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A charr gathering some Herb Seedlings.

To gather, equip the appropriate tools. Mining picks gather ore, harvesting sickles gather plants, and logging axes gather wood from trees. The materials you collect can craft new items.

— Gathering

Gathering is the act of collecting crafting materials from resource nodes, including metal ore from veins, wood logs from trees, cooking ingredients from ground plants. Nodes are visible on the compass until gathered from, but are hidden on the full screen map.

Before gathering, the character must equip a gathering tool of the right type and level: mining picks for ore, logging axes for wood, and harvesting sickles for plants. Levels range from copper tools for tier 1 nodes to orichalcum tools for tier 6. Standard tools start with 100 uses (50 for sickles), although higher-use tools are available at certain vendors and infinite-use tools are sometimes available from the Gem Store. Gathering cannot be done on the water surface, but it can be done right below it.

The amount and quality of materials dropped depends only on the node and the type of tool; gathering does not depend on any crafting discipline or profession. Gathering with inferior tools always results in finding ruined resources and certain high-quality tools will generate additional resources. Rich mining veins can be gathered ten times as opposed to three and have a higher chance to give rare gemstones.

Fishing, available with End of Dragons expansion, is also considered part of the gathering mechanic, but has separate user interface in the Hero panel.

Gathering tools[edit]

Primary article: Gathering tool

You can usually find a merchant offering gathering tools in large towns, some small ones, as well as some karma vendors, especially after completing a heart quest. A full set of these tools is offered by Outfitter in World versus World and all Master craftsmen.

Resource nodes[edit]

The icons for all standard gathering nodes.

At a glance[edit]

Nodes can be found randomly distributed within logical ranges, e.g. underground and rocky areas are likely to have ore or mushroom nodes, forests will have wood nodes, and farms are more likely places to find vegetables. A node farm is an area with six or more plants of same type clustered together.

Node type Compass icon Main Yield Rare Additional Yield Harvesting tool required Ruined resource
Harvesting Plant resource (map icon).png Ingredients Dandelion Blossom
Harvesting sickle Ruined Plant Fiber
Wad of Mud
Logging Wood resource (map icon).png Logs Cinnamon Stick
Hidden Container
Logging axe Ruined Log
Mining Mine resource (map icon).png Ore Gemstone Mining pick Ruined Ore Chunk

Synthesizer groups[edit]

Permanent, easily accessible groups of between 2 and 5 synthesizers. Gathering resources is necessary for crafting and materials gathered may be sold at the Trading Post.

Respawn rate[edit]

Nodes are distributed randomly in each zone among a number of pre-set locations and redistributed any time a new instance is created, e.g. after a game update or server maintenance. Most nodes can be used by each character on an account and will reset (for that character) a few hours after gathering.

  • Some nodes take approximately 23 hours to reset, including permanent rich metal veins, node farms, and those that produce Orichalcum Ore or Ancient Wood Logs.
  • Each account is limited to gathering three Blooming Passiflora nodes per day. Additionally, each character is limited to gathering 15 Passiflora nodes per day.
  • Temporary rich metal veins can be used in each instance of the same zone.

Required tools, by zone level[edit]

Tool prefix Applicable area level
Copper 1-25
Iron 20-50
Steel 30-60
Darksteel 45-65
Mithril 60-79
Orichalcum 75-80
  • Some zones include resources with different level requirements, e.g. Darksteel tools can be used in most parts of Mount Maelstrom, while some nodes require mithril tools.
  • The strength of the the master tools obtained as personal story rewards depends on the level of the story: a steel-equivalent tool from the L15 story, darksteel at L35, and an orichalcum-equivalent from the L60 story.

Plant resource (map icon).png Harvesting[edit]

In addition to the items listed below, harvesting terrestrial plants will occasionally yield:

Dedicated Gardener (DG) items are harvested to complete the Dedicated Gardener achievement.

