sight.

See also[edit]