Shattered Observatory Fractal

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Shattered Observatory Fractal

Shattered Observatory Fractal map.jpg
Map of Shattered Observatory Fractal

Fractals of the Mists

The Shattered Observatory Fractal is a Fractal and occurs at levels 25, 50, 75 and 100. It is set during an attack on the Mistlock Observatory.


  • Defend the Mistlock Observatory!
    • Fractal Difficulty Scale: x
    • Personal Fractal Level: x
    • Skorvald the Shattered
    • Event bar.jpg
      Red Boss.png
    • Temporal Flux Active x/4


Starting from the entrance, jump carefully down the rocks until you reach the large circular platform. Shortly after, the first boss of the fractal will spawn.

Skorvald the Shattered[edit]

Skorvald will perform AoE attacks that cover 25%, 50%, and 75% of the arena, in cone shapes originating from the center. Stay close to him to make it easier to move into a safe area. Below 50% he will occasionally spawn Solar Blooms; these explode after a while, so keep them near the edge of the arena by hitting them to knock them back. At higher scales below 66% he will occasionally teleport to one side of the platform and a big eye icon will appear above his head with a blue line connecting it to your character if you face towards him. Turn your back to him, or the eye will damage and fear you, putting you at risk of running off the edge.

At 66% and 33%, he will turn invulnerable, and you will have to take the ley-energy wind that will spawn at the eastern side of the platform. After being propelled to the nearby island, you will have to defeat a Veteran Flux Anomaly. It knocks back, so be careful not to stand too close to the edge. After killing it, take another ley-energy wind in an anti-clockwise direction to the other islands. Move quickly, as Skorvald will throw firey AoE onto the island once its Anomaly has been defeated. At higher scales he will also channel an orange circle that will slowly radiate out from the center of his platform. If it reaches the edge before all Anomalies are dead, he will wipe the party. That attack can be mitigated with invulnerability, but it's rarely necessary as there is plenty of time, even at scale 100. After defeating all the Anomalies, return to the boss platform.

Galaxy islands[edit]

Once you've defeated Skorvald, take the portal that spawns. After a short cutscene, you will be teleported onto a large platform situated inside a galaxy. You will be effected with Cosmic Energy from now on, and have access to
Celestial Dash.png
 Nova Launch as a special action skill. There are three locked portals on this platform: north, east, and south. Head north towards Yokko, who will unlock the portal.

Go through; you will find yourself on a series of small island rocks. Jump to each one using the ley-energy winds or Nova Launch, and destroy the various golems you find there. After reaching the largest platform, a large blue globolla marble will spawn. The goal here is to "bounce" the marble on a player's head by standing under it as it lands. White circles will spawn ahead of each bounce to let you know where to stand. Once it is destroyed, take another ley-energy wind to the nearby island. Destroy the golems there.


After reaching the final platform, you will come across Viirastra and her many clones. Following a short dialogue, the battle will start. She will usually pick a corner of the field and begin casting a large amount of AoE marks. She will also summon smaller clones of herself. These clones, when killed, will split into 3 smaller clones, and those, into 3 even smaller clones. [verification requested] These clones will channel lightning between each other and into players. They also attack normally. Every so often, she will move from her corner and unleash a 3 hit attack chain, summoning a new wave of smaller clones, slamming the ground and creating a shockwave on the 3rd hit. This shockwave applies knockback and Agony 40px.png Agony. It is possible to jump over it or block it. Throughout the fight, one player will be selected for Skill.png Corporeal Reassignment. A red skull will appear above their head. If they do not enter the dark shield bubble in the center of the platform, the effect's ending explosion will deal massive damage to the group and the player. If the player is unable to move into the dome in time, the rest of the party may travel there instead to keep safe. The player with the skull will still receive the full damage though.

On reaching 66% health she will split into 4 Clones. (1 per corner). They take insignificant damage from attacks. Breaking the defiance bar on each clone will destroy them, continuing the fight. During this split phase and the one following, players will be under the Gambit Exhausted.png Determination effect. If all clones are destroyed, any downed or dead players will be revived. Upon returning, she will quickly channel a large AoE covering most of the platform and a shockwave. Her defiance bar will lock. She then moves back to a corner and throws a globolla marble. Bounce it as before until it reaches Viirastra, where it will unlock her defiance bar once more. Dropping the marble causes damage to the party. If it is dropped, she will immediately summon a new one. It is best to assign one player to juggling the marble. Getting hit by the orb will refresh the player's
Celestial Dash.png
 Nova Launch skill, enabling them to solo this part of the encounter without worrying too much about the many AoE circles on the ground.

