Squad

From Guild Wars 2 Wiki
Jump to: navigation, search

Squads are groups of players, similar to Parties, but allow larger groups and provide organizing features for PvE and WvW, and are required to enter Raids. Several features vary or are expanded when a Squad is under the leadership of a Commander. The maximum number of players allowed in a Squad is 10, or 50 if the Squad was created by a commander.

Mechanics[edit]

Squad interface[edit]

When being in a squad, the squad interface appears at the same location as the party interface, on the top left section by default.

By default the interface shows members of the squad represented by squares arranged in a grid, with separated rows for subgroups. Each member square contains information on their name, profession icon, health bar, downed or defeated status, and other squad related icons. The health of each member is displayed by a green background that will decrease vertically to show dwindling hit points. In WvW, the supply available to the entire squad and a total by subgroup is shown.

The grid interface can be resized by dragging the bottom right corner, and as the size is decreased some elements will be hidden to allow others to be seen at a glance.

Turning off the View as Grid option on the squad panel displays instead an interface similar to the party interface when the Simple Party UI option is turned on. This interface shows extra information, like level and effects, although it will only display this for members of the same subgroup the player is part of.

Creating, joining and leaving a squad[edit]

Creation[edit]

Squad creation UI.

To create a squad, open the party UI located on the left hand side of the screen (default: P) and select "Create Squad".

  • A squad cannot be created if you are already in a squad.
  • Creating a squad while in a party will create a squad with you as the leader and invite everyone in the party. Previous party members will have a choice of accepting or declining the squad invitation.
  • Players cannot be members of a party and a squad at the same time.
  • If the squad creator is a commander, the commander tag will be turned on when creating a Squad, and turned off when leaving it.
  • If a squad is created by a non commander, a Raid Squad will be created with specific settings. The settings can be changed by a commander taking leadership of the squad
    • Raid Mode (10-Member Limit) checked.
    • Allow Members to Send Invites checked.
    • Allow uninvited players to join? with No. selected.
  • A commander wishing to not show their commander tag, but wanting a squad with custom settings can create or take leadership of a squad to change any of the settings, leave and get invited back.
Raid squad

After creating a normal squad, Commanders can turn their squad into a raid squad by ticking the box labeled Raid mode (10-Member Limit). Only raid squads may enter Raids.

Joining[edit]

  • Players can be invited to join a squad by the commander, lieutenants, and also any squad member can invite others if Allow Members to Send Invites is turned on. Squads created by non commanders have this option turned on by default.
    • Right-click on player's portrait after targeting them and select Invite to Squad
    • Right-click on player's name in chat and select Invite to Squad.
    • Use chat command: /squadinvite <character name>
  • Players can request to join a squad if the Allow uninvited players to join? is on any of the Yes selections. Squads created by non commanders have this option by default set to No.
    • Right-click on any member's portrait (including commander) after targeting them and select Join Squad
    • Right-click on any member's name (including commander) in chat and select Join Squad.
    • Use chat command: /squadjoin <name of squad member>
    • Click on a commander's tag visible in map (not in compass) and select Join Squad.
  • Players can pick a squad from the Looking for Group panel, under the Squads sections and choose to join it.
  • An approval panel will appear to let the commander accept or reject a player joining the squad if the Allow uninvited players to join? option is set to Yes, with approval.
  • Players cannot be members of a party and a squad at the same time
  • Once on a squad
    • Members can only see the tag of their own leader on the map, unless Show All Commander Tags option has been turned on. Squad leaders themselves retain the ability to see other commander tags.
    • Other squad members' nameplates are displayed in dark blue color, same as as party members.
    • On the compass and map other squad members appear as light blue dots if on the same subgroup, or a darker blue if on another subgroup.

Leaving[edit]

  • Open the party UI located on the left hand side of the screen (default: P) and select Leave.
  • Use the chat command: /squadleave
  • When a commander leaves a squad, any member of that squad that could be a commander may volunteer to take over.

