User:Dr ishmael/Specialization changes/Engineer traits
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Explosives[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Evasive Powder Keg | Creates a bomb when you dodge. | Minor Adept | No changes | |
Master | Reserve Mines | Release a number of mines when you are struck while below the health threshold. | — | ||
Grandmaster | Steel-Packed Powder | Explosions cause vulnerability. | Minor Master | No changes | |
Adept | Acidic Elixirs | Thrown elixirs cause damage when they land and remove a boon. | — | ||
Adept | Shrapnel | Explosions have a chance to cause bleeding. | Major Grandmaster | Also cause crippled (2 s). | |
Adept | Forceful Explosives | Bombs and mines have a larger explosion radius. | — | Baselined | |
Adept | Empowering Adrenaline | Get a damage bonus when endurance is not full. | — | ||
Adept | Accelerant-Packed Turrets | Turrets explode when killed. When your turrets explode, they push back foes. | — | Merged into Explosive Powder | |
Adept | Exploit Weakness | 15 | Cripple foes you hit when they are below the health threshold. | — | |
Explosive Descent | Major Adept | Moved from Inventions trait line | |||
Glass Cannon | Major Adept | New trait: Deal 5% increased damage while above 90% health. | |||
Master | Explosive Powder | Improves damage from explosions. | Minor Grandmaster | Combined with Accelerant-Packed Turrets | |
Master | Short Fuse | Reduces recharge on bombs and grenades. | Major Master | Revamp: Only affects bombs; bombs explode faster. | |
Master | Incendiary Powder | 10 | Critical hits inflict burning. | — | Moved to Firearms specialization |
Master | Enhance Performance | 10 | Gain might when you use a heal skill. | — | |
Shaped Charge | Major Master | New trait: Deal 5% increased damage against foes affected by vulnerability. | |||
Grandmaster | Grenadier | You throw grenades farther, and each grenade kit skill produces an extra grenade. | Major Adept | Revamp: Increases throw velocity of grenades by 100%. Increases blast radius by 60. Extra grenade baselined | |
Grandmaster | Autodefense Bomb Dispenser | 30 | Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, pull, launch, float, sink, or fear). | — | Moved to Inventions specialization |
Grandmaster | Synaptic Overload | 20 | Gain quickness when you knock back or launch a foe. | — | |
Siege Rounds | Major Grandmaster | New trait: Orbital Strike (Mortar Kit toolbelt skill) has a second strike 1 s after the first. Mortar Kit ability effects last 40% longer. | |||
Thermobaric Detonation | Major Grandmaster | New trait: Evasive Powder Keg becomes a blast finisher. |
Firearms[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Sharpshooter | Critical hits have a chance to cause bleeding. | Minor Adept | Bleed duration increased 3 s → 4 s Renamed to Sharpershooter (?) | |
Master | Target the Weak | Critical-hit chance is increased against foes that are below the health threshold. | Minor Master | Commingled and renamed to Hematic Focus Revamp: Critical chance increased against foes affected by bleeding. | |
Grandmaster | Target the Maimed | Damage is increased against bleeding foes. | |||
Serrated Steel | Minor Grandmaster | New trait: Bleeding you apply lasts 33% longer. | |||
Adept | Fireforged Trigger | Reduces recharge on flamethrower and elixir gun skills. | — | ||
Adept | Sitting Duck | 5 | Apply cripple and vulnerability to enemies when you immobilize. | — | |
Adept | Infused Precision | 5 | You have a chance to gain swiftness on critical hits. | — | Merged into Precise Sights |
Adept | Rifled Barrels | Improves rifle, pistol, harpoon gun, and elixir gun range. | — | Baselined | |
Adept | Precise Sights | You have a chance to cause vulnerability on critical hits | Major Adept | Combined with Infused Precision Renamed to Heavy Armor Exploit Swiftness duration decreased 5 s → 3 s | |
Adept | Hair Trigger | Reduces recharge on rifle, pistol, and harpoon gun skills. | Major Master | Renamed to Skilled Marksman Removed pistol Add: Attack 10% faster | |
Chemical Rounds | Major Adept | New trait: Pistol skills have 50% increased condition duration. | |||
High Caliber | Major Adept | New trait: Critical chance increased by 10% against nearby foes. | |||
Master | Coated Bullets | Pistol shots pierce. | — | Baselined | |