At 33% health, she will split into 5 clones. 1 per corner, and 1 in the center. The central clone will throw orange orbs at various corners and add additional AoE circles, but is otherwise ignored. Continue as you did at 66% health. Clone spawns increase in frequency as the fight continues.

Once she is defeated, your
Celestial Dash.png
 Nova Launch will be upgraded to
Celestial Dash.png
 Hypernova Launch and you can enter the spawned portal to return to the three-portal platform. Yokko will unlock the east portal; enter it to reach the final boss.


Use your
Celestial Dash.png
 Hypernova Launch to reach the boss platform which has an electrified perimeter and a reactor in each corner. To start the fight, you have to destroy the four reactors using the explosions of the Solar Blooms that spawn on each side of the platform near the edges. To get them into the corners, either push them using your basic attacks or don't attack at all and have the fixated person stand next to a reactor. Once all the reactors are destroyed, Arkk fires a giant laser through the middle of the platform that deals high damage and grants the achievement Blinded with Science. Arkk will then teleport to the platform and the actual fight begins. If you wipe during the fight, this part does not get repeated and the fight will start immediately.

Most of Arkk's attacks have long wind-ups and obvious telegraphs, you can just walk out of most orange AoE indicators. The Corporeal Reassignment mechanic carries over from the fight with Viirastra: The player with the red skull still has to stand in the black dome when it explodes. Don't hesitate to use
Celestial Dash.png
 Hypernova Launch to get there or to use it in place to avoid attacks that cover the entire dome, it's cooldown will be reset if you explode inside the dome. Occasionally the big eye from the fight with Skorvald the Shattered appears above Arkk, turn your back to him or you'll get feared and damaged. This is especially important if you're targeted for Corporeal Reassignment since getting feared out of the bubble will result in a huge amount of damage to your whole party. If you get hit by the fear you can use
Celestial Dash.png
 Hypernova Launch as stun break. When a red marble appears above Arkk's head, shortly after it disappears again he'll shoot a ball at every player that bounces outward and leaves AoE fields behind which deal high amount of damage. These balls can be reflected or negated by projectile destruction. Alternatively you can just walk a few steps back when the marble appears and dodge/jump/use
Celestial Dash.png
 Hypernova Launch back inwards as soon as it disappears.

At 80%, 50% and 30% of his health, Arkk will become invulnerable, charge a big attack and summon a Solar Bloom on each side of the platform. They fixate on the player closest to their spawn location and need to be pushed into the reactors just like at the start of the fight. When Arkk's big attack is charged, all remaining solar blooms will explode. If any reactors are still active after that, Arkk will deal a huge amount of damage to the whole party. The attack can still be dodged or negated through invulnerability. Arkk will then restart his attack and summon a new set of solar blooms. Once all the reactors are destroyed, Arkk's Defiance Bar will unlock and must be broken in time to avoid another big attack. Remember that
Celestial Dash.png
 Hypernova Launch includes a launch that can help with that.

At 70% Arkk will teleport away and summon an elite version of the Legendary Archdiviner and four Fanatics from the Cliffside Fractal. Try to kill the Fanatics first so you don't have to deal with them when Arkk returns to the platform after the Elite Archdiviner has been slain.

Below 70% Arkk gains a new attack: A ring that expands outward and floats anyone that gets caught in it. It can be jumped over to avoid it.

At 40% Ark will disappear again and summon an elite version of the Legendary Brazen Gladiator as well as the four kitty golems from the Chaos Isles Fractal. Deal with the golems first and jump over for the shockwave the Elite Brazen Gladiator occasionally sends out. Make sure to interrupt his big pull attack below 50% health by breaking his Defiance Bar. Remember your Hypernova Launch, it can be used as CC or to get to safety if the CC fails.

