Graphical user interface
The graphical user interface (GUI) is information added to the screen which allows a player to interact with the world and to see their actions and the actions of others. There are three different types of information display; information overlays, permanent elements, and temporary windows and panels. Permanent elements on the screen display information to the user and allow mouse based interaction with the game. Temporary panels and windows are opened by the player and provide detailed information and more complex game actions. Overlay information allows the player to understand the game world, see the effects of their actions and the actions of others.
The game allows some customization of the permanent parts of the display such as altering the size but most cannot be moved. Temporary elements can be moved and resized.
All keyboard shortcuts provided in this article are the game defaults, see the article on keyboard controls to learn more about the keys provided for different actions.
 Overlay information
As damage is dealt or received floating text appears above the target or character. This text is color-coded in the following ways:
- White: damage dealt
- Red: damage received
- Green: healing received
 NPC and player information
All NPCs and players in the world can be highlighted to determine whether they are enemy or friendly, and to get basic information, such as name, guild, level, and role. Holding displays names for nearby enemies, holding displays information for friendlies. NPCs such as vendors, scouts or those with role in an event or personal story appear with an additional icon indicating their role even if they are not currently highlighted by the player.
Color of the information and character highlight is used to indicate the relationship to the player:
|Yellow||Neutral, turns hostile if attacked|
|Gold||Player guild member|
|Blue|| Party member |
|White||Critter, neutral and dies in one hit|
The currently selected target is marked with a small downwards pointing arrow above the head and a circle around the feet, both in the color of the relationship. A called target(+ ) gets a large red target reticule icon above their head.
 Interaction indicators
An area of effect is marked on the ground. The shape of the area is indicated by a colored outline: Red for harmful effects, white for neutral and beneficial effects.
If a skill combo occurs both the player who placed the initial field effect and the player who interacted with it are shown a combo icon which states the effect which was applied to the target.
Downed players and pets are marked with icons.
When the player is under certain effects the edges of the screen is modified to indicate the effect.
- Normal damage is indicated with increasing shades of red.
- The blind condition is indicated by darkened and fading edges.
- The dazed condition is indicated by purple-pink edges.
 Permanent elements
 Skill bar
– Weapon skills: Slots one to five activate weapon related attacks.
- By default, the first skill auto attacks after attacking a foe.
- healing skill. Healing skill: The sixth slot (immediately to the right of the health globe) is a designated
- utility skills. – Utility skills: Slots seven through nine represent the character's
- elite skill. Elite skill: The last slot is for the character's
Most skills are automatically targeted, while some are manually targeted as indicated by the target reticule around their skill number. Manually targeted skills need to be aimed at a location, at hostile or friendly target's location.
The skill bar indicates whether the target is out of range when a red bar appears under the skill.
 Health globe
The red health globe divides the skill bar in two halves and is a visual indicator of the character's current health relative to their maximum health. Your current health is also displayed as a white number at the center of the globe.
 Endurance bar
The endurance bar is the beige semicircle above the health globe. It shows how much endurance a character has available for dodging. A player is able to dodge twice without waiting for endurance regeneration, this is indicated by the line through the semicircle.
 Mechanic bar
The mechanic bar (— ) appears above the weapon skills (left of the health globe). Its features depend on the character's profession mechanic:
- Guardians: three virtues; it is lit by blue flames whenever Smiting is ready to cause burning on attack.
- Warriors: the yellow bar shows the character's current adrenaline relative to their maximum and marks the three stages. To its right is the burst skill for the currently equipped main-hand weapon.
- Engineers: a tool belt which shows skills which depend on the equipped healing and utility skills.
- Rangers: the commands to manage the ranger's pet.
- Thieves: the steal command is on the left; the bar shows the amount of initiative points accumulated.
- Elementalists: the four elemental attunements.
- Mesmers: the four different ways of shattering illusions and shows the number of illusions active.
- Necromancers: the green life force bar fills as creatures near the necromancer die. To its right is the command to enter Death Shroud.
 Effects monitor
 Weapon switch
- The weapon sets switch button (to the left of the skill bar) switches between the two active weapon sets. The feature is unlocked at Level 7, but is not available to elementalists or engineers.
- After picking up an environmental weapon (or other non-weapon item) the weapon set switch changes to a drop icon. Clicking it drops the item and restores the currently equipped weapon (and skills).
