User:Masel/Builds/Renegade
Song of the Mists Condition Renegade [edit]
Criterion | Rating |
---|---|
Burst Damage | 3/5 |
Sustained Damage | 4/5 |
Utility Options | 4/5 |
Survivability | 5/5 |
Difficulty | 2/5 |
Condition Renegade is one of my all-time favourite builds. It's a beast in open world, very versatile and does great damage in group content, even with a simplified rotation. This iteration uses Song of the Mists instead of Charged Mists, which removes the requirement for timely legend swaps at the cost of a small amount of damage.
Link to the DPS Build in the Build Editor:
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Citadel Orders |
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Mace + Axe |
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Shortbow |
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Legendary Renegade Stance |
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Legendary Demon Stance |
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Revenants are – together with Thieves– the only profession in the game that has a resource bar to manage determines how often you can use skills. On this profession, skills have different Energy costs. This leads to some skills being very powerful with comparably short cooldowns (moreso than on other professions), but the Energybar restricts your ability to use them. That is because they usually have a high Energy cost as the main trade-off.
Legends[edit]
- On revenants, Legends invoked from the Mists define your utility skill bar. You can still change the order of them, but each legend has a fixed selection of utility skills.
- Swapping Legends counts as a Weapon swap, and thus triggers all effects that occur when swapping weapons.
- You can swap Legends every 10 seconds, which will replace your entire utility skill bar and is NOT affected by Alacrity.
In this build, the two legends of choice are Legendary Demon Stance and Legendary Renegade Stance, as they provide the highest combination of damage for a Condition-focused build.
Citadel Orders[edit]
Renegades gain access to citadel orders and the unique buff Kalla's Fervor. This boosts all damage you do and is very easy to stack up via Ambush Commander and Blood Fury.
# | Skill | Description | |||
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F2 | Heroic Command | ½ | 10 | 10 | Citadel Order. Refresh the duration of your Kalla's Fervor and grant nearby allies might for every stack. |
F3 | Citadel Bombardment | ¾ | 35 | 15 | Citadel Order. Open a portal through the mists of time, unleashing a storm of artillery from the united legions. |
F4 | Orders from Above | 20 | 20 | Citadel Order. Orders from above arrive, renewing your abilities and those of your nearby allies. |
- Heroic Command is a cheap way to supply Might to allies around you, which is helpful if you see that you are lacking stacks.
- Citadel Bombardment does a lot of damage, but is generally too expensive when not using Charged Mists.
- Orders from Above can be used to supply Alacrity. If you have to use it in group, use it instead of Icerazor's Ire in the rotation outlined below.
Skill Usage & Choices[edit]
Shortbow[edit]
- Bloodbane Path is a ranged attack that applies Bleeding and does great damage.
- Sevenshot is a projectile attack that applies 7 stacks of Torment. Each of these projectiles has a 20% chance to become a Projectile Finisher.
- Spiritcrush is ground-targeted and a fire field that applies Burning. Try to use this prior to Sevenshot, as you may apply additional Burning through the seven potential Projectile Finishers.
- Scorchrazor as a cheap skill for Defiance bar damage through a Knockdown. Since it does decent damage as well, it has a fairly small trade-off in damage too!
Mace + Axe[edit]
- Misery Swipe, Anguish Swipe and Manifest Toxin make a strong auto attack chain that applies both Torment and Poisoned. The damage ramps up towards the final hit, making it ideal to finish the chain.
- Searing Fissure is a Fire field with a very short cooldown that does great damage via Burning. Use on cooldown.
- Echoing Eruption is a Blast finisher that can be used inside Searing Fissure for area Might. Also does nice damage via Torment.
- Frigid Blitz is a teleport skill that also does some damage and applies both Chilled and Slow. Not great for damage, but can be useful if you want to cover ground to your target.
- Temporal Rift Pulls targets to a straight line in front of you. This is also the strongest damage skill on mace and axe, as it applies lots of Torment!
Rotation Concept[edit]
- The rotation concept involves swapping between Legendary Demon Stance and Legendary Renegade Stance on cooldown.
