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Influence

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The guild interface showing current influence and possibilities for spending influence.

Influence is the currency that guilds spend to purchase boons and other guild-wide upgrades. Influence is earned by participating in events, pvp, or solo content while representing a guild. Coin may also be exchanged for influence at the Guild Promoter.

Contents

[edit] Acquisition

The primary source of influence is through participation in PvE or PvP:

[edit] Attendance

Influence is awarded to the guild represented by each character as it logs in. This influence is awarded immediately, but the guild's attendance log is only updated once per day.

  • 10 Influence per character for the first 20 characters.
  •  5 Influence per character for the next 30 characters.
  •  1 Influence for each additional character.

There are limits to how much influence each account can add to the guilds represented by various characters:

  • Under most circumstances, an account can generate up to 50 influence via attendance, i.e. 10 influence for each of the first five characters to logon.
    • This limit is sometimes lowered if the first few characters login to the same zone, one of the characters changes zones, or various other reasons that are not well understood.
    • The limit is sometimes raised as high as 80, most often if the previous day's influence was less than 50.
    • It is also possible that the account will not generate any attendance influence on a given day.
  • The 50 influence can be applied to one guild or spread across two or more.

[edit] Participation

[edit] Events

  • 2 Influence/event if only one guild member is present.
  • 20 Influence/event if two or more guild members are present, regardless of whether they are in the same party.

[edit] PvP victories

  • 5 Influence/person or
  • 50 Influence for a tournament win for a group of two or more guild members.

[edit] Dungeon completion

  • 10 Influence for completion with one or two guild members.
  • 100 Influence for completion with three or more guild members.
Unlike other dungeons, completing instances in Fractals of the Mists does not award influence.

[edit] Guild Bounty Training

  • 3000 Influence for completing one.

[edit] Guild Trek

  • 400 Influence for completing Tier 1
  • 500 Influence for completing Tier 2
  • 700 Influence for completing Tier 3

[edit] Consumables

Guild Promoters
Each letter bought from this NPC costs 20 Copper coin per point.
Guild Commendation Trader, Laurel merchant.
Personal story
Black Lion Chests
One-time benefit acquired from the Digital Deluxe and Collector's Edition versions of the game

[edit] Usage

Influence can be spent in the guild panel in four categories: Architecture, The Art of War, Economy, and Politics. Your guild must have enough influence (and guild merits for high-level upgrades) to pay for an upgrade before it can be added to the queue; this amount is refunded if the queued upgrade is removed from the queue. However, you can never recover any influence spent to speed completion of upgrades.

Speeding up an upgrade costs 250% of the original cost of the upgrade, and progresses the build by 25% of the total build time each time. If the build has less than 25% remaining, the speed-up cost will be adjusted to compensate at a rate of 10% influence per 1% of build time. It is possible to speed an upgrade from start to finish if enough influence is available. For example, speeding up a Guild Bounty Hunt consumable by 3 hours (25% of the 12 hour build time) will cost you 500 influence (250% of the 200 influence original cost to build), and speeding it up from start to finish will cost 2,000 influence in total.

[edit] Architecture

Architectural upgrades primarily involve adding and upgrading shared storage (e.g. the Guild Vault) and are among the more expensive and time-consuming features. This category also includes the Guild Workshop, allowing your guild to work on two upgrades at a time.

