Frequently Asked Questions

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Guild Wars 2 frequently asked questions
Info-Logo.png Note: This is a community-made FAQ based on information from interviews and other official sources. For an ArenaNet-made FAQ, see their website page.
Please note that this isn't a page to ask questions, and that most answers are already here.

Contents

[edit] General Questions

Will there be a subscription fee?

No, you will only need to buy the box or a game key to play as much as you want.

Will there be micro-transactions or things to buy which don't come with the box, like character slots?

Yes, micro-transactions will exist. Be assured goods and items bought for cash in GW2 do not offer any advantage over those available in the game through the investment of time.

Isn't ArenaNet going to ruin the game by making their game more like all the other MMORPGs?

No, they have specifically said they are not trying to make another World of Warcraft clone. Their core ideals of accessibility, playing how you want to play, and the ability to play with your friends have been prominently mentioned in the press for the game. The game also does not use the conventional "Holy Trinity" system of DPS, healer, and tank, but instead uses a damage, control, and support system. [1]

I've got this great idea for GW2, where should I post it?

The only place ArenaNet can legally take player suggestions is the feedback area on the Guild Wars Wiki. Head over there and post your ideas but check whether someone else has posted a similar idea first!

My question isn't answered by this FAQ.

If your answer isn't on this page or on the Guild Wars 2 page then use the search to check the wiki for more information. It is also likely there could be no answer for your question yet. Ask your question on the talk page for this article and it may get added to the FAQ, whether we know the answer or not.

Where can I get more information about Guild Wars 2?

Start with the official website, official twitter account, and official facebook page for new information as it is announced. Check out the wiki's interviews page for a list of articles on Guild Wars 2. For speculative, unconfirmed information or discussions on information, or lack of it, check out a fansite forum. Finally, this wiki offers a list of fansites.

Is there going to be a Prima game guide or something similar?

Yes, an official strategy guide will be published by BradyGames. Most vendors offering pre-order versions of the game are also allowing pre-orders for the guide.

[edit] Release and testing

When is Guild Wars 2 going to be released?

ArenaNet has announced that Guild Wars 2 will be released some time in 2012.

Can I get into the alpha test?

Alpha test is for friends and family only, and is already in progress. [2]

So can I beta test instead?

Closed beta testing started on December 16, 2011, and will not be open to the public.

A press beta weekend event was held February 17th to 19th, 2012, with press open to post their impressions as of February 20, 2012.

For just over 48 hours, on February 22nd to the 24th, 2012, there were signups for beta on the official site. Signup is now closed. Testing that includes more of the general public will start after this, with timing dependent on the feedback to-date. These events will be similar to the open weekends used for Guild Wars testing.

The official Guild Wars 2 website will be the only place that will allow you to sign up to participate in these tests; the official newsletter on the main site will also be the first place to announce the next round of testing. Keeping checking the news frequently or sign up for the newsletter.

As of April 10th, 2012, pre-purchasing Guild Wars 2 grants access to all beta weekend events.

The first public beta weekend event ran from April 27th to 29th.[3]

On May 14th between 11:00 AM through 6:00 PM PST, anyone who has pre-purchased Guild Wars 2 was allowed to participate in a Stress Test of the servers.

Will there be a demo for Guild Wars 2?

There will be demos at various game conventions. Currently, there is no other way to play, outside of the planned events described above.

What languages will be supported? Will there be different servers for different languages?

At release only English, Spanish, German, French, and other yet-unspecified European languages will be supported.[4][5] ArenaNet has not stated whether voice work will be translated into every language. Support for Asian languages will be added later.

Will Guild Wars 2 have standalone campaigns?

The system of stand-alone campaigns from Guild Wars will not be kept because of the split to the community and time spent creating redundant tutorial content. New gameplay will be added via an expansion mechanism instead.[6]

[edit] Original Guild Wars

So what was wrong with the original Guild Wars?

The development team at ArenaNet realized, at the time they started work on the fourth Guild Wars campaign, that there were so many things they wanted to do but couldn't fit into the existing game. They decided that making Guild Wars 2 was the best way for them to do what they wanted to the game.

Can I keep on playing Guild Wars?

Yes. ArenaNet has stated that the Guild Wars servers will stay open after GW2 is released. There will continue to be special events and patches for players who stay playing Guild Wars.[7]

Are there going to be any more expansions for Guild Wars?

