User:Masel/Builds/Bladesworn

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Sword + Pistol Power Bladesworn Bladesworn[edit]

Build Rating (Subjective)
Criterion Rating
Burst Damage 5/5
Sustained Damage 4/5
Utility Options 3/5
Survivability 5/5
Difficulty 2/5

Power Bladesworn Bladesworn is a very unique build for instanced content that excels at providing burst and cleave damage. It provides itself and allies with good amounts of Might.png Might and Fury.png Fury and can further share Alacrity.png Alacrity without adjusting gear at all, making it a convenient choice for Boon supply. Through Unshakable Mountain Unshakable Mountain and Defense Defense, it can become incredibly tanky by just changing one trait and a few utility skills.

Link to the Build on the Editor

Playstyle & Skills[edit]

Skill Type Skills
Dragon Trigger Skills
Dragon Slash—Force.png Dragon Slash—Boost.png Dragon Slash—Reach.png Triggerguard.png Flicker Step.png
Sword + Pistol Skills
Sever Artery.png Savage Leap.png Final Thrust.png Gunstinger.png Dragon's Roar.png
Gash.png Skill.png Skill.png Skill.png Skill.png
Hamstring.png Skill.png Skill.png Skill.png Skill.png
Gunsaber Skills
Swift Cut.png Blooming Fire.png Artillery Slash.png Cyclone Trigger.png Break Step.png
Steel Divide.png Skill.png Skill.png Skill.png Skill.png
Explosive Thrust.png Skill.png Skill.png Skill.png Skill.png
Utility
"To the Limit!".png Flow Stabilizer.png Signet of Fury.png Signet of Might.png Tactical Reload.png

Key Mechanics[edit]

Dragon Trigger.png Dragon Trigger[edit]

  • Activating this roots you in place, and  Dragon Trigger.png Dragon Trigger is cancelled by any movement or skill cast with a cast time. You can still use instant cast skills like  Flow Stabilizer.png Flow Stabilizer or  "For Great Justice!".png "For Great Justice!".
  • Once activated, it charges up bullets. The more bullets you charge, the more damage the Dragon Slash of your choice does:
# Skill Activation.png Tango-recharge-darker.png Description
1 Dragon Slash—Force.png Dragon Slash—Force 0.5½ 1 Burst. Slash foes in front of you, ending Dragon Trigger. This attack consumes all charges to deal more damage.
2 Dragon Slash—Boost.png Dragon Slash—Boost 1 Burst. Dash forward while slashing all foes in a line, ending Dragon Trigger. This attack consumes all charges to deal more damage.
3 Dragon Slash—Reach.png Dragon Slash—Reach 0.5½ 1 Burst. Slash to create a blade of air that strikes foes in a line in front of you, ending Dragon Trigger. This attack consumes all charges to deal more damage.
  • You want to charge up all bullets if possible, because the damge of the slashes increases disproportionally.
  • Given that you're very vulnerable while rooted, the two remaining skills give you some movement and defense:
# Skill Activation.png Tango-recharge-darker.png Description
4 Triggerguard.png Triggerguard 1 Gain aegis.
Using this skill will not end Dragon Trigger.
5 Flicker Step.png Flicker Step 0.5½ Blink to a location.
Using this skill will not end Dragon Trigger.

Flow[edit]

  • Instead of Adrenaline, Bladesworn Bladesworn relies on Flow to use Burst skills. Simply attacking does not generate Flow. You to have skills or traits that usually generate Adrenaline, as that Adrenaline is converted into flow.
  • You can gain flat amounts of Flow or stack up  Positive Flow.png Positive Flow to receive Flow over time.  Flow Stabilizer.png Flow Stabilizer grants  Positive Flow.png Positive Flow over time and another flat amount of flow if you have Fury.png Fury when activating it.
  • Expending Flow as charges for Dragon Slash still triggers traits related to spending Adrenaline. Spending 1-4 charges counts as spending 1 bar of Adrenaline, 4-9 counts as spending 2 bars, and a full 10 charges counts as 3 bars of Adrenaline.

