User:Masel/Builds/Daredevil
Dual Daggers Condition Daredevil[edit]
Criterion | Rating |
---|---|
Burst Damage | 3/5 |
Sustained Damage | 5/5 |
Utility Options | 3/5 |
Survivability | 4/5 |
Difficulty | 2/5 |
Condition Daredevil has a very simple-to-learn rotation and is lots of fun to play in open world. It excels when you can precast Prepare Thousand Needles, and the access to nearly permanent dodges allows it to power through high incoming damage where other builds might have to play more defensively.
Link to the DPS Build in the Build Editor:
Playstyle & Skills[edit]
Skill Type | Skills | |||||
---|---|---|---|---|---|---|
Steal & Good Stolen Skills |
| |||||
Dual Daggers |
| |||||
| ||||||
| ||||||
Pistol + Dagger |
| |||||
Pistol + Dagger |
| |||||
Utility |
| |||||
|
Thieves are – together with Revenants – the only profession in the game with a resource bar that determines how often you can use skills. On this profession, skills have different Initiative costs, but no internal cooldown. You regenerate 1 Initiative per second, but there are other ways to increase the inflow. Since skills have no internal cooldown, this often means that the skill that does the most damage per cast and initiative spent is repeated (like Death Blossom on this build), making most rotations on Thief relatively simple to understand.
Dodges[edit]
- Daredevil changes how Dodges work, and the effects gained on dodging change with the grandmaster trait choice. For the condition variant, only Lotus Training and Unhindered Combatant are of interest to us.
- On Daredevil, you also gain access to another Endurance bar, allowing you to dodge up to three times in quick succession.
Required trait | Skill | Description | ||
---|---|---|---|---|
Lotus Training | Impaling Lotus | Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies. | ||
Unhindered Combatant | Dash | ¾ | Remove conditions and gain swiftness, then rush forward and evade attacks. |
- Lotus Training is a really strong choice for condition damage, as it applies Bleeding and Torment three times per cast, to up to three targets. But not only that: it will also grant you the buff Lotus Training for 4 seconds, increasing all condition damage by 10%.
- Unhindered Combatant is excellent for ranged gameplay, defense and mobility, as it will give you Unhindered Combatant for 4 seconds, reducing all damage you take by 10%. It will further remove Crippled, Chilled and Immobile on you. But careful: this will stop Endurance regeneration for up to 4 seconds!
Rotation Concept[edit]
You can find my most recent rotation showcase here. Damage log
Rotation Flow[edit]
Section | Notes |
---|---|
General Stuff |
Careful:This build scales with the number of conditions on the enemy on yourself. For guidance on setting up the training area, see my guide for it.'
|
Opener |
|
General Rotation |
|
CC Skills for Breakbar Damage |
|
Utility Skills[edit]
Skill Choice | Notes |
---|---|
Channeled Vigor | Cheap and strong heal that also gives you half of you Endurance back, so that you can regain Dodges. For a more pasive inflow of healing, you can use Signet of Malice. |
Prepare Thousand Needles | This skill is strong damage via Immobile, Bleeding and Poisoned on the secondary cast Thousand Needles. |
Any selection of... | Spider Venom Skale Venom Devourer Venom Prepare Thousand Needles Impairing Daggers Caltrops |
Basilisk Venom | Applies a Stun on cast. Since it is a Venom skill, this gets shared with 4 nearby allies too, making it one of the strongest CC skills in the game. |
Gear & Traits[edit]
Important Stats (descending in Importance):
- 100% Bleeding Duration
- 100% Poisoned Duration
- Maximize Condition Damage
Since the vast majority of damage comes from Bleeding and Poisoned, it is important to reach 100% condition duration on them.
