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Strike Mission: Temple of Febe

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Strike Mission: Temple of Febe

Levels
80
Type
Strike Mission
Region
Nayos
API
1520

Hell Breaks Loose.png
Loading screen

Image(s)

Temple of Febe map.jpg

Temple of Febe Map

Strike Mission - Temple of Febe.jpg

Click to enlarge.

Strike Mission: Temple of Febe[1] is a strike mission for the Guild Wars 2: Secrets of the Obscure expansion. It contains story details from Treachery story step. Its challenge mode came out in The Realm of Dreams release after the expansion.[2]

Getting there[edit]

  • Using the Strike Mission Portal in The Wizard's Tower near Halbera at Point of interest (map icon).png Hall of Gallantry.
    • The option to open the strike is unlocked after completing the Treachery story step.

Objectives[edit]

  • Enter the circle to begin the Strike Mission.
  • Reach the platform to begin the strike mission.
  • Kill Cerus, the Glaive of House Nephus.
  • Cerus
    Event bar.jpgEvent boss (tango icon).png
  • Embodiment of Despair
    Event bar.jpgEvent boss (tango icon).png
  • Embodiment of Envy
    Event bar.jpgEvent boss (tango icon).png
  • Embodiment of Gluttony
    Event bar.jpgEvent boss (tango icon).png
  • Embodiment of Malice
    Event bar.jpgEvent boss (tango icon).png
  • Embodiment of Rage
    Event bar.jpgEvent boss (tango icon).png
  • Embodiment of Regret
    Event bar.jpgEvent boss (tango icon).png
  • Strike Mission complete!

Rewards[edit]

Challenge Mode

Walkthrough[edit]

Players must first activate the encounter by standing in the white circle before they can then glide onto the platform. Players not on the platform when the fight starts will be teleported onto it.

Cerus[edit]

Health: 53,087,400 (106,174,800 if the Challenge Mode is active; 130,064,136 if the Legendary Challenge Mode is active)
Enrage Timer: None (10 minutes if the Challenge Mode is active)
Enrage Effect: Defeats all players
Fixation Mechanic: None

Recurring mechanics[edit]

This encounter allows groups to strengthen or weaken certain boss skills to best complement the group's strengths and weaknesses. Failing certain mechanics permanently increases boss damage due to the Empowered (Mursaat Overseer).png Empowered effect, with each stack increasing his damage by 5%. At a maximum of 99 stacks, Cerus gains a 495% damage increase and all of his attacks become unblockable.

The normal and empowered versions of Cerus's skills are listed below:

Skill Aspect Location Notes
Crushing Regret
(Greens)
Regret East Targets a random player with a green circle that explodes after a delay, dealing unavoidable massive damage to all players. Invulnerability does not work, however skills such as  "Rebound!".png "Rebound!" do work.
Larger than telegraphed with a visible radius of 240 range but true radius of 360 range. Requires at least 5 players within the true radius to succeed and greatly reduce the damage.
Applies Empowered (Mursaat Overseer).png5 Empowered to Cerus and Exposed.png1 Exposed (60s) to all players upon failure.
Expel Excess Magic Poison.png Empowered: Targets 3 random players, requiring at least 3 players in each (including the targeted players). Green swirls indicate if the minimum number of players has been met.
Each additional player halves the damage up to twice. A total of 5 players within reduces the damage to its minimum.
Cry of Rage
(Slam)
Rage Northeast

Channels a large unblockable but dodgeable AoE for 5 seconds, inflicting Exposed.png1 Exposed on-hit.


Expel Excess Magic Poison.png Empowered: Increased AoE size and deals unavoidable damage.
Envious Gaze
(Wall)
Envy Southeast

Targets a random player then channels a wall (indicated by a red arrow) that rotates counter-clockwise for one full rotation. Inflicts unavoidable boon corruption to all allies (such as pets) on-hit, but the damage can be evaded.
The wall hitbox begins slightly behind the arrow and is slightly ahead of the visual telegraph. Furthermore, the boss hitbox inflicts damage but will not corrupt boons.
Standing to the right of the wall and moving clock-wise avoids this attack.