- We're pairing Short bow with Legendary Renegade Stance and Mace & Axe with Legendary Demon Stance to align melee with melee and ranged with ranged. This differs from the usual benchmark rotation and is another convenience of this one.
- in case you cannot be in melee range for a time, simply stay in Legendary Renegade Stance and Short bow for that time and restart the loop once you can go back into melee.
- When using a Legendary Renegade Stance ability, the next Legendary Renegade Stance ability within a 4 second window will be enhanced and have its cast time removed. That way, you can use it during other skills.
- We're using this mechanic inside Legendary Renegade Stance to enhance Razorclaw's Rage to apply additional Torment with it. To do that, we're using Icerazor's Ire before it.
Opener[edit]
- Start on Short bow and Legendary Renegade Stance.
- The opener is very simple:
- use Icerazor's Ire to gain the Enhance buff for the next Legendary Renegade Stance ability,
- use Razorclaw's Rage right after. When it is enhanced, it does not have a cast time, so you can use it while casting other skills.
- use Sevenshot to use the remaining Energy and swap to Legendary Demon Stance
Section 1: Mallyx[edit]
- After swapping to Legendary Demon Stance, you always want to activate Embrace the Darkness and swap to Mace & Axe right after.
- Embrace the Darkness will slowly drain your Energy, so you have a limited amount of skills you can use until you run out of it.
- For that reason, you want to use only the following skills:
- Searing Fissure x3
- Echoing Eruption x2
- Temporal Rift x1
- Once Legendary Renegade Stance becomes available, swap to it.
Section 2: Kalla[edit]
- After swapping to Legendary Renegade Stance, activate Icerazor's Ire and swap to Short bow right after.
- Then, use Razorclaw's Rage within the enhancement window of Icerazor's Ire.
- Additionally, you want to use the following skills:
- Spiritcrush x2
- Sevenshot x2
- Bloodbane Path x3
- (Ideally, you'd use the Sevenshot after Spiritcrush to benefit from the Projectile Finishers in the Fire Field for additional Burning.
- You have enough time to use the three Short bow skills once before the enhancement window for Razorclaw's Rage expires.
- Once Legendary Demon Stance becomes available, swap to it and repeat from section 1.
Utility Skills[edit]
Skill Choice | Notes |
---|---|
Breakrazor's Bastion | Cheap and strong area heal that also reduces incoming Condition damage in its radius by 50% for 10 seconds. |
Icerazor's Ire | This skill is good damage on a condition build through its Torment and applies lots of vulnerability. |
Darkrazor's Daring | One of the strongest Control effect skills in the game. Applies 600 Defiance bar damage in an area. Use this to annihilate Defiance bars! |
Razorclaw's Rage | This applies a buff to up to five allies in its radius, making them apply Bleeding. This Bleeding counts for your damage and uses your stats, making this incredibly powerful when you are not alone. In solo applications, it is decent, but not nearly as powerful. |
Soulcleave's Summit | This is an Upkeep skill that will keep your Energy steady and makes allies steal health every second. Do not use this unless your group desperately needs healing and you have spare energy. |
Skill Choice | Notes |
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Empowering Misery | Cheap and strong heal that also heals you for each condition on you, but does not remove them. |
Banish Enchantment | This skill applies Chilled and removes 3 boons, which can be very useful for encounters like Dhuum, Qadim the Peerless or Vale Guardian. |
Call to Anguish | Leap finisher that also Pulls enemies to the spot where you land and applies Chilled. Can be used to group mobs up, but is very expensive to use. |
Pain Absorption | Stun break that will transfer conditions from nearby allies to you and applies both Resistance and Resolution to you. Very expensive, should only be used in emergency situations on Mallyx. |
Embrace the Darkness | This is an Upkeep skill that will slowly drain your Energy and applis Torment every second. Very strong and the first thing you should actviate when you swap to Mallyx. Will apply even more Torment whenever you used a skill that costs Energy. |
CC Skills for Breakbar Damage:[edit]
Gear[edit]
- Since the vast majority of damage comes from Bleeding and Torment, it is usually important to reach 100% condition duration on it. We violate that rule here, as Superior Rune of the Trapper is the best overall choice despite Superior Rune of the Nightmare having longer condition duration.