Below 40% some of the platforms start to disappear. If you fall down, you'll get teleported high above the platform and have one more chance to get back on the platform with your
Celestial Dash.png
 Hypernova Launch. If you miss the platform while falling down, you'll be killed instantly.

Additionally Arkk will now start to roll red marbles over the platform. A small arrow will indicate their path, so they're rather easy to avoid.

Now you'll just need to keep calm, do the last reactor phase at 30% and remember that Celestial Dash.png can get you out of any sticky situation. It can even be used while downed for a short window of invulnerability!

Once Arkk is defeated, the fractal is complete. If you want, you can leap over to the DDR platform with your
Celestial Dash.png
 Hypernova Launch or use the ley-wind to reach the portal back to explore the rest of the Fractal.


In Bloom Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Defeat Skorvald the Shattered without being hit by a Solar Bloom explosion.Look in the face of death... Defeated Skorvald while Avoiding Solar Bloom Explosions Arenanet Points.png
Extracurricular Studies of the Astral Kind Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Discover the Truth
Reward: Data Key Log- Extracurricular Studies.png Data Key Log: Extracurricular Studies
1/5 Data Disks Found Arenanet Points.png
2/5 Data Disks Found Arenanet Points.png
3/5 Data Disks Found Arenanet Points.png
4/5 Data Disks Found Arenanet Points.png
5/5 Data Disks Found Arenanet Points.png
  • Collect the five data disks that can be found scattered about the rock islands prior to the fight with Viirastra.
Playing for Keeps Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Bounce a single globolla marble on your head eight times in a row. Successfully Bounced a Marble Eight Times Arenanet Points.png
Be Reactive Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Defeat the mastermind in the Shattered Observatory while all the reactors are active. Defeated the Mastermind While All Reactors Were Active Arenanet Points.png
Blinded with Science Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Vaporize yourself in the mastermind's projection beam before the fight begins. Vaporized by the Mastermind Arenanet Points.png
  • Stand in the red AoE that Arkk spawns at the beginning of the fight. Note that it will only occur once, even if you wipe and reset.
Live Wire Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Suffer the shocking fate of curiosity. Vaporized by the Active Spire of a Highly Charged Coil Arenanet Points.png
  • Fall off Arkk's platform and you will be teleported above the arena. While falling, use Hypernova Launch to land on top of one of the reactors in the corners. It is strongly recommended to attempt this achievement after the boss fight is over, as it will kill you.

Challenge Mote Walkthrough[edit]

Players attempting this Challenge Mote should be comfortable using their Special action key and using Crowd Control skills. They should also be able to turn-around (or "about-face") quickly. While not required, it is recommended that groups bring at least one player that has consistent Boon removal for the Mistlock Instability.png No Pain, No Gain Instability, and one player that has a focus on healing.


Skorvald's attacks in Challenge Mode are similar to his attacks in normal mode, though they may cover a larger area, do more damage, and occur more quickly.

Initial attacks

For the first 66% of the fight, he will alternate between several attacks. He will create a circle of triangle AoEs, in a line-pattern. Rotating clockwise after each one spawns and dissipates is one way to avoid recieving damage. While this attack is in effect, he will frequently cover 75% of the platform in another AoE circle. It can be hard to see if your post-processing settings are turned on, as the AoE markers of these two attacks overlap. A floating Eye will occasionally appear above his head or to the side of the platform. Looking at the eye will damage you and cause fear. The eye will also fire a laser, which will me marked by a set of horizontal AoEs.

On reaching 66% health

Every 33%, Skorvald will become invulnerable and begin channeling a massive attack. Players will be prompted to jump to one of the nearby islands and kill a Veteran Flux Anomaly. These Anomalies have 2 main attacks to worry about. They have a nasty knockback/crowd control combo that can isolate and knock a player off the small island. They may also "jump" into the air, evading attacks and slamming back to the ground. This slam sends out a shockwave that knocks players down and deals massive damage. It's best to dodge into this attack. Once an anomaly has been slain, Skorvald will throw a fire-bomb onto the platform, forcing you to move on without a break. Taking too long to kill an anomaly will cause an AoE circle to appear under each player, burning them and forcing them to dodge or take massive damage. Try not to stand on allies, as the Mistlock Instability.png Social Awkwardness Instability will be in effect. Once all Anomalies have been slain, players can return to a stunned and dazed Skorvald.