Expel Excess Magic Poison.png Empowered: A second faster wall spawns opposite of the main wall before joining it. Both walls steal boons (except Alacrity.png Alacrity and Quickness.png Quickness) on all allies in addition to corrupting them. Standing to the left of the main wall, or right of the faster wall avoids both walls when moving counter-clockwise.
Insatiable Hunger
Insatiable
(Orbs)
Gluttony West A total of 40-50 small orbs and 3 large orbs emerge from the arena edge and float towards Cerus, each granting him the following effects upon reaching him. Both inflict low damage on-hit.
  • Small orbs: Applies barrier. Susceptible to projectile destruction, reflects, and body-blocking. Reflected small orbs continue to move to Cerus but will apply barrier instead of damage to players on-hit.
  • Large orbs: Applies approximately 75k barrier and Empowered (Mursaat Overseer).png1 Empowered. Susceptible only to body-blocking. Inflicts Void Corruption.png1 Insatiable (30s) to players that body-block it, dealing low ticking damage.

Expel Excess Magic Poison.png Empowered: Two additional large orbs spawn and Void Corruption.png Insatiable becomes permanent.
Malicious Intent
(Tether)
Malice Southwest

Targets a random player with a white tether, inflicting damage and dropping a Malicious Shadow below them after 5 seconds. This is indicated also with a timer above the target, a sound cue, and a white screen border.
The shadow walks towards Cerus and is susceptible to soft crowd control such as Chilled.png Chilled and Crippled.png Crippled.
Applies approximately 75k barrier and Empowered (Mursaat Overseer).png5 Empowered upon reaching him.


Expel Excess Magic Poison.png Empowered: Targets 3 random players.
Wail of Despair
Pool of Despair
(Spread)
Despair Northwest Targets all players with orange circles that inflict damage after 5 seconds, leaving behind a pool that pulses Torment.png1 Torment and lasts for 60 seconds.
Expel Excess Magic Poison.png Empowered: AoE size doubled and pools persist much longer.
The indicators for Greens is inconsistent where it may not show the green swirls when the minimum required people are within them (similar indicator as for the challenge mode for Strike Mission: Aetherblade Hideout). Players should thus not rely on this indicator and instead visually confirm if enough players are within Greens.

Phase 1 (100% – 80%)[edit]

The fight begins once players near the center of the platform. Cerus then jumps to the center of the platform, where he remains for the entire encounter. Players take massive damage when falling off the platform.

This phase follows a fixed, repeating pattern: GreensSpreadWallTetherOrbsSlam

Upon reaching 80% health, Cerus casts the following skill:

Skill Notes
Petrify Tethers to all players and de-spawns all of his skills, unlocking his defiance bar for 8 seconds. If not broken, Cerus heals for 20% (13% if poisoned) and inflicts unavoidable damage and stuns all players for 8 seconds. Cannot be mitigated with stun breaks or Stability.png Stability.

This encounter becomes effectively impossible if players do not have enough crowd control skills to break the defiance bar. Otherwise, Cerus continuously regenerates his health, restarts his skill rotation for the current phase, and recasts Petrify upon reaching the same health threshold. [verification requested]

Breaking the defiance bar will expose his aspects of power.

Split 1 (80%)[edit]

Health: 1,769,580 each (3,539,160 each if the Challenge Mode is active)

A total of 6 aspects (half of which are small) spawn around the center of the arena in two possible patterns:

  1. Large: Regret, Rage, Envy
    Small: Gluttony, Malice, Despair
  2. Large: Gluttony, Malice, Despair
    Small: Regret, Rage, Envy

Each aspect uses one of Cerus's six main skills, but cannot attack at the same time as another aspect. The order is random and skills do not repeat until all six have been used in a rotation. Small aspects cast the normal version of their skill but do not grant any beneficial effect when defeated. Large aspects cast the empowered version of their skill and will have the respective effect from the below table.