- The Sigil placements are chosen so that two ranged Sigils are on the ranged weapon and the melee sigil is on the melee weapon.
- Sigil's that trigger on weapon swapping also trigger on swapping legends, so they trigger twice as often on Revenants.
Important Stats (descending in Importance):
- ~62% Condition duration in the hero panel (Yearning Empowerment and Pact of Pain provide 25% on top)
- 100% Bleeding Duration with Blood Fury
- Maximize Condition Damage
Armor | Prefix | Rune |
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Head | Viper's | Superior Rune of the Trapper |
Shoulders | Viper's | Superior Rune of the Trapper |
Chest | Viper's | Superior Rune of the Trapper |
Gloves | Viper's | Superior Rune of the Trapper |
Legs | Viper's | Superior Rune of the Trapper |
Boots | Viper's | Superior Rune of the Trapper |
Trinket | Prefix | |
Amulet | Viper's | |
Ring 1 | Viper's | |
Ring 2 | Viper's | |
Accessory 1 | Viper's | |
Accessory 2 | Viper's | |
Backpack | Viper's | |
Weapon | Prefix | Sigil |
Mace (Main Hand) | Viper's | Superior Sigil of Geomancy |
Axe (Main Hand) | Viper's | Superior Sigil of Doom |
Shortbow (Main & Off Hand) | Viper's | Superior Sigil of Earth & Superior Sigil of Torment |
Purpose | Item Type | Source |
Damage | Ascended Food | Cilantro and Cured Meat Flatbread |
Damage | Non-Ascended Food | Plate of Beef Rendang |
Survivability | Ascended Food | Peppered Cured Meat Flatbread |
Survivability | Non-Ascended Food | Oysters Gnashblade |
Damage | Utility | Toxic Focusing Crystal |
Survivability | Utility | Potion Of Karka Toughness |
Damage | Relic | Relic of the Fractal |
- For a budget variant, simply replace all armor and trinket pieces of Viper's with rare/exotic Ritualist's. For the backpack, you can use a Crafter's backpack of the highest tier and select either Celestial or Rabid.
- Ascended food and gear is always ideal, but almost never required. Exotic gear is fine for everything aside from higher-tier fractals.
Traits[edit]
Corruption | ||||||
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Invocation | ||||||
Renegade | ||||||
Corruption[edit]
- Corruption is the go-to specialization for condition builds. It grants increased condition damage, 25% longer duration on damaging conditions, 10% increased Torment damage and applies three different conditions around you whenever you swap legends.
- The latter effect that triggers when you swap legends is called Invoke Torment and is the reason why you want to swap legends asap, aside from the energy gain.
- The condition duration from Pact of Pain is not shown in the Hero panel, so you need to add it manually.
Invocation[edit]
- The second specialization for group content is Invocation.
- It gives higher damage while you have Fury, applies boons to allies whenever you gain swap legends, grants you Fury when swapping legends or when disabling enemies.
- Song of the Mists further applies Torment or Bleeding upon swapping legends through Call of the Demon and Call of the Renegade, similarly to Invoke Torment. Note that the benchmark rotation uses Charged Mists for more energy, but that increases the complexity of the rotation.
Renegade[edit]
- Renegade increase your Bleeding duration by 25% while you have Fury, grant you Fury when you strike low-health enemies, increase your Bleeding damage by 25% and make your shortbow skills pierce so that they can hit multiple targets.
- It also increases your Critical Chance by a whopping 33% while your Endurance is full.
- On the grandmaster level, Lasting Legacy is the standard choice because it increases all damage you deal and makes Call of the Demon apply more might.
DPS Rotation Showcase[edit]
You can find my most recent rotation showcase here.
Open World Build[edit]
You can find my most recent open world build showcase here.
