User:Dr ishmael/Specialization changes/Ranger traits
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Marksmanship[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Opening Strike | Cause vulnerability with your first strike when entering combat. | Minor Adept | No change | |
Master | Alpha Training | Pets have Opening Strike. | Minor Master | No change | |
Grandmaster | Precise Strike | Opening strike always critical hits. | Minor Grandmaster | No change | |
Adept | Steady Focus | Damage is increased when endurance is full. | Major Master | No change | |
Adept | Malicious Training | Increases duration for conditions applied by your pets. | — | Merged into Expertise Training (Wilderness Survival) | |
Adept | Keen Edge | 45 | Use Sharpening Stone when you strike a foe below the health threshold. | — | |
Adept | Signet Mastery | Reduces recharge on signets. | — | Merged into Beastmaster's Might | |
Adept | Predator's Instinct | 30 | Apply cripple to foes you hit while they are below the health threshold. | Major Adept | No change |
Adept | Beastmaster's Bond | 60 | Gain fury and might when your pet's health reaches 50%. | Major Adept | Renamed to Clarion Call Revamp: Cast Call of the Wild when you swap pets, 30 |
Enlargement | Major Adept | Moved from Nature Magic trait line Health threshold increased 25% → 50% | |||
Master | Spotter | Increases precision of nearby allies. | — | Moved to Skirmishing specialization | |
Master | Piercing Arrows | All arrow attacks pierce targets. | — | Merged into Lead the Wind (longbow only) | |
Master | Beastmaster's Might | Activating a signet grants might. | Major Master | Renamed to Brutish Seals Combined with Signet Mastery Revamp: Signet use refreshes opening strike and grants might to you and your pet. | |
Master | Eagle Eye | Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased. | — | Longbow range increase baselined | |
Moment of Clarity | Major Master | Moved from Skirmishing trait line | |||
Grandmaster | Predator's Onslaught | You and your pet deal bonus damage to enemies suffering from movement-impeding conditions. | Major Grandmaster | Pet damage bonus increased 5% → 10% Add: also against disabled foes | |
Grandmaster | Remorseless | Regain Opening Strike whenever you kill a foe or gain stealth. | Major Grandmaster | Revamp: trigger when you gain fury; opening strike deals 25% more damage | |
Grandmaster | Read the Wind | Longbow and harpoon gun projectile velocity is increased. While wielding a longbow, your attack speed is increased. | Major Grandmaster | Longbow projectile velocity baselined Renamed to Lead the Wind Removed harpoon gun Combined with longbow portions of Piercing Arrows and Quick Draw (Skirmishing) |
Skirmishing[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Tail Wind | 9 | Gain swiftness when swapping weapons in combat. | Minor Adept | Swiftness duration increased 5 s → 9 s |
Master | Furious Grip | 9 | Gain fury when swapping weapons in combat. | Minor Master | No change |
Grandmaster | Hunter's Tactics | Deal more damage while flanking. | Minor Grandmaster | Revamp: change +10% damage to +10% critical chance. | |
Adept | Pet's Prowess | Pet do more damage on critical hits. | — | Moved to Beastmastery specialization | |
Adept | Sharpened Edges | Chance to cause bleeding on critical hits. | Major Adept | Add: you and pet Bleed duration increased 2 s → 3 s | |
Adept | Trapper's Defense | Create a Spike Trap while reviving an ally. | — | ||
Adept | Primal Reflexes | 15 | You gain vigor when you are struck by a critical hit. | Major Adept | Revamp: trigger on successful evade Recharge reduced 15 s → 8 s |
Adept | Companion's Might | Critical hits grant might to your pet. | — | Moved to Beastmastery specialization | |
Adept | Agility Training | Pets move faster. | — | Merged into Pet's Prowess | |
Master | Carnivorous Appetite | Pets gain health on critical hits. | — | ||
Master | Trapper's Expertise | Trap skills use ground targeting and are larger. | Major Adept | Radius increase baselined Revamp: Offensive traps cause cripple (2 s) Combined with Trap Potency, also affects boons, bonus duration decreased 100% → 60% | |
Master | Honed Axes | Gain ferocity while wielding an axe in your main hand. | — | Moved to Beastmastery specialization | |
Master | Quick Draw | Reduces recharge on short bow and longbow skills. | Merged into Lead the Wind (Marksmanship) and Light on your Feet | ||
Spotter | Major Master | Moved from Marksmanship trait line | |||
Hidden Barbs | Major Master | New trait: Bleeding you apply deals 33% more damage. | |||
Grandmaster | Trap Potency | Conditions caused by traps last longer. Reduces recharge on traps. | — | Merged into Trapper's Expertise | |
Grandmaster | Moment of Clarity | 5 | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer. | — | Moved to Marksmanship specialization |