Summary Description Cost Requires Time
Research Architecture Level 1 Research Architecture Level 1 Increase your guild's skill in the field of Architecture to Level 1. 500 Influence - 16 hours
Guild Workshop Guild Workshop The workshop allows an additional upgrade to be building simultaneously. 500 Influence Guild Research 1.png 2 days
Research Architecture Level 2 Research Architecture Level 2 Increase your guild's skill in Architecture to Level 2 1,000 Influence Guild Research 1.png 32 hours
Guild Stash Guild Stash Grants access to a 50 slot Guild Vault and gold storage. 1,000 Influence Guild Research 2.png 2 days
Research Architecture Level 3 Research Architecture Level 3 Increase your guild's skill in Architecture to Level 3 5,000 Influence Guild Research 2.png 3 days
Research Architecture Level 4 Research Architecture Level 4 Increase your guild's skill in Architecture to Level 4 10,000 Influence Guild Research 3.png 4 days
Guild Treasure Trove Guild Treasure Trove Grants access to a 100 slot Guild Vault 5,000 Influence Guild Research 4.png 1 week
Research Architecture Level 5 Research Architecture Level 5 Increase your guild's skill in Architecture to Level 5 20,000 Influence Guild Research 4.png 1 week
Deep Cave Deep Cave The Deep Cave will expand your treasure trove by another 100 slots. 10,000 Influence Guild Research 5.png 1 week
Research Architecture Level 6 Research Architecture Level 6 Increase your guild's skill in Architecture to Level 6 30,000 Influence Guild Research 5.png 10 days
Guild Puzzle Guild Puzzle Unlock access to an open world puzzle requiring 6 or more players to complete. The guild puzzle will be open to all players within a set amount of time. 200 Influence Guild Research 6.pngGuild Puzzle Unlock.png 1 day
+15% Gathering and 10% Swiftness Banner +15% Gathering and 10% Swiftness Banner Spawns a guild banner that will give +15% gathering chance and 10% movement speed boost to any ally that touches it for 30 minutes. Does not stack with other gathering or speed banners. Guild Merit.png
500 Influence
Guild Research 6.pngGuild Challenges Unlock.png 1 day
Spawn Combat Crafting Stations Spawn Combat Crafting Stations Spawns field crafting stations for Weaponsmith, Huntsman, Artificer, and Cook. Lasts for 1 hour. Guild Merit.png
1,000 Influence
Guild Research 6.pngGuild Challenges Unlock.png 1 day
Spawn Armor Crafting Stations Spawn Armor Crafting Stations Spawns field crafting stations for Armorsmith, Leatherworker, Tailor, and Jeweler. Lasts for 1 hour. Guild Merit.png
1,000 Influence
Guild Research 6.pngGuild Challenges Unlock.png 1 day
15% Reduced Waypoint Costs for 24 Hours 15% Reduced Waypoint Costs for 24 Hours For 24 hours, guild members will pay 15% less to use waypoints. 20 Guild Merit.png
2,000 Influence
Guild Research 6.pngGuild Puzzle Unlock.png 3 days
Guild Puzzle Unlock Guild Puzzle Unlock Allows the guild to build Guild Puzzle missions. 250 Guild Merit.png
50,000 Influence
Guild Research 6.pngGuild Challenges Unlock.png 1 week

[edit] Art of War

Art of War upgrades include buffs for WvW.

