Guild Wars 2: Heart of Thorns content

Dragon's Stand

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Dragon's Stand

11
Waypoint (tango icon).png
 24
Point of interest.png
 7
Hero point.png
 7
Vista.png

Dragon's Stand map.jpg
Map of Dragon's Stand

Levels
80
Type
Zone
Within 
Heart of Maguuma
Connects to
Tangled Depths (N)
Pets
Electric Wyvern
Tiger

Dragon's Stand loading screen.jpg
Loading screen

The Dragon's Stand is an explorable zone located to the south of the Tangled Depths. It is the deepest part of the Heart of Maguuma region. The Pact have set up a base on the outskirts, ready to engage in a zone-wide push into the Dragon's Domain. They face heavy resistance from swarms of Mordrem, elite Commanders, and the Mouth of Mordremoth, the Elder Dragon's physical form.

Getting there[edit]

Dragon's Stand can be reached from the portal south of the Dragon's Passage or by going through the portal south of the Ley-Line Confluence that opens up once the Chak Gerent meta event has been completed.

Locations[edit]

Upon entering the Dragon's Stand, characters automatically discover all the Waypoints in the area. Most of them remain contested until the meta event has reached that stage.

Area Effective
level
Area objectives
Broken Altar 80
Waypoint (tango icon).png
Northern Forward Camp Waypoint
Point of interest.png
Second Northern Checkpoint
Bitter Harvest (area) 80
Central Barbed Gate 80
Waypoint (tango icon).png
Central Advance Camp Waypoint
Point of interest.png
Mordrem Vineyard
Point of interest.png
Third Central Checkpoint
Hero point.png
Mushroom Grotto
Vista.png
Central Barbed Gate Vista
Central Blighting Tower 80
Waypoint (tango icon).png
Dragon's Domain Central Waypoint
Point of interest.png
Central Blighting Tower
Hero point.png
Blademaster Diarmid's Pod
Chak Nest 80
Point of interest.png
Chak Den
Dragon's Domain 80
Point of interest.png
Mordremoth's Vantage
Point of interest.png
Serenity's Cove
Hero point.png
Dragon's Overlook
Vista.png
Dragon's Domain Vista
Dragon's Stand (Heart of Thorns) 80
Exhumed Delve 80
Waypoint (tango icon).png
Southern Forward Camp Waypoint
Waypoint (tango icon).png
Southern Advance Camp Waypoint
Point of interest.png
Rata Novan Remnants
Point of interest.png
Second Southern Checkpoint
Point of interest.png
Third Southern Checkpoint
Hero point.png
Spider Nest
Vista.png
Exhumed Delve Vista
Northern Barbed Gate 80
Waypoint (tango icon).png
Northern Advance Camp Waypoint
Point of interest.png
Third Northern Checkpoint
Vista.png
Northern Barbed Gate Vista
Northern Blighting Tower 80
Waypoint (tango icon).png
Dragon's Domain Northern Waypoint
Point of interest.png
Northern Blighting Tower
Hero point.png
Stavemaster Adryn's Pod
Pact Base Camp 80
Waypoint (tango icon).png
Pact Base Camp Southern Waypoint
Prismatic Postpile 80
Point of interest.png
First Southern Checkpoint
Point of interest.png
Ruined Glory
Rooted Copse 80
Point of interest.png
The Inverse Pit
Hero point.png
Exalted Pylon
Vista.png
Rooted Copse Vista
Southern Barbed Gate 80
Point of interest.png
Ley Line Boneyard
Point of interest.png
Ley Line Overlook
Vista.png
Southern Barbed Gate Vista
Southern Blighting Tower 80
Waypoint (tango icon).png
Dragon's Domain Southern Waypoint
Point of interest.png
Southern Blighting Tower
Hero point.png
Axemaster Hareth's Pod
Toadstool Mire 80
Point of interest.png
Blighted Bog
Point of interest.png
First Central Checkpoint
Vigilant Precipice 80
Waypoint (tango icon).png
Pact Base Camp Waypoint
Point of interest.png
First Northern Checkpoint
Point of interest.png
Pact Base Camp
Wyvern Scar 80
Waypoint (tango icon).png
Central Forward Camp Waypoint
Point of interest.png
Second Central Checkpoint
Point of interest.png
Wyvern Nest
Vista.png
Wyvern Scar Vista


Interactive map[edit]

Events[edit]

Next 2 hours
00:00 UTC

Advancing on the Blighting Towers[edit]

Orientation

There is a map-wide meta event involving killing Mordremoth's commanders and pushing the Mordrem back into his territory. If the meta event is not completed within the 2 hour time limit, Mordremoth blasts the entire map, killing and pushing everyone back to the Pact Base Camp on the north-east edge of the map, while also wiping all progress made by the events across its domain. Destroying all three Blighting Towers results in the timer being paused, allowing the final battle to take place without the pressure of a timer.