Grandmaster | Strider's Defense | Chance to destroy projectiles while executing a melee attack. | Major Master | Trigger chance increased 20% → 25% Combined with sword part of Martial Mastery (Wilderness Survival) | |
Quick Draw | Major Grandmaster | New trait (old name): After weapon swap, next weapon skill recharges 66% faster, 9 | |||
Light on your Feet | Major Grandmaster | New trait: After successful evade, damage and condition duration increased by 5% (4 s). Combined with short bow portions of original Quick Draw and Piercing Arrows (Marksmanship) | |||
Most Dangerous Game | Major Grandmaster | New trait: While health is below 50%, gain might (1x 8 s) every second. |
Wilderness Survival[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Natural Vigor | Increases endurance regeneration. | Minor Adept | Bonus reduced 25% → 20% | |
Master | Companion´s Defense | You and your pet gain protection when you dodge roll. | Minor Master | No change | |
Grandmaster | Peak Strength | Deal extra damage while your health is above the threshold. | Major Master | Renamed to Refined Toxis Revamp: extra damage → inflict poison (6 s); 10 Also affects pet separately | |
Adept | Soften the Fall | Create Muddy Terrain when you take falling damage. You take less damage from falling. | Major Adept | No change | |
Adept | Healer's Celerity | Grant swiftness to yourself and your ally when you revive them. Increases revive speed. | — | Moved to Nature Magic specialization | |
Adept | Shared Anguish | 90 | Incoming disabling conditions (stun, daze, knockback, knockdown, sink, float, fear, or launch) are transferred to your pet instead. | Major Master | Recharge reduced 90 s → 60 s |
Adept | Vigorous Renewal | Gain vigor when using a heal skill. Healing Spring grants vigor to affected allies. | — | ||
Adept | Expertise Training | Pets deal extra condition damage. | Major Adept | Bonus reduced 350 → 300 Combined with Malicious Training (Marksmanship), duration bonus decreased 50% → 20% | |
Adept | Wilderness Knowledge | Reduces recharge on survival skills. | Major Grandmaster | Combined with Survival of the Fittest (Nature Magic) | |
Master | Off-Hand Training | Reduces recharge on off-hand skills. Off-hand skills have longer range. | Major Master | Renamed to Ambidexterity Warhorn recharge moved to Nature Magic specialization (as Windborne Notes) Revamp: increased range → +150 condition damage | |
Master | Oakheart Salve | 15 | Gain regeneration when you suffer from bleeding, poison or burning. | Major Adept | Add: Take 5% damage while under effects of regeneration. |
Master | Hide in Plain Sight | 30 | Applies camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). | — | |
Master | Martial Mastery | Reduces recharge on sword, greatsword, and spear skills. | — | Sword part merged into Strider's Defense (Skirmishing) Greatsword/spear part merged into Two-Handed Training (Nature Magic → Beastmastery) | |
Grandmaster | Empathic Bond | Pets periodically take conditions from you. | Major Grandmaster | No change | |
Grandmaster | Bark Skin | You and your pet take less damage while your health is below the threshold. | Minor Grandmaster | Health threshold changed <25% → >90% Character damage reduction decreased 50% → 33% | |
Grandmaster | Poison Master | After swapping pets, your pet's first attack will inflict poison. Your poison damage is increased. | Major Grandmaster | Poison applied increased 1x 7 s → 2x 8 s Poison damage increase reduced 50% → 25% |
Nature Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Rejuvenation | 30 | Gain regeneration when your health drops below the threshold. | Minor Adept | Health threshold decreased 75% → 50% Regeneration increased 5 s → 6 s Recharge reduced 30 s → 18 s |
Master | Fortifying Bond | Any boon you get is shared with your pet. | Minor Master | No change | |
Grandmaster | Bountiful Hunter | You and your pet deal more damage while you have a boon. | Major Adept | Revamp: 1% per boon | |
Adept | Circle of Life | Create a healing spring when you are downed. | — | ||
Adept | Concentration Training | Boons applied by your pets last longer. | Minor Grandmaster | Renamed to Lingering Magic Add: Boons you apply last 20% longer. | |
Adept | Nature's Bounty | Regeneration you apply lasts longer. | — | ||
Adept | Vigorous Spirits | Spirits have increased health and a greater chance to trigger their benefits. | — | 75% trigger chance merged into baseline skills | |
Adept | Strength of Spirit | Gain power based on your vitality. | — | ||
Adept | Nature's Protection | 30 | Receive protection when you take damage greater than a percentage of your maximum health. | Major Grandmaster | Renamed to Protective Ward Revamp: When you receive damage, nearby foes are weakened (6 s) and you gain protection (4 s). 15 |
