As of May 2013
Working on getting past ill feelings toward Anet over graphics bugs introduced in late February (correlated the WvW culling improvements). I love the game, but I can't stand Anet's "support". Seems like they've finally fixed it and I'm able to play for over an hour now (5 to 10 minutes per crash was normal before).
|Bleeding||Inflicts X damage per second. Stacks in intensity.|
|Blind||Causes the target's next hit to miss instead. Stacks in duration.|
|Burning||Inflicts X damage per second. Stacks in duration.|
|Chilled||Reduces movement speed and skill recharge by 66%. Stacks in duration.|
|Confusion||Inflicts X damage each time a foe uses skill. Stacks in intensity.|
|Crippled||Reduces movement speed by 50%. Stacks in duration.|
|Fear||Causes the target to run directly away from the caster. Stacks in duration.|
|Immobilized||Immobilizes and prevents dodge. Stacks in duration.|
|Poison||Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.|
|Vulnerability||Increases damage the target takes by 1%. Stacks in intensity.|
|Weakness||Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.|
Control effects, also known as disables, are a set of effects that temporarily prevent actions or movement and disable all skills for the effect's duration. All control effects will interrupt the target.
|Daze||Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. It does not stack in duration.|
|Float||Float is an underwater effect caused by some skills which forces the affected target(s) to move towards the surface.|
|Knockdown||Knockdown is an effect caused by some skills which interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.|
|Launch||Launch is an effect caused by some skills which interrupts and tosses a character into the air. Launch can be used to move downed players, unlike the similar skill push.|
|Pull||Pull is an effect caused by some skills which shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.|
|Push||Push, also known as Knockback, is an effect caused by some skills which physically pushes foes away from the player and interrupts them. Unlike launch, push cannot move downed players.|
|Sink||Sink is an underwater effect caused by some skills which forces the affected target(s) to move away from the surface.|
|Stun||Stun is a powerful control effect which interrupts and completely disables the target.|
Mesmer skills that interrupt:
As of December 2012
I've been too busy having fun to write here. Withersday is meh, but I had a blast when the Southsun Cove expansion came out.
I played with keybindings like mad for a while. The problem I always ran into was, as an ele, strafing (e.g. d + right mouse down) prevents you from activating any other skills. The d/a key must be released to activate a skill, and at that point you're toast because you are still right mouse turning and the whole world spins out of control. That drove me crazy.
I wound up buying an MMO mouse (cyborg MMO7) so I could activate skills with my mouse-thumb while I was using my left hand to activate the wasd keys. So far that's been working well, and I've had a lot more fun playing because I'm now able to beat harder mobs.
This is one addicting game. I meant to experiment with crafting this time around, but I instead created 5 characters just so I could experience the game from different points of view (i.e. professions and races). The Sylvari and Assura starting areas were completely different from the other areas. So, while I meant to craft, I wound up having the best time exploring and participating in Dynamic Events whenever I felt like doing one.
BWE 2 (8 June 2012)
Finished the personal story, which was really well done IMO. I wanted to keep going, but I guess we need something to look forward to when the game launches. Thank you Anet.
That left me at level 19, and grinding wasn't on my to do list, so I decided to mess around. Burning Speed and Ride the Lightning were a lot of fun to explore with. It was pretty cool shooting gaps that otherwise (and often was) certain death.
I ventured into WvW for a bit, but with our server controlling everything on the map, there wasn't any fighting against other teams to do. OTOH, It was a good opportunity to explore the map. I befriended the under water villagers. They mentioned controlling the weather, but I couldn't get them to do it. The WvW map is THE place to get crafting materials (gold, silver, and rare ores). I found a rich vein of gold, mined it, and wound up with damaged ore. Bummer. I think my pick was too low level for the zone. The monsters there are pretty tough. It's a good place to work on technique.
Well, the Beta Weekend Event was a ton of fun. Problems? Sure, but the pluses more that made up for the minuses.
Great scenery. Lots of exploration enjoyment.
Plenty of challenging things to do while leveling up so you can beat the particular storyline quest you can't quite finish yet.
Parties got split whenever you went into a questing region, and it was ultra boring rezoning 10s of times to finally get you members in the same region. I fully expect Anet will fix this problem (I can't imagine they'll leave it like this).
Chat was a hassle and then some. After a couple of days I had finally figured out how to make it work, but it was a chore.
No red dots on the compass.
For fumble fingers like me, the standard GW key layout doesn't work. My left hand was always wandering around and getting lost because I couldn't reach about 1/3 of the keys. I went with it for years, and wound up relying entirely on the mouse to activate skills. And that meant mostly searching around for the mouse cursor instead of looking at what was going on.
My keys to freedom!
OK, I'll admit it doesn't look like much on the page, but there's a principle at work here that makes a huge difference: the left hand stays at home (asdf) and only the fingers move to reach the other keys. None of the keys is far from home, so there is no excuse for the left hand to wander off and get lost.
I use Right Mouse Button click and drag to turn in combat. It is much faster and more precise than using the keyboard turn keys. Note that Move Left(or Right) + Right Mouse Button = Strafe Left(or Right). This frees two keys for binding to skills. It also works surprisingly well in combat; I find that I hardly have to think about the combo press.
I have been using this in GW1 (while waiting for another BWE), and for the first time I am able to pay attention to who/what I am fighting. I miss some of the old keybindings, like T (called target), but what I gain in combat makes up for those and then some. In GW1, the Profession Skills are Weapon Swaps.
What can I say? I like using what I like.
The Sylvari user box code above was created by User:Infinite.