After the first split phase

All attacks continue as before, but now players will also have to worry about Solar Bloom orbs. These orbs will fixate on a particular player, drawing a line to them. If they stay near their target for long enough, they explode, dealing massive AoE damage. Use ranged attacks to push it to one side of the platform, away from allies. It will eventually explode on its own.

On reaching 33%

He will become invulnerable and force players to go to surrounding islands. This phase is the same as at 66%

After returning

Skorvald will become enraged. He will summon a set of clones that will dash through the center of the arena, one by one. They will fixate on one player with a purple marker above their head. Their attacks can be dodged or blocked. Skorvald will also begin dashing around the room as well, occasionally returning to the center to unleash massively damaging purple lines of damage. These lines also cause knockdown. Because of this high damage attack, it's recommended that you range him until you have the CC to break his defiance bar. Once it's broken, move in and deal as much damage as possible. Blooms will keep spawning. Eyes and their lasers will continue to pop up.


Artsariiv is quite similar to her normal-mode counterpart, though her bomb-shelter is less accessible, and she covers the floor in AoE markers. It is vital that players understand how to use their Special action skill
Celestial Dash.png
 Nova Launch, as the Aegis, stun-break, and evade it provides are invaluable in staying alive.
Throughout the fight

Main Attacks:

  • Staff Leap Combo - Artsariiv moves across the room in a 3-hit chain, unleashing a shockwave at the end. This shockwave may be blocked, evaded, or jumped over.
  • Corporeal Reassignment - Artsariiv places a bomb inside a player. That player must get to a nearby bomb-shelter as quickly as possible to avoid damaging allies.
  • Eye Laser - Artsariiv occasionally unleashes a massive laser attack in 3 directions. Players looking towards the Eye marker will be feared and take additional damage.
  • Various AoE attacks - Artsariiv and her clones will cover the platform in Aoe circles, often in patterns.
  • Throws red marbles - Artsariiv will throw red marbles, which cause damage and knockdown upon hitting.
  • Red orbs - Artsariiv throws clumps or lines of red agony orbs, similar to those found in the bullet-hell sections of the Nightmare Fractal.

After beginning the fight, she will leap her way to a corner of her platform. Purple particle effects appear below her, keeping players from standing right under her. Along with her 2 initial Clones, an Anomaly will spawn [verification requested]. Killing this anomaly will spawn the Bomb Shelter in the middle of the arena. If this anomaly isn't slain quickly, the player affected by Skill.png Corporeal Reassignment (Red Skull/Bomb) will explode, massively damaging allies. The bomb shelter will last until after she phases, in which case, another Anomaly must be quickly slain. While you can't stand under her, melee players may stand just outside the range of the purple dust. Keep in mind that Mistlock Instability.png Social Awkwardness is in effect while positioning. With the amount of AoEs that she puts out, it is actually easier to mitigate damage by staying closer to her, rather than farther. This also doubles as making group healing and boon sharing easier. AoE skills should be brought to handle the Clones and their spawns. CC her as often as possible to halt her attacks and deal increased damage. She will attack using all of her main attacks, listed above.

On reaching 66%

Upon reaching 66% health, she will disappear and summon 5 clones. 4 in the corners, and 1 in the center. Break the CC bar of each clone as you would in normal mode. Be wary of the additional AoE circles along the ground. Players will have the Gambit Exhausted.png Determination effect, resurrecting them as long as the phase is completed.

As soon as the phase ends, she will cast a large AoE circle covering most of the platform. Time your dodge to coincide with the indicator, move to a corner of the platform, or use your
Celestial Dash.png
 Nova Launch to evade it. A shockwave will follow the attack. After the shockwave, she will spawn another Anomaly, begin casting an interesting pattern of circle AoEs, unleash an Eye Laser, and mark a player with a bomb. Kill the Anomaly as quickly as possible and continue almost as before. (Try not to panic, there's plenty of time, as long as you focus the Anomaly) As in her standard mode, Artsariiv will drop a blue marble. One Player must "catch" the marble by standing under it as it bounces. The bounce directions aren't as linear as in normal mode, so be careful and plan ahead. One player should be named as a back-up catcher in case the primary gets a bomb.
On reaching 33%

She will disappear and summon 9 clones. 3 along each side, and 1 in the middle. Players will have the Gambit Exhausted.png Determination effect, resurrecting them as long as the phase is completed. CC them as quickly as possible to halt their AoE attacks. A Clone may drop a Blue Marble, so be prepared to catch it.