Nature's Wrath | Major Adept | Moved from Beastmastery trait line Renamed to Instinctive Reaction Bonus reduced 10% → 7% Add: Gain quickness (3 s) when health drops below 50%. | |||
Healer's Celerity | Major Adept | Moved from Wilderness Survival trait line Renamed to Allies' Aid Revamp: remove swiftness; cast Search and Rescue when you begin reviving an ally. | |||
Master | Spirits Unbound | Spirits can move and follow you. | — | ||
Master | Evasive Purity | 10 | Dodging removes blindness and poison from you. | Major Master | Add: also remove crippled |
Master | Two-Handed Training | Greatsword and spear damage is increased. Greatsword and spear attacks have a chance to grant fury on hit. | — | Moved to Beastmastery specialization | |
Master | Enlargement | 60 | Use Signet of the Wild when your health drops below the threshold. | — | Moved to Marksmanship specialization |
Vigorous Training | Major Master | Moved from Beastmastery trait line Vigor duration increased 5 s → 6 s | |||
Windborne Notes | Major Master | New trait: Call of the Wild grants regeneration (10 s). Combined with warhorn portion of Off-Hand Training (Wilderness Survival) | |||
Grandmaster | Nature's Vengeance | Activated skills of spirits are larger and trigger when the spirit is killed. | Major Grandmaster | Remove trigger on death Radius bonus increased 25% → 50% Add: Spirits pulse particular boon (1 s) every 3 s. Combined with spirit health bonus from Vigorous Spirits | |
Grandmaster | Nature's Voice | Shouts apply regeneration and swiftness to allies. | — | Merged into Shout Master (Beastmastery) | |
Grandmaster | Survival of the Fittest | Remove conditions and gain fury when using a Survival skill. | — | Merged into Wilderness Knowledge (Wilderness Survival) | |
Invigorating Bond | Major Grandmaster | Moved from Beastmastery trait line |
Beastmastery[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Instinctual Bond | 50 | When you are downed, your pet gains quickness. | — | |
Pack Alpha | Minor Adept | New trait: Pet gains 150 PPTV (former trait line attribute bonus) Combined with Speed Training, recharge reduction increased 10% → 20% | |||
Master | Loud Whistle | Reduces recharge on pet swapping. | Minor Master | Add: While your health is above 90%, your pet deals 10% more damage. | |
Grandmaster | Nature's Wrath | Gain power based on your healing. | — | Moved to Nature Magic specialization | |
Pet's Prowess | Minor Grandmaster | Moved from Skirmishing trait line, changed +30% critical damage → +300 ferocity Combined with Agility Training (Skirmishing) | |||
Adept | Speed Training | Reduces recharge on pet skills. | — | Merged into Loud Whistle | |
Adept | Master's Bond | Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. | — | ||
Adept | Shout Master | Reduces recharge on shouts. | Major Adept | Renamed to Resounding Timbre Combined with Nature's Voice (Nature Magic) | |
Adept | Compassion Training | Pet healing attributes are increased. | — | Merged into Natural Healing | |
Adept | Commanding Voice | Pet skills (F2) recharge faster. | — | Merged into Loud Whistle | |
Adept | Mighty Swap | You and your pet gain might when they are activated. | — | Merged into Zephyr's Speed | |
Companion's Might | Major Adept | Moved from Skirmishing trait line Combined with Rending Attacks | |||
Go For The Eyes | Major Adept | New trait: Your pet gains 300 toughness. Your pet's command ability inflicts blindness (5 s) to nearby foes. | |||
Master | Rending Attacks | Pets inflict bleeding on critically hit with their basic attacks. | — | Merged into Companion's Might | |
Master | Stability Training | 10 | Pets gain stability when disabled. | — | |
Master | Intimidation Training | Activated attack abilities (F2) for pets cause cripple. This effect will only occure once on each target affected by abilities | Major Master | Renamed to Wilting Strike Revamp: cripple → weakness (4 s) | |
Master | Vigorous Training | Pets grant vigor to nearby allies when activated. | — | Moved to Nature Magic specialization | |
Two-Handed Training | Major Master | Moved from Nature Magic trait line Combined with greatsword/spear part of Martial Mastery 10 for fury portion | |||
Grandmaster | Zephyr's Speed | You and your pet gain 3 seconds of quickness when you swap pets. | Major Grandmaster | Combined with Mighty Swap | |
Grandmaster | Natural Healing | Your pets have natural health regeneration. | Major Master | Combined with Compassion Training, bonus increased 350 → 450 | |
Grandmaster | Invigorating Bond | 20 | Your pet heals allies in an area when executing a command [F2] ability. | — | Moved to Nature Magic specialization |
Honed Axes | Major Grandmaster | Moved from Skirmishing trait line Add: Winter's Bite is now AoE. | |||
Beastly Warden | Major Grandmaster | New trait: Pet's command ability inflicts taunt (2 s) on nearby foes. 15 |