Copper Harvesting Sickle
Node name Possible crop
Blueberry Bush Blueberry.pngBlueberry
Button Mushrooms Mushroom.pngMushroom
Carrots Carrot.pngCarrot
Herb Patch Black Peppercorn.pngBlack Peppercorn
Parsley Leaf.pngParsley Leaf
Thyme Leaf.pngThyme Leaf
Herb Seedlings Black Peppercorn.pngBlack Peppercorn
Chili Pepper.pngChili Pepper
Head of Garlic.pngHead of Garlic (DG)
Parsley Leaf.pngParsley Leaf
Thyme Leaf.pngThyme Leaf
Vanilla Bean.pngVanilla Bean
Lettuce Head of Lettuce.pngHead of Lettuce
Onions Onion.pngOnion
Potato Potato.pngPotato (DG)
Iron Harvesting Sickle
Node name Possible crop
Clam Clam.pngClam
Herb Sprouts Bay Leaf.pngBay Leaf
Black Peppercorn.pngBlack Peppercorn
Chili Pepper.pngChili Pepper
Head of Garlic.pngHead of Garlic (DG)
Oregano Leaf.pngOregano Leaf
Parsley Leaf.pngParsley Leaf
Sage Leaf.pngSage Leaf
Thyme Leaf.pngThyme Leaf
Vanilla Bean.pngVanilla Bean
Spinach Spinach Leaf.pngSpinach Leaf (DG)
Strawberry Patch Strawberry.pngStrawberry (DG)
Taproots Beet.pngBeet
Sage Leaf.pngSage Leaf
Steel Harvesting Sickle
Node name Possible crop
Cabbage Head of Cabbage.pngHead of Cabbage
Grapes Grape.pngGrape (DG)
Kale Kale Leaf.pngKale Leaf (DG)
Root Vegetables Beet.pngBeet
Varied Mushrooms Mushroom.pngMushroom
Portobello Mushroom.pngPortobello Mushroom
Young Herbs Bay Leaf.pngBay Leaf
Black Peppercorn.pngBlack Peppercorn
Chili Pepper.pngChili Pepper
Dill Sprig.pngDill Sprig
Head of Garlic.pngHead of Garlic (DG)
Parsley Leaf.pngParsley Leaf
Rosemary Sprig.pngRosemary Sprig
Sage Leaf.pngSage Leaf
Sesame Seed.pngSesame Seed
Thyme Leaf.pngThyme Leaf
Zucchini Zucchini.pngZucchini
Darksteel Harvesting Sickle
Node name Possible crop
Blackberries Blackberry.pngBlackberry (DG)
Cauliflower Head of Cauliflower.pngHead of Cauliflower
Coral Coral Chunk.pngCoral Chunk
Coral Orb.pngCoral Orb
Coral Tentacle.pngCoral Tentacle
Mature Herbs Bay Leaf.pngBay Leaf
Chili Pepper.pngChili Pepper
Coriander Seed.pngCoriander Seed
Dill Sprig.pngDill Sprig
Head of Garlic.pngHead of Garlic (DG)
Mint Leaf.pngMint Leaf
Rosemary Sprig.pngRosemary Sprig
Sage Leaf.pngSage Leaf
Sesame Seed.pngSesame Seed
Thyme Leaf.pngThyme Leaf
Vanilla Bean.pngVanilla Bean
Portobello Mushrooms Portobello Mushroom.pngPortobello Mushroom
Scallions Green Onion.pngGreen Onion
Sugar Pumpkin Sugar Pumpkin.pngSugar Pumpkin (DG)
Variegated Taproots Carrot.pngCarrot
Mithril Harvesting Sickle
Node name Possible crop
Artichoke Artichoke.pngArtichoke (DG)
Asparagus Asparagus Spear.pngAsparagus Spear
Blooming Passiflora Passion Fruit.pngPassion Fruit (DG)
Passion Flower.pngPassion Flower (guaranteed)
Butternut Squash Butternut Squash.pngButternut Squash (DG)
Cayenne Pepper Cayenne Pepper.pngCayenne Pepper (DG)
Cluster of Desert Herbs Chili Pepper.pngChili Pepper
Coriander Seed.pngCoriander Seed
Sage Leaf.pngSage Leaf
Sesame Seed.pngSesame Seed
Cluster of Herbs Head of Garlic.pngHead of Garlic (DG)
Lemongrass.pngLemongrass (DG)
Coriander Seed.pngCoriander Seed
Tarragon Leaves.pngTarragon Leaves (DG)
Desert Vegetables Cassava Root.pngCassava Root
Flax Fiber.pngFlax Fiber
Head of Garlic.pngHead of Garlic
Leeks Green Onion.pngGreen Onion
Leek.pngLeek (DG)
Passiflora Passion Fruit.pngPassion Fruit (DG)
Passion Flower.pngPassion Flower (low chance)
Raspberries Raspberry.pngRaspberry (DG)
Verdant Herbs Clove.pngClove (DG)
Head of Garlic.pngHead of Garlic (DG)
Mint Leaf.pngMint Leaf
Sage Leaf.pngSage Leaf
Tarragon Leaves.pngTarragon Leaves (DG)
Thyme Leaf.pngThyme Leaf
Vanilla Bean.pngVanilla Bean
Winter Root Vegetables Beet.pngBeet
Parsnip.pngParsnip (DG)
Orichalcum Harvesting Sickle
Node name Possible crop
Black Crocus Saffron Thread.pngSaffron Thread (DG)
Cactus Nopal.pngNopal (DG)
Prickly Pear.pngPrickly Pear (DG)
Burning Ember.pngPile of Silky Sand
Flax Pile of Flax Seeds.pngPile of Flax Seeds
Flax Fiber.pngFlax Fiber
Flax Blossom.pngFlax Blossom
Hidden Hoard.pngHidden Treasure
Ghost Pepper Ghost Pepper.pngGhost Pepper
Jungle Plants Cassava Root.pngCassava Root
Flax Fiber.pngFlax Fiber
Jungle Grass Seed.pngJungle Grass Seed
Maguuma Lily.pngMaguuma Lily
Pile of Allspice Berries.pngPile of Allspice Berries
Lentils Handful of Red Lentils.pngHandful of Red Lentils
Lotus Lotus Root.pngLotus Root
Mussels Mussel.pngMussel
Freshwater Pearl.pngFreshwater Pearl
Piece of Mother-of-Pearl.pngPiece of Mother-of-Pearl
Omnomberries Omnomberry.pngOmnomberry
Orrian Truffle Orrian Truffle.pngOrrian Truffle
Sawgill Mushrooms Sawgill Mushroom.pngSawgill Mushroom
Delicious Cave Spore.pngGiant Mushroom Spore
Seaweed Seaweed.pngSeaweed
Snow Truffle Snow Truffle.pngSnow Truffle

