Overcharged Shot

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Overcharged Shot.png

Overcharged Shot

15 Recharge time  

Profession
Engineer tango icon 20px.png Engineer (skill list)
Weapon
Rifle
 
Weapon slot 4
Game link
External links
API

Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.

 Damage.png Damage: 422 (1.0)?
 Launch.png Foe Launch Distance: 450
 Knockback.png Self Knockback Distance: 300
 Range.png Range: 600

— In-game description [?]

Related traits[edit]

Firearms Firearms[edit]

Notes[edit]

  • This skill causes 332 Defiance Bar damage.
  • This fast, efficient interrupt is useful for both offense and defense. Though it comes with a large amount of recoil, it launches targets and gives the engineer a positioning advantage while creating a large amount of distance. Once the target is knocked down, the engineer has a second to attack from range or close in with Jump Shot. As a further bonus, it cures a variety of movement-impeding conditions whether it hits or not.
  • If the engineer has Stability in effect, the self knockback effect will be canceled.
  • If Overcharged Shot is Reflected, the launch effect intended for the target is also reflected, resulting in a knockdown-launch combo for the engineer.
  • Positional awareness when using this skill is important, as engineers can end up knocking themselves off ledges. This skill cannot launch AI-controlled units off ledges, but it can do so against other player characters in WvW and PvP.
  • The self knockback does not trigger on-disable traits.
  • When your target is not in a 90° angle in front of you, the skill will not be cast and will go on a 4 second cooldown.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 28, 2015
  • Increased the range to 600.
June 23, 2015 Specialization update:
  • Movement-speed adjustments no longer affect the intended travel distance.
August 28, 2012 Game release:
  • Overcharged Shot has been added to the game.