A defeated character is not able to move or use any skills, or interact with their surroundings. In most cases being defeated happens after player is downed first, though certain effects like particularly powerful traps or falling damage can cause immediate defeat. NPCs are always defeated straight away rather than being downed.
A downed character enters a defeated state once their downed bar hits zero. The downed bar will decrease over time and the player can take damage while downed. While downed, the player must rally by finishing off an enemy, heal themselves by the use of Bandage skill, or be revived by other allies to avoid going into a defeated state. Players who enter a downed state acquire a downed penalty. Each point removes 25% of the player's downed bar next time they are downed, making it harder for the player to avoid being defeated. Once defeated, the character must be revived by an ally or resurrected at a waypoint at the cost of standard waypoint fee. If your map is open while defeated and someone is reviving you, the message A noble soul is trying to revive you! will pop up.
There are multiple detrimental effects when a character is defeated. The first is the requirement for using a waypoint to recover if no other player can provide revival. The fee is the same as if the waypoint were used normally. This can be detrimental at higher levels where waypoints are spread out and sometimes contested. There is no fee in cities and instances such as dungeons and personal storyline missions. The second cost is damaging of equipped armor; every time a character is defeated, one random piece of undamaged equipped armor is damaged. Once all armor pieces are damaged, each subsequent defeat will break a piece of armor at random, causing them to not provide any benefit to the wearer until it is repaired. Accessories never get damaged or broken, except for back items. Being defeated while not in water will not damage breathing apparatuses, which are only damaged instead of standard headgear while in underwater mode.
If a player takes falling damage in excess to their maximum health, they will immediately enter a defeated state. Being defeated this way will not damage or break armor, unless they were in combat. There are cases where armor can be damaged outside of combat or not damaged while in combat. Your character is automatically defeated if you logged off while in combat in World vs World, incurring the damage penalty.
- During the beta stages this status was referred as "death" in several descriptions.