Rotation Concept[edit]

  • The general rotation concept is simple, but requires fast enough execution to get close to the benchmark.
  • Whatever else you do, always enter  Dragon Trigger.png Dragon Trigger on cooldown. It does ~60% of your damage and makes your damage graph look like a heart monitor.
  • Always use  Tactical Reload.png Tactical Reload and  Flow Stabilizer.png Flow Stabilizer on cooldown.

Opener[edit]

  • Precast the following skills:
  1. Break Step.png Break Step x2
  2. Artillery Slash.png Artillery Slash x1
  3. Cyclone Trigger.png Cyclone Trigger x2
  4. "To the Limit!".png "To the Limit!" x1
  5. Flow Stabilizer.png Flow Stabilizer x2
  6. Tactical Reload.png Tactical Reload x1

Dragon Trigger[edit]

Scenario 1: Weapon swap is available[edit]

In case weapon swap is available, you want to use the following skills:

  1. Blooming Fire.png Blooming Fire
  2. Weapon swap
  3. Dragon's Roar.png Dragon's Roar,
  4. Gunstinger.png Gunstinger to recharge 3 stacks of  Dragon's Roar.png Dragon's Roar,
  5. Dragon's Roar.png Dragon's Roar again,
  6. Final Thrust.png Final Thrust and
  7. Sever Artery.png Sever Artery,  Gash.png Gash &  Hamstring.png Hamstring until  Dragon Trigger.png Dragon Trigger comes up.

Scenario 2: Weapon swap is not available[edit]

In that case, stay on Gunsaber and use the following skills:

  1. Blooming Fire.png Blooming Fire on cooldown,
  2. Cyclone Trigger.png Cyclone Trigger on cooldown,
  3. Artillery Slash.png Artillery Slash with at least 2 charges (can be saved for Defiance bar damage),
  4. Break Step.png Break Step when you need Fury.png Fury or mobility and
  5. Swift Cut.png Swift Cut,  Steel Divide.png Steel Divide &  Explosive Thrust.png Explosive Thrust until  Dragon Trigger.png Dragon Trigger comes up.


Utility Skills
Default Skill Notes
"To the Limit!".png "To the Limit!" Used for the free initial Flow, but also grants allies 50 Endurance and thus a free Dodge.
Flow Stabilizer.png Flow Stabilizer As the name implies, it is there to grant a stable inFlow (what a pun) as well as Fury.png Fury.
Signet of Fury.png Signet of Fury Just there for the additional Precision.png Precision. Should be kept to not create issues with critical chance-based effects.
Signet of Might.png Signet of Might Just there for the additional Power.png Power. Can be replaced by any other utility skill you might need.
Tactical Reload.png Tactical Reload Massive boost to the build's damage and convenience. Recharges 1 stack of ammo on all Bladesworn Bladesworn skills and make  Dragon Trigger.png Dragon Trigger charge faster. Should be used on cooldown!

CC Skills for Defiance bar damage[edit]

  • Dragon Slash—Force.png Dragon Slash—Force is your main source if CC. Unfortunately, this costs you most of your damage if Defiance bars coincide with invulnerability.
  • Artillery Slash.png Artillery Slash with at least 2 charges.
  • For additional CC, you can use Hammer or Maces. Just remember that you cannot Weapon swap in combat, so you have to decide prior to entering combat on what to do.

