User:Relyk/skill effect

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 Miscellaneous effect.png {{{1}}}

Usage[edit]

Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}.

{{skill fact|<type>|<value>}}
{{skill fact|<type>|<modifier>|<value>}}
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate description>}}
{{skill fact|<fact>|<description>|icon=<icon>}}

Parameters[edit]

Skill fact Example Display
strikes {{User:Relyk/skill effect|damage|202|strikes=2}}
 Damage Damage (2x): 202
stacks {{User:Relyk/skill effect|vulnerability|10|stacks=5}}
 Damage and condition damage taken are increased; stacks intensity.5 Vulnerability: 10 s (5% Incoming Damage, 5% Incoming Condition Damage)
attunement {{User:Relyk/skill effect|burning|attunement=fire|9}}
 Deals damage every second; stacks intensity. Burning: 9 s (2952 damage)
linked skill {{User:Relyk/skill effect|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.png Endurance regeneration increased by 50%; stacks duration. Vigor: 4 s (+50% Endurance Regeneration)

Examples[edit]

Boons[edit]

Skill fact Example Display
aegis {{User:Relyk/skill effect|aegis|3}}
 Block the next incoming attack; stacks duration. Aegis: 3 s (Block the next incoming attack; stacks duration.)
fury {{User:Relyk/skill effect|fury|3}}
 Critical Chance increased; stacks duration. Fury: 3 s (Critical Chance increased; stacks duration.)
might {{User:Relyk/skill effect|might|3}}
 Increased outgoing damage; stacks intensity. Might: 3 s (+10 Power, +10 Condition Damage)
protection {{User:Relyk/skill effect|protection|3}}
 Incoming damage decreased by 33%; stacks duration. Protection: 3 s (Incoming damage decreased by 33%; stacks duration.)
regeneration {{User:Relyk/skill effect|regeneration|3}}
 Gain health every second; stacks duration. Regeneration: 3 s (390 health)
resistance {{User:Relyk/skill effect|resistance|6}}
 Nondamaging conditions currently on you are ineffective; stacks duration. Resistance: 6 s (Nondamaging conditions currently on you are ineffective; stacks duration.)
retaliation {{User:Relyk/skill effect|retaliation|3}}
 Reflect incoming damage back to its source; stacks duration. Retaliation: 3 s (Reflect incoming damage back to its source; stacks duration.)
swiftness {{User:Relyk/skill effect|swiftness|3}}
 Movement speed increased by 33%; stacks duration. Swiftness: 3 s (Movement speed increased by 33%; stacks duration.)
vigor {{User:Relyk/skill effect|vigor|3}}
 Endurance regeneration increased by 50%; stacks duration. Vigor: 3 s (+50% Endurance Regeneration)
quickness {{User:Relyk/skill effect|quickness|3}}
 Skills and actions are faster. Quickness: 3 s (Skills and actions are faster.)
stability {{User:Relyk/skill effect|stability|3}}
 Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Stability: 3 s (Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.)

Conditions[edit]

Skill fact Example Display
bleeding {{User:Relyk/skill effect|bleeding|3}}
 Deals damage every second; stacks intensity. Bleeding: 3 s (128 damage)
blind {{User:Relyk/skill effect|blinded|3}}
 Miscellaneous effect.png blinded: 3
burning {{User:Relyk/skill effect|burning|3}}
 Deals damage every second; stacks intensity. Burning: 3 s (984 damage)
chilled {{User:Relyk/skill effect|chilled|3}}
 Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Chilled: 3 s (Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.)
confusion {{User:Relyk/skill effect|confusion|3}}
 Damage received on skill activation; stacks intensity. Confusion: 3 s (130 Damage on Skill Use, 130 Damage)
crippled {{User:Relyk/skill effect|crippled|3}}
 Movement speed decreased by 50%; stacks duration. Crippled: 3 s (Movement speed decreased by 50%; stacks duration.)
fear {{User:Relyk/skill effect|fear|3}}
 Involuntary retreat; unable to act; stacks duration. Fear: 3 s (Involuntary retreat; unable to act; stacks duration.)
immobilized {{User:Relyk/skill effect|immobilized|3}}
 Unable to move; stacks duration. Immobile: 3 s (Unable to move; stacks duration.)
poisoned {{User:Relyk/skill effect|poisoned|3}}
 Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity. Poison: 3 s (252 damage)
torment {{User:Relyk/skill effect|torment|10}}
 Deals damage every second. Deals additional damage to foes that aren't moving. Stacks intensity. Torment: 10 s (159 damage)
vulnerability {{User:Relyk/skill effect|vulnerability|3}}
 Damage and condition damage taken are increased; stacks intensity. Vulnerability: 3 s (1% Incoming Damage, 1% Incoming Condition Damage)
weakness {{User:Relyk/skill effect|weakness|3}}
 Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. Weakness: 3 s (Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.)
taunt {{User:Relyk/skill effect|taunt|3.25}}
 Involuntarily attack foes. Taunt: 30.25¼ s (Involuntarily attack foes.)
slow {{User:Relyk/skill effect|slow|2}}
 Skills and actions are slower. Slow: 2 s (Skills and actions are slower.)