ArenaNet has already released some small expansions that help bridge the gap in the story between Guild Wars and Guild Wars 2; these do not require purchase to access. A third storyline has been plotted, but has not been scheduled for development. Full, purchasable expansions haven't been entirely ruled out, but they seem unlikely. If they are created, it will not happen until after the release of Guild Wars 2.

Can I transfer a Guild Wars character to Guild Wars 2?

No, character transfers between the games are not possible.

However, you can reserve your existing Guild Wars character names for use in Guild Wars 2.[8]

How do I reserve the character names I'm using in Guild Wars for use in Guild Wars 2?
  1. Reserve names by logging on to Guild Wars at any time after January 1, 2012 and before the name reservation list is built (the exact date will announced a few weeks before launch).
  2. Link your Guild Wars and Guild Wars 2 accounts.
  3. Create a Guild Wars 2 character using the name(s) from your Guild Wars account. This step must be done during the Headstart Access period or on launch day. [8]
What happens if I don't reserve the name before the name reservation list is build, I don't link my accounts, or I don't use the name by the end of launch day?

After launch day, all remaining names will lose their reservation and become available to all Guild Wars 2 players.[8]

Will anything transfer from Guild Wars besides character names?

Yes, if you link your accounts, your Guild Wars in-game achievements recorded in the Hall of Monuments will be translated into special titles, animal companions, miniatures, and a wide selection of weapons and armor pieces. For further reference, see the article on the Hall of Monuments Reward Calculator or refer to the Hall of Monuments article.

Are Hall of Monuments achievements by character or by account?

By account. A player may link a Guild Wars 2 account to a Guild Wars account using an in-game item in Guild Wars 2. All characters on the account will then be able to access the rewards from the Hall of Monuments.[9]

[edit] Technical stuff

What are the specs for running GW2?

The minimum requirements are:[10]

  • Windows® XP Service Pack 2 or better
  • Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
  • NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • 25 GB available HDD space
  • Broadband Internet connection
  • Keyboard and mouse

ArenaNet reserves the right to update these requirements, depending on changes to the game. This might require that a small number of players upgrade or replace their system to continue playing.[10]

Can I play on dial-up?

No, you must have a broadband connection, i.e. at least DSL speeds or better.

Will I need DirectX 10 to play?

No, but you will need DirectX 9. In addition, DirectX 10 is supported. [11]

Will I be able to play the game on a Mac or Linux PC?

Not officially; ArenaNet has not given any indication that they will offer support for those platforms. A number of players have installed Guild Wars 2 on Wine and successfully participated in a Beta Weekend Event.

Will I be able to play the game on a console?

Not at this time. A small team is exploring the possibility, but there are no plans to implement the idea.[12]

Will there be an internal voice chat client?

Not at this time. ArenaNet has not announced any specifics for this.

Will I be able to use add-ons to alter the interface of my client?

Not officially. As with the original Guild Wars, neither ArenaNet nor NCSoft support the use of third party software with GW2; any problems that you have as a result of doing so must be resolved on your own.

In addition, players must take care that they are always in compliance with the terms and conditions of the End User Licensing Agreement. The companies reserve the right to suspend or ban accounts that are found to be using software that gives an unfair advantage to players.

Will there be a way to play custom music to replace the standard music?
Primary article: customized soundtrack

Yes. You can alter the soundtrack with customized playlists and audio files. You can also choose to replace some music in some situations (e.g. during combat), but not in others.

[edit] Servers/Worlds

Primary article: World
Are there going to be different servers?

Yes, when you log in to the game for the first time, you will have the opportunity to choose your home world, which you will represent during World versus World.[13]

Can I play on a server outside of my region?

Yes. If you do so, you will be logged out briefly while the game moves your account to the new region.

Can I change servers?

Yes, you can change your home world. There will be a limit of one such transfer every seven days per account; each transfer will cost 1,800 gems. After a transfer, all existing and future characters on your account will play in the new world.

I'm on one server, but my friend is on another. Can we play together?
Primary article: Guesting

Yes. Guesting allows you to participate in PvE content on an alternative server. However, you can only participate in WvW via your home world.

How many people are there going to be in each world/server/instance?

Each world will host "many thousands" at a time. There is a limit per map in the world, the exact number hasn't been given but it is "high enough that we expect it to be rarely if ever reached".[14] Each World versus World map is going to support up to 300 players.[15]

[edit] Gameplay

Will my character be able to jump without the emote?

Yes, your character will be able to jump as a movement mechanic. Jumping off cliffs and up platforms is also possible, though long jumps can damage your character and jumps from higher distances can be fatal.

Will my character be able to fly?

