Game updates/2022-05-10

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May 10, 2022

Update - May 10, 2022[edit]

World Polish[edit]

  • Fixed an issue in which certain event NPCs would use mount-specific animations while emoting, causing them to clip through the floor in Seitung Province.
  • Fixed an issue in which certain event NPCs were using the incorrect model in relation to their voice in Seitung Province.
  • Fixed an issue in which mounting in certain parts of the Zen Daijun Temple in Seitung Province would cause the player to be teleported to the start of the Spirit Vestibule maze.
  • Rebalanced the experience and loot distribution within the "Clear out the invasive species from the hatchery" event in Seitung Province to be more equally rewarding when it is successfully completed.
  • Added a Puzzle Helper effect to the Seitung Province Spirit Vestibule maze that allows players who have already beaten all the bosses to help others with the events.
  • Added an announcement for when the Aetherblade Assault meta-event fails in Seitung Province to better communicate the failure state.
  • Added an announcement for when the Adolescent Leviathan boss first uses its Leviathan Swallow skill to help educate players on the event mechanic for all versions of the event.
  • Fixed a bug that could prevent players from receiving full rewards from ley-line anomaly events.
  • Rebalanced the event scaling and increased the health of the lab technicians in the "Defend the technicians while they redirect the power!" event during the Kaineng Blackout meta-event.
  • Fixed an issue in which Yao's dialog wasn't displaying in chat and the lab technicians were calling the incorrect dialogue in the "Defend the technicians while they redirect the power!" event during the Kaineng Blackout meta-event.
  • Fixed an issue that caused Special Agent Teng to occasionally become permanently invisible during the "Subdue the Purist operatives!" event in Seitung Province.
  • Fixed an issue in which the Stow Bundle and Equip Bundle special action skills were not removed after turning in a completed crafted bundle item to the tengu merchants for the Mori Village renown heart.
  • Fixed a DirectX 11 rendering bug that prevented Drakkar's shadow from showing on the walls of their lair.
  • Fixed an issue in which one of the middle attack options in Soo-Won's bite attack sequence failed to occur, causing back-to-back biting.
  • Fixed an issue with Soo-Won's hitbox indicator not appearing during the middle attack of her bite attack sequence, despite her being attackable during this time.

General[edit]

  • Fixed an issue in which the Black Lion Trading Post icon would be visible during cutscenes.
  • Fixed a bug that caused Zojja to send players affiliated with the Vigil extra letters during the "Flame and Frost" story instead of Almorra Soulkeeper.
  • Fixed an issue in which a newborn siege turtle hatchling would not appear in the charr home instance.
  • Fixed a bug in which certain mount-based achievement effects would fail to be removed when the player dismounted.
  • Fixed a bug that prevented the Alliance Breaker meta-achievement from updating for players who had completed one of its achievements during the original "Flame and Frost" release but had not finished Alliance Breaker at that time.
  • Fixed an issue that caused the Red Iris Flower found in the Urban Battleground fractal to appear in merchants' Sell tabs.
  • Removed evasion frames from the Risen Acolyte's Staff Strike attack.
  • Completed the beta for the DirectX 11 renderer.

Fishing[edit]

  • Skiffs now have a health bar that becomes visible to their owner and party members when the skiff is anchored and under 100% health.
  • Fixed an issue in which player characters would sometimes perform their normal standing idle animation instead of their engaged fishing idle animation right after casting their line out.
  • Fishing nodes have been discovered at the Subterranean Lake located beneath Teku Nuhoch in the Heart of Maguuma.
  • Fixed an issue in Harathi Hinterlands in which fishing node locations intended to be lake fish were using coastal fish instead.
  • Added Fish Eggs bait to the Lion's Arch fishing supplies vendor to help anglers trying to catch steelhead trout in nearby rivers.
  • Corrected the golden mahseer's icon, which was incorrectly using the same icon as the normal mahseer fish.
  • Fixed an issue in which players could see the red exclamation point marker over other players while fishing.
  • Fixed an issue in which bobbers would sometimes persist in the world after their associated character had logged out.
  • Updated an area where mounts are disabled on the north side of Ember Bay to allow players to fully traverse the waters by skiff or skimmer.
  • Increased the drop rate of snow crabs and Krytan crawfish when players fish from open water to provide more reliable sources of crustacean meat.
  • Increased the drop rate of regional fish of exotic, ascended, and legendary rarity that are only available during dusk and dawn.
  • Increased the drop rate of regional fish of exotic rarity that are only available during day or night.
  • Increased the drop rate of fish from the Saltwater Fisher collection when fishing from open water and from nodes named Saltwater Fish.

Strike Missions[edit]

Raids[edit]

The Key of Ahdashim[edit]

  • Fixed an issue with the Cardinal Sabir encounter in which some mechanics could become unresponsive.

Items[edit]

Competitive Balance[edit]

Necromancer[edit]

"Rise!" is a skill that we've seen a lot of feedback around following the last set of balance changes. One of the primary issues with the skill is the number of minions that it's capable of summoning, as these minions can potentially soak up a lot of damage while also creating damage threats via Death Nova. To address this, we've reduced the target cap of the skill, which will both reduce the number of minions summoned and increase the cooldown of the skill by granting fewer hits of cooldown reduction from Augury of Death.

  • "Rise!".png
     "Rise!": Reduced maximum number of targets struck from 5 to 2 in WvW only.
  • Death Nova.png
     Death Nova: Reduced power coefficient from 0.75 to 0.6 in WvW only.