Squad tools[edit]

Squad panel.
  • Squad members can send messages to the squad via the squad chat channel, /d or /squad.
  • Squad members can send messages to the subgroup via the party chat channel, /p or /party.
  • Squads are limited to 50 players.
  • In World versus World, you can see the squad's total supply.
    • If there are subgroups, you will be able to see every subgroup's supply count along with the total supply.


Squad Types
  • Open - Players can join freely.
  • Restricted - Players will request an invite from the squad leader. The squad leader may allow you to join or decline you.
  • Closed - Only players who are invited can join.

Subgroups[edit]

Members of a squad are split into a maximum of 15 numbered subgroups which are displayed on different rows. Subgroups are an organization tool, useful in WvW for supply management (supply is informed for each subgroup), or also for difficult content to better manage boon application, since it will prioritize members of the same subgroup, and then the rest of the squad.

Subgroups function similar to parties inside of the squad, the color in map for subgroup members is the same as the party color, and the chat command for subgroups is the party chat command /p.

Players entering the squad will always start in subgroup 1 and can drag their own squares into the desired group or into the empty boxes at the bottom to create a new subgroup, also possible by right-clicking and selecting "Create new subgroup". A Commander may lock subgroups individually or all subgroups, which will prevent players from assigning their own subgroup, and only the commander and lieutenants will be able to change a player's subgroup.

Chat commands[edit]

Ready check[edit]

Commanders can initiate a ready check that will show a yes/no prompt on every squad member's screen, with a Squad UI ready yes.png tick or a Squad UI ready no.png cross showing ready status for each member in the squad member list. For members who do not have the prompt, they may press open their squad panel (default P) and selecting I am ready. Players can also toggle their ready status by using the same menu or by clicking on the tick or cross by their name.

Vote kick[edit]

Squads with no commanders, allow any member to vote to kick a squad member. The UI will show a yellow Squad UI kick self.png icon to mark players that have been voted to be kicked by other players, and are awaiting more votes from members. A majority of players within the squad must vote to kick to remove the player. When you have voted to kick a player, but still more votes are needed before the player is removed, they will be marked by a red Squad UI kick other.png icon and a red cross over the character name.

Markers[edit]

Primary article: Commander#Markers

Commanders can place map command markers, location and object markers which are visible to the entire squad.

Broadcast messages[edit]

Primary article: Commander#Broadcast messages

Commanders can send a broadcast message that will appear in large text at the top middle of the screen to all members of a squad, or to all members of a specific subgroup.

Squad messages[edit]

Primary article: Commander#Squad messages

Commanders can set a squad message that will be sent to each member when they join the squad. The message is received by all members when the message is changed.

Shared participation[edit]

Primary article: Commander#Shared participation

A maximum of 1 player for each 5 members may be selected by the Commander or Lieutenants to receive shared participation, which has effect only in World versus World maps.

Players receiving shared participation will be indicated with an Squad UI shared participation.png icon in the interface, and will not be able to gain participation from their own World versus World activity, but will instead be rewarded by the activity of their squad members. This is normally assigned to scouts so that they may benefit from the main group's escapades.

Icons displayed in Grid View[edit]

Symbol Meaning
Left of character name
Squad UI commander.png This player is the Commander of the Squad
Squad UI lieutenant.png This player is an appointed Lieutenant
Squad UI shared participation.png This player is receiving shared participation (WvW Only)
Upper left corner of character square
Squad UI kick self.png At least one other player has voted to kick this player.
Squad UI kick other.png You have voted to kick this player. (will show the character's square with a red X as well as the kick icon)
Upper left corner of character square when a ready check has been requested by the commander
Squad UI ready yes.png This player has declared to be ready.
Squad UI ready no.png This player has declared to not be ready, or not yet declared to be ready.

See also[edit]

External links[edit]

Trivia[edit]