Master | Juggernaut | You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit. | Major Grandmaster | Revamp: replaced bonus toughness with Stability (3 s) on pulse. | |
Master | Rifle Mod | Improves damage for the rifle and the harpoon gun. | — | ||
Master | Go for the Eyes | 10 | Critical hits with rifles have a chance to inflict blindness. | — | |
Pinpoint Distribution | Major Master | New trait: Gain 10% of precision as condition damage. | |||
No Scope | Major Master | New trait: Critical hits on nearby foes have 100% chance to grant 4 s of Fury. 10 | |||
Grandmaster | Modified Ammunition | Increases damage for each condition on a foe. | Major Grandmaster | No change | |
Grandmaster | Napalm Specialist | Burns you apply last longer. | — | Merged into Incendiary Powder | |
Grandmaster | Bunker Down | 2 | Create a proximity mine at your location when you critically hit with an attack. | — | Moved to Inventions specialization |
Incendiary Powder | Major Grandmaster | Moved from Explosives trait line Combined with Napalm Specialist |
Inventions[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Low-Health Response System | 10 | Gain regeneration when you are attacked while below the health threshold. | — | |
Master | Automated Medical Response | 90 | All heal skills recharge when struck while you are below the health threshold. | Major Adept | No change |
Grandmaster | Performance Enhancement | Gain power based on your healing attribute. | — | ||
Cleansing Synergy | Minor Adept | New trait: When you use a healing skill, remove a damaging condition from nearby allies. 10 | |||
Heal Resonater | Minor Master | New trait: When you use a healing skill, grant regeneration (6 s) to nearby aliles. | |||
Energy Amplifier | Minor Grandmaster | New trait: While under the effects of regeneration, you gain 250 Healing Power (scaled by level). | |||
Adept | Protective Shield | 20 | Gain protection when you are critically hit. | — | |
Adept | Explosive Descent | Release a barrage of grenades when you take falling damage. You take less damage from falling. | — | Moved to Explosives specialization | |
Adept | Metal Plating | Reduces damage dealt to turrets. | — | Merged into Fortified Turrets | |
Adept | Stabilized Armor | You take less damage when you are knocked down or stunned. | — | ||
Adept | Energized Armor | Gain power based on your toughness. | — | ||
Adept | Cloaking Device | 25 | You become invisible when immobilized. | — | |
Autodefense Bomb Dispenser | Major Adept | Moved from Explosives trait line | |||
Master | Reinforced Shield | Gain toughness when wielding a shield. Reduces recharge on shield skills. | Major Adept | Removed bonus toughness Add: Shield skills grant Protection (4 s) to nearby allies. | |
Master | Power Shoes | Movement speed is increased. | Major Master | Renamed to Mecha Legs Combined with Leg Mods (Tools) | |
Master | Elite Supplies | Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage. | — | ||
Master | Autotool Installation | Turrets are self-repairing. | — | ||
Experimental Turrets | Major Master | Moved from Alchemy trait line | |||
Soothing Detonation | Major Master | New trait: When you combo a blast finisher, nearby allies are healed. | |||
Grandmaster | Elixir-Infused Bombs | Bomb explosions heal allies. | — | ||
Grandmaster | Rifled Turret Barrels | Turrets deal more damage and have a longer attack range. | — | ||
Grandmaster | Fortified Turrets | Your turrets are surrounded by a reflective shield when created. | Major Grandmaster | Renamed to Advanced Turrets Combined with Metal Plating | |
Bunker Down | Major Grandmaster | Moved from Firearms trait line Add: also create a med pack | |||
Medical Dispersion Field | Major Grandmaster | New trait: Heal nearby allies for 12% of all healing you receive. |
Alchemy[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Hidden Flask | Drink an Elixir B when struck while below the health threshold. | Minor Adept | No change | |
Master | Transmute | 15 | Incoming conditions have a chance to convert into boons. | Minor Master | No change |
Grandmaster | Energy Conversion Matrix | Deal extra damage for each boon on you. | — | ||
Adept | Invigorating Speed | 5 | When you gain swiftness, you also gain vigor. | Major Adept | Vigor duration increased 5 s → 6 s |
