- 1 Acquisition
- 2 Mechanics
- 3 Squads
- 4 Trivia
- 5 External Links
- Commander's Compendium unlocks the mechanic for the account and can be purchased from a commander trainer for 300 + 250
Squad UI symbols
Active commanders will display a commander icon (also known as a tag) on the world map, the compass, and above the commander's character to track their current location. Commanders can display their icon in one of six colors, as shown above: red, orange, yellow, green, blue, and purple. Putting up a commander tag will create a squad with the commander as the leader. Hovering the cursor over any commander tags on the map will display "Commander <squad leader's name>". This icon is typically visible to all players in the zone, with two exceptions:
- Squad members can only see the tag of their own leader on the map. (Squad leaders themselves retain the ability to see other commander tags.)
- All players in World versus World can only see tags belonging to commanders on their own team.
Commanders can designate multiple lieutenants within their squad. Features:
- Able to place commander shape icons using keybinds
- Can move non-lieutenants into different subgroups
- Can broadcast messages in the squad channel
- Lieutenants receive a special icon beside their names in the party UI. (see above)
- Lieutenants are unable to place traditional icons such as squad rally/attack/defend on the world map.
- To create a squad, open the party UI located on the left hand side of the screen (default: ) and select "Create Squad". This turns on your tag. Select "Leave" in the following menu to turn it off.
- The squad panel, shown after squad creation, allows you to change the icon color: red, orange, yellow, green, blue, and purple.
- A squad cannot be created if you are already in a squad.
- Creating a squad while in a party will create a squad with you as the leader and invite everyone in the party. Previous party members will have a choice of accepting or declining the squad invitation.
- Attempting to create a squad without a Commander's Compendium will result in a closed raid squad with no commander.
After creating a normal squad, Commanders can turn their squad into a raid squad by ticking the box labeled "Raid mode (10-Member Limit)". Only raid squads may enter Raids.
To join a squad, type the chat command:
/squadjoin "name of commander" or
/sqjoin "name of commander", right-click on a commander's portrait after targeting them, or right-click on their name in chat and select the option to join their squad. If the squad is Open, you do not need the commander's permission to join.
- To join a squad, type the chat command: /squadjoin "name of commander"
- To leave a squad, type the chat command: /squadleave or open the party window (press ) and select "leave" under squad.
- Squad members can send messages to the squad via the squad chat channel, or .
- Squad members can send messages to the subgroup via the party chat channel, or .
- Squads are limited to 50 players.
- Players cannot be members of a party and a squad at the same time as of the Heart of Thorns expansion.
- When a commander leaves a squad, a member of that squad may volunteer to take over provided they already own a Commander's Compendium.
- By default, only commanders and lieutenants may invite people to the squad. The commander may allow other people to invite by ticking the "Allow Members to Send Invites" box.
- In World versus World, you can see the squad's total supply.
- If there are subgroups, you will be able to see every subgroup's supply count along with the total supply.
- A squad is limited to 15 subgroups.
- To join a subgroup, click and drag your name into the desired group. You may drag your name into the empty boxes at the bottom to create a new subgroup, or right-click your name and select "Create new subgroup".
- Subgroups function similar to parties.
- When new players join the squad, they will be assigned to subgroup 1.
- Commanders may lock subgroups to prevent players from moving themselves to different subgroups, notated by the lock next to each subgroup. When subgroups are locked only commanders and lieutenants can move players around.
- You can lock individual subgroups by right clicking on a subgroup (not someone within the subgroup) and selecting "Lock Subgroup" in the drop down.
- Open - Players can join freely.
- Restricted - Players will request an invite from the squad leader. The squad leader may allow you to join or decline you.
- Closed - Only players who are invited can join.
Commanders can set a squad message by clicking on the "Edit Squad Message" button in the Squad panel. This message is sent to all members of a squad when the squad message is changed and to any members when they join the squad. A squad message is limited to 250 characters.
Commanders can send a broadcast message to all members of a squad, or to all members of a specific subgroup, using the broadcast chat input next to the party button. The message appears in large text at the top/middle of the screen. The broadcast channel can be changed with
/d) for the entire squad,
/sg) for the commander's own subgroup and
/# (# = 1-15) for a specific subgroup in the broadcast input. can be used to quickly focus the broadcast input box.
Commanders can initiate a ready check by clicking on "Ready check" in the party window. This will show a yes/no prompt on every squad member's screen, with a tick or a cross showing ready status for each member in the squad member list. For members who do not have the prompt, they may press open their squad panel (default) and selecting "I am ready." Players can also toggle their ready status by using the same menu or by clicking on the tick or cross by their name.
Squads with no commanders, allow any member to vote to kick a squad member. The UI will show icons to mark players that have been voted and are awaiting votes from other members. A majority of players within the squad must vote to kick to remove the player.
- names of squad members (adjacent allies that are non-members are not included)
- amount of supply each is carrying
- total number of squad members
- total supply carried by all squad members
- names of adjacent allies (including non-squad-members). Adjacent range is approximately 240 units.
- amount of supply each is carrying
- total number of adjacent allies
- total supply carried by all adjacent allies
- See also: WvW Reward Track
Players can be marked by the Commander to receive participation in World versus World maps even though they were not present for the capture. It is recommended to give this to scouts so that they may benefit from the main group's escapades.
- Every 5 players in the squad gives 1 shared participation slot. (Max: 10)
- Players receiving shared participation will not be able to gain participation from captures by themselves. This is to prevent players from "doubling up" their participation.
- Does not work outside of World versus World.
- Squad Attack Order
- Squad Defend Order
- Squad Rally Order
- Personal Waypoint
Hovering over a commander's orders icon will display its function. All may be simultaneously placed at different locations on the map; however, only one of each may be present at a time. They may be individually removed using. Except for the personal waypoint, they are automatically removed when the squad is disbanded.
Location and Object markers
- Location markers create a marker and a colored pillar of light at the selected location
- Object markers create a marker that follows objects or characters
- Clear All removes all currently placed markers
- — clear all location markers
- — clear all object markers
- The September 2014 Feature Pack made several changes to the commander tool:
- The tag became account bound.
- Three new tag colors: red, yellow, and purple, in addition to the original blue.
- The price of the Commander's Compendium increased to 300 and 250 , a net increase of 200 .
- The new features applied to existing commanders; those that had spent more than 300 were given rebates of at least 100 .
- The Commander (effect) was removed.
- An Enhanced Squad UI was announced on September 29, 2015 and was implemented with the Spirit Vale patch on November 17, 2015.
- The green and orange Commander tags were added to already existing red, blue, yellow and purple tags in the August 23, 2016 patch.