She will cast the same set of skills as she did after the 66% phase. Again, pay extra attention to the dropped marble, as its path will vary. Continue on as before.


Some mechanics carry over from 1st/2nd boss.

  • Medusa: First move when you engage Arkk in combat, an Eye will appear above his head, look away or else you'll get damaged and feared.
  • Green Circle/Temporal Realignment: people stay in but don't trigger social awk, like VG 80% dmg split between players in green circle.
  • Red Skull/Corporeal Reassignment: Kill blue anomaly and red skull person stands in it while everyone else is outside of the bubble.
  • Phase Times 80% 65% 30% - (Solar Bloom) Orb phase: push one orb into corner pillars, one orb breaks one pillar, closest person to orb will get fixated and orb gravitates to fixated. Orbs spawn left middle of pillar. --- After breaking all 4 pillars, you will have to CC boss or else you will get punished/wipe. --- Failure to breaking all 4 pillars will be an insta gg, however if timed correctly you can dodge the insta kill attack.
  • Triangle: small triangles that go counter clockwise, usually 3 triangles, so move counterclockwise after first one pops... each triangle pops at around 2-4 seconds.
  • Teq Wave: Boss will bring his cannon up and charge a ball, once ball disappears, wait 1 second then jump/dodge to the side to avoid knockback and flak.
  • There will be a fixation on someone, Arkk will look at them while a triangular move will be over the fixated person. Wiggle back and forth, once the triangle stops moving dodge out of it. Please be aware of your allies, if you have the Red Skull/Green Circle Mechanic... you can use your special action key to give yourself aegis/iframe to dodge the attack.
  • Gravity Well: A small circle will spawn on Arkk, then slowly go out, if you do get hit by it. You'll get knocked up like the Chronomancer's Gravity Well.
  • Sub phases will spawn Cliffside boss, with 4 adds, next time it sub phases it'll spawn Chaos' boss with 4 adds. During this phase, Arkk will project three lines and will have Medusa move, so look away and avoid the orange lines.
  • Last >20%, I believe boss will trigger DDR, tiles will disappear in a pattern and reappear for the next set to disappear, red arrow marks will appear to show which tile will disappear. (NOTE: The tiles can disappear at generally any time throughout >40%.)
  • Lasers: >15% Arkk will have the same laser-medusa attack as in the sub phases, shooting from the edge of the platform.


  • For Red Skull mechanic, try to do one before you phase to Orb Phase, or you'll get screwed over... so stall DPS at around 85%/70% (These might be time-based depending on your group's DPS, need to research more. The spawning of the 4 pillars seems to affect it after 80% Phase.)
  • If you fall off the platform, you can use your special action key to land yourself back onto the platform, you'll take no fall damage and safely get back on the platform.
  • There appears to be a kiting mechanic, farthest player away from Ark, will get the cannon fired at them. If you time it correctly, you can reflect/absorb the flak as it is a projectile.


Mind Out of Time Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Accept the harbinger's challenge and defeat the mastermind in the Shattered Observatory fractal.Bling-9009 has received reports of your exploits and now carries new items!
Title: Title icon.png The Archdesigner
Defeated the Mastermind in the Shattered Observatory Arenanet Points.png
Be Dynamic Fractals of the Mists (achievements).png Shattered Observatory Fractal Arenanet Points.png
Accept the harbinger's challenge and complete the Shattered Observatory fractal with no one in your group being defeated.A full party of five must participate in the fractal from start to finish without dying.
Title: Title icon.png Leaves No Hero Behind
Arenanet Points.png

Achievement eligibility is shown by the Achievement effect.png Be Dynamic Eligibility effect. It is lost if any member of your party dies.