Wood resource (map icon).png Logging[edit]

Axe Material Node name Log Extras
Copper Aspen, Ekku, Kertch Green Wood Log.pngGreen Wood Log Amber Pebble.pngAmber Pebble
Cinnamon Stick.pngCinnamon Stick
Iron Gummo, Mimosa, Snow Cherry Soft Wood Log.pngSoft Wood Log Cinnamon Stick.pngCinnamon Stick
Hidden Hoard.pngHidden Stash
Master Logging Axe (Level 15)
Fir, Tukawa Seasoned Wood Log.pngSeasoned Wood Log Hidden Hoard.pngHidden Cache
Darksteel Banyan, Inglewood, Pine Hard Wood Log.pngHard Wood Log Hidden Hoard.pngHidden Hoard
Master Logging Axe (Level 35)
Baoba, Cypress, Red Oak, Palm, Mebahya Elder Wood Log.pngElder Wood Log Hidden Hoard.pngHidden Trove
Foxfire Cluster.pngFoxfire Cluster
Master Logging Axe (Level 60)
Ancient, Orrian, Petrified Echovald Ancient Wood Log.pngAncient Wood Log Hidden Hoard.pngHidden Treasure
Foxfire Cluster.pngFoxfire Cluster

Mine resource (map icon).png Mining[edit]