No.[16]

Will map travel stay in the game?

Yes, you will be able to instantly travel to any discovered waypoint for a small fee.[17] Asura gates are also available as part of the map travel network.[18]

Will there be mounts?

Other than map travel and asura gates, there will be no other methods of long distance travel such as mounts, ships, etc in Guild Wars 2 upon initial release.[19]

Will there be henchmen or heroes?

No, there will be no henchmen or heroes. The companion system mentioned in early interviews about Guild Wars 2 was scrapped.[20]

Any news on armor or equipment?

It has been stated that equipment will be a more significant part of PvE and World PvP gameplay. Armor will use a light, medium, heavy system[21]. Weapons are directly linked to the skills the character has available at the time and may be swapped to gain access to different skills. New weapon types have been added to the game; notably guns. Both armor and weapons are upgradable and stats can be transferred between items using a Transmutation Stone.

Will armor affect my stats and will armor sets from harder areas be better than commonly acquired armor of the same level?

Armor affects your stats, and is known to boost your attributes. Whilst there is not a lot of information on armor comparison of the same level, it is heavily implied that armor sets of the same level and of the same armor class only differ aesthetically.

What about weapons, will they be stronger when they're harder to obtain?

As per armor above, weapons also affect your stats. More information is unknown at this point.

What sort of loot do I get?

There are many different ways in which you can be rewarded for playing the game:

  • Monsters still drop loot, but they will never drop anything which will require you to participate in a particular event to get.
  • Events reward with karma and coin to purchase stuff later. This reward is given both for successful completion and a reduced amount for failure.
  • Dungeon rewards will be incremental and not luck based.
  • Activities will have unique cosmetic rewards, such as armor or weapon skins.
  • Achievements give cosmetic titles to display under your name.
  • Completing feats will reward experience and coin.

[edit] Character

How many character slots are available to a brand new account?

The number has not been finalized. However, as with Guild Wars, you will be able to buy more slots through the game store.[22]

Do I have to have separate PvP and PvE characters again?

No. One character can participate in any gameplay type that GW2 offers. All skills and equipment available for your profession and race will be automatically available in structured PvP, while you will play with your current gear in World vs World.

Do I need to play PvE in order to unlock content for my PvP character?

No. The separation of PvE and PvP characters was removed altogether in Guild Wars 2; any character can participate in both aspects of gameplay without the need to unlock content first. In addition, all PvP is accessible shortly after character creation.

In Structured PvP, your character will be scaled up (or down) to match the requirements and stats and skills will be updated as well. Skills and stats temporarily obtained in this way will be lost upon leaving Structured PvP.

During World vs World, enemy players killed will "drop" armor and weapons for all players who contributed to the kill. (These drops are generated on death, and are not drawn from the dead player's inventory.) All armor and weapons dropped will be appropriate for the level of the character receiving the drop, allowing a character to viably raise their level and gear through WvW alone.[23]

[edit] Levels

So what is the level cap?

The maximum character level is 80.

Isn't that going to get in the way of me playing with my friends?

A sidekick system will be used to scale your character down, to match the people you are with. Your character's power will be scaled in either direction (scaling up only occurs in a party with higher level players), but you will still retain the same bonuses from armor as your original level, meaning that higher level players will still have some advantage.

Will players of much higher level be able to steal kills from me?

No, if you have been actively fighting a monster, you will receive full rewards when that monster dies. If multiple players kill a monster together, they all get full rewards for slaying it. Also note that high leveled characters are scaled down in power in areas they have out-leveled, so anyone in your area will have relatively the same amount of power as you do.

Am I going to have to endlessly grind to reach the level cap?

No. The time needed to level up should never exceed 90 minutes.[24] Moreover, the leveling curve flattens, so each subsequent level will take about the same time to reach.

[edit] Races

What are the races I can play in Guild Wars 2?

For the initial release, there will be 5 races available to play as: asura, charr, human, norn and sylvari.

Will there be any other races?

It has been stated that in the future, other races will be added.[25] There won't be any other races playable at the initial release of the game.

Will races get race specific characteristics?

Yes. There are appearance differences and unique customization options for each race. Skill wise each race has a number of utility skills and elite skills which give the race a unique flavor. For example, the norn will be able to shapeshift into animal forms and the asura will be able to use golems. These racial skills are weaker than equivalent skills provided by a profession.[26] It has been stated that ArenaNet wants race choice to have a significant effect on gameplay but for races to be equally effective at playing all professions; for example, there are no racial traits which could have prevented this.