Armor | Prefix | Rune |
---|---|---|
Head | Viper's | Superior Rune of the Krait |
Shoulders | Viper's | Superior Rune of the Krait |
Chest | Viper's | Superior Rune of the Krait |
Gloves | Viper's | Superior Rune of the Krait |
Legs | Viper's | Superior Rune of the Krait |
Boots | Viper's | Superior Rune of the Krait |
Trinket | Prefix | |
Amulet | Viper's | |
Ring 1 | Viper's | |
Ring 2 | Viper's | |
Accessory 1 | Viper's | |
Accessory 2 | Viper's | |
Backpack | Viper's | |
Weapon | Prefix | Sigil |
Dagger (Main Hand) | Viper's | Superior Sigil of Earth |
Dagger (Off Hand) | Viper's | Superior Sigil of Bursting |
Pistol (Main Hand) | Viper's | Superior Sigil of Earth |
Purpose | Item Type | Source |
Damage | Ascended Food | Cilantro and Cured Meat Flatbread |
Damage | Non-Ascended Food | Bowl of Kimchi Tofu Stew |
Survivability | Ascended Food | Peppered Cured Meat Flatbread |
Survivability | Non-Ascended Food | Oysters Gnashblade |
Damage | Utility | Toxic Focusing Crystal |
Survivability | Utility | Potion Of Karka Toughness |
Damage | Relic | Relic of the Fractal |
Deadly Arts | ||||||
---|---|---|---|---|---|---|
Trickery | ||||||
Daredevil | ||||||
- For a budget variant, simply replace all armor pieces of Viper's with rare/exotic Ritualist's. For the backpack, you can use a Crafter's backpack of the highest tier and select either Celestial or Rabid.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
Open World Build[edit]
You can find my most recent open world build showcase here.
Increasing Survivability[edit]
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- The first major step to increase survivability versus bosses is to stay on pistol + dagger. Use dual daggers for general mobs, as pistol has no cleave damage.
- That allows you to deal damage from range so you can kite dangerous enemies instead of facetanking their damage.
- Shadow Strike has to be used in melee range, but it teleports you backwards and give you access to Repeater. Repeater applies nice amounts of Bleeding from range. In general open world gameplay, that allows you to teleport into melee range via Steal or Infiltrator's Signet, use Shadow Strike to port away and then use Repeater from range.
- Unhindered Combatant in Daredevil reduces damage you take by 10% for 4 seconds after dodging. This is great for mobility and ranged gameplay.
- Bowl of Orrian Truffle and Meat Stew stacks with Vigor and increases you endurance regeneration by 40% (leads to a total 90% when Vigor is up). It also grants you Might for 5 seconds on dodging. Using this will allow you to dodge even more.
- Channeled Vigor
- You can also decide to change your amulet and helmet to Celestial or Trailblazer, as you can get them cheap via Ice Golem's Maw Box and Candy Corn Orichalcum Amulet, respectively. Make sure to put a Black Diamond or Chunk of Petrified Echovald Resin on the amulet, as it natively includes Berserker's on the upgrade.
- Use the survivability food and utility item listed above for -10% damage taken and 150 Toughness! It's usually more effective to use Bowl of Orrian Truffle and Meat Stew though.
Skill Choice | Notes |
---|---|
Channeled Vigor | Restores up to 50% of your total endurance on cast. While Signet of Malice provides stronger passive healing, Channeled Vigor is by far the stronger defensive tool. |
Infiltrator's Signet | Great mobility tool to combo with Shadow Strike and a Stun break. |
Impairing Daggers | Strong ranged application of Poisoned, Weakness, Slow and Immobile with a short cooldown. |
Haste | Increases coverage of Quickness, Fury and Swiftness on yourself and is a second Stun break. Can be replaced by any skill you desire, e.g. Spider Venom or Thousand Needles for damage or Signet of Agility for condition cleanse and additional endureance recovery on demand. |
Dagger Storm | Long-lasting Evade that applies lots of Bleeding. Great emergency button versus groups of enemies, especially when paired with Signet of Malice. |
Boon Coverage[edit]
- Thrill of the Crime in Trickery can help covering Might, Fury and Swiftness on yourself.
- Condition Daredevil has no useful source of Protection and generally low boon coverage on itself. Therefore, using Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge will massively increase your strength in solo gameplay.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. These effects can be pre-stacked by using an Enchanted Snow Diamond Tonic repeatedly when out of combat. They will fully cover Protection in general roaming, where you enter and exit combat frequently!
- In story instances (or if you don't want the hassle of reapplying protocols), you can abuse the synergy between Relic of the Cavalier and Blast from the Skyscale to apply lots of Aegis, Resistance, Might and Quickness to yourself. It does not have an internal cooldown and applies the boons on every hit of Blast.
Dealing with Incoming Conditions and Control effects[edit]
- Escapist's Fortitude in Daredevil removes a condition and heals you whenever you evade an attack. I recommend using this in open world, as it takes care of conditions and provides decent passive healing.
- Signet of Agility cleanses conditions and restores a lot of Endurance.
- Infiltrator's Signet and Haste are both Stun breaks that you can use on demand.