Pick Material Node name Ore Gemstones
Copper Copper Ore & Rich Copper Vein Copper Ore.pngCopper Ore Garnet Pebble.pngGarnet Pebble
Malachite Pebble.pngMalachite Pebble
Tiger's Eye Pebble.pngTiger's Eye Pebble
Turquoise Pebble.pngTurquoise Pebble
Iron Iron Ore & Rich Iron Vein
Silver Ore & Rich Silver Vein
Iron Ore.pngIron Ore
Silver Ore.pngSilver Ore
Amethyst Nugget.pngAmethyst Nugget
Carnelian Nugget.pngCarnelian Nugget
Lapis Nugget.pngLapis Nugget
Peridot Nugget.pngPeridot Nugget
Spinel Nugget.pngSpinel Nugget
Sunstone Nugget.pngSunstone Nugget
Topaz Nugget.pngTopaz Nugget
Master Mining Pick (Level 15)
Gold Ore & Rich Gold Vein Gold Ore.pngGold Ore Amethyst Lump.pngAmethyst Lump
Carnelian Lump.pngCarnelian Lump
Lapis Lump.pngLapis Lump
Peridot Lump.pngPeridot Lump
Spinel Lump.pngSpinel Lump
Sunstone Lump.pngSunstone Lump
Topaz Lump.pngTopaz Lump
Darksteel Platinum Ore & Rich Platinum Vein Platinum Ore.pngPlatinum Ore Beryl Shard.pngBeryl Shard
Chrysocola Shard.pngChrysocola Shard
Emerald Shard.pngEmerald Shard
Opal Shard.pngOpal Shard
Ruby Shard.pngRuby Shard
Sapphire Shard.pngSapphire Shard
Master Mining Pick (Level 35)
Mithril Ore & Rich Mithril Vein Mithril Ore.pngMithril Ore Beryl Crystal.pngBeryl Crystal
Chrysocola Crystal.pngChrysocola Crystal
Emerald Crystal.pngEmerald Crystal
Opal Crystal.pngOpal Crystal
Ruby Crystal.pngRuby Crystal
Sapphire Crystal.pngSapphire Crystal
Master Mining Pick (Level 60)
Orichalcum Ore & Rich Orichalcum Vein Orichalcum Ore.pngOrichalcum Ore Beryl Orb.pngBeryl Orb
Chrysocola Orb.pngChrysocola Orb
Emerald Orb.pngEmerald Orb
Opal Orb.pngOpal Orb
Ruby Orb.pngRuby Orb
Sapphire Orb.pngSapphire Orb

Special nodes[edit]

Special resource nodes also appear during certain events. The following nodes can also be purchased for your home instance.

Node name Tool material Association Main yield Rare additional yield Home instance upgrade
Raw Candy Corn
Rich Candy Corn Vein
Copper Halloween Piece of Candy Corn.pngPiece of Candy Corn Trick-or-Treat Bag.pngTrick-or-Treat Bag (Halloween only) Gift of Candy Corn.pngGift of Candy Corn
Gift of Candy Corn.pngGreater Gift of Candy Corn
Quartz Crystal Formation
Rich Quartz Crystal Formation
Copper Dry Top
Crystal Oasis
Quartz Crystal.pngQuartz Crystal Charged Quartz Crystal.pngCharged Quartz Crystal
Quartz Crystal.pngQuartz Crystal x5
Gift of Quartz.pngGift of Quartz
Sprocket Generator Copper Laurel Vendor Watchwork Sprocket.pngWatchwork Sprocket Blade Shard.pngBlade Shard Gift of Sprockets.pngGift of Sprockets
Bauble Copper Super Adventure Box Bauble.pngBauble Disasembler 3BEK Kit.pngBauble Gathering System
Aurillium Node Steel Auric Basin Lump of Aurillium.pngLump of Aurillium Aurillium Node.pngAurillium Node
Bloodstone Crystals Orichalcum Bloodstone Fen Pile of Bloodstone Dust.pngPile of Bloodstone Dust
Unbound Magic.pngUnbound Magic
Blood Ruby.pngBlood Ruby
Bloodstone Crystal Node.pngBloodstone Crystal Node
Petrified Stump Orichalcum Ember Bay Empyreal Fragment.pngEmpyreal Fragment
Unbound Magic.pngUnbound Magic
Petrified Wood.pngPetrified Wood
Petrified Wood Node.pngPetrified Wood Node
Winterberry Bush Copper Bitterfrost Frontier Fresh Winterberry.pngFresh Winterberry
Unbound Magic.pngUnbound Magic
Winterberry Bush Node.pngWinterberry Bush Node
Jade Fragments Orichalcum Lake Doric Jade Shard.pngJade Shard
Pile of Bloodstone Dust.pngPile of Bloodstone Dust
Unbound Magic.pngUnbound Magic
Jade Fragment Node.pngJade Fragment Node
Primordial Orchid Orichalcum Draconis Mons Fire Orchid Blossom.pngFire Orchid Blossom
Empyreal Fragment.pngEmpyreal Fragment
Unbound Magic.pngUnbound Magic
Fire Orchid Node.pngFire Orchid Node
Orrian Oyster Orichalcum Siren's Landing Orrian Pearl.pngOrrian Pearl
Dragonite Ore.pngDragonite Ore
Unbound Magic.pngUnbound Magic
Orrian Oyster Node.pngOrrian Oyster Node
Brandstone Orichalcum Domain of Istan Kralkatite Ore.pngKralkatite Ore
Dragonite Ore.pngDragonite Ore
Powdered Rose Quartz.pngPowdered Rose Quartz
Volatile Magic.pngVolatile Magic
Rose Quartz.pngRose Quartz Brandstone Node.pngBrandstone Node
Difluorite Crystals Orichalcum Sandswept Isles Difluorite Crystal.pngDifluorite Crystal
Empyreal Fragment.pngEmpyreal Fragment
Volatile Magic.pngVolatile Magic
Difluorite Crystal Cluster Node.pngDifluorite Crystal Cluster Node
Mistonium Orichalcum Jahai Bluffs Lump of Mistonium.pngLump of Mistonium
Dragonite Ore.pngDragonite Ore
Volatile Magic.pngVolatile Magic
Mistonium Node.pngMistonium Node
Dragon Crystal Node Orichalcum Thunderhead Peaks Branded Mass.pngBranded Mass
Dragonite Ore.pngDragonite Ore
Volatile Magic.pngVolatile Magic
Dragon Crystal Home Instance Node.pngDragon Crystal Home Instance Node
Mistborn Mote Orichalcum Dragonfall Mistborn Mote.pngMistborn Mote
Empyreal Fragment.pngEmpyreal Fragment
Volatile Magic.pngVolatile Magic
Mistborn Mote Home Instance Node.pngMistborn Mote Home Instance Node
Hatched Chili Pepper Bush Orichalcum Grothmar Valley Hatched Chili.pngHatched Chili Hatched Chili Pepper Home Instance Node.pngHatched Chili Pepper Home Instance Node
Hatched Chili Pepper Home Instance Node.pngBound Hatched Chili Pepper Home Instance Node
Eternal Ice Copper Bjora Marches Eternal Ice Shard.pngEternal Ice Shard Eternal Ice Shard Home Instance Node.pngEternal Ice Shard Home Instance Node
Prismaticite Node Copper Prismaticite Crystal.pngPrismaticite Crystal Prismaticite Home Instance Node.pngPrismaticite Home Instance Node