[edit] Professions

What professions are there going to be?
  • Guardian Guardian — master of protection; guardians use virtues that enhance their attacks and defenses until sacrificed to aid allies.
  • Warrior Warrior — master of weapons; warriors use adrenaline to fuel a powerful burst skill and can wield many kinds of weapons.
  • Engineer Engineer — master of mechanics; engineers use device kits, weapon kits and turrets to cause mayhem.
  • Ranger Ranger — master of nature; rangers call upon their animal companions to assist in the field of battle.
  • Thief Thief — master of the covert arts; thieves use initiative to deal quick damage and then slip away into the shadows.
  • Elementalist Elementalist — master of the elements; elementalists change their elemental attunement in battle to adapt to any situation.
  • Mesmer Mesmer — master of illusions; mesmers can create illusions to fight by their side.
  • Necromancer Necromancer — master of the dark arts; necromancers draw on life force and use it to strengthen or heal themselves and others.

For more information please see the Profession page, or select an individual profession.

How many professions are there going to be?

There will be 8 professions in the initial release of Guild Wars 2.

Will there be a healing class?

There will be no dedicated healing profession in Guild Wars 2. For this reason, each class has one skill slot reserved for a self-heal. Some skills which heal allies will be available, though these will be weaker than self-heal skills. Additionally, there are no skills which directly target allies; any skills which affect the user's allies will do so because the allies are in the area of the caster, in the area of a ground-targeted ability, or in the area of an enemy who is struck by a skill with a secondary effect. The intention is to give support classes an outlet for their protective nature while also requiring them to be fully aware of the battlefield, instead of just watching their allies' health bars.

What about the guardian? It looks just like a paladin/wammo/monk with heavy armor.

While it does have some minor healing abilities, such as the Resolve virtue, the guardian's defensive magic is more focused on protection with wards and blocking abilities, and like every other profession, none of its skills can directly target allies.

Will there still be secondary professions?

Secondary professions were originally included, but due to the unique mechanics of each profession and the increased role of race in character customization, they have been removed.

Will professions have racial restrictions? Will some sort of racial bonuses bind a race to one profession to be effective?

All professions will be available to all races. Racial skills are the only ability changes granted by a character's race, and while these will allow characters to do things their profession can't, they will be weaker than similar profession-specific skills.

Can I change my profession after character creation?

No.

[edit] Skills

Will there still be skill capture?

No. Monsters are no longer tied to the profession system which makes a skill capture system impractical.

How will skills be acquired?

The first weapon skill and one healing skill are available from the start of the game. Weapon skills are unlocked by using that weapon in combat. Healing, utility and elite skills will be acquired by other means, such as purchase from skill trainers or rewards from a karma vendor.

Will I be limited to 8 skills like in the original Guild Wars?

There is now a 10 skill system. The first 5 skills are pre-determined based on your profession and your currently equipped weapon set (or environmental weapons, such as wielding a rock, using a siege weapon or carrying a bucket). The last 5 skills are selected by the player; the sixth slot is reserved for healing, the next three for utility skills and the last one for an elite skill. For more information, see the skill bar article.

How many skills will there be in the game?

There will be fewer skills than in Guild Wars. It's been said they're aiming for quality rather than quantity of skills for Guild Wars 2. Each character has access to 4-5 heals, 4-8 elites, about 28 utility skills (about 20 given by the profession and about 8 racial) and a number of weapon skills ranging from 20 to 60 for the currently revealed professions.[27]

How will diversity be made available with so few skills?

Traits allow modification of particular skill effects, including reduced recharge times or additional conditions applied. There will be about 100 traits available per profession, and none will be dependent upon race. Attributes can further reinforce a player's strategic options, by increasing attack, defense, maximum health, or critical hit chance (through power, toughness, vitality, or precision, respectively). Lastly, the equipment you select, and what upgrades you apply to that equipment, will provide small bonuses to a character's abilities.

[edit] PvE

Do different races start in different areas?

Yes. Each race starts in a different area and has a different storyline. However, friends playing different races can meet up after completing a short tutorial and traveling via an asura gate to a racial capital city of their choice.

Will I be able to craft?

Yes. There are eight crafting disciplines which you can choose and you can swap between them without losing progress or recipes. Players will not be able to specialize solely in crafting. Players will only have to craft items if they want the item to use or sell, rather than to "level up."

Will there be an auction house or similar in-game trading mechanism?