Upon defeating Skorvald the Shattered and Viirastra they each drop a daily reward chest containing:

Challenge Mode[edit]






Entering the fractal
Dessa: Oh, thank the Alchemy you're alive.
Dessa: Something changed in the teleportation algorithm—you were lost in a sort of...void.
Dessa: My assistant Yokko pinpointed the error, but it still took us days before we were able to bring you back.
Yokko: Glad to have you back!
Dessa: Not again... Yokko, take the controls.
Yokko: Already on it!
Dessa: Where are these creatures coming from? How did they find the observatory?
Fighting Skorvald the Shattered
Skorvald the Shattered: Finally, a foe who deserves killing. Make peace with your death, "heroes".
During the fight with Skorvald the Shattered
Skorvald the Shattered: My anger can't be bound any longer.
Skorvald the Shattered: The anger... the rage... it must be unleashed!
After defeating Skorvald the Shattered
Skorvald the Shattered: So close to freedom...
Dessa: Yokko, status report!
Yokko: The rift appears to be stabilizing, but i can't close it. Something on the other side is keeping it open.
Dessa: Insoluble!
Yokko: See? I knew it!
Dessa: This is what happens when you work in an extremely volatile environment that could collapse on itself... at any time!
Dessa: We won't have long until the rift becomes unstable again. You'll need to go through and stop whatever's keeping it open.
Yokko: Um... You first.
After crossing the rift
Yokko: Whoa... What a trip. Where are we?
Yokko: Is that...? The architecture, the symbology... this is asuran technology!
Yokko: This place, it's imbued us with some kind of magical energy! I think i can-
Yokko: (screams)
Yokko: Ha-ha! Terrifying. Your turn!
Yokko: It looks like we need an additional power source to open the main gate. Hmmm, what's this?
Yokko: Hang on, this... this teleportation algorithm is like the one in the observatory! I think I can recalibrate it.
Yokko: Just a second... And... there! Portal's open! Head on through and investigate!
If you interact with the console and open the left gate before the previous conversation is finished, it'll be cut short and the rest is replaced with
Yokko: Oh. You opened it already... Well, i guess you already know what to do then.
After the portal
NTBD Mk. 5.1: Alert! Alert!
NTBD Mk. 5.1: Detection-noted.
NTBD Mk. 5.1: Assistance-requested!
Veteran GL-XC S7M: Assistance-acknowledged.
After the fight with the small golems
NTBD Mk. 5.1: Disengaging.
Approaching the elite golem
Elite GL-XC S7L: Alert! Therat-incoming.
Elite GL-XC S7L: Engage! Engage!
After the encounter
Elite GL-XC S7L: Task-failed.
Elite GL-XC S7L: Remain-here.
After the Globolla puzzle
Elite GL-XC S7L: Area-requires-protection.
Elite GL-XC S7L: Your-assistance-is-required.
Approaching the elite golem again
Elite GL-XC S7L: Detection-noted.
Elite GL-XC S7L: Retreat-or-be-destroyed.
During the encounter
Elite GL-XC S7L: Unit-damaged. Repair-requested.
After defeating the golem
Elite GL-XC S7L: Task-failed.
Approaching Viirastra for the first time
Viirastra: More strange new friends! Wonderful!
Viirastra: Two arms...two legs..a that little one from earlier. He was much too serious. I was happy to see him go.
Viirastra: Stay. Let's play a game! Let's entertain one another!
After wiping and coming back to Viirastra
Viirastra: You've come back. Tremendous! Let's play another game!
During the fight with Viirastra
Viirastra: Watch this! You won't believe your eyes, truly!
Viirastra: Oh, I see this is much too easy for you. Let's make it more exciting. With marbles!
Viirastra: Such fun! It's fantastic, isn't it?
Viirastra: The game is almost over, but the best part is always the ending!
Viirastra: I know all kinds of tricks, see?
If you drop an orb during the fight
Viirastra: You dropped it. Let's give it another try!
On defeating Viirastra
Viirastra: (laughs) What fun! I need a rest.
Viirastra: Here, I'll give you this orb. That impatient little man with the sharp teeth gave it to me-I want you to have it!
Viirastra: Come back soon, and we'll play another game together!
After defeating Viirastra
Yokko: Watch out, creatures from the beyond, Yokko's here to... Oh, what? You guys already took care of it? (sigh)
Yokko: You found a power source, good! Let me just...
Yokko: There! I think I did that right.
Yokko: I opened the way back! Come on!
Yokko: Nice work. Now, let's see here...
Yokko: It looks like that's enough power to open the main portal.
Yokko: Yes! I did it! Er... We did it! Wha- whoa. We're not going into that, are we?
Yokko: Uh... um... oh fine! You only live once. Right?
After entering final portal
Yokko: This place is incredible! Wow! Just...just look at it!
Diaphanous Diffraction Randomizer: Reactor-initialization-sequence-interrupted. Sorry!
Arkk: What now? Run diagnostics!
Diaphanous Diffraction Randomizer: Diagnostics-complete. User-ineptitude-exception-1189-
Arkk: Obstinate... ungrateful... Reboot!
Diaphanous Diffraction Randomizer: Reboot-completed. Hello-again!
Arkk: Well? Status?
Diaphanous Diffraction Randomizer: Initialization-sequence-interrupted. Again. Sorry!
Arkk: Impossible.
Diaphanous Diffraction Randomizer: Denial-of-actuality-acknowledged. Solution-deemed-ineffective. Sorry!
Arkk: I'm not interested in apologies, I-
Diaphanous Diffraction Randomizer: Forwarding-AI-personality-feedback-to-system-architect.
