Guard

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Disambig icon.png "Guard" redirects here. For the profession, see Guardian. For the skill, see "Guard!".

Guards are NPCs in World versus World that assist allied players by defending objectives and escorting supply caravans. They have three-minute respawn timers.

The number and strength of guards can be increased through objective upgrades.

Locations[edit]

Types[edit]

Normal[edit]

Veteran[edit]

Champion[edit]

Legendary[edit]

Related world abilities[edit]

Upgrade Rank Ability Cost
Guard Killer.png
Guard Killer
Total Cost: 35 World Ability Point

Increases damage to guards
1 4% damage to guards World Ability Point
2 8% (total) damage to guards World Ability Point
3 12% (total) damage to guards World Ability Point
4 16% (total) damage to guards. Bonuses now apply to lords and supervisors too. 10 World Ability Point
5 20% (total) damage to guards. Gain 50% endurance back after killing guards. 15 World Ability Point
Defense Against Guards.png
Defense Against Guards
Total Cost: 35 World Ability Point

Reduces the damage you take from enemy guards
1 4% reduced damage from guards World Ability Point
2 8% reduced damage (total) from guards World Ability Point
3 12% reduced damage (total) from guards World Ability Point
4 16% reduced damage (total) from guards. Bonuses now apply to lords and supervisors too. 10 World Ability Point
5 20% reduced damage (total) from guards. Gain retaliation for 10s when taking damage from guards (20s cooldown). 15 World Ability Point
Grand Total: 70 World Ability Point