Summary Description Cost Requires Time
Research Art of War Level 1 Research Art of War Level 1 Increase your guild's skill in Art of War to Level 1 500 Influence - 16 hours
+10% PvP Influence for 24 Hours +10% PvP Influence for 24 Hours All influence earned in pvp is increased by 10% for 24 hours. 100 Influence Guild Research 1.png 1 day
Research Art of War Level 2 Research Art of War Level 2 Increase your guild's skill in Art of War to Level 2 1,000 Influence Guild Research 1.png 32 hours
WvW Fort +10% Experience WvW Fort +10% Experience For 12 Hrs, any fortification held by your guild in World Vs World will give increased exp to defending allies. 200 Influence Guild Research 2.png 16 hours
WvW Fort +5 Supply WvW Fort +5 Supply For 12 Hrs, any fortification held by your guild in World Vs World will give improved Supply to all allies. 200 Influence Guild Research 2.png 16 hours
WvW Fort +10% Magic Find WvW Fort +10% Magic Find For 12 Hrs, any fortification held by your guild in World Vs World will give allies a better chance to discover rare loot. 200 Influence Guild Research 2.png 16 hours
Research Art of War Level 3 Research Art of War Level 3 Increase your guild's skill in Art of War to Level 3 5,000 Influence Guild Research 2.png 3 days
Guild Bounty Training Guild Bounty Training Trigger a training bounty hunt for your guild. Guild members will need to find and defeat a single bounty target within a set amount of time. Completion rewards a substantial influence boost. 300 Influence Guild Research 3.png 3 days
WvW Fort +40 Power WvW Fort +40 Power For 12 Hrs, any fortification held by your guild in World Vs World will give improved Power to all allies. 200 Influence Guild Research 3.png 36 hours
WvW Fort +40 Toughness WvW Fort +40 Toughness For 12 Hrs, any fortification held by your guild in World Vs World will give improved Toughness to all allies. 200 Influence Guild Research 3.png 36 hours
WvW Fort +40 Vitality WvW Fort +40 Vitality For 12 Hrs, any fortification held by your guild in World Vs World will give improved Vitality to all allies. 200 Influence Guild Research 3.png 36 hours
WvW Fort +40 Precision WvW Fort +40 Precision For 12 Hrs, any fortification held by your guild in World Vs World will give improved Precision to all allies. 200 Influence Guild Research 3.png 1 day
Research Art of War Level 4 Research Art of War Level 4 Increase your guild's skill in Art of War to Level 4 10,000 Influence Guild Research 3.png 4 days
WvW Fort +10% Healing WvW Fort +10% Healing For 12 Hrs, any fortification held by your guild in World Vs World will give improved Healing to all allies. 200 Influence Guild Research 4.png 1 day
WvW Fort +10% Player Health WvW Fort +10% Player Health For 12 Hrs, any fortification held by your guild in World Vs World will give improved Health to all allies. 200 Influence Guild Research 4.png 1 day
Guild Catapult Guild Catapult Create a Catapult Siege engine that costs less supply to set up than normal. 500 Influence Guild Research 4.png 1 day
Research Art of War Level 5 Research Art of War Level 5 Increase your guild's skill in Art of War to Level 5 20,000 Influence Guild Research 4.png 1 week
Guild World Event Guild World Event Activate a world event for your guild. Use near Guild World Event markers. 20 Guild Merit.png 10,000 Influence Guild Research 5.pngGuild World Event Unlock.png 1 day
Guild Bounty Tier 2 Guild Bounty Tier 2 Trigger a bounty hunt for the guild with one additional target. Guild members will have to track down and defeat all three of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly. 200 Influence Guild Research 5.pngGuild Bounties Unlock.png 12 hours
Guild Bounty Tier 3 Guild Bounty Tier 3 Trigger a bounty hunt for the guild with four additional targets. Guild members will have to track down and defeat all six of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly. 200 Influence Guild Research 5.pngGuild Bounties Unlock.png 12 hours
Guild Bounty Guild Bounty Trigger a bounty hunt for the guild. Guild members will have to track down and defeat each of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly. 200 Influence Guild Research 5.pngGuild Bounties Unlock.png 12 hours
WvW Fort +5% Swiftness WvW Fort +5% Swiftness Any fortification held by your guild in World Vs World will give improved Swiftness to all allies. Lasts 12 hours. 500 Influence Guild Research 5.png 1 day
Guild Siege Suit Guild Siege Suit Create a Siege Suit that costs less supply to set up than normal. 500 Influence Guild Research 5.png 36 hours
Guild Bounties Unlock Guild Bounties Unlock Allows the guild to build Guild Bounty missions. 30,000 Influence Guild Research 5.png 3 days
Research Art of War Level 6 Research Art of War Level 6 Increase your guild's skill in Art of War to Level 6 30,000 Influence Guild Research 5.png 10 days
Guild Challenge Guild Challenge Gain access to a large-scale mission that can be triggered by the guild. 200 Influence Guild Research 6.pngGuild Challenges Unlock.png 1 day
Disciplined Maneuvers Disciplined Maneuvers Increases WvW Experience earned by 5%. Lasts 24 hours. 20 Guild Merit.png
2,000 Influence
Guild Research 6.pngGuild Challenges Unlock.png 3 days
Guild Challenges Unlock Guild Challenges Unlock Allows the guild to build Guild Challenge missions. 150 Guild Merit.png
50,000 Influence
Guild Research 6.pngGuild Rushes Unlock.png 1 week
Guild World Event Unlock Guild World Event Unlock Allows your guild to build consumables that can be used to activate various world events. 100 Guild Merit.png
50,000 Influence
Guild Research 6.pngGuild Challenges Unlock.png 1 week

[edit] Economy

Economy upgrades include guild-wide buffs for increasing item drop rates, karma or experience gain, and other economic boosts.