Diaphanous Diffraction Randomizer: System-architect-currently-logged-in. Alert-AI-personality-feedback-received. AI-overly-placative. Sorry!
Arkk: Delete!
Diaphanous Diffraction Randomizer: Are-you-sure-you-want-to-delete-AI?
Arkk: No! No, no, no! Never! Delete the message and initialize the start-up sequence.
Diaphanous Diffraction Randomizer: Sequence...interrupted.
Arkk: (growl) Troubleshoot!
Diaphanous Diffraction Randomizer: Have-you-attempted-detachment-and-reattachment-to-power-source?
Arkk: Sometimes I forget you're an AI. With a mute function. Now, quiet. Let me work.
Diaphanous Diffraction Randomizer: System-architect's-social-protocol-deficiency-logged.
Entering the fight
Yokko: All right, let's do this!
Yokko: We need to get his attention somehow...
Yokko: The raw energies contained in those solar blooms... I wonder if... Try knocking them into those reactors!
Arkk: You! How are you here? Unimaginable. Unacceptable!
Yokko: Whoa, buddy. It's okay. We're just here to, you know, stop you. You're literally tearing apart the fabric of the Mists!
Arkk: Enough! your interference must cease! Go. Away.
Arkk: See? This is the price of your incessant desire to pry into things beyond your understanding. Satisfied?
During fight with Arkk
Some lines will be repeated throughout the fight
Arkk: Inconsequential! I'll deal with you myself
Arkk: Recognize this? I found it on that dreadful pirate you mercilessly slaughtered over and over again!
Arkk: Stabilizing mechanisms reversed. This weapon's full potential is about to become a reality!
Arkk: I've harnessed the chaos of interminable space-time!
Arkk: Reckless dunderheads! You want more? Take it!
Arkk: Obstinate goons! You leave me no alternative.
Arkk: Get. Out.
Diaphanous Diffraction Randomizer: DDR-Stability: 80-percent.
Diaphanous Diffraction Randomizer: DDR-Stability: 60-percent.
Arkk: Now you're in my domain. I set the parameters. I control the variables. Try to keep up
After defeating Arkk
Arkk: You destroyed my defenses, but I've triggered the final sequence. There's no stopping it!
Diaphanous Diffraction Randomizer: Attention. Diffraction-imminent.
Dessa: Wha...? Who...?
Arkk: This isn't the place for explanations. Quickly... You look so young...
Dessa: This device... Are you the nuisance responsible for destabilizing the fractals? The variables it's created are a headache!
Arkk: Nuisance? The DDR is a work of a genius who also happens... No time, the geochrono transparency readings-time to escape!
Dessa: DDR?
Arkk: Diaphanous Diffraction Randomizer, obviously. Now...
Dessa: Out of the way. Let me see those readings.
Arkk: I guess you were always stubborn.
Dessa: Quiet! I'm trying to analyze these readings. They're extraordinary!
Arkk: Well, yes, I spent years...
Dessa: Who...? By the Alchemy, this is incredible work! These readings... you've ripped a hole...
Arkk: Back to our home.
Dessa: Home? Years? Arkk?
Arkk: Of course.
Arkk: (sigh) I should've anticipated this. Hello, Mother.
Dessa: Arkk, I... You've done amazing work here, Son. This should transport us back to the primary Tyrian reality!
Arkk: Unquestionably.
Dessa: what cost? This could destroy the Fractals of the Mists, and wipe everything inside the fractals from existence!
Arkk: What existence? Mother, this is not reality. We are the only legitimate life-forms here!
Dessa: Are you certain? What about all the Tyrians helping the observatory stabilize the fractals? What about my friends here?
Arkk: These... tourists are using your prison purely for entertainment purposes!
Dessa: They're performing important research that I've dedicated-
Diaphanous Diffraction Randomizer: Geochrono-transparency-maximum-reached. Congratulations!
Dessa: should've worked by now. The readings are perfect. We can argue all we want, but it's not happening.
Arkk: It must. My calculations are undeniable!
Dessa: There's a variable you didn't account for.
Arkk: Impossible. I've accounted for every conceivable...
Dessa: Arkk.
Arkk: ...planar existence in that continuum...
Dessa: Arkk.
Arkk: ...near infinite...diffraction...unless...unless...
Dessa: You've figured it out, haven't you. Go ahead. State the only possible conclusion.
Arkk: ...Unless the targeted entities...are...inanimate...
Dessa: Yes. We're stuck in this time loop, too. We can't leave because we're not real.
Arkk: Neither of alive. Not really. We only exist in the Mists...echoes of ourselves.
Dessa: Otherwise your device would've worked. As you said, your calculations are correct...
Arkk: Yes. Yes. Small consolation... I failed you, Mother.
Dessa: It's not your fault, Arkk. All of this is because of me! We have to stop it! We can't destroy the fractals for nothing!
Arkk: You're right. We have to reset the loop. It's the only way. But that will mean-
Dessa: I know. It's a price I'm willing to pay. I'm proud of you, Son. Your theory proved true.
Arkk: I...I'm pleased I was able to see you again, Mother.
Dessa: And as long as we exist here, there's a chance we'll see each other again.
Dessa: But only if the fractals themselves survive. Let's end this. Together. Mother and son.
Arkk: Together. If we stay, the fractals endure... and so do we, after a fashion. I'm ready, Mother. Let's begin...again.
After Arkk and Dessa disappear
Diaphanous Diffraction Randomizer: System-architect-not-detected. Logging-out. System-shutdown-sequence-initiated. Good-bye!