Another World vs. World goal for this update is to bring down some of the primary sources of ranged area-of-effect damage to create more opportunities for melee pushes. Ranged versus melee is always going to be a delicate balance as we do want both options to be viable, but we currently feel that ranged pressure is too high, and we're making some adjustments. For necromancer, this involves bringing down the damage of Well of Suffering and Well of Corruption. Unholy Feast is also being brought back down to its previous damage value, as the increase from the previous update pushed it a bit higher than it needed to be.

  • Well of Suffering.png
     Well of Suffering: Reduced power coefficient per hit from 0.9 to 0.65 in WvW only.
  • Well of Corruption.png
     Well of Corruption: Reduced power coefficient per hit from 0.35 to 0.28 in WvW only.
  • Unholy Feast.png
     Unholy Feast: Reduced power coefficient from 1.3 to 1.0 in WvW only.

Revenant[edit]

The revenant's hammer is another source of ranged pressure that we looked at for this update, with both Coalescence of Ruin and Phase Smash receiving damage reductions.

Vindicator has continued to overperform in PvP, largely due to the defensive strength of the Kurzick side of Legendary Alliance Stance. We want to keep the energy costs on the lower side to maintain the flow when switching between the two sides, but the cooldowns of Tree Song and Battle Dance make them too easy to use repeatedly while staying on the Kurzick side. Saint's Shield is also getting an adjustment to its attribute scaling to bring down the sustainability of Avatar Amulet builds. We're continuing to keep an eye on the strength of Saint's Shield for nonhealing builds, but we want to gauge the impact of the adjustments to Tree Song and Battle Dance before making any further changes there.

  • Tree Song.png
     Tree Song: Reduced the number of conditions removed from 5 to 3 in PvP only. Increased cooldown from 3 seconds to 8 seconds in PvP only.
  • Battle Dance.png
     Battle Dance: Increased cooldown from 3 seconds to 10 seconds in PvP only.
  • Saint of zu Heltzer.png
     Saint's Shield: Reduced healing and barrier attribute scaling from 1.0 to 0.7 in PvP only.

While the defensive side of the vindicator has been strong, its offensive capability has been a bit less impressive since the adjustment to Eternity's Requiem. We've bumped up the damage on some of its weaker skills on the greatsword and the Luxon side of Legendary Alliance Stance to make damage-focused vindicators a bit more threatening.

  • Phantom's Onslaught.png
     Phantom's Onslaught: Increased power coefficient from 1.18 to 1.33 in PvP and WvW.
  • Scavenger Burst.png
     Scavenger Burst: Increased power coefficient from 1.25 to 1.55 in PvP only.
  • Nomad's Advance.png
     Nomad's Advance: Increased power coefficient from 2.0 to 2.3 in PvP and WvW.
  • Spear of Archemorus.png
     Spear of Archemorus: Increased power coefficient from 2.33 to 2.67 in PvP and WvW. Reduced energy cost from 20 to 15 in PvP and WvW.

Elementalist[edit]

Elementalist is another profession getting a pair of adjustments to some of its more potent ranged damage skills, namely Meteor Shower and the Firestorm from Fiery Greatsword.

Guardian[edit]

Finishing up the ranged damage adjustments for this update are a pair of changes for guardian, bringing down the damage of Symbol of Punishment and Sword of Justice.

  • Symbol of Punishment.png
     Symbol of Punishment: Reduced power coefficient per hit from 0.33 to 0.28 in WvW only.
  • Sword of Justice.png
     Sword of Justice: Reduced power coefficient per hit from 0.54 to 0.45 in WvW only. Reduced ammunition count from 3 to 2 in WvW only.

Engineer[edit]

Mechanist has continued to be a dominant force in PvP, and for this update we've taken a harder look at some of its defensive capabilities. Rectifier Signet in particular is an extremely potent source of healing, especially in combination with the grandmaster trait Mech Core: J-Drive, and it's something that needed to come down. We've also made another slight adjustment to Mech Frame: Channeling Conduits to further reduce the mechanist's alacrity uptime. Finally, we have an adjustment to the engineer's shield cooldowns. We've seen the strength of the shield previously with protection holosmith builds, and it's no surprise to see it again as a key piece for the mechanist. Shield skills are available a bit too often with the cooldown reduction of Over Shield, so we've bumped up the cooldowns of both Magnetic Shield and Static Shield.

Ranger[edit]

We've enjoyed seeing the recent performance of the untamed specialization in PvP, but it's clear that the damage of the drake's Tail Swipe is a bit too high, and we're bringing it down a notch.

Thief[edit]

Specter is another specialization that has continued to perform well following the previous adjustments to its sustainability, and we're adjusting shadow force generation with the goal of making specters a bit more susceptible to enemy pressure.

  • Specter (trait).png
     Specter: Reduced shadow force gained per initiative from 1% to 0.75% in PvP only.

Structured Player vs. Player[edit]

Black Lion Trading Company Gem Store[edit]

Thousand Seas Pavilion[edit]

  • Added the ability to use the waypoint from the Thousand Seas Pavilion map to access other map layers.
  • Updated many of the Mystic Forge transforms to allow them to be used in water.
  • Updated the Mystic Forge to include male largos in its pool of possible player transformations.

Bug Fixes[edit]

Guild Wars 2 Wiki Notes[edit]