Defeating a large aspect de-empowers their skill for the next phase. Only a total of two aspects however may be defeated, requiring players to determine which ones to focus on. The prioritization of which aspect to defeat is group-specific, but a general order is listed below:

Priority Aspect Reason to defeat
1 Envy Removes boon steal on-hit. Non-issue, however, with proper positioning and movement for all players.
2 Rage Allows players not to move away from boss, increasing damage uptime.
3 Despair Simplifies arena management and reduces risk of players standing in overlapping AoEs. Non-issue, however, if properly dropped by all players and squad damage high enough to avoid a second set.
4 Malice Spawns only 1 shadow. Non-issue, however, if properly dropped by all players and either promptly defeating or slowing down the shadows with crowd control skills.
5 Regret Spawns only 1 Green. An issue, however, if player stacking is difficult or if stacks of Empowered (Mursaat Overseer).png Empowered are high and prevent players from stacking Greens.
6 Gluttony Ticking damage now expires. An issue, however, if squad damage and healing is very low and other mechanics handled well.

Regret and Gluttony are always the middle of the three large aspects. If following the above priority, players can thus only focus on the two large aspects on the outside.

Upon defeating two of them, Cerus returns and absorbs all remaining aspects, gaining any Empowered (Mursaat Overseer).png Empowered an aspect received during the split phase. Cerus then uses the empowered skills from any remaining large aspect. Additionally during the next split phase, any small aspect from before (even those slain) will enlarge and any slain large aspect from before will shrink and be invulnerable.

Phase 2 (80% – 50%)[edit]

This phase plays out the same as the first phase. Cerus will have 1-3 empowered skills depending on how many large aspects were previously defeated.

Upon reaching 50% health, Cerus casts Petrify and unlocks his defiance bar. Breaking it reveals his aspects once more, whereas failing it will cause him to regenerate and restart his skill rotation.

Split 2 (50%)[edit]

All small aspects from the first split are now large, along with the surviving large aspects. Similarly, all slain large aspects from the first split are now small and invulnerable. Depending on which aspects were defeated during the first split phase, there will be 4-6 large and 0-2 small aspects.

After defeating two aspects, Cerus again assumes empowered attacks of all surviving large aspects.

Phase 3 (50% – 10%)[edit]

Cerus now uses 2-4 empowered skills, depending on how many large aspects were defeated during both splits. Additionally, his repeating skill rotation changes: GreensWallOrbsSlamTetherSpread

Upon reaching 10% health, Cerus casts Petrify and unlocks his defiance bar one final time. Failing this will cause him to regenerate and restart his skill rotation.

Phase 4 (10% – 0%)[edit]

Cerus makes a final stand and performs the following skill until defeat:

Skill Notes
Enraged Smash Pulses damage every 4 seconds. Can be mitigated with blocks, evades, and invulnerability.

The healing pressure for this phase depends on how many stacks of Empowered (Mursaat Overseer).png Empowered are present, with higher stacks significantly increasing the difficulty. Players must thus quickly defeat Cerus before succumbing to the damage.

Challenge mode[edit]

Overview[edit]

There are several differences between the normal and challenge mode versions of the fight:

