User:Masel/Builds/Spellbreaker
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Dagger + Axe / Spear Power Spellbreaker [edit]
Criterion | Rating |
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Burst Damage | 4/5 |
Sustained Damage | 4/5 |
Utility Options | 4/5 |
Survivability | 5/5 |
Difficulty | 2/5 |
Power Spellbreaker is a very strong build for instanced content that excels at providing Breakbar Damage. It's also a great pick for solo gameplay, as it can provide itself with good amounts of the most essential offensive boons: Quickness, Fury and Might. As it uses Defense in open world, it comes with great coverage of self- Stability, strong innate healing and lots of Blocks and Evades to avoid incoming damage.
Link to the Build on the Editor
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Burst Skills |
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Dagger + Axe Skills |
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Spear Skills |
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Utility |
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Full Counter and Adrenaline Management [edit]
- Full Counter is the key mechanic of Spellbreaker, which gives you access to a short-cooldown Block and performs a riposte when you block, dazing enemies.
- Generally, applying Disables is key to dealing damage on Spellbreaker due to Attacker's Insight, which gives you 50 Power, Precision and Ferocity for each Disable you apply.
- Optionally, when using Axe + Mace paired with Hammer like in the benchmark rotation, Defense with Stalwart Strength & Merciless Hammer, each Disable will give you Stability and Adrenaline, which in turn give you higher damage.
- Your Adrenaline will also be limited to two bars, with each Burst skill consuming only one bar.
- That means that burst skills are generally weaker compared to core warrior or Berserker, but Spellbreaker compensates that by higher native damage on other skills.
Rotation Guidance[edit]
You can find my most recent rotation showcase here. Damage Log
Rotation Flow[edit]
Section | Notes |
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General Stuff |
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Opener |
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Section 1: Dagger + Axe |
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Section 2: Spear |
On Spear, you can follow the priority list below, and you should be able to cast the following skills:
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CC Skills for Breakbar Damage |
Utility Skills[edit]
Default Skill | Notes |
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"To the Limit!" | Used for the free initial Adrenaline, but also grants allies 50 Endurance and thus a free Dodge. |
Bull's Charge | Triggers both Attacker's Insight and Peak Performance. |
Signet of Fury | Just there for the additional Precision. Should be kept to not create issues with critical chance-based effects. |
Signet of Might | Just there for the additional Power. Can be replaced by any other utility skill you might need. |
Winds of Disenchantment | Mainly used for the Lightning field it provides, which can be comboed with Aura Slicer, Breaching Strike and Earthshaker for additional stacks of Attacker's Insight. |
Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 63% Critical Chance: Fury and Attacker's Insight give the remaining 37%.
- Maximize Ferocity
- Maximize Power
Tactics | ||||||
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Strength | ||||||
Spellbreaker | ||||||
- For a budget variant, simply replace all ascended armor pieces of Berserker's with rare/exotic Berserker's.
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the Open World Build in the Editor
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
- Spellbreaker has quite a bit of innate survivability, especially when using Defense. For increased survivabilty, swap out "To the Limit!" and Signet of Might for Mending and Kick.
- Make use of Full Counter, Dodge and Mending as often as possible.
- For more healing and endurance recovery, you can also use Might Makes Right and Forceful Greatsword.
- Building Momentum restores Endurance whenever you use a burst skill.
- Adrenal Health heals you passively for decent amounts as long as you keep using your Burst skills.
- You can use Defy Pain, which makes you immune to strike damage for 4 seconds every 40 seconds upon using Signet of Rage.
- For soloing harder content, make use Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge. They give 150 permanent Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat every 30 seconds. The long-lasting Protection from this is another free massive gain to survivability!
- In terms of gear, swap out the Axe for an Off-Hand Dagger - Don't underestimated how strong this can be for defense!
- The dagger will trigger the off-hand effect of Sun and Moon Style, healing you for 4% of your Critical damage.
- Bladestorm grants Barrier on every strike, shielding and healing you at the same time.
- Using a Relic of Zakiros provides additional damage-based healing at a small damage loss, but you lose the Relic of the Midnight King for Fury and Might coverage.
- On top of that, you can use Bowl of Lemongrass Mussel Pasta for additional Toughness and 10% less damage taken.
Skill Choice | Notes |
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Mending | Great short-cooldown heal that also cleanses a lot of conditions. |
Bull's Charge | As explained above. This is also an Evade and applies a Knockdown, triggering all "on CC" traits you have. Since this is a movement skill, it will also apply Stability when you use Brave Stride. |
Kick | Another Disable for Stability uptime. Since this is a movement skill, it will also apply Stability when you use Brave Stride. |
Signet of Fury | As explained above. |
Signet of Rage | Easy coverage of Fury, Swiftness and a few stacks of Might. Use it on cooldown in combat. |
Boon Coverage[edit]
- Your Boon coverage is strongly tied to applying Disables. The more you have, the easier covering Boons will become.
- Might and Fury are covered by Signet of Rage, Aggressive Onslaught, Magebane Tether and Relic of the Midnight King.
- Quickness can be covered by Aggressive Onslaught. This triggers on every Disable listed above, allowing you to maintain it. It is not a large personal damage gain over Berserker's Power, so you can keep that as well.
- You reach a partial uptime on Protection via Thick Skin (and optional: Guard Counter. Swapping to Guard Counter costs you Critical Damage (and thus self-healing).)
- To cover more boons, make use of Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge.
- These give permanent 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat, with a 30 second cooldown. The Quickness and Alacrity from this increase damage noticeably! Use Berserker's Power in that case for even more damage.
- In case you don't want the hassle of reapplying jade protocols, you can abuse the synergy between Relic of the Cavalier and Blast from the Skyscale to apply lots of Aegis, Resistance, Might and Quickness to yourself. It does not have an internal cooldown and applies the boons on every hit of Blast. This also works with any other mount engage when hitting multiple targets.
Dealing with Conditions and Control effects[edit]
- You have lots of different sources for Stability, allowing you to keep it up permanently, even on your own. That way, you can ignore incoming Control effects most of the time.
- If you need frequent condition cleanses against bosses, swap to Cleansing Ire in Defense. That will also increase adrenaline inflow whenever you get hit.
- Dolyak Signet is a short cooldown Stun break.
- "Shake It Off!" can be used instead of Bull's Charge or Kick; it is a Stun break and cleanses conditions, so it does both. Also affects nearby allies.