Gear[edit]

Important Stats in Hero Panel (descending in Importance):

  1. 75% Critical Chance: Fury.png Fury gives the remaining 25%. On Bladesworn Bladesworn, it is very important to have 100% Critical chance because as soon as a hit  Dragon Trigger.png Dragon Trigger does not critically strike, you will notice it.
  2. Maximize Power
  3. Maximize Ferocity
Gear
Armor Prefix Rune
Illustrious Visor.png Head Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Pauldrons.png Shoulders Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Breastplate.png Chest Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Warfists.png Gloves Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Tassets.png Legs Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Illustrious Greaves.png Boots Berserker's Superior Rune of the Scholar.pngSuperior Rune of the Scholar
Trinket Prefix
Vial of Salt.png Amulet Berserker's
Gift of Prescience.png Ring 1 Assassin's
Armbrace of Truth.png Ring 2 Berserker's
Black Ice Earring.png Accessory 1 Assassin's
Vision.png Accessory 2 Berserker's
Ad Infinitum.png Backpack Berserker's
Weapon Prefix Sigil
Bolt.png Sword (Main Hand) Berserker's Superior Sigil of Force.pngSuperior Sigil of Force
Quip.png Pistol (Off Hand) Berserker's Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
Purpose Item Type Source
Damage Ascended Food Cilantro Lime Sous-Vide Steak.pngCilantro Lime Sous-Vide Steak
Damage Non-Ascended Food Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Survivability Ascended Food Peppercorn-Crusted Sous-Vide Steak.pngPeppercorn-Crusted Sous-Vide Steak
Survivability Non-Ascended Food Oysters with Zesty Sauce.pngOysters with Zesty Sauce
Damage Utility Superior Sharpening Stone.pngPotent Superior Sharpening Stone
Survivability Utility Powerful Potion of Inquest Slaying.pngPotion Of Karka Toughness
Damage Relic Relic of the Thief.pngRelic of the Thief
Survivability Relic Relic of Durability.pngRelic of Durability
Roaming Relic Relic of the Cavalier.pngRelic of the Cavalier

Traits[edit]

Strength
Strength.png
Death from Above.png
Body Blow.png
Berserker's Power.png
Reckless Dodge.png
Restorative Strength.png
Building Momentum.png
Forceful Greatsword.png
Stick and Move.png
Distracting Strikes.png
Peak Performance.png
Great Fortitude.png
Aggressive Onslaught.png
Tactics
Tactics.png
Leg Specialist.png
Warrior's Cunning.png
Martial Cadence.png
Marching Orders (trait).png
Soldier's Comfort.png
Empowered.png
Shrug It Off.png
Mending Might.png
Vigorous Shouts.png
Roaring Reveille.png
Empower Allies.png
Phalanx Strength.png
Bladesworn
Bladesworn.png
River's Flow.png
Unshakable Mountain.png
Immortal Dragon.png
Gun X Sword.png
Swift as the Wind.png
Dragonscale Defense.png
Fierce as Fire.png
Guns and Glory.png
Unyielding Dragon.png
Unseen Sword.png
Lush Forest.png
Daring Dragon.png

Strength Strength[edit]

  • In strength, we’ll be using all the juicy damage buffs we can get!
  • 5% increased Strike damage and Critical chance, converting Power to both Vitality and Ferocity and finally up to 21% increased damage upon spending bars of Adrenaline.
  • Strength will also make your dodges apply Might.png Might and damage enemies, make burst skills restore Endurance on hit and have Might.png Might grant more power to you (40 per stack instead of 30).

Tactics Tactics[edit]

DPS Rotation Showcase[edit]

You can find my most recent rotation showcase here.

Open World Build[edit]

Link to the OW build in the editor

You can find my most recent open world build showcase here.

For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.