General
  • Players have 10 minutes to complete the entire encounter.
  • Falling off the platform now instantly defeats players.
Monster buffs
  • Increased boss and enemy health.
    • Legendary challenge mode only: Boss health further increased.
  • Malicious Shadows from Tethers have Resistance.png Resistance (30s) that cannot be corrupted or removed.
    • This effect can naturally expire if the shadows are dropped far enough away (closer to the arena edge).
Mechanical changes
  • Each of Cerus' six aspects spawns by themselves with Determined.png Invulnerability throughout all non-split phases, casting their respective skill then de-spawning.
    • Spawn location is identical to their position during the split phases.
    • They spawn on a set timer:
      • Phase 1: Every 30 seconds after 16 seconds into the phase.
      • Phase 2: Every 20 seconds after 10 seconds into the phase.
      • Phase 3: Every 15 seconds after 5 seconds into the phase.
      • Phase 4: Every 3 seconds after 3 seconds into the phase.
    • They spawn in the following order:
      • Phases 1 & 2 (rotation continues post-split): TetherSpreadWallGreenSlamOrbs
      • Phase 3: SlamOrbsTetherSpreadWallGreen
      • Phase 4: SpreadWallGreenSlamOrbsTether
    • Their skills de-spawn after each split phase.
  • Only one aspect can be defeated during each split phase.
    • Defeating a small aspect now grants Cerus their empowered effect.
Mechanic Notes
Updated Skills
Crushing Regret
(Green)
Instantly defeats all players upon failure. Applies Extreme Vulnerability.png Extreme Vulnerability on-hit, instantly defeating players standing in two or more Greens.
Two Greens can be stacked and still succeed if at least 4 players (including the 2 targeted players) are within them; however all players within will be instantly defeated.[verification requested]
Three Greens cannot be stacked and will result in failure. Players standing within will instantly be defeated from the second circle, leaving no players remaining for the third one.
Cry of Rage
(Slam)
Hits are unavoidable and applies up to Empowered (Mursaat Overseer).png2 Empowered to Cerus on-hit. Applied stacks decrease to 1 if hit occurs far away from him.[verification requested]
Enraged Smash Pulses unavoidable damage and applies Empowered (Mursaat Overseer).png3 Empowered to Cerus per cast.
Insatiable Hunger
(Orbs)
Each large orb is effectively three large ones, applying Empowered (Mursaat Overseer).png3 Empowered to Cerus and Void Corruption.png1 Insatiable to players.
Requires three players to completely body-block them, with each reducing the applied empowered stacks by one (visually indicated by the orb getting smaller).
Petrify Instantly defeats all players upon failing to break the defiance bar.
Wail of Despair
Pool of Despair
(Spread)
Initial AoEs are unblockable. Pools persist for 90 seconds.
New Effects
Extreme Vulnerability.png Extreme Vulnerability (3s) Next attack that applied this effect deals lethal damage to players affected by it.
Updated Effects
Void Corruption.png Insatiable (60s) Lasts for 60 seconds.

NPCs[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Starting the strike
Strike Initiator: Kill Cerus, the Glaive of House Nephus.
Talk ready option.png Let's do this.
Talk end option tango.png We're still waiting for more people to show up.
Casting Cry of Rage
One of the following:
Cerus: (screams)
Cerus: Back!
Casting Envious Gaze
One of the following:
Cerus: Do not look away.
Cerus: Run... Run...
Casting Insatiable Hunger
One of the following:
Cerus: I feed...
Cerus: Come to me...
Cerus: (laughs)
Casting Malicious Intent
One of the following:
Cerus: To me, return...
Cerus: I hunger for power...
Casting Wail of Despair
One of the following:
Cerus: (groans)
Cerus: You will suffocate.

Related achievements[edit]

Requires challenge mode

Notes[edit]

  • The Feburary 28, 2024 game update implemented the following changes:
    • Cerus's total health has been adjusted and no longer gains extra health upon completing the 80% health split phase during the challenge mode.[3]
    • A hidden update increased Cerus's health from 47,188,800 to 53,087,400 during the normal mode.
    • The Crushing Regret skill now correctly defeats players when two or more green circles are stacked together.
  • The Feburary 29, 2024 game update fixed the invisible orbs during Insatiable Hunger whenever both Cerus and its aspect cast the skill at the same time.
  • Two separate challenge mode difficulties will be present following the March 19, 2024 game update: a more accessible version and an unchanged version that awards a title.[4]
  • The March 19, 2024 game update implemented the following changes:
    • Provided two challenge mode versions: a regular challenge mode and a legendary challenge mode with increased boss health (the same total health between the February 28 and March 19 updates).
    • The empowered Envious Gaze skill no longer steals Alacrity.png Alacrity and Quickness.png Quickness.
    • Projectiles are no longer obstructed when attacking an aspect in the split phase if that aspect was active during the phase transition.
    • Selecting an option from the challenge mote now properly resets the encounter if it was already in progress.
    • Fixed an issue that could prevent aspects from appearing during challenge mode.
    • A hidden update increased the frequency of the Enraged Smash skill during the normal mode from every 5 seconds to every 4 seconds.
  • The March 21, 2024 game update fixed an issue that prevented Malicious Shadows from applying the Empowered (Mursaat Overseer).png Empowered effect to Cerus upon reaching him.

References[edit]