Spirit Vestibule
Spirit Vestibule
- Type
- Point of Interest
- Area
- Zen Daijun
(Seitung Province) - Game link
Image(s) |
Click to enlarge. Interactive map |
Spirit Vestibule is a point of interest within Zen Daijun in Seitung Province. It marks the beginning of the unnamed mini-dungeon in the fog around Zen Daijun Temple — .
Getting there[edit]
From Village Waypoint — , head north-east out of the village, and follow the road south then east through the hills. Alternatively, you may take a Raptor Taxi to Zen Daijun, starting just west of the waypoint. The taxi will drop you off just north of the archway.
Walkthrough[edit]
MechanicsTo complete the mini-dungeon, you must kill three champions located in arenas around the maze. Each champion has a colored Resonance buff, either red, green or blue. You cannot damage them until you collect the matching buff from totems found throughout the maze. The totems will spawn randomly throughout the maze, one for each color. The champions, and their related buffs, may be collected in any order. While inside the maze, you will take constant damage from Encroaching Darkness. Its damage is minor at first, but scales up over time, eventually downing you. As soon as you are downed while under this effect, you will be teleported back to the start of the maze, and restored to full health. To avoid being downed, you must regularly take breaks at the lanterns throughout the maze, which grant Lantern Light, healing you and protecting you from the darkness while you are in their AoE. Navigating the maze is further complicated by small orange AoEs which will appear on the ground as you move around. Avoid these at all costs: after a short delay, they will inflict Grasping Darkness and Stun you for 5 seconds. Not only does this slow your navigation of the maze, if you're already low on health you will probably go down due to Encroaching Darkness. They can be dodged or blocked, or you may use stun breaks to escape if you are caught in one. ChampionsThe entrance to each champion's arena is blocked by vines, which will withdraw as you approach, allowing you in. Encroaching Darkness is not applied within the arenas, meaning you can safely focus on the fight. In the initial state of the mini-dungeon, the champions have not yet spawned. Instead, you must interact with the spirit orb in the center of their arena, and select the option to start the encounter. This will begin [Group Event] Defeat the spirit champion (80) for the relevant champion. The three champions, the buff required to damage them, and their locations, are:
Once you defeat a champion, you will lose the related Resonance buff, as you no longer need it. Finishing the mini-dungeonOnce all three champions have been killed, a beacon of white light will appear at your location, and the message "You have proven yourself worthy. Touch the light to claim your prize." will briefly display on your screen. Interact with the beacon to be teleported to the loot room, hidden directly below Zen Daijun Temple — . Three Magnificent Chests are found there, granting a good amount of Unusual Coins and Jade Runestones, amongst other loot. As soon as you complete the mini-dungeon, you will receive two effects:
These effects are effectively account bound: they will be applied to any character you take into the maze, even ones you didn't complete the maze on. The effects will be removed at daily reset. To exit the loot room, interact with the exit portal in the southwest corner of the room, where you came in. This will teleport you back to the start of the maze. Tips
Gallery
Trivia
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Related achievements[edit]
Seitung Province: Dodger of Darkness — Evade the grasping darkness in Zen Daijun's maze. (3
)
- Use a dodge roll or certain skills to evade the Grasping Darkness AoEs 25 times.
A Guardian Once More: Into the Puzzling Dark — What you seek lies at the heart of a puzzle shrouded in darkness.