- – In addition, holding an environmental weapon changes your available weapon skills.
The compass shows an overhead view of various features centered around the player character. Covered locations are hidden until they are revealed after the character travels nearby; this applies to underground and underwater passages. Zoomed in, the range of the compass is 2500 units, representing 63 meters/208 feet. If pulled upwards it will attach itself to the top right of the screen (it can be moved back to the bottom right by dragging the dark bar the appears on the right of the compass when hovering over it).
Many of the compass icons will display a symbol next to it to show the relative altitude between it and the player character.
- ˄ = icon is above player character, symbol appears to the upper right of the icon
- ˅ = icon is below player character, symbol appears to the lower left of the icon
The altitude symbols appear when the player character icon is within a variable distance of the other icon. The player character icon must be within its diameter of a fallen ally to show the altitude marker while an Equipment Repair NPC altitude marker will be displayed at more than 10 player character icon diameters (PCID).
Holding downallows a player to draw white lines on the compass. Clicking on the compass while holding will place a personal waypoint that displays an icon for the player and all party members, both on the compass and on the world map.
 Event assistant
The event assistant shows the current objectives of the player, such as events in the area. The messages in the event assistant are color coded:
- Green text — personal storyline steps
- Yellow text — renown hearts
- Orange text — dynamic events
- Red text — dungeon objectives
After each event's completion, a medal will appear showing the character's level of participation. (Successfully completed heart tasks will also show a filled heart.) Rewards are indicated as follows:
- experience earned. — The amount of
- — The amount of karma earned.
- — The number of coins earned - gold, silver, and/or copper.
 Target display
The target display is located in the top center of the screen and provides information about the currently selected enemy or ally. Displayed are the target's name, a portrait, current health, effects, level, rank, and abilities.
 Experience bar
The experience bar starts on the left with the number of the character's current level. The bar fills towards the right side of the screen where the next level's number is situated. Once the bar fills to 100%, the character will advance to the next level. If the character level has been dynamically adjusted the effective level is bracketed and marked in green next to the actual level.
 Chat box
The chat box contains a history of chat that has taken place within a finite amount of time. By default, it is situated in the bottom left corner of the HUD. If pulled upwards it will attach itself to the top left of the screen.
 Menu bar
The menu bar is located at the top left of the screen. It provides links to temporary panels which provide game information. Clicking each icon opens a panel, many of the panels also have a default keyboard shortcut. From left to right, the icons represent:
- Hero panel
- Mail (no default shortcut)
- Black Lion Trading
- Guild panel
- World versus World
- Structured PvP (no default shortcut)
- Hints (no default shortcut)
The menu bar is used to communicate some information. If action is required on the hero panel, such as allocating traits, a red exclamation mark is added to the icon. If the inventory is full it is surrounded by a red box . The number of unread mail messages is marked on the mail icon with a red number.
After joining a party, the party display appears on the top left and shows the avatars, health, professions, and levels of your party members. It also shows speech bubbles when party members send a chat message and effects currently on the party member.
- party panel. , by default, brings up the
 Moving of permanent elements
The position of the permanent elements party display and chat box can be exchanged by holding the left mouse button on a specific spot on the chat box. The possible move is announced by display of a wireframe in the area of the party display, where the chat box might be moved to. Dragging the cursor to the location exchanges the elements. The same may be applied to compass and event assistant, where the compass holds the spot for exchanging them.
 Temporary windows and panels
In addition to the panels listed above which are available by activating icons on the menu bar there are other temporary information and interaction windows.
 Player Interaction
Players can interact with each other by right-clicking their name or portrait in the target display, a member of a party, contacts, guild panel, or chat. This will bring a dropdown list of actions that can be done with the player.
There are a set of actions always available to players:
- Whisper - Whisper the target player in chat
- Join Party - Requests a party invite, either joining a party or someone joining your party
- Send Mail - Mail the target player a message
- Add Friend - Add target player to your friends list
- Guild Invite - Invite the target player to your guild if you have proper privileges
- Block - Adds the target player to your block list, you will not see what they say in chat and they cannot contact you in any way.
- Report - Report target player for improper conduct.
Pressing map. It is similar to the compass but allows the player to see more of the area at once.opens the game
When you talk to a vendor a vendor panel is opened.
 Unclaimed loot
When a corpse is looted the loot is displayed in an unclaimed loot window.