Flesh of the Master

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Flesh of the Master.png

Flesh of the Master

Specialization
Necromancer tango icon 20px.png Death Magic
Tier
Adept
Type
Major
Game link
External links
API

Minions have increased health. Gain bonus toughness for each minion you control. Your minions are destroyed when this trait is reassigned.

 Attribute bonus.png Toughness: +20
 Radius.png Health increase: 50%

— In-game description

Notes[edit]

  • The trait stacks to a maximum of 25 stacks.
  • Equipping, unequipping or even re-equipping this trait with minions active will kill them and put their skills on recharge.
  • Re-equipping this trait while already having this trait equipped, or moving it to a different trait slot will kill the minions, instead only dying when it's added to or removed.
  • Having this trait equipped will kill all minions when moving between areas with different effective level.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Adept tier.
March 16, 2015
  • This trait will now remain active when the necromancer enters the downed state.
September 09, 2014
  • Slotting and removing this trait now kills all previously summoned minions, preventing previous minions with incorrect health values from remaining.
April 15, 2014
  • Protection of the Horde: This trait has been merged into Flesh of the Master.
    • Gain 20 toughness for each minion you control.
February 26, 2013
  • This trait now properly affects Jagged Horrors.
August 28, 2012 Game release:
  • Flesh of the Master has been added to the game.