Increasing General Survivability[edit]

  • In order to increase general survivability, we'll abuse the synergy between ammo skills,  Tactical Reload.png Tactical Reload and Unshakable Mountain Unshakable Mountain. The latter gives you over 1300 Barrier every time you use the last charge of an ammo skill.
  • Next, using Defense Defense grants great sustain at no cost in damage when you're alone, and a small amount of damage when doing group content:
Defense
Defense.png
Shield Master.png
Defy Pain (warrior trait).png
Last Stand.png
Thick Skin.png
Dogged March.png
Adrenal Health.png
Resilient Roll.png
Hardened Armor.png
Cleansing Ire.png
Cull the Weak.png
Merciless Hammer.png
Stalwart Strength.png
Strength
Strength.png
Death from Above.png
Body Blow.png
Berserker's Power.png
Reckless Dodge.png
Restorative Strength.png
Building Momentum.png
Forceful Greatsword.png
Stick and Move.png
Distracting Strikes.png
Peak Performance.png
Great Fortitude.png
Aggressive Onslaught.png
Bladesworn
Bladesworn.png
River's Flow.png
Unshakable Mountain.png
Immortal Dragon.png
Gun X Sword.png
Swift as the Wind.png
Dragonscale Defense.png
Fierce as Fire.png
Guns and Glory.png
Unyielding Dragon.png
Unseen Sword.png
Lush Forest.png
Daring Dragon.png
  1. Option A instead of  Signet of Might.png Signet of Might:  "Shake It Off!".png "Shake It Off!" for a Stun break that also cleanses conditions, so it does both. Also affects nearby allies for both effects. This is the safer option, as you have no other means of cleansing conditions or breaking a stun.
  2. Option B instead of  Signet of Might.png Signet of Might:  "For Great Justice!".png "For Great Justice!" for area supply of Might.png Might and Fury.png Fury. This isn't really worth it just for yourself, given that you're covering Fury.png Fury without it.
  3. Use  Combat Stimulant.png Combat Stimulant for another strong ammo healing skill. In case you dont need the heal, you can use it twice to provide slef-Quickness.png Quickness and Vigor.png Vigor.
  • With  Tactical Reload.png Tactical Reload and all the ammo skills you have, that amounts to massive Barrier that will make you almost unkillable as long as you keep using them.
  • If you cannot go into melee range, camp Gunsaber and use  Dragon Slash—Reach.png Dragon Slash—Reach instead of  Dragon Slash—Force.png Dragon Slash—Force.
  • You can use any secondary weapon set you want with this setup, as you have another empty weapon bar and the weapon set is only used for a low amount of time:
  1. Main hand Axe includes a bit of Vulnerability.png Vulnerability, Fury.png Fury and another ammo skill.
  2. Staff is a great support weapon that provides area healing and Boons.
  3. Hammer and Maces provide high Defiance bar damage on demand.
To fully bunker down to solo very difficult content, you can make additional adjustments.
Defense
Defense.png
Shield Master.png
Defy Pain (warrior trait).png
Last Stand.png
Thick Skin.png
Dogged March.png
Adrenal Health.png
Resilient Roll.png
Hardened Armor.png
Cleansing Ire.png
Cull the Weak.png
Merciless Hammer.png
Stalwart Strength.png
Strength
Strength.png
Death from Above.png
Body Blow.png
Berserker's Power.png
Reckless Dodge.png
Restorative Strength.png
Building Momentum.png
Forceful Greatsword.png
Stick and Move.png
Distracting Strikes.png
Peak Performance.png
Great Fortitude.png
Aggressive Onslaught.png

Boon Coverage[edit]

Dealing with Conditions and Control effects[edit]

  • "Shake It Off!".png "Shake It Off!" cleanses conditions and breaks a stun on you and nearby allies.
  • Mending.png Mending can be used for short-cooldown heal that cleanses conditions.
  • You have a few possible sources for Stability.png Stability:
  1. Dragonscale Defense Dragonscale Defense grants it for every time you enter  Dragon Trigger.png Dragon Trigger.
  2. Brave Stride Brave Stride is triggered on both Pistol skills as well as  Savage Leap.png Savage Leap on Sword,  Break Step.png Break Step on Gunsaber and  Flicker Step.png Flicker Step in  Dragon Trigger.png Dragon Trigger.
  3. Stalwart Strength Stalwart Strength grants it on  Dragon Slash—Force.png Dragon Slash—Force and  Skill.png Artiellery Slash with at least 2 charges.