Yes. A marketplace is being added which allows a player to register items to buy or sell. Registration of items must be performed in-game but monitoring and bidding can be done from a web browser or smartphone application without being in-game.

Is there going to be any player housing?

Each character receives a home instance in their racial capital that is personalized according to the character's biography choices. The home will continue to change as the character becomes more involved in their personal story. Whether certain objects within this home instance or even within your player's "house" can be freely moved and re-arranged is currently unknown.

Any news on quests?

The green exclamation point indicating a quest has been removed. It has been replaced by events which are dynamic 'quest chains' in the world which players in the area can find and participate in. Primary quests and missions from Guild Wars have been replaced by the personal storyline, which involves a customized, instance-told story for the player to play through. NPCs currently related to your personal storyline have a green eight-pointed star icon hovering above them. This icon is also shown on your compass.

Will I be able to solo?

You will be able to complete the storyline solo to the initial max level of 80, but optional content unlinked to your storyline may require you to team up to complete it.

Will there be a pre-Searing-like area, like in Guild Wars Prophecies?

No. Because there are different racial starting areas, the developers felt it was impractical to implement such areas.

"Personal story" is mentioned often. Is this akin to the original Guild Wars missions and primary quests? And is it possible to repeat the personal story if so?

The personal story is the line of events that your character follows as the general story and tasks are progressed. It is much like the missions and primary quests in the original Guild Wars. It is currently unknown whether parts of the personal storyline are repeatable, but as the personal storyline affects your home instance it is unlikely.

[edit] Persistence

Primary article: Persistence
What is persistence?

A persistent world is one that continues to exist and change even after a user has exited it.

Why does the game include persistence?

There are two primary advantages to persistence:

  • It allows an evolving world new game elements, such as consequences based on results from in-game events.
  • It provides a more social and truly massive multiplayer experience, so that you can adventure with anyone online at the same time as you.
Are there going to be loading screens? Is it a completely seamless world?

It's largely seamless, but there will be interruptions at times to allow your computer to load large environments and enable smoother transitions the majority of the time. You will see a loading screen when you transfer between two major zones (e.g. leaving a city) and a brief delay when transfering between waypoints within a zone. There are very few portals between explorable zones, which means that you are less likely to notice them compared to those in Guild Wars.

Are there still going to be instanced areas?

Yes, there are two types of instanced areas: those created to follow a character's personal storyline and Dungeons.

A lot of persistent worlds include boss camping, node poaching, and loot stealing. How does Guild Wars 2 address this?

Loot and event rewards are determined entirely by individual participation: anyone contributing significantly to foe deaths or events will receive the same benefits whether in a group or solo. Every resource node in the game offers the same opportunity to every player, e.g. an Aspen Sapling will yield the same amount of Green Wood Logs to each character who harvests it. In addition, loot is assigned to each character, so it cannot be stolen by others.

In general, the philosophy of Guild Wars 2 is that players should be excited to see each other, not afraid that the other player will steal loot or experience.

[edit] Setting

Will I be able to travel to Cantha and Elona? What happened to them?

You will be unable to travel to these areas in the initial release of Guild Wars 2, but they are expected to be added in future releases. To read up on lore, refer to the The Movement of the World article.

Are they going to include a day/night cycle?

Yes. The cycle will be faster than real time. Events and monster spawning will change based on the time of day. Centaurs might attack a camp at dawn, and ghosts haunting an ancient battlefield might only be visible at night. Currently, the cycle lasts 2 hours with 80 minutes of day and 40 minutes of night, but this is subject to change before release.[28]

So I heard that we could explore underwater. How's that going to work?

There will be extensive underwater areas to explore, and Aqua Breathers will allow characters to avoid suffocation for any amount of time. Additionally, an entirely separate combat system has been designed for underwater battles; characters are forced into underwater mode when submerged, swapping automatically to an aquatic weapon and modifying the effects of non-weapon skills to suit an underwater environment.

[edit] PvP

Primary article: PvP
What types of PvP will be available?

Currently, the game includes two types:

  • World versus World — huge, ongoing battles in the Mists between uneven groups of players of different levels.
  • Structured PvP has two major types: tournament play, similar to guild battles in Guild Wars — this pits two evenly matched teams against each other; and pick-up play where individual players or groups can pick games to join based on available space, map and other settings.[26]

In addition, certain activities are also considered PvP, e.g. bar brawling and snowball fights.

Will the game offer UAX for PvP (i.e. the ability to unlock all skills and items)?

It has been stated that a character which is taken into Structured PvP will be given fixed level, and have access to the same set of skills, items, and professions as other players. World versus World will use the equipment, skill and level of the character entering.