Control effects[edit]

Skill fact Example Display
launch {{User:Relyk/skill effect|launch|500}}
 launch Launch: 500
push {{User:Relyk/skill effect|push|500}}
 push Knockback: 500
daze {{User:Relyk/skill effect|daze|3}}
 Unable to activate skills. Daze: 3 s
float {{User:Relyk/skill effect|float|3}}
 float Float: 3 s
knockdown {{User:Relyk/skill effect|knockdown|3}}
 knockdown Knockdown: 3 s
sink {{User:Relyk/skill effect|sink|3}}
 sink Sink: 3 s
stun {{User:Relyk/skill effect|stun|3}}
 Unable to act. Stun: 3 s

Damage and Healing[edit]

Skill fact Example Display
damage {{User:Relyk/skill effect|damage|30|strikes=4|coefficient=3.2}}
 Damage Damage (4x): 30 (3.2)?
healing {{User:Relyk/skill effect|healing|30|coefficient=0.9}}
 Healing Healing: 30 (0.9)?

Effects[edit]

Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.

Skill fact Example Display
Distortion (effect) {{User:Relyk/skill effect|effect|Distortion (effect)|3}}
 Immune to conditions and damage. Distortion: 3 s (Immune to conditions and damage.)
Alacrity {{User:Relyk/skill effect|effect|Alacrity|3}}
 Skills recharge faster. Alacrity: 3 s (Skills recharge faster.)
Banner of Discipline (effect) {{User:Relyk/skill effect|effect|Banner of Discipline (effect)|alt=170 [[Precision]], 170 [[Ferocity]]}}
 Improved Precision and Ferocity. Banner of Discipline: 170 Precision, 170 Ferocity
Fencer's Finesse (effect) {{User:Relyk/skill effect|effect|Fencer's Finesse (effect)|6|alt=15 [[Ferocity]]}}
 Increased ferocity per stack. Fencer's Finesse: 6 s (15 Ferocity)

Percentage modifiers[edit]

Skill fact Example Display
damage increase {{User:Relyk/skill effect|damage increase|50}}
 Damage Damage Increase: 50%
damage reduced {{User:Relyk/skill effect|damage reduced|50}}
 Damage Damage Reduced: 50%
duration increase {{User:Relyk/skill effect|duration increase|50}}
 Miscellaneous effect.png Duration Increase: 50%
recharge reduced {{User:Relyk/skill effect| recharge reduced|50}}
 Recharge Recharge Reduced: 50%

Notable properties[edit]

Skill fact Example Display
gain {{User:Relyk/skill effect|gain|Vitality|Power|7}}
 Miscellaneous effect.png Gain Vitality Based on a Percentage of Power: 7%
remove condition {{User:Relyk/skill effect|remove|Burning}}
 Burning.png Condition Removed
remove condition {{User:Relyk/skill effect|remove|Burning|Cures Burning}}
 Burning.png Cures Burning

General properties[edit]