Summary Description Cost Requires Time
Research Economy Level 1 Research Economy Level 1 Increase your guild's skill in the field of Economy to Level 1 500 Influence - 16 hours
+5% Exp Public Banner +5% Exp Public Banner Spawns a guild banner that will give +5% exp to any ally that touches it for 30 minutes. Stacks with other exp buffs. 50 Influence Guild Research 1.png 4 hours
+10% Gathering Bonus Banner +10% Gathering Bonus Banner Spawns a guild banner that will give +10% gathering chance to any ally that touches it for 30 minutes. Stacks with other exp buffs. 50 Influence Guild Research 1.png 4 hours
Research Economy Level 2 Research Economy Level 2 Increase your guild's skill in Economy to Level 2 1,000 Influence Guild Research 1.png 32 hours
+10% Magic Find Banner +10% Magic Find Banner Spawns a guild banner that will give +10% magic find to any ally that touches it for 30 minutes. Stacks with other loot buffs. 50 Influence Guild Research 2.png 4 hours
Research Economy Level 3 Research Economy Level 3 Increase your guild's skill in Economy to Level 3 5,000 Influence Guild Research 2.png 3 days
+5% Kill Exp for 24 Hours +5% Kill Exp for 24 Hours Improves all guild experience gain from kills by 5% for 24 hours. 500 Influence Guild Research 3.png 1 day
+10% Magic Find for 72 hours +10% Magic Find for 72 hours For 72 hours guild members have 10% better chance to find rare loot. Traveling Antique Shows are great! 500 Influence Guild Research 3.png 36 hours
Research Economy Level 4 Research Economy Level 4 Increase your guild's skill in Economy to Level 4 10,000 Influence Guild Research 3.png 4 days
+10% Gathering Bonus for 48 Hours +10% Gathering Bonus for 48 Hours For 48 hours guild members have 10% better chance to find rare materials from mining, logging, and harvesting. 500 Influence Guild Research 4.png 32 hours
+15% Karma for 24 hrs +15% Karma for 24 hrs For 24 hours, your guild receives an additional 15% karma from dynamic events. 500 Influence Guild Research 4.png 2 days
Research Economy Level 5 Research Economy Level 5 Increase your guild's skill in Economy to Level 5 20,000 Influence Guild Research 4.png 1 week
Vault transport Vault transport Summons the Guild Vault to your location for easy access. Must have vault permissions. Guild Merit.png
50 Influence
Guild Research 5.png 6 hours
Research Economy Level 6 Research Economy Level 6 Increase your guild's skill in Economy to Level 6 30,000 Influence Guild Research 5.png 10 days
Guild Trek Tier 2 Guild Trek Tier 2 Trigger a trek for the guild with five additional locations. Guild members will have to locate ten random locations around the world within a set amount of time. 200 Influence Guild Research 6.pngGuild Treks Unlock.png 1 day
Guild Trek Tier 3 Guild Trek Tier 3 Trigger a trek for the guild with 15 additional locations. Guild members will have to locate 20 random locations around the world within a set amount of time. 200 Influence Guild Research 6.pngGuild Treks Unlock.png 1 day
+10% Crafting Critical Success +10% Crafting Critical Success For 24 hours, guild members have a 10% greater chance of critical successes during crafting. Guild Merit.png
200 Influence
Guild Research 6.pngGuild Treks Unlock.png 1 day
Guild Trek Guild Trek Trigger a trek for the guild. Guild members will have to locate 5[sic] random locations around the world within a set amount of time. 200 Influence Guild Research 6.pngGuild Treks Unlock.png 1 day
5% Increased Gold from Kills for 24 Hours 5% Increased Gold from Kills for 24 Hours For 24 hours, guild members will receive a 5% bonus to gold earned for monster kills. Guild Merit.png
300 Influence
Guild Research 6.pngGuild Bounties Unlock.png 1 day
5% Increased Gold from Kills Banner 5% Increased Gold from Kills Banner Spawns a guild banner that will give +5% boost to gold earned from monster kills for any ally that touches it for 30 minutes. Does not stack with other gold banners. Guild Merit.png
400 Influence
Guild Research 6.png 1 day
+10% Kill Gold and 15% Magic Find Banner +10% Kill Gold and 15% Magic Find Banner Spawns a guild banner that will give +10% boost to gold from kills and +15% boost to magic find for any ally that touches it for 30 minutes. Does not stack with other gold or magic find banners. Guild Merit.png
500 Influence
Guild Research 6.pngGuild Rushes Unlock.png 1 day
Guild Treks Unlock Guild Treks Unlock Allows the guild to build Guild Trek missions. 30 Guild Merit.png
50,000 Influence
Guild Research 6.pngGuild Bounties Unlock.png 1 week

[edit] Politics

Political upgrades include guild emblems, guild armor, buffs to increase influence gain, and party items.