What about player-killing?

Players can only attack and kill each other in PvP-designated areas.

Will I be able to host my own tournaments?

Maybe. ANet is considering the idea.[29]

[edit] Guilds

Primary article: Guild
Will I be able to reserve my Guild Wars guild's name?

We don't know yet.[30] Your best bet is to create the guild during the Headstart Access period, when the name you want is more likely to be available.

Will my account be able to join multiple guilds?

Yes. Each character can choose to represent a different guild.[26] Only one character per account needs to be invited, since each will show up in the guild roster as a single member,[29] however, each character must individually press the "represent" button to enable their participation with that guild.

Are any features being added to support guild-based activities in-game?

Yes. The game includes guild achievements and guilds can accrue influence which can be spent on upgrades, including guild storage. In World vs World, guilds will be able to conquer and maintain keeps. The game will include a guild calendar and enable guild chat from a web browser.[26]

Will guilds be segregated by character race?

No. If you want to do that, the guild leaders have to manually restrict membership based on character race.

Will we be able to create an alliance with our guild?

ANet has not offered a definitive answer, but there were no options available to do this as of the April 2012 Beta Weekend Event.

How many members can join a guild?

ANet has not given a number. They have said the limit will be much higher than in Guild Wars and that they might remove the cap entirely.[22]

Will guilds have a Leader, Officer, Member ranking that limits their guild-management options?

Yes. You can also create additional roles, e.g. to manage guild storage or guild upgrade choices.

Will guilds have a way to recruit without using chat channels?

We don't know.

Will there be guild halls?

Yes, however not at game launch; they will be offered sometime later.[31]

[edit] References

  1. ^ Healing and Death, Official Guild Wars 2 Website
  2. ^ "Closed alpha is in progress as we mentioned before. ~RB", Guild Wars 2 Twitter
  3. ^ The Beta Weekend Event is Coming, ArenaNet Blog
  4. ^ Questions to Anet about Gamescom and PAX, please answer, Martin Kerstein, Guild Wars 2 Forum
  5. ^ Announcing Guild Wars 2 Spanish Localization, ArenaNet Blog
  6. ^ INTERVIEW: Guild Wars - Part Two, gamerzines
  7. ^ Guild Wars 2, part two, Computer and Video Games
  8. ^ a b c Reserving Your Character Name for Guild Wars 2, ArenaNet blog
  9. ^ Declaring your Ancestor, Regina Buenaobra, Guild Wars 2 Guru forum
  10. ^ a b Pre-Purchase and System Requirements, Official Guild Wars 2 Website
  11. ^ PC Gamer Has Landed!, Gaile Gray, Guild Wars Guru forum
  12. ^ Console version, Regina Buenaobra, Guild Wars 2 Guru forum
  13. ^ Choosing and Transferring Worlds in Guild Wars 2, ArenaNet Blog
  14. ^ Interview étape avec ArenaNet, Luna Atra
  15. ^ Guild Wars 2 Developer AMA Ask Me Anything on Reddit
  16. ^ ArenaNet im Interview - Teil 1, Onlinewelten
  17. ^ Guild Wars 2: Errungenschaften, Erfolge und Aktivitäten, Onlinewelten
  18. ^ Une interview exclusive pour GW2 |mondespersistants, English translation of mondes persistants article
  19. ^ Otázky & odpovědi pro GuildWars2.cz, guildwars2.cz
  20. ^ Interview Guild Wars 2, JeuxVideo.com
  21. ^ Guild Wars 2: Exclusive Interview, mmorpg.com
  22. ^ a b Interview with Braeden Shosa by Team Legacy at Gamescom 2011, Team Legacy
  23. ^ Mike Ferguson on Guild Wars 2 World vs. World, ArenaNet Blog
  24. ^ Guild Wars 2 Q&A: no fees is good fees, New York Post
  25. ^ The best things in life are free, Eurogamer
  26. ^ a b c d Guild Wars 2 Developer Interview , IncGamers
  27. ^ Interview on Energy and Skills, Kill Ten Rats
  28. ^ Stéphane Lo Presti Q&A, Univers-Virtuels (in French)
  29. ^ a b Guild Wars 2 Developer Interview - inc gamers - Martin Kerstein, Guild Wars 2 Guru forum
  30. ^ Guild Wars 2 Game FAQ, Official Guild Wars 2 Website
  31. ^ Post by Martin Kerstein, Guild Wars 2 Guru
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