Preparation

There are three lanes (north, middle and south), each with their own chain of events leading the Pact towards one of three Blighting Towers. The Pact must gather equipment and allied forces along the way, while destroying Mordrem Spitfires and claiming their locations as forward encampments. At the start of the meta event, and after taking each one of the forward camps, 2 events will occur per lane. By quickly clearing these events, the push can be much faster. Noxious Pods will also spawn at each base claimed, with additional pods spawned for each of the bonus events successfully cleared.

After claiming the first Spitfire in a lane, that lane's respective Legendary Mordrem Commander will spawn near their Gate to the Blighted Towers, and begin slowly marching towards the Pact convoy. These Legendary enemies will delay the escort and preparatory events alike, so engaging them in battle before they disrupt the push is crucial. These will respawn periodically.

The Blighting Towers

All three lanes must reach the gates to begin the tower phase.

When the gates open, each lane will enter a room with a boss in the center. The boss is invincible unless all three Ley Line Harvesting pods are destroyed. After all pods are destroyed, the Veteran Mordrem Preservers which keep spawning around the room (90 seconds after the last one was defeated) need to be taken out continuously. If they are allowed to reach the center, they will heal the pods or spawn them. If a pod spawns, the boss becomes invincible again. If the boss is already defeated when a pod spawns, it is revived. All three Legendary Commanders must be dead simultaneously for map events to continue.

The usual tactic for this part of the meta event is to use two commanders and groups on each tower, one commander squad with 10 players, and the other commander squad with the rest (majority) of the players. The larger squad runs continuously around the tower destroying the pods and defeating the three preservers (as they respawn), whilst the smaller squad engages the Legendary Mordrem Commander in the center. Speed Boost Mushrooms and Adrenal Mushrooms are available in the center area, greatly boosting the boss' defeat if used well.

Northern Assault
Central Assault
Southern Assault

Against the Mouth of Mordremoth[edit]

After defeating the three commanders, the timer is stopped, and the Dragon's Domain becomes available to enter. The Updraft Use mastery is required to navigate this area; any further Gliding masteries will help the process. In particular, Ley Line Gliding makes navigation much easier as the islands are directly connected by these channels.

Soon afterwards, the Mouth of Mordremoth attacks. To achieve success, players must split their numbers across each island. The Mouth or a section of its body will attack islands at random, and the players will be able to damage it. Using control effects when the breakbar is active is recommended as this will prevent Mordremoth from eating the island (if this happens, anticipate having to glide away). Soon after passing a 25% health mark, Mordremoth's commanders will appear on three of the islands, two of them (Diarmid and Hareth's islands) will be wrapped around by Mordremoth's body and if they are not killed within a timer, those two islands will be destroyed; Adryn gives buffs to the two other commanders, requiring his death as well.

The primary source of damage in this fight comes from the mortar shells, which can be taken from a fallen Pact chopper that spawns periodically. The majority of the players should collect these mortars and make their way to the Mouth of Mordremoth's head. A smaller group should attack the head directly, using control skills at a slow pace. This will keep the head from destroying the island, and buy as much time as possible for the mortars to arrive. After the initial mortar shell phase, a Legendary Mordrem Wyvern arrives to attack islands with it's Flame Trail attack, leaving line AoEs across the island which deal a large amount of damage, Burning 40px.png Burning, and Crippled 40px.png Crippled.

Dragon's Stand

After these two simultaneous events, the following event cycle repeats until players succeed or fail the Dragon's Stand meta event:

  • Return to beginning of cycle
Explore newly opened areas

Upon defeating the Mouth of Mordremoth, a cinematic will play showing its death - after which you can glide into the updrafts to the reward chest atop the tree, where you can also find a Crystalline Ore Collector vendor.

After the Mouth of Mordremoth is defeated, special areas on the map will be opened containing Noxious Pods that are opened using Machetes. There are multiple "secret sections" like this that are open only on mapwide victory. Red arrows on your map will hint at where the secret passage to these "hidden" sections containing the pods are (the only source for Crystalline Ore in the game apart from personal story rewards). During this period, Rangers can find and charm 2 pets available only on this map, the Juvenile Tiger and Juvenile Electric Wyvern.

Trivia[edit]