Summary Description Cost Requires Time
Research Politics Level 1 Research Politics Level 1 Increase your guild's skill in Politics to Level 1 500 Influence - 16 hours
+5% Karma Banner +5% Karma Banner Spawns a guild banner that will give +5% karma buff to any ally that touches it for 30 minutes. 50 Influence Guild Research 1.png 4 hours
Guild Emblem Template Guild Emblem Template Allows guild members to create a permanent guild emblem design at the Guild Registrar for use on banners and other displays. 100 Influence Guild Research 1.png 24 hours
Research Politics Level 2 Research Politics Level 2 Increase your guild's skill in Politics to Level 2 1,000 Influence Guild Research 1.png 1 day
Road Marker Road Marker Spawns a guild road marker that will give 20 seconds of swiftness to any ally that touches it. 50 Influence Guild Research 2.png 4 hours
+5% Influence for 24 Hrs. +5% Influence for 24 Hrs. Improves guild influence gain in PvE by 5% for 24 hours. Stacks with other influence bonuses. 100 Influence Guild Research 2.png 16 hours
Guild Armorer Contract Guild Armorer Contract Allows guild members to purchase armor items that display the guild emblem. Vendors are available in major cities. (Requires Politics - Emblem Template) 500 Influence Guild Research 2.pngGuild Emblem Template.png 32 hours
Research Politics Level 3 Research Politics Level 3 Increase your guild's skill in Politics to Level 3 5,000 Influence Guild Research 2.png 3 days
+10% Influence from Events +10% Influence from Events Hire an event herald to increase the influence your guild earns from doing events for 24 hours. 200 Influence Guild Research 3.png 1 day
Contract Asuran Outsourcing Contract Asuran Outsourcing A freelance Asuran Lab will help you develop one upgrade without using up one of your work slots.
Usage: Your guild can own and use only one CAO at a time (incuding the development period). You can upgrade the next CAO after starting the one you owned. The CAO works only if all of 1 or 2 (depending on the presence of Guild Workshop Upgrade) of your guild's work slots are reserved. After activation the CAO starts to upgrade the topmost item in the list that isn't already developed. If a work slot gets empty, you can start another upgrade in line with CAO upgrade.
200 Influence Guild Research 3.png 30 hours
Guild Weapons Contract Guild Weapons Contract Allows guild members to purchase weapon items that display the guild emblem. Vendors are available in major cities. (Requires Politics - Emblem Template) 1,000 Influence Guild Research 3.pngGuild Emblem Template.png 40 hours
Research Politics Level 4 Research Politics Level 4 Increase your guild's skill in Politics to Level 4 10,000 Influence Guild Research 3.png 4 days
+20% Dungeon Influence for 24 Hrs. +20% Dungeon Influence for 24 Hrs. A dungeon survey before beginning will increase dungeon influence reward by 20%. Lasts 24 hours. 200 Influence Guild Research 4.png 36 hours
Guild Banquet Guild Banquet Spawns a banquet table, keg, and various other party items which players can eat and drink from. Lasts 1 hour. 1 use. 1,000 Influence Guild Research 4.png 3¼ days
Research Politics Level 5 Research Politics Level 5 Increase your guild's skill in Politics to Level 5 20,000 Influence Guild Research 4.png 1 week
Research Politics Level 6 Research Politics Level 6 Increase your guild's skill in Politics to Level 6 30,000 Influence Guild Research 5.png 10 days
Guild Rush Guild Rush Gain access to a rush on a randomly selected map. Once the start location is set, participants will face a timed challenge course for individual rewards. The course needs to be completed 15 times for the guild to succeed. 200 Influence Guild Research 6.pngGuild Rushes Unlock.png 1 day
+10% Karma and +10% Experience Banner +10% Karma and +10% Experience Banner Spawns a guild banner that will give +10% karma and +10% experience from kills boost to any ally that touches it for 30 minutes. Does not stack with other karma or experience banners. Guild Merit.png
500 Influence
Guild Research 6.pngGuild Bounties Unlock.png 1 day
Guild Heroes Banner Guild Heroes Banner Spawns a guild banner that will give +10% karma, +15% magic find, +10% experience from kills, +10% gold from kills, +10% increased movement speed, and +15% gathering chance to any ally that touches it for 30 minutes. Does not stack with other banner boosts. Guild Merit.png
1,000 Influence
Guild Research 6.pngGuild Puzzle Unlock.png 2 days
Guild Rushes Unlock Guild Rushes Unlock Allows the guild to build Guild Rush missions 80 Guild Merit.png
50,000 Influence
Guild Research 6.pngGuild Treks Unlock.png 1 week

[edit] Notes



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