Adept | Fast-Acting Elixirs | Reduces recharge on elixir skills. | — | ||
Adept | Acidic Coating | 10 | You have a chance to inflict blindess on enemies that strike you with melee attacks. | — | |
Adept | Self-Regulating Defenses | Drink an Elixir S when you are struck while below the health threshold. | Major Master | No change | |
Adept | Blood Injection | Gain condition damage based on your vitality. | — | ||
Adept | Protection Injection | 5 | Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear). | Major Adept | No change |
Health Insurance | Major Adept | New trait: While using Med Kit, your outgoing healing is increased by 15%. | |||
Master | Deadly Mixture | Deal extra damage with a flamethrower or elixir gun. | — | ||
Master | Potent Elixirs | Increases elixir durations. | — | Merged into HGH | |
Master | Backpack Regenerator | Regenerate health every second when using a kit. | Major Master | No change | |
Master | Cleaning Formula 409 | Throwing or consuming elixirs removes conditions from those affected. | Minor Grandmaster | Add: Boons you apply last 20% longer. | |
Inversion Enzyme | Major Master | New trait: Elixir Gun abilities that remove conditions now convert them into boons instead. | |||
Grandmaster | HGH | All elixirs give might. | Major Grandmaster | Combined with Potent Elixirs | |
Grandmaster | Automated Response | Condition durations are reduced by 50% while below the health threshold. | — | ||
Grandmaster | Experimental Turrets | Turrets apply boons to allies around them. | — | Moved to Inventions specialization | |
Stimulant Supplier | Major Grandmaster | New trait: Drop a stim pack when you use a heal skill. 10 | |||
Iron Blooded | Major Grandmaster | New trait: Incoming damage reduced by 2% for each boon on you. |
Tools[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Adrenaline Pump | Using toolbelt skills partially restores endurance. | Minor Adept | Renamed to Optimized Activation Revamp: gain vigor (2 s) | |
Master | Inertial Converter | 90 | Your tool belt skills recharge when you are struck while below the health threshold. | — | |
Mechanized Deployment | Minor Master | New trait: Reduces tool belt recharge by 15% (former trait line attribute bonus) | |||
Grandmaster | Enduring Damage | Damage is increased when endurance is full. | Minor Grandmaster | Renamed to Excessive Energy Revamp: when endurance is above 90%. | |
Adept | Always Prepared | Drop bandages and oil slicks when downed. Downed damage is increased. | — | ||
Adept | Static Discharge | Discharge a bolt of lightning whenever you use a tool belt skill. | Major Adept | No change | |
Adept | Speedy Gadgets | Reduces recharge on gadgets. | — | ||
Adept | Kit Refinement | Equipping a kit creates an attack or a spell. | — | Merged into Speedy Kits | |
Adept | Deployable Turrets | Turret skills use ground targeting. | — | ||
Adept | Speedy Kits | 10 | Gain swiftness whenever you equip a kit. | Major Master | Combined with Kit Refinement Renamed to Streamlined Kits |
Reactive Lenses | Major Adept | New trait: When blinded or disabled, activate Utility Goggles. | |||
Master | Packaged Stimulants | Med Kit skills can be thrown and are more effective. | — | ||
Master | Power Wrench | Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills. | Major Adept | No change | |
Master | Scope | Gain critical-hit chance against targets farther away. | — | ||
Master | Leg Mods | Cripple, chill, and immobilize durations are reduced. | — | Merged into Power Shoes (Inventions) | |
Lock On | Major Master | New trait: Striking a foe in stealth will reveal them and inflict 10 stacks of Vulnerability (8 s). 20 | |||
Takedown Round | Major Master | New trait: Striking a foe above 50% health places a delayed explosive at their location. 10 | |||
Grandmaster | Armor Mods | 15 | Gain aegis when struck. | — | |
Grandmaster | Adrenal Implant | Endurance regeneration is increased. | Major Grandmaster | No change | |
Grandmaster | Gadgeteer | Gadgets grant additional boons upon use. | Major Grandmaster | Revamp: Gain static charges when struck. At 5 charges, your next gadget skill is overcharged and recharges 50% faster. | |
Kinetic Charge | Major Grandmaster | New trait: After successful evade, next toolbelt skill you use recharges instantly. 20 |