The following special plant resource nodes can be found in the ascended herb garden plot of the home instance one daily reset after planting it with the respective seed pouch.

Node name Tool material Main yield Seed Pouch
Varietal Cilantro Copper Cultivated Cilantro Leaf.pngCultivated Cilantro Leaf Coriander Seed Pouch.pngVarietal Cilantro Seed Pouch
Varietal Clove Copper Cultivated Clove.pngCultivated Clove Clove Seed Pouch.pngVarietal Clove Seed Pouch
Varietal Mint Copper Cultivated Mint Leaf.pngCultivated Mint Leaf Mint Seed Pouch.pngVarietal Mint Seed Pouch
Varietal Sesame Copper Cultivated Sesame Seed.pngCultivated Sesame Seed Sesame Seed Pouch.pngVarietal Sesame Seed Pouch
Varietal Peppercorn Copper Cultivated Peppercorn.pngCultivated Peppercorn Black Peppercorn Seed Pouch.pngVarietal Peppercorn Seed Pouch


Crafting materials may be gathered from resource synthesizers in World versus World and Guild Halls. Synthesizers in guild halls must be upgraded to produce higher tier materials.


Any tier gathering tool (even copper) may be used on any synthesizer, but they only produce materials of same tier or lower as the level of the harvesting tool being used.

  • All synthesizers (except see next note) only produce items of same tier or lower as the harvesting sickle being used.
  • It's the same for the leather, lumber, and cloth nodes, except mithril implements can give tier six materials.

Chef crafting items that require 75 crafting points to use can be obtained with copper tools, even though they are technically tier 2.



World versus World Synthesizers randomly produce materials up to tier 6. However, tier 6 materials are so rare that it may not justify the cost of regular use of tier 6 (orichalcum) gathering tools. (Drop Analysis requested) They are located inside every objective (Event Camp.png Event Tower.png Event Keep.png Keep.png). 2 in camps. 3 in towers. 4 in keeps (and castle). Each character on an account may use these independently.