Increasing General Survivability[edit]
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- The first major step to increase survivability is to stay on Shortbow.
- You can buy Stardust for …. This brings additional survivability through its Celestial prefix and allows you to put more defensive Sigils on it (more on that later).
- When swapping to Legendary Demon Stance, you can stay at a decent amount of range, so long as the circle from Embrace the Darkness hits the enemy.
- That strategy allows you to deal great damage from range so you can kite dangerous enemies instead of facetanking their damage.
- To increase your survivability and self-healing noticeably for general roaming, use Fiendish Tenacity, All for One, Cleansing Channel and Rapid Flow:
Corruption | ||||||
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Invocation | ||||||
Renegade | ||||||
- If you want easier boon coverage and/or higher survivability, you can replace pieces of Viper's with Ritualist's or Celestial. Ritualist's Armor and Trinkets are fairly cheap to buy. This also allows you to play Alacrity in group content!
- Fiendish Tenacity grants you a nice steady heal over time while you have Resistance on you. If you swap legends on cooldown, you will maintain a good uptime on it. Resistance is a very strong boon, allowing you to fully ignore Blinded, Chilled, Weakness, Slow, Fear, Taunt, Vulnerability, Crippled and Immobile on you.
- To increase the uptime on Resistance, we'll also enhance Darkrazor's Daring by using Icerazor's Ire right before it when swapping to Legendary Renegade Stance.
- Rapid Flow provides additional healing and covers Swiftness in combat.
- Darkrazor's Daring annihilates Defiance bars, so use it as often as you can when they're up.
- Use the survivability food and utility item listed above for another -10% damage taken and up to 220 Toughness!
Boon Coverage[edit]
- I often use a Superior Sigil of Concentration, Relic of the Herald and Toxic Maintenance Oil in open world for easier boon coverage! None of that is required, but it can also help sharing Alacrity in case you want to to.
- You can use Vindication instead of Lasting Legacy to fully cover 25 stacks of Might on yourself. It saves Energy compared to Lasting Legacy, as it allows you to put 25 Might on yourself passively.
- Endless Enmity and Invoker's Rage maintain Fury easily as long as you keep swapping legends
- All for One applies Protection every time you use a Legendary Renegade Ability. This covers a good uptime, drastically increasing survivability!
- You can use Soulcleave's Summit and immediately cancel it to apply Protection to yourself for a low energy cost.
- If you can, make use of Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. These effects can be pre-stacked by using an Enchanted Snow Diamond Tonic repeatedly when out of combat. They will fully cover Quickness and Alacrity in general roaming, where you enter and exit combat frequently! This drastically increases your damage.
- In case you don't want the hassle of reapplying jade protocols from time to time, you can abuse the synergy between Relic of the Cavalier and Blast from the Skyscale to apply lots of Aegis, Resistance, Might and Quickness to yourself. It does has an internal cooldown of 1 second and applies the boons on every hit of Blast.
Dealing with Incoming Conditions and Control effects[edit]
- Cleansing Channel removes a condition whenever you swap legends.
- In case you need frequent condi cleanses, putting a Superior Sigil of Generosity or Superior Sigil of Purity on the second Short bow is worth looking at. Either of the two sigils cleanses conditions in frequent intervals, and you can just swap to the other Short bow when you encounter condition-heavy fights.
- Darkrazor's Daring is also a Stun break and grants brief Stability.We're using this offensively, but if you feel insecure about a partricular encounter, you can also save this for then Stun break.
- The other Stun break you have available is Pain Absorption, but that is rather expensive.
Optional: Salvation Bunker Build [edit]
- If you really want to bunker down, make use of Salvation and Demonic Resistance in Corruption:
Salvation | ||||||
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- This gives you a permanent inflow of Barrier, -15% damage taken from Unyielding Devotion and both healing and a condition cleanse on dodging via Eluding Nullification.
- This can be used to solo basically anything in the game with ease, but come at the cost of a larger chunk of your damage, as it costs uptime on Fury and other damage sources from Invocation.