Skill fact Example Display
adrenaline {{User:Relyk/skill effect|adrenaline|3}}
 Attribute bonus.png Adrenaline: 3
bounce {{User:Relyk/skill effect|bounce|5}}
 Bounce Number of Bounces: 5
breaks stun {{User:Relyk/skill effect|breaks stun}}
 Breaks stun 40px.png Breaks Stun
combat {{User:Relyk/skill effect|combat}}
 Miscellaneous effect.png Combat Only
capture {{User:Relyk/skill effect|capture}}
 Capture point Prevents Capture-Point Contribution
evade {{User:Relyk/skill effect|evade|0.75}}
 Evade Evade: 0.75¾ s
interval {{User:Relyk/skill effect|interval|3}}
 Radius.png Interval: 3 s
invulnerability {{User:Relyk/skill effect|invulnerability|2}}
 Duration.png Invulnerability Duration: 2 s
life force {{User:Relyk/skill effect|life force|5}}
 Life Force Life Force: 5%
percent {{User:Relyk/skill effect|percent|10}}
 Radius.png Percent: 10%
pierces {{User:Relyk/skill effect|pierces}}
 Piercing Pierces
pulses {{User:Relyk/skill effect|pulses|3}}
 Miscellaneous effect.png Pulses: 3
radius {{User:Relyk/skill effect|radius|500}}
 Radius.png Radius: 500
range {{User:Relyk/skill effect|range|500}}
 Range.png Range: 500
reflect {{User:Relyk/skill effect|reflect}}
 Reflect Reflect Missiles
targets {{User:Relyk/skill effect|targets|5}}
 Miscellaneous effect.png Number of Targets: 5
threshold {{User:Relyk/skill effect|threshold|50}}
 Miscellaneous effect.png Health Threshold: 50%
unblockable {{User:Relyk/skill effect|unblockable}}
 Unblockable Unblockable
property {{User:Relyk/skill effect|property|Hits per Shell|5}}
 Miscellaneous effect.png Hits per Shell: 5

Combo fields and finishers[edit]

Combo type Example Display
dark {{User:Relyk/skill effect|combo|dark}}
 Combo Combo Field: Dark
ethereal {{User:Relyk/skill effect|combo|ethereal}}
 Combo Combo Field: Ethereal
fire {{User:Relyk/skill effect|combo|fire}}
 Combo Combo Field: Fire
ice {{User:Relyk/skill effect|combo|ice}}
 Combo Combo Field: Ice
light {{User:Relyk/skill effect|combo|light}}
 Combo Combo Field: Light
lightning {{User:Relyk/skill effect|combo|lightning}}
 Combo Combo Field: Lightning
poison {{User:Relyk/skill effect|combo|poison}}
 Combo Combo Field: Poison
smoke {{User:Relyk/skill effect|combo|smoke}}
 Combo Combo Field: Smoke
water {{User:Relyk/skill effect|combo|water}}
 Combo Combo Field: Water
blast {{User:Relyk/skill effect|combo|blast}}
 Combo Combo Finisher: Blast
leap {{User:Relyk/skill effect|combo|leap}}
 Combo Combo Finisher: Leap
projectile {{User:Relyk/skill effect|combo|projectile}}
 Combo Combo Finisher: Projectile
whirl {{User:Relyk/skill effect|combo|whirl}}
 Combo Combo Finisher: Whirl

Linked skills[edit]

Skill fact Example Display
Fire Attunement {{User:Relyk/skill effect|linked skill=Fire Attunement|effect|Flame Burst}}
Fire Attunement.png Burn foes at the target location. Flame Burst: Burn foes at the target location.
Water Attunement {{User:Relyk/skill effect|linked skill=Water Attunement|effect|Cleansing Wave}}
Water Attunement.png Heal yourself and nearby allies, curing conditions. Cleansing Wave: Heal yourself and nearby allies, curing conditions.
Air Attunement {{User:Relyk/skill effect|linked skill=Air Attunement|effect|Blinding Flash}}
Air Attunement.png Blind your foe with a flash of light. Vulnerable foes are also weakened. Blinding Flash: Blind your foe with a flash of light. Vulnerable foes are also weakened.
Earth Attunement {{User:Relyk/skill effect|linked skill=Earth Attunement|effect|Shockwave}}
Earth Attunement.png Create a shock wave that bleeds and immobilizes your target. Shock Wave: Create a shock wave that bleeds and immobilizes your target.
linked skill {{User:Relyk/skill effect|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.png Endurance regeneration increased by 50%; stacks duration. Vigor: 4 s (+50% Endurance Regeneration)