Guild Synthesizers are located near the scribe in guild halls. They have the same appearance and operate in the same manner as those in WvW except they may be upgraded to produce higher tier materials and greater quantities. They also may produce unique materials not found elsewhere:

Ore Synthesizers in Windswept Haven and Isle of Reflection drop Obsidian Shard.pngObsidian Shards instead of crystals.

Guild Synthesizers initially produce the lowest tiers of materials. However, they may be upgraded.

Upgrade Plant Lumber Ore Cloth Leather
1 Tiers 1 or 2 green or soft copper or iron jute or wool rawhide or thin
2 add Tiers 3 and 4 add seasoned add silver add cotton add coarse
3 add Tiers 5 and 6 add hard add gold add linen add rugged
4 - add elder add platinum add silk add thick
5 - add ancient add mithril add gossamer add hardened
6 - - add orichalcum - -

Each Guild Synthesizer initially produces one material per day. However, the quantity may be upgraded.

Upgrade Plant, Cloth & Leather Ore & Lumber
base output 1 2
Synthesis Output 1 1 4
Synthesis Output 2 2 6
Synthesis Output 3 2 8
Synthesis Output 4 3 10

Respawn rate[edit]

Guild hall generators reset once per day, at server reset (00:00).


The icons for fishing nodes.
Primary article: Fishing

Fishing is a gathering method available exclusively through the Guild Wars 2: End of Dragons expansion. It uses the fishing rod, lures, and baits to collect fish and trophies from fishing nodes. Gathering boosters that modify extra strikes work for fishing as well.

Gathering modifiers[edit]

There are several ways to increase the chance at extra resources when gathering. Some stack with other effects while others do not. There are two types of gathering bonuses: those that increase the chance at an additional strike, and those that increase the chance of finding rare materials.

Effect Source Type Bonus chance Notes
Gathering Boost.png Gathering Boost Gathering Booster
Enchanted Reward Boost
Additional strike 33% Gain swiftness after gathering.
Can occur multiple times.
Gathering Boost.png Explorer Boost Explorer's Booster Additional strike 33% Gain swiftness after gathering.
Can occur multiple times.
Magic Find Boost.png Item Booster Item Booster
Item Booster (masterwork)
Heroic Booster
Enchanted Reward Boost
Candy Corn Gobbler
Additional strike 33% Gain swiftness after gathering.
Can occur multiple times.
Guild Gathering Boost.png Guild Gathering Boost Guild Gathering Banner Rare material 10% Does not stack with other guild banner effect.
Guild Gathering Boost.png Guild Gathering Banner Boost Guild Gathering and Swiftness Banner
Guild Heroes Banner
Rare material 15% Does not stack with other guild banner effect.
Endless Plush Griffon Tonic.pngGuild Gathering Boost Guild Enhancement: Critical Harvesting Rare material 6%-20% Stacks with other effects
Celebration Bonus.png Bonus Weekend Event Automatic Additional strike 33% Available only during bonus weekend events
Glyph of Bounty.png Glyph of Bounty Mining Pick of Bounty
Logging Axe of Bounty
Harvesting Sickle of Bounty
Gathering tools with Glyph of Bounty
Additional strike 33% Can occur multiple times.
Overload Charge (effect).png Overload Charge Gathering tools with Glyph of Overload Additional strike 100% Occurs only once after the node has been depleted.[verification requested]
Siege Decay Timer.png Gatherer (no longer available) World versus World bonus Additional strike 2%-20% Temporary bonus based on world score
  • All bonus chances stack additively on the first extra strike chance; e.g, using three 33% boosters gives 99% chance to get at least one extra strike.

Notes on additional strikes[edit]

When you receive an extra strike on a node, you get to gather from the node an additional time. There are certain details and limits:


  • Gathering will be interrupted if swapping weapons.
  • Gathering behaves like a skill that requires you to be within a certain range of a node; it can be interrupted by control effects.
  • Gathering resources from a guild hall have separate daily limits for each stage of their upgrade progress. When a node has been gathered in a guild hall, that node will be consumed for all guilds at the same upgrade progress for that node, but not for guild halls in which that node is at a different upgrade stage.
  • Gathering resources in WvW does not deplete the synthesizers in geographically equivalent objectives on other maps. Control over objectives changing to a different team will not affect the nodes either. Nodes can be gathered even if the objective is controlled by an enemy team.
When Autoloot: Quick Interact is enabled, gathering will play the loot highlight visual effect on all players on sight.

See also[edit]