Ring of Warding
From Guild Wars 2 Wiki
Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
— In-game description [?]
- Enemies entering or exiting (applies to teleporting skills too) the ring will be knocked back slightly in the opposite direction of their movement. This occurs whether they move into it themselves or are made to do so by some control effect such as push, pull, launch, teleport etc.
- Wards can be bypassed by jumping, or Stability. It is also possible to exit/enter the ring using teleports, but doing so will result in the players getting disabled for the duration of the knockback.
- This skill requires you to stand still while casting (though you can activate it, immediately teleport, and have it appear at your new location).