Challenge mode dialogue[edit]

During the whole fight
Diaphanous Diffraction Randomizer: Subject-selected-for-temporal-realignment. Avoid-potentially-ankward-social-interactions.
Diaphanous Diffraction Randomizer: Subject-designated-for-corporeal-reassignment. Seek-quarantine-or-accept-detonation.
At 90% health
Diaphanous Diffraction Randomizer: Repairs-complete. Resuming-ventilation. Thank-you-for-your-patience!
Arkk: Hmm, yes, this will suffice. Even the primitive tool of a fanatical cultist can be useful in the hands of a genius.
During orb phases
Arkk: Stop. The consequences of your actions could be catastrophic!
Arkk: I've harnessed the chaos of interminable space-time!
At 70% health
Diaphanous Diffraction Randomizer: Overriding-reactor-initialization-program. Production-interrupted.
After the phase
Arkk: Obstinate goons! You leave me no alternative.
Arkk: Get. Out.
Diaphanous Diffraction Randomizer: DDR-Stability: 80-percent.
At 40% health
Diaphanous Diffraction Randomizer: Overriding-reactor-initialization-program. Production-interrupted.
After the phase
Arkk: Now you're in my domain. I set the parameters. I control the variables. Try to keep up.
Diaphanous Diffraction Randomizer: Altert. DDR-Stability: 60-percent. Initializing-emergency-stabilization-protocol.
At 15% health
Arkk: Enough of this. Your time ends now!
Arkk: DDR! Initiate PDF!
Diaphanous Diffraction Randomizer: Projectional-Defense-Facsimiles-online.


See also[edit]